Chicken eggs and ender pearls can hit entities.
Fixed warning by adding dedicated m_HasTeleported for fired arrows.
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@ -562,12 +562,12 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
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// We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
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// We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
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// Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
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// Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
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if (m_HitGroundTimer != -1) // Sent a teleport already, don't do again
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if (!m_HasTeleported) // Sent a teleport already, don't do again
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{
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{
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if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
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if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
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{
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{
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m_World->BroadcastTeleportEntity(*this);
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m_World->BroadcastTeleportEntity(*this);
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m_HitGroundTimer = -1;
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m_HasTeleported = true;
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}
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}
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else
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else
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{
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{
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@ -610,6 +610,32 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y,
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void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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TryForChicken(a_HitPos);
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Destroy();
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}
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void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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int TotalDamage = 0;
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// TODO: If entity is Ender Crystal, destroy it
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TryForChicken(a_HitPos);
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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Destroy(true);
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}
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void cThrownEggEntity::TryForChicken(const Vector3d & a_HitPos)
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{
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{
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if (m_World->GetTickRandomNumber(7) == 1)
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if (m_World->GetTickRandomNumber(7) == 1)
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{
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{
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@ -622,7 +648,6 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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}
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}
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Destroy();
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}
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}
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@ -643,16 +668,40 @@ cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X
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void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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// TODO: Tweak a_HitPos based on block face.
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TeleportUser(a_HitPos);
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Destroy();
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}
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void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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int TotalDamage = 0;
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// TODO: If entity is Ender Crystal, destroy it
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TeleportUser(a_HitPos);
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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Destroy(true);
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}
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void cThrownEnderPearlEntity::TeleportUser(const Vector3d & a_HitPos)
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{
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{
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// Teleport the creator here, make them take 5 damage:
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// Teleport the creator here, make them take 5 damage:
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if (m_Creator != NULL)
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if (m_Creator != NULL)
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{
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{
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// TODO: The coords might need some tweaking based on the block face
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m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
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m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
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m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
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m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
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}
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}
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Destroy();
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}
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}
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@ -696,6 +745,7 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
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TotalDamage = 1;
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TotalDamage = 1;
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}
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}
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}
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}
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// TODO: If entity is Ender Crystal, destroy it
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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Destroy(true);
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Destroy(true);
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@ -166,6 +166,9 @@ protected:
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/// Timer for client arrow position confirmation via TeleportEntity
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/// Timer for client arrow position confirmation via TeleportEntity
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float m_HitGroundTimer;
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float m_HitGroundTimer;
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// Whether the arrow has already been teleported into the proper position in the ground.
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bool m_HasTeleported;
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/// If true, the arrow is in the process of being collected - don't go to anyone else
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/// If true, the arrow is in the process of being collected - don't go to anyone else
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bool m_bIsCollected;
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bool m_bIsCollected;
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@ -205,7 +208,10 @@ protected:
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// cProjectileEntity overrides:
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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void TryForChicken(const Vector3d & a_HitPos);
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// tolua_begin
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// tolua_begin
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} ;
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} ;
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@ -233,6 +239,9 @@ protected:
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// cProjectileEntity overrides:
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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void TeleportUser(const Vector3d & a_HitPos);
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// tolua_begin
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// tolua_begin
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