1
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Source files cleanup: The rest of the files renamed.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-09-23 22:09:57 +00:00
parent 96bc0a2c79
commit ecfe6ab65b
222 changed files with 902 additions and 1068 deletions

View File

@ -280,6 +280,14 @@
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
> >
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>
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RelativePath="..\source\Authenticator.h"
>
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<File <File
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> >
@ -305,101 +313,37 @@
> >
</File> </File>
<File <File
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> >
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<File <File
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> >
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> >
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> >
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>
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<File
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>
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>
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<File
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>
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>
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<File
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>
</File>
<File
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>
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<File
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>
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<File
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>
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<File
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>
</File>
<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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> >
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<File <File
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> >
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<File
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>
</File>
<File
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>
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<File <File
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> >
@ -409,85 +353,11 @@
> >
</File> </File>
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> >
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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>
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Name="VCCLCompilerTool"
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>
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>
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>
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>
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<File
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> >
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<File <File
@ -499,83 +369,11 @@
> >
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> >
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>
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>
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>
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>
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>
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<File
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>
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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>
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<File
RelativePath="..\source\cWorld.cpp"
>
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<File
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> >
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<File <File
@ -586,6 +384,14 @@
RelativePath="..\source\Endianness.h" RelativePath="..\source\Endianness.h"
> >
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<File
RelativePath="..\source\FurnaceRecipe.cpp"
>
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>
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<File <File
RelativePath="..\source\Globals.cpp" RelativePath="..\source\Globals.cpp"
> >
@ -618,6 +424,46 @@
RelativePath="..\source\Globals.h" RelativePath="..\source\Globals.h"
> >
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<File
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>
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<File
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>
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<File
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>
</File>
<File
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>
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<File
RelativePath="..\source\HeartBeat.cpp"
>
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<File
RelativePath="..\source\HeartBeat.h"
>
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<File
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>
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>
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<File
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>
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RelativePath="..\source\Item.h"
>
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<File <File
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> >
@ -661,6 +507,14 @@
RelativePath="..\source\LightingThread.h" RelativePath="..\source\LightingThread.h"
> >
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>
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>
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> >
@ -673,6 +527,14 @@
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> >
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>
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>
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> >
@ -681,6 +543,58 @@
RelativePath="..\source\MersenneTwister.h" RelativePath="..\source\MersenneTwister.h"
> >
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>
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>
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>
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>
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>
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> >
@ -732,6 +646,14 @@
RelativePath="..\source\StringUtils.h" RelativePath="..\source\StringUtils.h"
> >
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>
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>
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> >
@ -756,6 +678,30 @@
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> >
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>
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>
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<Filter <Filter
Name="Mobs" Name="Mobs"
> >
@ -924,107 +870,95 @@
Name="Entities" Name="Entities"
> >
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> >
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> >
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> >
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> >
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> >
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> >
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> >
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> >
