1
0

Another handful of packets rewritten.

Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-08-19 11:51:17 +00:00
parent f6ae6002c3
commit eb3ed1aec1
25 changed files with 376 additions and 183 deletions

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@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 08/18/12 12:40:25.
** Generated automatically by tolua++-1.0.92 on 08/19/12 13:48:32.
*/
#ifndef __cplusplus
@ -2890,7 +2890,7 @@ static int tolua_AllToLua_ItemCategory_IsPickaxe00(lua_State* tolua_S)
else
#endif
{
ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
{
bool tolua_ret = (bool) ItemCategory::IsPickaxe(a_ItemID);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
@ -2919,7 +2919,7 @@ static int tolua_AllToLua_ItemCategory_IsAxe00(lua_State* tolua_S)
else
#endif
{
ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
{
bool tolua_ret = (bool) ItemCategory::IsAxe(a_ItemID);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
@ -2948,7 +2948,7 @@ static int tolua_AllToLua_ItemCategory_IsSword00(lua_State* tolua_S)
else
#endif
{
ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
{
bool tolua_ret = (bool) ItemCategory::IsSword(a_ItemID);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
@ -2977,7 +2977,7 @@ static int tolua_AllToLua_ItemCategory_IsHoe00(lua_State* tolua_S)
else
#endif
{
ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
{
bool tolua_ret = (bool) ItemCategory::IsHoe(a_ItemID);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
@ -3006,7 +3006,7 @@ static int tolua_AllToLua_ItemCategory_IsShovel00(lua_State* tolua_S)
else
#endif
{
ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
{
bool tolua_ret = (bool) ItemCategory::IsShovel(a_ItemID);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
@ -3035,7 +3035,7 @@ static int tolua_AllToLua_ItemCategory_IsTool00(lua_State* tolua_S)
else
#endif
{
ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
{
bool tolua_ret = (bool) ItemCategory::IsTool(a_ItemID);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
@ -3064,7 +3064,7 @@ static int tolua_AllToLua_ItemCategory_IsHelmet00(lua_State* tolua_S)
else
#endif
{
ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
{
bool tolua_ret = (bool) ItemCategory::IsHelmet(a_ItemType);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
@ -3093,7 +3093,7 @@ static int tolua_AllToLua_ItemCategory_IsChestPlate00(lua_State* tolua_S)
else
#endif
{
ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
{
bool tolua_ret = (bool) ItemCategory::IsChestPlate(a_ItemType);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
@ -3122,7 +3122,7 @@ static int tolua_AllToLua_ItemCategory_IsLeggings00(lua_State* tolua_S)
else
#endif
{
ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
{
bool tolua_ret = (bool) ItemCategory::IsLeggings(a_ItemType);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
@ -3151,7 +3151,7 @@ static int tolua_AllToLua_ItemCategory_IsBoots00(lua_State* tolua_S)
else
#endif
{
ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
{
bool tolua_ret = (bool) ItemCategory::IsBoots(a_ItemType);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
@ -12661,11 +12661,11 @@ static int tolua_AllToLua_cItem_new00(lua_State* tolua_S)
else
#endif
{
ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,E_ITEM_EMPTY));
short a_ItemType = ((short) tolua_tonumber(tolua_S,2,E_ITEM_EMPTY));
char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0));
{
cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemID,a_ItemCount,a_ItemHealth));
cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemHealth));
tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
}
}
@ -12695,11 +12695,11 @@ static int tolua_AllToLua_cItem_new00_local(lua_State* tolua_S)
else
#endif
{
ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,E_ITEM_EMPTY));
short a_ItemType = ((short) tolua_tonumber(tolua_S,2,E_ITEM_EMPTY));
char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0));
{
cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemID,a_ItemCount,a_ItemHealth));
cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemHealth));
tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
}
@ -13059,7 +13059,7 @@ static int tolua_set_cItem_m_ItemID(lua_State* tolua_S)
if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
#endif
self->m_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0))
self->m_ItemID = ((short) tolua_tonumber(tolua_S,2,0))
;
return 0;
}
@ -21282,6 +21282,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_constant(tolua_S,"E_PLAYERMOVELOOK",E_PLAYERMOVELOOK);
tolua_constant(tolua_S,"E_BLOCK_DIG",E_BLOCK_DIG);
tolua_constant(tolua_S,"E_BLOCK_PLACE",E_BLOCK_PLACE);
tolua_constant(tolua_S,"E_SLOT_SELECTED",E_SLOT_SELECTED);
tolua_constant(tolua_S,"E_ITEM_SWITCH",E_ITEM_SWITCH);
tolua_constant(tolua_S,"E_ADD_TO_INV",E_ADD_TO_INV);
tolua_constant(tolua_S,"E_ANIMATION",E_ANIMATION);

