Moved MaxPlayers and Description from cWorld to cServer.
Also started creating a new cWorld::cTickThread class, but not used yet.
This commit is contained in:
parent
b58ca60815
commit
eb9d45e906
@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 08/11/13 14:53:45.
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** Generated automatically by tolua++-1.0.92 on 08/11/13 19:12:37.
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*/
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#ifndef __cplusplus
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@ -11306,6 +11306,135 @@ static int tolua_get_cPlugin_NewLua___cWebPlugin__(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetDescription of class cServer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetDescription00
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static int tolua_AllToLua_cServer_GetDescription00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDescription'", NULL);
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#endif
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{
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const AString tolua_ret = (const AString) self->GetDescription();
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tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetDescription'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetMaxPlayers of class cServer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetMaxPlayers00
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static int tolua_AllToLua_cServer_GetMaxPlayers00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxPlayers'", NULL);
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#endif
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{
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int tolua_ret = (int) self->GetMaxPlayers();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetMaxPlayers'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetNumPlayers of class cServer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetNumPlayers00
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static int tolua_AllToLua_cServer_GetNumPlayers00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlayers'", NULL);
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#endif
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{
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int tolua_ret = (int) self->GetNumPlayers();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetNumPlayers'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetMaxPlayers of class cServer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_SetMaxPlayers00
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static int tolua_AllToLua_cServer_SetMaxPlayers00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0);
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int a_MaxPlayers = ((int) tolua_tonumber(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxPlayers'", NULL);
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#endif
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{
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self->SetMaxPlayers(a_MaxPlayers);
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'SetMaxPlayers'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: BroadcastChat of class cServer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_BroadcastChat00
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static int tolua_AllToLua_cServer_BroadcastChat00(lua_State* tolua_S)
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@ -11954,103 +12083,6 @@ static int tolua_AllToLua_cWorld_UnloadUnusedChunks00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetMaxPlayers of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxPlayers00
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static int tolua_AllToLua_cWorld_GetMaxPlayers00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxPlayers'", NULL);
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#endif
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{
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unsigned int tolua_ret = (unsigned int) self->GetMaxPlayers();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetMaxPlayers'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetMaxPlayers of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetMaxPlayers00
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static int tolua_AllToLua_cWorld_SetMaxPlayers00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
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int iMax = ((int) tolua_tonumber(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxPlayers'", NULL);
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#endif
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{
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self->SetMaxPlayers(iMax);
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'SetMaxPlayers'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetNumPlayers of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetNumPlayers00
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static int tolua_AllToLua_cWorld_GetNumPlayers00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlayers'", NULL);
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#endif
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{
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unsigned int tolua_ret = (unsigned int) self->GetNumPlayers();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetNumPlayers'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: RegenerateChunk of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_RegenerateChunk00
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static int tolua_AllToLua_cWorld_RegenerateChunk00(lua_State* tolua_S)
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@ -29783,6 +29815,10 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_endmodule(tolua_S);
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tolua_cclass(tolua_S,"cServer","cServer","",NULL);
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tolua_beginmodule(tolua_S,"cServer");
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tolua_function(tolua_S,"GetDescription",tolua_AllToLua_cServer_GetDescription00);
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tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cServer_GetMaxPlayers00);
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tolua_function(tolua_S,"GetNumPlayers",tolua_AllToLua_cServer_GetNumPlayers00);
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tolua_function(tolua_S,"SetMaxPlayers",tolua_AllToLua_cServer_SetMaxPlayers00);
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tolua_function(tolua_S,"BroadcastChat",tolua_AllToLua_cServer_BroadcastChat00);
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tolua_function(tolua_S,"SendMessage",tolua_AllToLua_cServer_SendMessage00);
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tolua_function(tolua_S,"GetServerID",tolua_AllToLua_cServer_GetServerID00);
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@ -29806,9 +29842,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"GetDimension",tolua_AllToLua_cWorld_GetDimension00);
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tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00);
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tolua_function(tolua_S,"UnloadUnusedChunks",tolua_AllToLua_cWorld_UnloadUnusedChunks00);
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tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cWorld_GetMaxPlayers00);
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tolua_function(tolua_S,"SetMaxPlayers",tolua_AllToLua_cWorld_SetMaxPlayers00);
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tolua_function(tolua_S,"GetNumPlayers",tolua_AllToLua_cWorld_GetNumPlayers00);
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tolua_function(tolua_S,"RegenerateChunk",tolua_AllToLua_cWorld_RegenerateChunk00);
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tolua_function(tolua_S,"GenerateChunk",tolua_AllToLua_cWorld_GenerateChunk00);
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tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cWorld_SetBlock00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 08/11/13 14:53:46.