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> >
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> >
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> >
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> >
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> >
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> >
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<File <File
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> >
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<File <File
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> >
</File> </File>
<File <File
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>
</File>
<File
RelativePath="..\source\cStep.h"
>
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<File
RelativePath="..\source\cTorch.h"
>
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<File
RelativePath="..\source\cVine.h"
> >
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</Filter> </Filter>
@ -1056,51 +990,75 @@
Name="Physics" Name="Physics"
> >
<File <File
RelativePath="..\source\cFireSimulator.cpp" RelativePath="..\source\FireSimulator.cpp"
> >
</File> </File>
<File <File
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> >
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<File <File
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> >
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<File <File
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> >
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<File <File
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> >
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<File <File
RelativePath="..\source\cLavaSimulator.h" RelativePath="..\source\LavaSimulator.h"
> >
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<File <File
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> >
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<File <File
RelativePath="..\source\cRedstoneSimulator.h" RelativePath="..\source\Redstone.h"
> >
</File> </File>
<File <File
RelativePath="..\source\cSandSimulator.cpp" RelativePath="..\source\RedstoneSimulator.cpp"
> >
</File> </File>
<File <File
RelativePath="..\source\cSandSimulator.h" RelativePath="..\source\RedstoneSimulator.h"
> >
</File> </File>
<File <File
RelativePath="..\source\cWaterSimulator.cpp" RelativePath="..\source\SandSimulator.cpp"
> >
</File> </File>
<File <File
RelativePath="..\source\cWaterSimulator.h" RelativePath="..\source\SandSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator.h"
>
</File>
<File
RelativePath="..\source\SimulatorManager.cpp"
>
</File>
<File
RelativePath="..\source\SimulatorManager.h"
>
</File>
<File
RelativePath="..\source\WaterSimulator.cpp"
>
</File>
<File
RelativePath="..\source\WaterSimulator.h"
> >
</File> </File>
</Filter> </Filter>
@ -1429,75 +1387,19 @@
> >
</File> </File>
<File <File
RelativePath="..\source\cLuaChunk.cpp" RelativePath="..\source\LuaChunk.cpp"
> >
</File> </File>
<File <File
RelativePath="..\source\cLuaChunk.h" RelativePath="..\source\LuaChunk.h"
> >
</File> </File>
<File <File
RelativePath="..\source\cLuaCommandBinder.cpp" RelativePath="..\source\LuaCommandBinder.cpp"
> >
</File> </File>
<File <File
RelativePath="..\source\cLuaCommandBinder.h" RelativePath="..\source\LuaCommandBinder.h"
>
</File>
<File
RelativePath="..\source\cPlugin.cpp"
>
</File>
<File
RelativePath="..\source\cPlugin.h"
>
</File>
<File
RelativePath="..\source\cPlugin_Lua.cpp"
>
</File>
<File
RelativePath="..\source\cPlugin_Lua.h"
>
</File>
<File
RelativePath="..\source\cPlugin_NewLua.cpp"
>
</File>
<File
RelativePath="..\source\cPlugin_NewLua.h"
>
</File>
<File
RelativePath="..\source\cPlugin_Squirrel.cpp"
>
</File>
<File
RelativePath="..\source\cPlugin_Squirrel.h"
>
</File>
<File
RelativePath="..\source\cPluginManager.cpp"
>
</File>
<File
RelativePath="..\source\cPluginManager.h"
>
</File>
<File
RelativePath="..\source\cSquirrelCommandBinder.cpp"
>
</File>
<File
RelativePath="..\source\cSquirrelCommandBinder.h"
>
</File>
<File
RelativePath="..\source\cStringMap.cpp"
>
</File>
<File
RelativePath="..\source\cStringMap.h"
> >
</File> </File>
<File <File
@ -1516,6 +1418,62 @@
RelativePath="..\source\ManualBindings.h" RelativePath="..\source\ManualBindings.h"
> >
</File> </File>
<File
RelativePath="..\source\Plugin.cpp"
>
</File>
<File
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>
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<File
RelativePath="..\source\Plugin_Lua.cpp"
>
</File>
<File
RelativePath="..\source\Plugin_Lua.h"
>
</File>
<File
RelativePath="..\source\Plugin_NewLua.cpp"
>
</File>
<File
RelativePath="..\source\Plugin_NewLua.h"
>
</File>
<File
RelativePath="..\source\Plugin_Squirrel.cpp"
>
</File>
<File
RelativePath="..\source\Plugin_Squirrel.h"
>
</File>
<File
RelativePath="..\source\PluginManager.cpp"
>
</File>
<File
RelativePath="..\source\PluginManager.h"
>
</File>
<File
RelativePath="..\source\SquirrelCommandBinder.cpp"
>
</File>
<File
RelativePath="..\source\SquirrelCommandBinder.h"
>
</File>
<File
RelativePath="..\source\StringMap.cpp"
>
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<File
RelativePath="..\source\StringMap.h"
>
</File>
<File <File
RelativePath="..\source\tolua++.h" RelativePath="..\source\tolua++.h"
> >
@ -1528,11 +1486,11 @@
Name="Squirrel" Name="Squirrel"
> >
<File <File
RelativePath="..\source\squirrelbindings\cSquirrelBaseClass.h" RelativePath="..\source\squirrelbindings\SquirrelArray.h"
> >
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<File <File
RelativePath="..\source\squirrelbindings\SquirrelArray.h" RelativePath="..\source\squirrelbindings\SquirrelBaseClass.h"
> >
</File> </File>
<File <File
@ -1719,14 +1677,6 @@
<Filter <Filter
Name="Blocks" Name="Blocks"
> >
<File
RelativePath="..\source\blocks\Block.cpp"
>
</File>
<File
RelativePath="..\source\blocks\Block.h"
>
</File>
<File <File
RelativePath="..\source\blocks\BlockCactus.h" RelativePath="..\source\blocks\BlockCactus.h"
> >
@ -1787,6 +1737,14 @@
RelativePath="..\source\blocks\BlockGravel.h" RelativePath="..\source\blocks\BlockGravel.h"
> >
</File> </File>
<File
RelativePath="..\source\blocks\BlockHandler.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockHandler.h"
>
</File>
<File <File
RelativePath="..\source\blocks\BlockIce.h" RelativePath="..\source\blocks\BlockIce.h"
> >
@ -1907,14 +1865,6 @@
<Filter <Filter
Name="Items" Name="Items"
> >
<File
RelativePath="..\source\items\Item.cpp"
>
</File>
<File
RelativePath="..\source\items\Item.h"
>
</File>
<File <File
RelativePath="..\source\items\ItemBucket.h" RelativePath="..\source\items\ItemBucket.h"
> >
@ -1931,6 +1881,18 @@
RelativePath="..\source\items\ItemDye.h" RelativePath="..\source\items\ItemDye.h"
> >
</File> </File>
<File
RelativePath="..\source\items\ItemFood.h"
>
</File>
<File
RelativePath="..\source\items\ItemHandler.cpp"
>
</File>
<File
RelativePath="..\source\items\ItemHandler.h"
>
</File>
<File <File
RelativePath="..\source\items\ItemHoe.h" RelativePath="..\source\items\ItemHoe.h"
> >
@ -1951,6 +1913,10 @@
RelativePath="..\source\items\ItemRedstoneDust.h" RelativePath="..\source\items\ItemRedstoneDust.h"
> >
</File> </File>
<File
RelativePath="..\source\items\ItemRedstoneRepeater.h"
>
</File>
<File <File
RelativePath="..\source\items\ItemSapling.h" RelativePath="..\source\items\ItemSapling.h"
> >
@ -1967,6 +1933,10 @@
RelativePath="..\source\items\ItemShovel.h" RelativePath="..\source\items\ItemShovel.h"
> >
</File> </File>
<File
RelativePath="..\source\items\ItemSign.h"
>
</File>
<File <File
RelativePath="..\source\items\ItemSlab.h" RelativePath="..\source\items\ItemSlab.h"
> >