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@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 08/18/12 12:40:25.
** Generated automatically by tolua++-1.0.92 on 08/19/12 13:48:33.
*/
/* Exported function */

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@ -222,7 +222,7 @@ inline float GetSpecialSignf( float a_Val )
//tolua_begin
namespace ItemCategory
{
inline bool IsPickaxe(ENUM_ITEM_ID a_ItemID)
inline bool IsPickaxe(short a_ItemID)
{
return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
|| (a_ItemID == E_ITEM_STONE_PICKAXE)
@ -233,7 +233,7 @@ namespace ItemCategory
inline bool IsAxe(ENUM_ITEM_ID a_ItemID)
inline bool IsAxe(short a_ItemID)
{
return (a_ItemID == E_ITEM_WOODEN_AXE)
|| (a_ItemID == E_ITEM_STONE_AXE)
@ -244,7 +244,7 @@ namespace ItemCategory
inline bool IsSword(ENUM_ITEM_ID a_ItemID)
inline bool IsSword(short a_ItemID)
{
return (a_ItemID == E_ITEM_WOODEN_SWORD)
|| (a_ItemID == E_ITEM_STONE_SWORD)
@ -255,7 +255,7 @@ namespace ItemCategory
inline bool IsHoe(ENUM_ITEM_ID a_ItemID)
inline bool IsHoe(short a_ItemID)
{
return (a_ItemID == E_ITEM_WOODEN_HOE)
|| (a_ItemID == E_ITEM_STONE_HOE)
@ -266,7 +266,7 @@ namespace ItemCategory
inline bool IsShovel(ENUM_ITEM_ID a_ItemID)
inline bool IsShovel(short a_ItemID)
{
return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
|| (a_ItemID == E_ITEM_STONE_SHOVEL)
@ -277,7 +277,7 @@ namespace ItemCategory
inline bool IsTool(ENUM_ITEM_ID a_ItemID)
inline bool IsTool(short a_ItemID)
{
return IsPickaxe( a_ItemID )
|| IsAxe ( a_ItemID )
@ -288,7 +288,7 @@ namespace ItemCategory
inline bool IsHelmet(ENUM_ITEM_ID a_ItemType)
inline bool IsHelmet(short a_ItemType)
{
return (
(a_ItemType == E_ITEM_LEATHER_CAP) ||
@ -301,7 +301,7 @@ namespace ItemCategory
inline bool IsChestPlate(ENUM_ITEM_ID a_ItemType)
inline bool IsChestPlate(short a_ItemType)
{
return (
(a_ItemType == E_ITEM_LEATHER_TUNIC) ||
@ -314,7 +314,7 @@ namespace ItemCategory
inline bool IsLeggings(ENUM_ITEM_ID a_ItemType)
inline bool IsLeggings(short a_ItemType)
{
return (
(a_ItemType == E_ITEM_LEATHER_PANTS) ||
@ -327,7 +327,7 @@ namespace ItemCategory
inline bool IsBoots(ENUM_ITEM_ID a_ItemType)
inline bool IsBoots(short a_ItemType)
{
return (
(a_ItemType == E_ITEM_LEATHER_BOOTS) ||

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@ -23,8 +23,9 @@ enum ENUM_PACKET_ID
E_PLAYERMOVELOOK = 0x0d,
E_BLOCK_DIG = 0x0e,
E_BLOCK_PLACE = 0x0f,
E_ITEM_SWITCH = 0x10,
E_ADD_TO_INV = 0x11, // TODO: Sure this is not Use Bed??
E_SLOT_SELECTED = 0x10,
E_ITEM_SWITCH = 0x10, // OBSOLETE, use E_SLOT_SELECTED instead
E_ADD_TO_INV = 0x11, // TODO: Sure this is not Use Bed??
E_ANIMATION = 0x12,
E_PACKET_13 = 0x13,
E_NAMED_ENTITY_SPAWN = 0x14,

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@ -1755,6 +1755,38 @@ void cChunk::Broadcast( const cPacket * a_Packet, cClientHandle* a_Exclude)
void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendPlayerAnimation(a_Player, a_Animation);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
} // for itr - LoadedByClient[]
}
void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z)
{
a_Y = a_ChunkY;

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@ -175,6 +175,9 @@ public:
void Broadcast( const cPacket & a_Packet, cClientHandle * a_Exclude = NULL) {Broadcast(&a_Packet, a_Exclude); }
void Broadcast( const cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z);
Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos ) { return PositionToWorldPosition( a_InChunkPos.x, a_InChunkPos.y, a_InChunkPos.z ); }
Vector3i PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ );

