Merge pull request #686 from Howaner/GlobalFixes
Add Locale to ClientHandle
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commit
ec37e53465
@ -95,6 +95,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
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m_ShouldCheckDownloaded(false),
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m_NumExplosionsThisTick(0),
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m_UniqueID(0),
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m_Locale("en_GB"),
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m_HasSentPlayerChunk(false)
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{
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m_Protocol = new cProtocolRecognizer(this);
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@ -156,6 +156,9 @@ public:
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void SetViewDistance(int a_ViewDistance); // tolua_export
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int GetViewDistance(void) const { return m_ViewDistance; } // tolua_export
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void SetLocale(AString & a_Locale) { m_Locale = a_Locale; } // tolua_export
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AString GetLocale(void) const { return m_Locale; } // tolua_export
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int GetUniqueID() const { return m_UniqueID; } // tolua_export
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/// Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend)
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@ -309,6 +312,8 @@ private:
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/// Set to true when the chunk where the player is is sent to the client. Used for spawning the player
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bool m_HasSentPlayerChunk;
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/// Client Settings
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AString m_Locale;
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/// Returns true if the rate block interactions is within a reasonable limit (bot protection)
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@ -560,7 +560,7 @@ int cProtocol132::ParseLocaleViewDistance(void)
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HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
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HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
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HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
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// TODO: m_Client->HandleLocale(Locale);
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m_Client->SetLocale(Locale);
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// TODO: m_Client->HandleViewDistance(ViewDistance);
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// TODO: m_Client->HandleChatFlags(ChatFlags);
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// Ignoring client difficulty
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@ -85,7 +85,7 @@ int cProtocol142::ParseLocaleViewDistance(void)
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HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
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HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
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HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2
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// TODO: m_Client->HandleLocale(Locale);
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m_Client->SetLocale(Locale);
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// TODO: m_Client->HandleViewDistance(ViewDistance);
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// TODO: m_Client->HandleChatFlags(ChatFlags);
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// Ignoring client difficulty
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@ -1598,6 +1598,8 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
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HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatColors);
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HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Difficulty);
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HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape);
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m_Client->SetLocale(Locale);
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// TODO: handle in m_Client
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}
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