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@ -222,11 +222,11 @@
> >
</File> </File>
<File <File
RelativePath="..\WebServer\cEvents.cpp" RelativePath="..\WebServer\Events.cpp"
> >
</File> </File>
<File <File
RelativePath="..\WebServer\cEvents.h" RelativePath="..\WebServer\Events.h"
> >
</File> </File>
<File <File

View File

@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cEvents.h" #include "Events.h"

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@ -42,7 +42,7 @@
#include "WebServer.h" #include "WebServer.h"
#include "cEvents.h" #include "Events.h"
#include "Socket.h" #include "Socket.h"
#include "UrlHelper.h" #include "UrlHelper.h"
#include "base64.h" #include "base64.h"

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@ -1,10 +1,10 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cAuthenticator.h" #include "Authenticator.h"
#include "OSSupport/BlockingTCPLink.h" #include "OSSupport/BlockingTCPLink.h"
#include "cRoot.h" #include "Root.h"
#include "cServer.h" #include "Server.h"
#include "../iniFile/iniFile.h" #include "../iniFile/iniFile.h"

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@ -16,44 +16,44 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "tolua_base.h" #include "tolua_base.h"
#include "ChunkDef.h" #include "ChunkDef.h"
#include "cTorch.h" #include "Torch.h"
#include "cStairs.h" #include "Stairs.h"
#include "cLadder.h" #include "Ladder.h"
#include "cVine.h" #include "Vine.h"
#include "../iniFile/iniFile.h" #include "../iniFile/iniFile.h"
#include "BlockID.h" #include "BlockID.h"
#include "Defines.h" #include "Defines.h"
#include "LuaFunctions.h" #include "LuaFunctions.h"
#include "cStringMap.h" #include "StringMap.h"
#include "cChatColor.h" #include "ChatColor.h"
#include "cClientHandle.h" #include "ClientHandle.h"
#include "cEntity.h" #include "Entity.h"
#include "cPawn.h" #include "Pawn.h"
#include "cPlayer.h" #include "Player.h"
#include "cPluginManager.h" #include "PluginManager.h"
#include "cPlugin.h" #include "Plugin.h"
#include "cPlugin_NewLua.h" #include "Plugin_NewLua.h"
#include "cPlugin_Lua.h" #include "Plugin_Lua.h"
#include "cServer.h" #include "Server.h"
#include "cWorld.h" #include "World.h"
#include "cInventory.h" #include "Inventory.h"
#include "cItem.h" #include "Item.h"
#include "cChestEntity.h" #include "ChestEntity.h"
#include "cWebAdmin.h" #include "WebAdmin.h"
#include "cWebPlugin.h" #include "WebPlugin.h"
#include "cPickup.h" #include "Pickup.h"
#include "cRoot.h" #include "Root.h"
#include "OSSupport/TCPLink.h" #include "OSSupport/TCPLink.h"
#include "Vector3f.h" #include "Vector3f.h"
#include "Vector3d.h" #include "Vector3d.h"
#include "Vector3i.h" #include "Vector3i.h"
#include "Matrix4f.h" #include "Matrix4f.h"
#include "cCuboid.h" #include "Cuboid.h"
#include "cMCLogger.h" #include "MCLogger.h"
#include "cTracer.h" #include "Tracer.h"
#include "cGroup.h" #include "Group.h"
#include "BlockArea.h" #include "BlockArea.h"
#include "cLuaChunk.h" #include "LuaChunk.h"
#include "CraftingRecipes.h" #include "CraftingRecipes.h"
#include "LuaItems.h" #include "LuaItems.h"

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@ -6,7 +6,7 @@
#include "Globals.h" #include "Globals.h"
#include "BlockArea.h" #include "BlockArea.h"
#include "cWorld.h" #include "World.h"

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@ -1,8 +1,8 @@
#pragma once #pragma once
#include "cClientHandle.h" #include "ClientHandle.h"
#include "cWorld.h" #include "World.h"