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@ -262,6 +262,38 @@ void cChunkMap::BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, const cPacket
void cChunkMap::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Player.GetChunkX(), a_Player.GetChunkY(), a_Player.GetChunkZ());
if (Chunk == NULL)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
}
void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude);
}
void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// a_Player rclked block entity at the coords specified, handle it

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@ -47,6 +47,12 @@ public:
/// Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, const cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
/// Broadcasts an a_Player's animation to all clients in the chunk where a_Player is
void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
/// Broadcasts an entity equipment change to all clients in the chunk where a_Entity is
void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
/// a_Player rclked block entity at the coords specified, handle it
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z);

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@ -45,7 +45,6 @@
#include "packets/cPacket_RelativeEntityMoveLook.h"
#include "packets/cPacket_Chat.h"
#include "packets/cPacket_Login.h"
#include "packets/cPacket_WindowClick.h"
#include "packets/cPacket_TimeUpdate.h"
#include "packets/cPacket_BlockDig.h"
#include "packets/cPacket_Handshake.h"
@ -59,7 +58,10 @@
#include "packets/cPacket_CreativeInventoryAction.h"
#include "packets/cPacket_NewInvalidState.h"
#include "packets/cPacket_UseEntity.h"
#include "packets/cPacket_WindowClick.h"
#include "packets/cPacket_WindowClose.h"
#include "packets/cPacket_WindowOpen.h"
#include "packets/cPacket_WholeInventory.h"
#include "packets/cPacket_13.h"
#include "packets/cPacket_UpdateSign.h"
#include "packets/cPacket_Ping.h"
@ -640,11 +642,36 @@ void cClientHandle::HandlePacket(cPacket * a_Packet)
HandleChat(ch->m_Message);
break;
}
case E_PLAYERLOOK: HandlePlayerLook (reinterpret_cast<cPacket_PlayerLook *> (a_Packet)); break;
case E_PLAYERMOVELOOK: HandlePlayerMoveLook (reinterpret_cast<cPacket_PlayerMoveLook *> (a_Packet)); break;
case E_ANIMATION: HandleAnimation (reinterpret_cast<cPacket_ArmAnim *> (a_Packet)); break;
case E_ITEM_SWITCH: HandleItemSwitch (reinterpret_cast<cPacket_ItemSwitch *> (a_Packet)); break;
case E_WINDOW_CLOSE: HandleWindowClose (reinterpret_cast<cPacket_WindowClose *> (a_Packet)); break;
case E_PLAYERLOOK:
{
cPacket_PlayerLook * pl = reinterpret_cast<cPacket_PlayerLook *>(a_Packet);
HandlePlayerLook(pl->m_Rotation, pl->m_Pitch, pl->m_IsOnGround);
break;
}
case E_PLAYERMOVELOOK:
{
cPacket_PlayerMoveLook * pml = reinterpret_cast<cPacket_PlayerMoveLook *>(a_Packet);
HandlePlayerMoveLook(pml->m_PosX, pml->m_PosY, pml->m_PosZ, pml->m_Stance, pml->m_Rotation, pml->m_Pitch, pml->m_IsOnGround);
break;
}
case E_ANIMATION:
{
cPacket_ArmAnim * aa = reinterpret_cast<cPacket_ArmAnim *>(a_Packet);
HandleAnimation(aa->m_Animation);
break;
}
case E_SLOT_SELECTED:
{
cPacket_ItemSwitch * isw = reinterpret_cast<cPacket_ItemSwitch *>(a_Packet);
HandleSlotSelected(isw->m_SlotNum);
break;
}
case E_WINDOW_CLOSE:
{
cPacket_WindowClose * wc = reinterpret_cast<cPacket_WindowClose *>(a_Packet);
HandleWindowClose(wc->m_WindowID);
break;
}
case E_WINDOW_CLICK:
{
cPacket_WindowClick * wc = reinterpret_cast<cPacket_WindowClick *>(a_Packet);
@ -910,7 +937,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
if ((Equipped.m_ItemID != a_HeldItem.m_ItemType)) // Not valid
if ((Equipped.m_ItemType != a_HeldItem.m_ItemType)) // Not valid
{
LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType
@ -1045,11 +1072,11 @@ void cClientHandle::HandleChat(const AString & a_Message)
