Player data filenames are based on UUID.
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@ -34,46 +34,47 @@
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cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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: super(etPlayer, 0.6, 1.8)
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, m_bVisible(true)
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, m_FoodLevel(MAX_FOOD_LEVEL)
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, m_FoodSaturationLevel(5.0)
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, m_FoodTickTimer(0)
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, m_FoodExhaustionLevel(0.0)
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, m_FoodPoisonedTicksRemaining(0)
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, m_LastJumpHeight(0)
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, m_LastGroundHeight(0)
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, m_bTouchGround(false)
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, m_Stance(0.0)
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, m_Inventory(*this)
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, m_EnderChestContents(9, 3)
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, m_CurrentWindow(NULL)
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, m_InventoryWindow(NULL)
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, m_Color('-')
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, m_GameMode(eGameMode_NotSet)
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, m_IP("")
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, m_ClientHandle(a_Client)
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, m_NormalMaxSpeed(1.0)
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, m_SprintingMaxSpeed(1.3)
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, m_FlyingMaxSpeed(1.0)
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, m_IsCrouched(false)
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, m_IsSprinting(false)
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, m_IsFlying(false)
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, m_IsSwimming(false)
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, m_IsSubmerged(false)
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, m_IsFishing(false)
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, m_CanFly(false)
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, m_EatingFinishTick(-1)
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, m_LifetimeTotalXp(0)
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, m_CurrentXp(0)
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, m_bDirtyExperience(false)
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, m_IsChargingBow(false)
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, m_BowCharge(0)
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, m_FloaterID(-1)
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, m_Team(NULL)
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, m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL)
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, m_bIsTeleporting(false)
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cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
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super(etPlayer, 0.6, 1.8),
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m_bVisible(true),
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m_FoodLevel(MAX_FOOD_LEVEL),
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m_FoodSaturationLevel(5.0),
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m_FoodTickTimer(0),
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m_FoodExhaustionLevel(0.0),
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m_FoodPoisonedTicksRemaining(0),
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m_LastJumpHeight(0),
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m_LastGroundHeight(0),
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m_bTouchGround(false),
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m_Stance(0.0),
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m_Inventory(*this),
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m_EnderChestContents(9, 3),
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m_CurrentWindow(NULL),
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m_InventoryWindow(NULL),
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m_Color('-'),
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m_GameMode(eGameMode_NotSet),
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m_IP(""),
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m_ClientHandle(a_Client),
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m_NormalMaxSpeed(1.0),
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m_SprintingMaxSpeed(1.3),
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m_FlyingMaxSpeed(1.0),
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m_IsCrouched(false),
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m_IsSprinting(false),
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m_IsFlying(false),
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m_IsSwimming(false),
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m_IsSubmerged(false),
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m_IsFishing(false),
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m_CanFly(false),
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m_EatingFinishTick(-1),
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m_LifetimeTotalXp(0),
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m_CurrentXp(0),
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m_bDirtyExperience(false),
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m_IsChargingBow(false),
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m_BowCharge(0),
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m_FloaterID(-1),
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m_Team(NULL),
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m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
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m_bIsTeleporting(false),
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m_UUID((a_Client != NULL) ? a_Client->GetUUID() : "")
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{
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m_InventoryWindow = new cInventoryWindow(*this);
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m_CurrentWindow = m_InventoryWindow;
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@ -1690,15 +1691,42 @@ bool cPlayer::LoadFromDisk(void)
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{
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LoadPermissionsFromDisk();
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AString SourceFile;
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Printf(SourceFile, "players/%s.json", GetName().c_str());
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bool res = LoadFromFile(SourceFile);
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// Load from the UUID file:
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bool res = LoadFromFile(GetUUIDFileName(m_UUID));
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if (res)
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{
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return true;
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}
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// Load from the offline UUID file, if allowed:
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AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName());
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if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData())
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{
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res = LoadFromFile(GetUUIDFileName(OfflineUUID));
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if (res)
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{
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return true;
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}
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}
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// Load from the old-style name-based file, if allowed:
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if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData())
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{
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AString OldStyleFileName = Printf("players/%s.json", GetName().c_str());
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res = LoadFromFile(OldStyleFileName);
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if (res)
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{
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// Save in new format and remove the old file
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SaveToDisk();
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cFile::Delete(OldStyleFileName);
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return true;
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}
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}
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// None of the files loaded successfully
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LOGD("Player data file not found for %s (%s, offline %s), will be reset to defaults.",
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GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str()
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);
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return false;
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}
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@ -1791,6 +1819,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName)
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bool cPlayer::SaveToDisk()
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{
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cFile::CreateFolder(FILE_IO_PREFIX + AString("players"));
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cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2));
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// create the JSON data
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Json::Value JSON_PlayerPosition;
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@ -1822,33 +1851,45 @@ bool cPlayer::SaveToDisk()
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root["foodSaturation"] = m_FoodSaturationLevel;
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root["foodTickTimer"] = m_FoodTickTimer;
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root["foodExhaustion"] = m_FoodExhaustionLevel;
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root["world"] = GetWorld()->GetName();
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root["isflying"] = IsFlying();
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if (m_GameMode == GetWorld()->GetGameMode())
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root["lastknownname"] = GetName();
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if (m_World != NULL)
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{
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root["gamemode"] = (int) eGameMode_NotSet;
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root["world"] = m_World->GetName();
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if (m_GameMode == m_World->GetGameMode())
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{