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@ -6,7 +6,7 @@
#include "Globals.h" #include "Globals.h"
#include "BlockID.h" #include "BlockID.h"
#include "../iniFile/iniFile.h" #include "../iniFile/iniFile.h"
#include "cItem.h" #include "Item.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cChatColor.h" #include "ChatColor.h"
const std::string cChatColor::Color = "\xc2\xa7"; // or in other words: "§" in UTF-8 const std::string cChatColor::Color = "\xc2\xa7"; // or in other words: "§" in UTF-8
const std::string cChatColor::Delimiter = "\xc2\xa7"; // or in other words: "§" in UTF-8 const std::string cChatColor::Delimiter = "\xc2\xa7"; // or in other words: "§" in UTF-8

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@ -1,14 +1,14 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cChestEntity.h" #include "ChestEntity.h"
#include "cItem.h" #include "Item.h"
#include "cClientHandle.h" #include "ClientHandle.h"
#include "cPlayer.h" #include "Player.h"
#include "UI/Window.h" #include "UI/Window.h"
#include "cWorld.h" #include "World.h"
#include "cRoot.h" #include "Root.h"
#include "cPickup.h" #include "Pickup.h"
#include <json/json.h> #include <json/json.h>

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "cBlockEntity.h" #include "BlockEntity.h"
#include "UI/WindowOwner.h" #include "UI/WindowOwner.h"

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@ -6,30 +6,30 @@
#endif #endif
#include "cChunk.h" #include "Chunk.h"
#include "cWorld.h" #include "World.h"
#include "cWaterSimulator.h" #include "WaterSimulator.h"
#include "cLavaSimulator.h" #include "LavaSimulator.h"
#include "cClientHandle.h" #include "ClientHandle.h"
#include "cServer.h" #include "Server.h"
#include "zlib.h" #include "zlib.h"
#include "Defines.h" #include "Defines.h"
#include "cChestEntity.h" #include "ChestEntity.h"
#include "cFurnaceEntity.h" #include "FurnaceEntity.h"
#include "cSignEntity.h" #include "SignEntity.h"
#include "cNoteEntity.h" #include "NoteEntity.h"
#include "cTorch.h" #include "Torch.h"
#include "cLadder.h" #include "Ladder.h"
#include "cPickup.h" #include "Pickup.h"
#include "cRedstone.h" #include "Redstone.h"
#include "cItem.h" #include "Item.h"
#include "cNoise.h" #include "Noise.h"
#include "cRoot.h" #include "Root.h"
#include "MersenneTwister.h" #include "MersenneTwister.h"
#include "cPlayer.h" #include "Player.h"
#include "BlockArea.h" #include "BlockArea.h"
#include "cPluginManager.h" #include "PluginManager.h"
#include "blocks/Block.h" #include "blocks/BlockHandler.h"
#include <json/json.h> #include <json/json.h>

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "cEntity.h" #include "Entity.h"
#include "ChunkDef.h" #include "ChunkDef.h"
@ -313,7 +313,7 @@ typedef std::list<cChunkPtr> cChunkPtrList;
#if C_CHUNK_USE_INLINE #if C_CHUNK_USE_INLINE
#include "cChunk.inl.h" #include "Chunk.inl.h"
#endif #endif

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@ -1,14 +1,14 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cChunkMap.h" #include "ChunkMap.h"
#include "cWorld.h" #include "World.h"
#include "cRoot.h" #include "Root.h"
#include "cPlayer.h" #include "Player.h"
#include "BlockID.h" #include "BlockID.h"
#include "cItem.h" #include "Item.h"
#include "cPickup.h" #include "Pickup.h"
#include "cChunk.h" #include "Chunk.h"
#include "Generating/Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination #include "Generating/Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination
#ifndef _WIN32 #ifndef _WIN32

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@ -9,8 +9,8 @@
#include "Globals.h" #include "Globals.h"
#include "ChunkSender.h" #include "ChunkSender.h"
#include "cWorld.h" #include "World.h"
#include "cBlockEntity.h" #include "BlockEntity.h"
#include "Protocol/ChunkDataSerializer.h" #include "Protocol/ChunkDataSerializer.h"