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** Generated automatically by tolua++-1.0.92 on 08/11/13 19:12:37.
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*/
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/* Exported function */
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@ -421,11 +421,11 @@ void cClientHandle::HandlePing(void)
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// Somebody tries to retrieve information about the server
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AString Reply;
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Printf(Reply, "%s%s%i%s%i",
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cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(),
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cRoot::Get()->GetServer()->GetDescription().c_str(),
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cChatColor::Delimiter.c_str(),
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cRoot::Get()->GetDefaultWorld()->GetNumPlayers(),
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cRoot::Get()->GetServer()->GetNumPlayers(),
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cChatColor::Delimiter.c_str(),
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cRoot::Get()->GetDefaultWorld()->GetMaxPlayers()
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cRoot::Get()->GetServer()->GetMaxPlayers()
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);
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Kick(Reply.c_str());
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}
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@ -1176,7 +1176,7 @@ bool cClientHandle::HandleHandshake(const AString & a_Username)
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{
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if (!cRoot::Get()->GetPluginManager()->CallHookHandshake(this, a_Username))
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{
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if (cRoot::Get()->GetDefaultWorld()->GetNumPlayers() >= cRoot::Get()->GetDefaultWorld()->GetMaxPlayers())
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if (cRoot::Get()->GetServer()->GetNumPlayers() >= cRoot::Get()->GetServer()->GetMaxPlayers())
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{
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Kick("The server is currently full :(-- Try again later");
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return false;
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@ -1191,7 +1191,7 @@ bool cClientHandle::HandleHandshake(const AString & a_Username)
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void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID)
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{
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if( a_EntityID != m_Player->GetUniqueID() )
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if (a_EntityID != m_Player->GetUniqueID())
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{
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// We should only receive entity actions from the entity that is performing the action
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return;
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@ -14,6 +14,7 @@
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#include "Protocol16x.h"
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#include "../ClientHandle.h"
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#include "../Root.h"
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#include "../Server.h"
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#include "../World.h"
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#include "../ChatColor.h"
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@ -729,11 +730,11 @@ void cProtocolRecognizer::HandleServerPing(void)
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{
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// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29
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Printf(Reply, "%s%s%i%s%i",
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cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(),
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cRoot::Get()->GetServer()->GetDescription().c_str(),
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cChatColor::Delimiter.c_str(),