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root["gamemode"] = (int) eGameMode_NotSet;
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}
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else
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{
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root["gamemode"] = (int) m_GameMode;
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}
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}
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else
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{
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root["gamemode"] = (int) m_GameMode;
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// This happens if the player is saved to new format after loading from the old format
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root["world"] = m_LoadedWorldName;
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root["gamemode"] = (int) eGameMode_NotSet;
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}
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Json::StyledWriter writer;
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std::string JsonData = writer.write(root);
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AString SourceFile;
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Printf(SourceFile, "players/%s.json", GetName().c_str() );
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AString SourceFile = GetUUIDFileName(m_UUID);
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cFile f;
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if (!f.Open(SourceFile, cFile::fmWrite))
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{
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LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", GetName().c_str(), SourceFile.c_str());
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LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot open file. Player will lose their progress.",
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GetName().c_str(), SourceFile.c_str()
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);
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return false;
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}
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if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
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{
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LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
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LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
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GetName().c_str(), SourceFile.c_str()
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);
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return false;
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}
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@ -1857,7 +1898,7 @@ bool cPlayer::SaveToDisk()
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cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
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if (!StatSerializer.Save())
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{
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LOGERROR("Could not save stats for player %s", GetName().c_str());
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LOGWARNING("Could not save stats for player %s", GetName().c_str());
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return false;
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}
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@ -2170,3 +2211,19 @@ void cPlayer::Detach()
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AString cPlayer::GetUUIDFileName(const AString & a_UUID)
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{
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ASSERT(a_UUID.size() == 36);
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AString res("players/");
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res.append(a_UUID, 0, 2);
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res.push_back('/');
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res.append(a_UUID, 2, AString::npos);
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res.append(".json");
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return res;
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}
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@ -528,6 +528,24 @@ protected:
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cStatManager m_Stats;
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/** Flag representing whether the player is currently in a bed
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Set by a right click on unoccupied bed, unset by a time fast forward or teleport */
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bool m_bIsInBed;
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/** How long till the player's inventory will be saved
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Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */
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unsigned int m_TicksUntilNextSave;
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/** Flag used by food handling system to determine whether a teleport has just happened
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Will not apply food penalties if found to be true; will set to false after processing
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*/
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bool m_bIsTeleporting;
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/** The UUID of the player, as read from the ClientHandle.
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If no ClientHandle is given, the UUID is initialized to empty. */
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AString m_UUID;
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/** Sets the speed and sends it to the client, so that they are forced to move so. */
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virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
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@ -554,19 +572,9 @@ protected:
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/** Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) */
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void ApplyFoodExhaustionFromMovement();
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/** Flag representing whether the player is currently in a bed
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Set by a right click on unoccupied bed, unset by a time fast forward or teleport */
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bool m_bIsInBed;
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/** How long till the player's inventory will be saved
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Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */
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unsigned int m_TicksUntilNextSave;
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/** Flag used by food handling system to determine whether a teleport has just happened
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Will not apply food penalties if found to be true; will set to false after processing
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*/
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bool m_bIsTeleporting;
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/** Returns the filename for the player data based on the UUID given.
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This can be used both for online and offline UUIDs. */
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AString GetUUIDFileName(const AString & a_UUID);
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} ; // tolua_export
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@ -258,6 +258,9 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
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m_ServerID.resize(16, '0');
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}
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m_ShouldLoadOfflinePlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false);
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m_ShouldLoadNamedPlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadNamedPlayerData", true);
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m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
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if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
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{
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20
src/Server.h
20
src/Server.h
@ -112,8 +112,18 @@ public: // tolua_export
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cRsaPrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
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const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; }
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/** Returns true if authentication has been turned on in server settings. */
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bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; }
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/** Returns true if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found.
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Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */
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bool ShouldLoadOfflinePlayerData(void) const { return m_ShouldLoadOfflinePlayerData; }
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/** Returns true if old-style playernames should be used to load data for players whose regular datafiles cannot be found.
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This allows a seamless transition from name-based to UUID-based player storage.
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Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */
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bool ShouldLoadNamedPlayerData(void) const { return m_ShouldLoadNamedPlayerData; }
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private:
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friend class cRoot; // so cRoot can create and destroy cServer
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@ -204,6 +214,16 @@ private:
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This setting is the same as the "online-mode" setting in Vanilla. */
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bool m_ShouldAuthenticate;
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/** True if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found.
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This allows transitions from an offline (no-auth) server to an online one.
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Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */
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bool m_ShouldLoadOfflinePlayerData;
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/** True if old-style playernames should be used to load data for players whose regular datafiles cannot be found.
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This allows a seamless transition from name-based to UUID-based player storage.
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Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */
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bool m_ShouldLoadNamedPlayerData;
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cServer(void);
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