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@ -1,38 +1,38 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cClientHandle.h" #include "ClientHandle.h"
#include "cServer.h" #include "Server.h"
#include "cWorld.h" #include "World.h"
#include "cPickup.h" #include "Pickup.h"
#include "cPluginManager.h" #include "PluginManager.h"
#include "cPlayer.h" #include "Player.h"
#include "cInventory.h" #include "Inventory.h"
#include "cChestEntity.h" #include "ChestEntity.h"
#include "cSignEntity.h" #include "SignEntity.h"
#include "UI/Window.h" #include "UI/Window.h"
#include "cItem.h" #include "Item.h"
#include "cTorch.h" #include "Torch.h"
#include "cDoors.h" #include "Doors.h"
#include "cLadder.h" #include "Ladder.h"
#include "cVine.h" #include "Vine.h"
#include "cSign.h" #include "Sign.h"
#include "cRedstone.h" #include "Redstone.h"
#include "cPiston.h" #include "Piston.h"
#include "Mobs/Monster.h" #include "Mobs/Monster.h"
#include "cChatColor.h" #include "ChatColor.h"
#include "OSSupport/Socket.h" #include "OSSupport/Socket.h"
#include "OSSupport/Timer.h" #include "OSSupport/Timer.h"
#include "items/Item.h" #include "items/ItemHandler.h"
#include "blocks/Block.h" #include "blocks/BlockHandler.h"
#include "cTracer.h" #include "Tracer.h"
#include "Vector3f.h" #include "Vector3f.h"
#include "Vector3d.h" #include "Vector3d.h"
#include "cRoot.h" #include "Root.h"
#include "cAuthenticator.h" #include "Authenticator.h"
#include "MersenneTwister.h" #include "MersenneTwister.h"
#include "Protocol/ProtocolRecognizer.h" #include "Protocol/ProtocolRecognizer.h"

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@ -5,8 +5,8 @@
#include "Globals.h" #include "Globals.h"
#include "CraftingRecipes.h" #include "CraftingRecipes.h"
#include "cRoot.h" #include "Root.h"
#include "cPluginManager.h" #include "PluginManager.h"

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@ -8,7 +8,7 @@
#pragma once #pragma once
#include "cItem.h" #include "Item.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cCuboid.h" #include "Cuboid.h"

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@ -1,15 +1,15 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cEntity.h" #include "Entity.h"
#include "cWorld.h" #include "World.h"
#include "cServer.h" #include "Server.h"
#include "cRoot.h" #include "Root.h"
#include "Vector3d.h" #include "Vector3d.h"
#include "Vector3f.h" #include "Vector3f.h"
#include "Matrix4f.h" #include "Matrix4f.h"
#include "cReferenceManager.h" #include "ReferenceManager.h"
#include "cClientHandle.h" #include "ClientHandle.h"

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@ -1,8 +1,8 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cFireSimulator.h" #include "FireSimulator.h"
#include "cWorld.h" #include "World.h"
#include "Vector3i.h" #include "Vector3i.h"
#include "BlockID.h" #include "BlockID.h"
#include "Defines.h" #include "Defines.h"

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@ -1,8 +1,8 @@
#pragma once #pragma once
#include "cSimulator.h" #include "Simulator.h"
#include "cBlockEntity.h" #include "BlockEntity.h"

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@ -3,13 +3,13 @@
#include <set> #include <set>
#include <queue> #include <queue>
#include "cFluidSimulator.h" #include "FluidSimulator.h"
#include "cWorld.h" #include "World.h"
#include "Vector3i.h" #include "Vector3i.h"
#include "BlockID.h" #include "BlockID.h"
#include "Defines.h" #include "Defines.h"
#include "cItem.h" #include "Item.h"
#include "blocks/Block.h" #include "blocks/BlockHandler.h"

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "cSimulator.h" #include "Simulator.h"
#include "Vector3i.h" #include "Vector3i.h"

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@ -1,17 +1,17 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cFurnaceEntity.h" #include "FurnaceEntity.h"
#include "BlockID.h" #include "BlockID.h"
#include "cItem.h" #include "Item.h"
#include "UI/Window.h" #include "UI/Window.h"
#include "cPlayer.h" #include "Player.h"
#include "cWorld.h" #include "World.h"
#include "cClientHandle.h" #include "ClientHandle.h"
#include "cFurnaceRecipe.h" #include "FurnaceRecipe.h"
#include "cServer.h" #include "Server.h"
#include "cPickup.h" #include "Pickup.h"
#include "cRoot.h" #include "Root.h"
#include <json/json.h> #include <json/json.h>

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@ -1,9 +1,9 @@
#pragma once #pragma once
#include "cBlockEntity.h" #include "BlockEntity.h"
#include "UI/WindowOwner.h" #include "UI/WindowOwner.h"
#include "cItem.h" #include "Item.h"

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@ -1,8 +1,8 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cFurnaceRecipe.h" #include "FurnaceRecipe.h"
#include "cItem.h" #include "Item.h"
#include <fstream> #include <fstream>
#include <sstream> #include <sstream>

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@ -15,7 +15,7 @@ Interfaces to the various biome generators:
#pragma once #pragma once
#include "ChunkGenerator.h" #include "ChunkGenerator.h"
#include "../cNoise.h" #include "../Noise.h"

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@ -13,7 +13,7 @@
#pragma once #pragma once
#include "ChunkGenerator.h" #include "ChunkGenerator.h"
#include "../cNoise.h" #include "../Noise.h"

