1
0
Fork 0

Player data filenames are based on UUID.

This commit is contained in:
madmaxoft 2014-07-11 13:13:10 +02:00
parent 6cea81e383
commit ebea2b7efc
4 changed files with 155 additions and 67 deletions

View File

@ -34,46 +34,47 @@
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
: super(etPlayer, 0.6, 1.8)
, m_bVisible(true)
, m_FoodLevel(MAX_FOOD_LEVEL)
, m_FoodSaturationLevel(5.0)
, m_FoodTickTimer(0)
, m_FoodExhaustionLevel(0.0)
, m_FoodPoisonedTicksRemaining(0)
, m_LastJumpHeight(0)
, m_LastGroundHeight(0)
, m_bTouchGround(false)
, m_Stance(0.0)
, m_Inventory(*this)
, m_EnderChestContents(9, 3)
, m_CurrentWindow(NULL)
, m_InventoryWindow(NULL)
, m_Color('-')
, m_GameMode(eGameMode_NotSet)
, m_IP("")
, m_ClientHandle(a_Client)
, m_NormalMaxSpeed(1.0)
, m_SprintingMaxSpeed(1.3)
, m_FlyingMaxSpeed(1.0)
, m_IsCrouched(false)
, m_IsSprinting(false)
, m_IsFlying(false)
, m_IsSwimming(false)
, m_IsSubmerged(false)
, m_IsFishing(false)
, m_CanFly(false)
, m_EatingFinishTick(-1)
, m_LifetimeTotalXp(0)
, m_CurrentXp(0)
, m_bDirtyExperience(false)
, m_IsChargingBow(false)
, m_BowCharge(0)
, m_FloaterID(-1)
, m_Team(NULL)
, m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL)
, m_bIsTeleporting(false)
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
super(etPlayer, 0.6, 1.8),
m_bVisible(true),
m_FoodLevel(MAX_FOOD_LEVEL),
m_FoodSaturationLevel(5.0),
m_FoodTickTimer(0),
m_FoodExhaustionLevel(0.0),
m_FoodPoisonedTicksRemaining(0),
m_LastJumpHeight(0),
m_LastGroundHeight(0),
m_bTouchGround(false),
m_Stance(0.0),
m_Inventory(*this),
m_EnderChestContents(9, 3),
m_CurrentWindow(NULL),
m_InventoryWindow(NULL),
m_Color('-'),
m_GameMode(eGameMode_NotSet),
m_IP(""),
m_ClientHandle(a_Client),
m_NormalMaxSpeed(1.0),
m_SprintingMaxSpeed(1.3),
m_FlyingMaxSpeed(1.0),
m_IsCrouched(false),
m_IsSprinting(false),
m_IsFlying(false),
m_IsSwimming(false),
m_IsSubmerged(false),
m_IsFishing(false),
m_CanFly(false),
m_EatingFinishTick(-1),
m_LifetimeTotalXp(0),
m_CurrentXp(0),
m_bDirtyExperience(false),
m_IsChargingBow(false),
m_BowCharge(0),
m_FloaterID(-1),
m_Team(NULL),
m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
m_bIsTeleporting(false),
m_UUID((a_Client != NULL) ? a_Client->GetUUID() : "")
{
m_InventoryWindow = new cInventoryWindow(*this);
m_CurrentWindow = m_InventoryWindow;
@ -1690,15 +1691,42 @@ bool cPlayer::LoadFromDisk(void)
{
LoadPermissionsFromDisk();
AString SourceFile;
Printf(SourceFile, "players/%s.json", GetName().c_str());
bool res = LoadFromFile(SourceFile);
// Load from the UUID file:
bool res = LoadFromFile(GetUUIDFileName(m_UUID));
if (res)
{
return true;
}
// Load from the offline UUID file, if allowed:
AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName());
if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData())
{
res = LoadFromFile(GetUUIDFileName(OfflineUUID));
if (res)
{
return true;
}
}
// Load from the old-style name-based file, if allowed:
if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData())
{
AString OldStyleFileName = Printf("players/%s.json", GetName().c_str());
res = LoadFromFile(OldStyleFileName);
if (res)
{
// Save in new format and remove the old file
SaveToDisk();
cFile::Delete(OldStyleFileName);
return true;
}
}
// None of the files loaded successfully
LOGD("Player data file not found for %s (%s, offline %s), will be reset to defaults.",
GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str()
);
return false;
}
@ -1791,6 +1819,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName)
bool cPlayer::SaveToDisk()
{
cFile::CreateFolder(FILE_IO_PREFIX + AString("players"));
cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2));
// create the JSON data
Json::Value JSON_PlayerPosition;
@ -1822,33 +1851,45 @@ bool cPlayer::SaveToDisk()
root["foodSaturation"] = m_FoodSaturationLevel;
root["foodTickTimer"] = m_FoodTickTimer;
root["foodExhaustion"] = m_FoodExhaustionLevel;
root["world"] = GetWorld()->GetName();
root["isflying"] = IsFlying();
if (m_GameMode == GetWorld()->GetGameMode())
root["lastknownname"] = GetName();
if (m_World != NULL)
{
root["gamemode"] = (int) eGameMode_NotSet;
root["world"] = m_World->GetName();
if (m_GameMode == m_World->GetGameMode())
{
root["gamemode"] = (int) eGameMode_NotSet;
}
else
{
root["gamemode"] = (int) m_GameMode;
}
}
else
{
root["gamemode"] = (int) m_GameMode;
// This happens if the player is saved to new format after loading from the old format
root["world"] = m_LoadedWorldName;
root["gamemode"] = (int) eGameMode_NotSet;
}
Json::StyledWriter writer;
std::string JsonData = writer.write(root);
AString SourceFile;
Printf(SourceFile, "players/%s.json", GetName().c_str() );
AString SourceFile = GetUUIDFileName(m_UUID);
cFile f;
if (!f.Open(SourceFile, cFile::fmWrite))
{
LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", GetName().c_str(), SourceFile.c_str());
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot open file. Player will lose their progress.",
GetName().c_str(), SourceFile.c_str()
);
return false;
}
if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
{
LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
GetName().c_str(), SourceFile.c_str()
);
return false;
}
@ -1857,7 +1898,7 @@ bool cPlayer::SaveToDisk()
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
if (!StatSerializer.Save())
{
LOGERROR("Could not save stats for player %s", GetName().c_str());
LOGWARNING("Could not save stats for player %s", GetName().c_str());
return false;
}
@ -2170,3 +2211,19 @@ void cPlayer::Detach()
AString cPlayer::GetUUIDFileName(const AString & a_UUID)
{
ASSERT(a_UUID.size() == 36);
AString res("players/");
res.append(a_UUID, 0, 2);
res.push_back('/');
res.append(a_UUID, 2, AString::npos);
res.append(".json");
return res;
}