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cRoot::Get()->GetDefaultWorld()->GetNumPlayers(),
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cRoot::Get()->GetServer()->GetNumPlayers(),
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cChatColor::Delimiter.c_str(),
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cRoot::Get()->GetDefaultWorld()->GetMaxPlayers()
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cRoot::Get()->GetServer()->GetMaxPlayers()
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);
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break;
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}
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@ -759,9 +760,9 @@ void cProtocolRecognizer::HandleServerPing(void)
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// http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100
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AString NumPlayers;
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Printf(NumPlayers, "%d", cRoot::Get()->GetDefaultWorld()->GetNumPlayers());
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Printf(NumPlayers, "%d", cRoot::Get()->GetServer()->GetNumPlayers());
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AString MaxPlayers;
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Printf(MaxPlayers, "%d", cRoot::Get()->GetDefaultWorld()->GetMaxPlayers());
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Printf(MaxPlayers, "%d", cRoot::Get()->GetServer()->GetMaxPlayers());
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AString ProtocolVersionNum;
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Printf(ProtocolVersionNum, "%d", cRoot::Get()->m_PrimaryServerVersion);
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@ -775,7 +776,7 @@ void cProtocolRecognizer::HandleServerPing(void)
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Reply.push_back(0);
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Reply.append(ProtocolVersionTxt);
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Reply.push_back(0);
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Reply.append(cRoot::Get()->GetDefaultWorld()->GetDescription());
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Reply.append(cRoot::Get()->GetServer()->GetDescription());
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Reply.push_back(0);
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Reply.append(NumPlayers);
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Reply.push_back(0);
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|
@ -76,6 +76,38 @@ struct cServer::sServerState
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cServer:
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cServer::cServer(void) :
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m_pState(new sServerState),
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m_ListenThreadIPv4(*this, cSocket::IPv4, "Client"),
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m_ListenThreadIPv6(*this, cSocket::IPv6, "Client"),
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m_Millisecondsf(0),
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m_Milliseconds(0),
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m_bIsConnected(false),
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m_bRestarting(false),
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m_RCONServer(*this)
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{
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}
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cServer::~cServer()
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{
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// TODO: Shut down the server gracefully
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m_pState->bStopTickThread = true;
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delete m_pState->pTickThread; m_pState->pTickThread = NULL;
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delete m_pState;
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}
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void cServer::ClientDestroying(const cClientHandle * a_Client)
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{
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m_SocketThreads.StopReading(a_Client);
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@ -123,6 +155,9 @@ void cServer::RemoveClient(const cClientHandle * a_Client)