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@ -2,16 +2,16 @@
#include "Globals.h" #include "Globals.h"
#include "ChunkGenerator.h" #include "ChunkGenerator.h"
#include "../cWorld.h" #include "../World.h"
#include "../../iniFile/iniFile.h" #include "../../iniFile/iniFile.h"
#include "BioGen.h" #include "BioGen.h"
#include "HeiGen.h" #include "HeiGen.h"
#include "CompoGen.h" #include "CompoGen.h"
#include "StructGen.h" #include "StructGen.h"
#include "FinishGen.h" #include "FinishGen.h"
#include "../cRoot.h" #include "../Root.h"
#include "../cPluginManager.h" #include "../PluginManager.h"
#include "../cLuaChunk.h" #include "../LuaChunk.h"
#include "Ravines.h" #include "Ravines.h"
#include "Caves.h" #include "Caves.h"

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@ -15,7 +15,7 @@
#pragma once #pragma once
#include "ChunkGenerator.h" #include "ChunkGenerator.h"
#include "../cNoise.h" #include "../Noise.h"

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@ -10,7 +10,7 @@
#include "Globals.h" #include "Globals.h"
#include "FinishGen.h" #include "FinishGen.h"
#include "../cNoise.h" #include "../Noise.h"
#include "../BlockID.h" #include "../BlockID.h"

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@ -14,7 +14,7 @@
#include "ChunkGenerator.h" #include "ChunkGenerator.h"
#include "../cNoise.h" #include "../Noise.h"

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@ -15,7 +15,7 @@ Interfaces to the various height generators:
#pragma once #pragma once
#include "ChunkGenerator.h" #include "ChunkGenerator.h"
#include "../cNoise.h" #include "../Noise.h"

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@ -10,7 +10,7 @@
#pragma once #pragma once
#include "ChunkGenerator.h" #include "ChunkGenerator.h"
#include "../cNoise.h" #include "../Noise.h"

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@ -14,7 +14,7 @@
#pragma once #pragma once
#include "ChunkGenerator.h" #include "ChunkGenerator.h"
#include "../cNoise.h" #include "../Noise.h"

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@ -18,7 +18,7 @@ logs can overwrite others(leaves), but others shouldn't overwrite logs. This is
#pragma once #pragma once
#include "../ChunkDef.h" #include "../ChunkDef.h"
#include "../cNoise.h" #include "../Noise.h"

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@ -169,7 +169,7 @@ typedef short Int16;
#include "OSSupport/Event.h" #include "OSSupport/Event.h"
#include "OSSupport/Thread.h" #include "OSSupport/Thread.h"
#include "OSSupport/File.h" #include "OSSupport/File.h"
#include "cMCLogger.h" #include "MCLogger.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cGroup.h" #include "Group.h"
void cGroup::AddCommand( std::string a_Command ) void cGroup::AddCommand( std::string a_Command )
{ {

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@ -1,11 +1,11 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cGroupManager.h" #include "GroupManager.h"
#include "cGroup.h" #include "Group.h"
#include "../iniFile/iniFile.h" #include "../iniFile/iniFile.h"
#include "cChatColor.h" #include "ChatColor.h"
#include "cRoot.h" #include "Root.h"

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@ -1,12 +1,12 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cHeartBeat.h" #include "HeartBeat.h"
#include "cMCLogger.h" #include "MCLogger.h"
#include "md5/md5.h" #include "md5/md5.h"
#include "cRoot.h" #include "Root.h"
#include "cServer.h" #include "Server.h"

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@ -1,16 +1,16 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cInventory.h" #include "Inventory.h"
#include "cPlayer.h" #include "Player.h"
#include "cClientHandle.h" #include "ClientHandle.h"
#include "UI/Window.h" #include "UI/Window.h"
#include "cItem.h" #include "Item.h"
#include "cRoot.h" #include "Root.h"
#include <json/json.h> #include <json/json.h>
#include "items/Item.h" #include "items/ItemHandler.h"

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "cItem.h" #include "Item.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cItem.h" #include "Item.h"
#include <json/json.h> #include <json/json.h>

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@ -1,7 +1,7 @@
#include "Globals.h" #include "Globals.h"
#include "cLavaSimulator.h" #include "LavaSimulator.h"
#include "Defines.h" #include "Defines.h"
#include "cWorld.h" #include "World.h"
cLavaSimulator::cLavaSimulator(cWorld *a_World) cLavaSimulator::cLavaSimulator(cWorld *a_World)

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include "cFluidSimulator.h" #include "FluidSimulator.h"
class cLavaSimulator : public cFluidSimulator class cLavaSimulator : public cFluidSimulator
{ {

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@ -5,8 +5,8 @@
#include "Globals.h" #include "Globals.h"
#include "LightingThread.h" #include "LightingThread.h"
#include "cChunkMap.h" #include "ChunkMap.h"
#include "cWorld.h" #include "World.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cLog.h" #include "Log.h"
#include <fstream> #include <fstream>
#include <ctime> #include <ctime>

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@ -1,4 +1,4 @@
#include "Globals.h" #include "Globals.h"
#include "cLuaChunk.h" #include "LuaChunk.h"

