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Cleanup in cPlayer.

This commit is contained in:
madmaxoft 2013-10-24 12:18:54 +02:00
parent d359c5a2fe
commit eca6955a2d

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@ -128,8 +128,8 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
/// Tries to move to a new position, with collision checks and stuff
virtual void MoveTo( const Vector3d & a_NewPos ); // tolua_export
/// Tries to move to a new position, with attachment-related checks (y == -999)
void MoveTo(const Vector3d & a_NewPos); // tolua_export
cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export
const cWindow * GetWindow(void) const { return m_CurrentWindow; }
@ -159,8 +159,10 @@ public:
/// Adds a player to existing group or creates a new group when it doesn't exist
void AddToGroup( const AString & a_GroupName ); // tolua_export
/// Removes a player from the group, resolves permissions and group inheritance (case sensitive)
void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
bool CanUseCommand( const AString & a_Command ); // tolua_export
bool HasPermission( const AString & a_Permission ); // tolua_export
const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<