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bool cServer::InitServer(cIniFile & a_SettingsIni)
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{
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m_Description = a_SettingsIni.GetValue ("Server", "Description", "MCServer! - In C++!").c_str();
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m_MaxPlayers = a_SettingsIni.GetValueI("Server", "MaxPlayers", 100);
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if (m_bIsConnected)
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{
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LOGERROR("ERROR: Trying to initialize server while server is already running!");
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@ -201,35 +236,6 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
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cServer::cServer(void)
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: m_pState(new sServerState)
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, m_ListenThreadIPv4(*this, cSocket::IPv4, "Client")
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, m_ListenThreadIPv6(*this, cSocket::IPv6, "Client")
|
||||
, m_Millisecondsf(0)
|
||||
, m_Milliseconds(0)
|
||||
, m_bIsConnected(false)
|
||||
, m_bRestarting(false)
|
||||
, m_RCONServer(*this)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cServer::~cServer()
|
||||
{
|
||||
// TODO: Shut down the server gracefully
|
||||
m_pState->bStopTickThread = true;
|
||||
delete m_pState->pTickThread; m_pState->pTickThread = NULL;
|
||||
|
||||
delete m_pState;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cServer::PrepareKeys(void)
|
||||
{
|
||||
// TODO: Save and load key for persistence across sessions
|
||||
|
@ -37,7 +37,18 @@ class cServer // tolua_export
|
||||
public: // tolua_export
|
||||
bool InitServer(cIniFile & a_SettingsIni);
|
||||
|
||||
bool IsConnected(void) const { return m_bIsConnected;} // returns connection status
|
||||
// tolua_begin
|
||||
|
||||
const AString & GetDescription(void) const {return m_Description; }
|
||||
|
||||
// Player counts:
|
||||
int GetMaxPlayers(void) const {return m_MaxPlayers; }
|
||||
int GetNumPlayers(void) const { return m_NumPlayers; }
|
||||
void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; }
|
||||
|
||||
// tolua_end
|
||||
|
||||
// bool IsConnected(void) const { return m_bIsConnected;} // returns connection status
|
||||
|
||||
void BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export
|
||||
|
||||
@ -131,6 +142,10 @@ private:
|
||||
|
||||
cRCONServer m_RCONServer;
|
||||
|
||||
AString m_Description;
|
||||
int m_MaxPlayers;
|
||||
int m_NumPlayers;
|
||||
|
||||
|
||||
cServer(void);
|
||||
~cServer();
|
||||
|
@ -128,6 +128,9 @@ protected:
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cWorldLightingProgress:
|
||||
|
||||
/// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn()
|
||||
class cWorldLightingProgress :
|
||||
public cIsThread
|
||||
@ -187,10 +190,46 @@ cWorld::cLock::cLock(cWorld & a_World) :
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cWorld::cTickThread:
|
||||
|
||||
cWorld::cTickThread::cTickThread(cWorld & a_World) :
|
||||
super(Printf("WorldTickThread: %s", a_World.GetName().c_str())),
|
||||
m_World(a_World)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::cTickThread::Execute(void)
|
||||
{
|
||||
const int ClocksPerTick = CLOCKS_PER_SEC / 20;
|
||||
clock_t LastTime = clock();
|
||||
while (!m_ShouldTerminate)
|
||||
{
|
||||
clock_t Start = clock();
|
||||
m_World.Tick((float)(LastTime - Start) / CLOCKS_PER_SEC);
|
||||
clock_t Now = clock();
|
||||
if (Now - Start < ClocksPerTick)
|
||||
{
|
||||
cSleep::MilliSleep(1000 * (ClocksPerTick - (Now - Start)) / CLOCKS_PER_SEC);
|
||||
}
|
||||
LastTime = Start;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cWorld:
|
||||
|
||||
cWorld::cWorld(const AString & a_WorldName) :
|
||||
m_WorldName(a_WorldName),
|
||||
m_IniFileName(m_WorldName + "/world.ini"),
|
||||
m_WorldAgeSecs(0),
|
||||
m_TimeOfDaySecs(0),
|
||||
m_WorldAge(0),
|
||||
@ -199,24 +238,26 @@ cWorld::cWorld(const AString & a_WorldName) :
|
||||
m_LastSpawnMonster(0),
|
||||
m_RSList(0),
|
||||
m_Weather(eWeather_Sunny),
|
||||
m_WeatherInterval(24000) // Guaranteed 1 day of sunshine at server start :)
|
||||
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
|
||||
m_TickThread(*this)
|
||||
{
|
||||
LOGD("cWorld::cWorld(%s)", a_WorldName.c_str());
|
||||
m_WorldName = a_WorldName;
|
||||
m_IniFileName = m_WorldName + "/world.ini";