View File

@ -528,6 +528,24 @@ protected:
cStatManager m_Stats;
/** Flag representing whether the player is currently in a bed
Set by a right click on unoccupied bed, unset by a time fast forward or teleport */
bool m_bIsInBed;
/** How long till the player's inventory will be saved
Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */
unsigned int m_TicksUntilNextSave;
/** Flag used by food handling system to determine whether a teleport has just happened
Will not apply food penalties if found to be true; will set to false after processing
*/
bool m_bIsTeleporting;
/** The UUID of the player, as read from the ClientHandle.
If no ClientHandle is given, the UUID is initialized to empty. */
AString m_UUID;
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
@ -554,19 +572,9 @@ protected:
/** Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) */
void ApplyFoodExhaustionFromMovement();
/** Flag representing whether the player is currently in a bed
Set by a right click on unoccupied bed, unset by a time fast forward or teleport */
bool m_bIsInBed;
/** How long till the player's inventory will be saved
Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */
unsigned int m_TicksUntilNextSave;
/** Flag used by food handling system to determine whether a teleport has just happened
Will not apply food penalties if found to be true; will set to false after processing
*/
bool m_bIsTeleporting;
/** Returns the filename for the player data based on the UUID given.
This can be used both for online and offline UUIDs. */
AString GetUUIDFileName(const AString & a_UUID);
} ; // tolua_export

View File

@ -258,6 +258,9 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
m_ServerID.resize(16, '0');
}
m_ShouldLoadOfflinePlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false);
m_ShouldLoadNamedPlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadNamedPlayerData", true);
m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
{

View File

@ -112,8 +112,18 @@ public: // tolua_export
cRsaPrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; }
/** Returns true if authentication has been turned on in server settings. */
bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; }
/** Returns true if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found.
Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */
bool ShouldLoadOfflinePlayerData(void) const { return m_ShouldLoadOfflinePlayerData; }
/** Returns true if old-style playernames should be used to load data for players whose regular datafiles cannot be found.
This allows a seamless transition from name-based to UUID-based player storage.
Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */
bool ShouldLoadNamedPlayerData(void) const { return m_ShouldLoadNamedPlayerData; }
private:
friend class cRoot; // so cRoot can create and destroy cServer
@ -204,6 +214,16 @@ private:
This setting is the same as the "online-mode" setting in Vanilla. */
bool m_ShouldAuthenticate;
/** True if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found.
This allows transitions from an offline (no-auth) server to an online one.
Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */
bool m_ShouldLoadOfflinePlayerData;
/** True if old-style playernames should be used to load data for players whose regular datafiles cannot be found.
This allows a seamless transition from name-based to UUID-based player storage.
Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */
bool m_ShouldLoadNamedPlayerData;
cServer(void);