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@ -1,10 +1,10 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cLuaCommandBinder.h" #include "LuaCommandBinder.h"
#include "cPlayer.h" #include "Player.h"
#include "cPlugin.h" #include "Plugin.h"
#include "cPlugin_Lua.h" #include "Plugin_Lua.h"
#include "tolua++.h" #include "tolua++.h"

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "cMCLogger.h" #include "MCLogger.h"
#include <time.h> #include <time.h>
// tolua_begin // tolua_begin

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@ -9,7 +9,7 @@
#pragma once #pragma once
#include "cItem.h" #include "Item.h"

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@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include <time.h> #include <time.h>
#include "cLog.h" #include "Log.h"

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@ -4,16 +4,16 @@
#include "ManualBindings.h" #include "ManualBindings.h"
#include "tolua++.h" #include "tolua++.h"
#include "cRoot.h" #include "Root.h"
#include "cWorld.h" #include "World.h"
#include "cPlugin.h" #include "Plugin.h"
#include "cPlugin_NewLua.h" #include "Plugin_NewLua.h"
#include "cPluginManager.h" #include "PluginManager.h"
#include "cLuaCommandBinder.h" #include "LuaCommandBinder.h"
#include "cPlayer.h" #include "Player.h"
#include "cWebAdmin.h" #include "WebAdmin.h"
#include "cStringMap.h" #include "StringMap.h"
#include "cClientHandle.h" #include "ClientHandle.h"
#include "md5/md5.h" #include "md5/md5.h"

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@ -4,7 +4,7 @@
#include "AggressiveMonster.h" #include "AggressiveMonster.h"
#include "../Vector3f.h" #include "../Vector3f.h"
#include "../cPlayer.h" #include "../Player.h"
#include "../MersenneTwister.h" #include "../MersenneTwister.h"

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@ -2,20 +2,20 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Monster.h" #include "Monster.h"
#include "../cRoot.h" #include "../Root.h"
#include "../cServer.h" #include "../Server.h"
#include "../cClientHandle.h" #include "../ClientHandle.h"
#include "../cWorld.h" #include "../World.h"
#include "../cPlayer.h" #include "../Player.h"
#include "../Defines.h" #include "../Defines.h"
#include "../cMonsterConfig.h" #include "../MonsterConfig.h"
#include "../MersenneTwister.h" #include "../MersenneTwister.h"
#include "../Vector3f.h" #include "../Vector3f.h"
#include "../Vector3i.h" #include "../Vector3i.h"
#include "../Vector3d.h" #include "../Vector3d.h"
#include "../cTracer.h" #include "../Tracer.h"
#include "../../iniFile/iniFile.h" #include "../../iniFile/iniFile.h"
/* /*

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@ -1,11 +1,11 @@
#pragma once #pragma once
#include "../cPawn.h" #include "../Pawn.h"
#include "../Defines.h" #include "../Defines.h"
#include "../cWorld.h" #include "../World.h"
#include "../BlockID.h" #include "../BlockID.h"
#include "../cItem.h" #include "../Item.h"

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@ -3,7 +3,7 @@
#include "PassiveAggressiveMonster.h" #include "PassiveAggressiveMonster.h"
#include "../cPlayer.h" #include "../Player.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cMonsterConfig.h" #include "MonsterConfig.h"
#include "Mobs/Monster.h" #include "Mobs/Monster.h"
#include "../iniFile/iniFile.h" #include "../iniFile/iniFile.h"
//#include <cstdio> //#include <cstdio>

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cNoise.h" #include "Noise.h"
#include <math.h> #include <math.h>
#if NOISE_USE_SSE #if NOISE_USE_SSE
@ -369,7 +369,7 @@ void IntArrayLinearInterpolate2D(
#if NOISE_USE_INLINE #if NOISE_USE_INLINE
# include "cNoise.inc" #include "Noise.inc"
#endif #endif

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@ -86,7 +86,7 @@ extern void IntArrayLinearInterpolate2D(
#if NOISE_USE_INLINE #if NOISE_USE_INLINE
# include "cNoise.inc" #include "Noise.inc"
#endif #endif

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@ -1,8 +1,8 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cNoteEntity.h" #include "NoteEntity.h"
#include "cWorld.h" #include "World.h"
#include <json/json.h> #include <json/json.h>

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "cBlockEntity.h" #include "BlockEntity.h"
namespace Json namespace Json

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@ -1,12 +1,12 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPawn.h" #include "Pawn.h"
#include "cRoot.h" #include "Root.h"
#include "cServer.h" #include "Server.h"
#include "cWorld.h" #include "World.h"
#include "cPlayer.h" #include "Player.h"
#include "cPluginManager.h" #include "PluginManager.h"
#include "Vector3d.h" #include "Vector3d.h"
#include "BlockID.h" #include "BlockID.h"
#include "Defines.h" #include "Defines.h"

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "cEntity.h" #include "Entity.h"