|
||||
|
||||
cMakeDir::MakeDir(m_WorldName.c_str());
|
||||
|
||||
MTRand r1;
|
||||
m_SpawnX = (double)((r1.randInt() % 1000) - 500);
|
||||
// TODO: Find a proper spawn location, based on the biomes (not in ocean)
|
||||
m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500);
|
||||
m_SpawnY = cChunkDef::Height;
|
||||
m_SpawnZ = (double)((r1.randInt() % 1000) - 500);
|
||||
m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500);
|
||||
m_GameMode = eGameMode_Creative;
|
||||
|
||||
AString StorageSchema("Default");
|
||||
|
||||
cIniFile IniFile(m_IniFileName);
|
||||
IniFile.ReadFile();
|
||||
if (!IniFile.ReadFile())
|
||||
{
|
||||
LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
|
||||
}
|
||||
AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
|
||||
m_Dimension = StringToDimension(Dimension);
|
||||
switch (m_Dimension)
|
||||
@ -268,9 +309,6 @@ cWorld::cWorld(const AString & a_WorldName) :
|
||||
m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true);
|
||||
m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
|
||||
|
||||
// TODO: Move this into cServer instead:
|
||||
SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 100));
|
||||
m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - In C++!").c_str();
|
||||
}
|
||||
|
||||
m_ChunkMap = new cChunkMap(this);
|
||||
@ -1893,19 +1931,6 @@ void cWorld::CollectPickupsByPlayer(cPlayer * a_Player)
|
||||
|
||||
|
||||
|
||||
void cWorld::SetMaxPlayers(int iMax)
|
||||
{
|
||||
m_MaxPlayers = MAX_PLAYERS;
|
||||
if (iMax > 0 && iMax < MAX_PLAYERS)
|
||||
{
|
||||
m_MaxPlayers = iMax;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::AddPlayer(cPlayer * a_Player)
|
||||
{
|
||||
cCSLock Lock(m_CSPlayers);
|
||||
@ -2299,11 +2324,13 @@ void cWorld::RemoveEntity(cEntity * a_Entity)
|
||||
|
||||
|
||||
|
||||
/*
|
||||
unsigned int cWorld::GetNumPlayers(void)
|
||||
{
|
||||
cCSLock Lock(m_CSPlayers);
|
||||
return m_Players.size();
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
@ -204,13 +204,6 @@ public:
|
||||
|
||||
void CollectPickupsByPlayer(cPlayer * a_Player);
|
||||
|
||||
// MOTD
|
||||
const AString & GetDescription(void) const {return m_Description; } // FIXME: This should not be in cWorld
|
||||
|
||||
// Max Players
|
||||
unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } // tolua_export
|
||||
void SetMaxPlayers(int iMax); // tolua_export
|
||||
|
||||
void AddPlayer( cPlayer* a_Player );
|
||||
void RemovePlayer( cPlayer* a_Player );
|
||||
|
||||
@ -223,8 +216,6 @@ public:
|
||||
/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
|
||||
bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
|
||||
|
||||
unsigned int GetNumPlayers(); // tolua_export
|
||||
|
||||
// TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
|
||||
cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit);
|
||||
|
||||
@ -484,8 +475,6 @@ public:
|
||||
inline int GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export
|
||||
inline int GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export
|
||||
|
||||
void Tick(float a_Dt);
|
||||
|
||||
void InitializeSpawn(void);
|
||||
|
||||
/// Stops threads that belong to this world (part of deinit)
|
||||
@ -541,6 +530,24 @@ private:
|
||||
|
||||
friend class cRoot;
|
||||
|
||||
class cTickThread :
|
||||
public cIsThread
|
||||
{
|
||||
typedef cIsThread super;
|
||||
public:
|
||||
cTickThread(cWorld & a_World);
|
||||
|
||||
protected:
|
||||
cWorld & m_World;
|
||||
|
||||
// cIsThread overrides:
|
||||
virtual void Execute(void) override;
|
||||
} ;
|
||||
|
||||
|
||||
AString m_WorldName;
|
||||
AString m_IniFileName;
|
||||
|
||||
/// The dimension of the world, used by the client to provide correct lighting scheme
|
||||
eDimension m_Dimension;
|
||||
|
||||
@ -583,8 +590,6 @@ private:
|
||||
|
||||
cWorldStorage m_Storage;
|
||||
|
||||
AString m_Description;
|
||||
|
||||
unsigned int m_MaxPlayers;
|
||||
|
||||
cChunkMap * m_ChunkMap;
|
||||
@ -616,13 +621,14 @@ private:
|
||||
|
||||
cChunkSender m_ChunkSender;
|
||||
cLightingThread m_Lighting;
|
||||
cTickThread m_TickThread;
|
||||
|
||||
AString m_WorldName;
|
||||
AString m_IniFileName;
|
||||
|
||||
cWorld(const AString & a_WorldName);
|
||||
~cWorld();
|
||||
|
||||
void Tick(float a_Dt);
|
||||
|
||||
void TickWeather(float a_Dt); // Handles weather each tick
|
||||
void TickSpawnMobs(float a_Dt); // Handles mob spawning each tick
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user