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@ -5,17 +5,17 @@
#include <cstdlib> #include <cstdlib>
#endif #endif
#include "cPickup.h" #include "Pickup.h"
#include "cClientHandle.h" #include "ClientHandle.h"
#include "cInventory.h" #include "Inventory.h"
#include "cWorld.h" #include "World.h"
#include "cWaterSimulator.h" #include "WaterSimulator.h"
#include "cServer.h" #include "Server.h"
#include "cPlayer.h" #include "Player.h"
#include "cPluginManager.h" #include "PluginManager.h"
#include "cItem.h" #include "Item.h"
#include "cRoot.h" #include "Root.h"
#include "cTracer.h" #include "Tracer.h"
#include "Vector3d.h" #include "Vector3d.h"
#include "Vector3f.h" #include "Vector3f.h"

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "cEntity.h" #include "Entity.h"

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@ -1,17 +1,17 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPiston.h" #include "Piston.h"
#include "cRedstone.h" #include "Redstone.h"
#include "ChunkDef.h" #include "ChunkDef.h"
#include "cPickup.h" #include "Pickup.h"
#include "cItem.h" #include "Item.h"
#include "cRoot.h" #include "Root.h"
#include "cClientHandle.h" #include "ClientHandle.h"
#include "cWorld.h" #include "World.h"
#include "BlockID.h" #include "BlockID.h"
#include "cServer.h" #include "Server.h"
#include "blocks/Block.h" #include "blocks/BlockHandler.h"
extern bool g_BlockPistonBreakable[]; extern bool g_BlockPistonBreakable[];

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@ -1,21 +1,21 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPlayer.h" #include "Player.h"
#include "cServer.h" #include "Server.h"
#include "cClientHandle.h" #include "ClientHandle.h"
#include "UI/Window.h" #include "UI/Window.h"
#include "UI/WindowOwner.h" #include "UI/WindowOwner.h"
#include "cWorld.h" #include "World.h"
#include "cPickup.h" #include "Pickup.h"
#include "cPluginManager.h" #include "PluginManager.h"
#include "cBlockEntity.h" #include "BlockEntity.h"
#include "cGroupManager.h" #include "GroupManager.h"
#include "cGroup.h" #include "Group.h"
#include "cChatColor.h" #include "ChatColor.h"
#include "cItem.h" #include "Item.h"
#include "cTracer.h" #include "Tracer.h"
#include "cRoot.h" #include "Root.h"
#include "OSSupport/MakeDir.h" #include "OSSupport/MakeDir.h"
#include "OSSupport/Timer.h" #include "OSSupport/Timer.h"
#include "MersenneTwister.h" #include "MersenneTwister.h"

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@ -1,8 +1,8 @@
#pragma once #pragma once
#include "cPawn.h" #include "Pawn.h"
#include "cInventory.h" #include "Inventory.h"
#include "Defines.h" #include "Defines.h"

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@ -1,7 +1,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPlugin.h" #include "Plugin.h"

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "cItem.h" #include "Item.h"
class cClientHandle; class cClientHandle;
class cPlayer; class cPlayer;

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@ -1,22 +1,22 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPluginManager.h" #include "PluginManager.h"
#include "cPlugin.h" #include "Plugin.h"
#include "cPlugin_Lua.h" #include "Plugin_Lua.h"
#include "cPlugin_NewLua.h" #include "Plugin_NewLua.h"
#include "cWebAdmin.h" #include "WebAdmin.h"
#include "cItem.h" #include "Item.h"
#include "cRoot.h" #include "Root.h"
#include "cLuaCommandBinder.h" #include "LuaCommandBinder.h"
#ifdef USE_SQUIRREL #ifdef USE_SQUIRREL
#include "cPlugin_Squirrel.h" #include "Plugin_Squirrel.h"
#include "cSquirrelCommandBinder.h" #include "SquirrelCommandBinder.h"
#endif #endif
#include "../iniFile/iniFile.h" #include "../iniFile/iniFile.h"
#include "tolua++.h" #include "tolua++.h"
#include "cPlayer.h" #include "Player.h"
#ifdef USE_SQUIRREL #ifdef USE_SQUIRREL
#include "squirrelbindings/SquirrelBindings.h" #include "squirrelbindings/SquirrelBindings.h"

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "cItem.h" #include "Item.h"
struct lua_State; struct lua_State;
class cLuaCommandBinder; class cLuaCommandBinder;

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@ -2,9 +2,9 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#define LUA_USE_POSIX #define LUA_USE_POSIX
#include "cPlugin_Lua.h" #include "Plugin_Lua.h"
#include "cPluginManager.h" #include "PluginManager.h"
#include "cRoot.h" #include "Root.h"
extern "C" extern "C"
{ {

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@ -2,8 +2,8 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#define LUA_USE_POSIX #define LUA_USE_POSIX
#include "cPlugin_NewLua.h" #include "Plugin_NewLua.h"
#include "cMCLogger.h" #include "MCLogger.h"
#include "LuaItems.h" #include "LuaItems.h"
extern "C" extern "C"

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