void cClientHandle::HandlePlayerLook(cPacket_PlayerLook * a_Packet)
void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsOnGround)
{
m_Player->SetRotation (a_Packet->m_Rotation);
m_Player->SetPitch (a_Packet->m_Pitch);
m_Player->SetTouchGround(a_Packet->m_bFlying);
m_Player->SetRotation (a_Rotation);
m_Player->SetPitch (a_Pitch);
m_Player->SetTouchGround(a_IsOnGround);
m_Player->WrapRotation();
}
@ -1057,13 +1084,13 @@ void cClientHandle::HandlePlayerLook(cPacket_PlayerLook * a_Packet)
void cClientHandle::HandlePlayerMoveLook(cPacket_PlayerMoveLook * a_Packet)
void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround)
{
m_Player->MoveTo(Vector3d(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ));
m_Player->SetStance (a_Packet->m_Stance);
m_Player->SetTouchGround(a_Packet->m_bFlying);
m_Player->SetRotation (a_Packet->m_Rotation);
m_Player->SetPitch (a_Packet->m_Pitch);
m_Player->MoveTo(Vector3d(a_PosX, a_PosY, a_PosZ));
m_Player->SetStance (a_Stance);
m_Player->SetTouchGround(a_IsOnGround);
m_Player->SetRotation (a_Rotation);
m_Player->SetPitch (a_Pitch);
m_Player->WrapRotation();
}
@ -1071,41 +1098,35 @@ void cClientHandle::HandlePlayerMoveLook(cPacket_PlayerMoveLook * a_Packet)
void cClientHandle::HandleAnimation(cPacket_ArmAnim * a_Packet)
void cClientHandle::HandleAnimation(char a_Animation)
{
a_Packet->m_EntityID = m_Player->GetUniqueID();
cRoot::Get()->GetServer()->Broadcast(*a_Packet, this);
m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, a_Animation, this);
}
void cClientHandle::HandleItemSwitch(cPacket_ItemSwitch * a_Packet)
void cClientHandle::HandleSlotSelected(short a_SlotNum)
{
m_Player->GetInventory().SetEquippedSlot(a_Packet->m_SlotNum);
cPacket_EntityEquipment Equipment;
Equipment.m_ItemID = (short)m_Player->GetInventory().GetEquippedItem().m_ItemID;
Equipment.m_Slot = 0;
Equipment.m_UniqueID = m_Player->GetUniqueID();
cRoot::Get()->GetServer()->Broadcast(Equipment, this);
m_Player->GetInventory().SetEquippedSlot(a_SlotNum);
m_Player->GetWorld()->BroadcastEntityEquipment(*m_Player, 0, m_Player->GetInventory().GetEquippedItem(), this);
}
void cClientHandle::HandleWindowClose(cPacket_WindowClose * a_Packet)
void cClientHandle::HandleWindowClose(char a_WindowID)
{
m_Player->CloseWindow(a_Packet->m_Close);
m_Player->CloseWindow(a_WindowID);
}
void cClientHandle::HandleWindowClick(int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_HeldItem)
void cClientHandle::HandleWindowClick(char a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_HeldItem)
{
if (a_WindowID == 0)
{
@ -1451,6 +1472,77 @@ void cClientHandle::SendChat(const AString & a_Message)
void cClientHandle::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
{
cPacket_ArmAnim Anim;
Anim.m_EntityID = a_Player.GetUniqueID();
Anim.m_Animation = a_Animation;
Send(Anim);
}
void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
cPacket_EntityEquipment ee;
ee.m_UniqueID = a_Entity.GetUniqueID();
ee.m_SlotNum = a_SlotNum;
ee.m_ItemType = a_Item.m_ItemType;
ee.m_ItemDamage = a_Item.m_ItemDamage;
Send(ee);
}
void cClientHandle::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
{
cPacket_WindowOpen WindowOpen;
WindowOpen.m_WindowID = a_WindowID;
WindowOpen.m_InventoryType = a_WindowType;
WindowOpen.m_WindowTitle = a_WindowTitle;
WindowOpen.m_NumSlots = a_NumSlots;
Send(WindowOpen);
}
void cClientHandle::SendWindowClose(char a_WindowID)
{
cPacket_WindowClose wc;
wc.m_WindowID = a_WindowID;
Send(wc);
}
void cClientHandle::SendWholeInventory(const cInventory & a_Inventory)
{
cPacket_WholeInventory wi(a_Inventory);
Send(wi);
}
void cClientHandle::SendWholeInventory(const cWindow & a_Window)
{
cPacket_WholeInventory wi(a_Window);
Send(wi);
}
void cClientHandle::CheckIfWorldDownloaded(void)
{
if (m_State != csDownloadingWorld)

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@ -54,6 +54,8 @@
class cPlayer;
class cRedstone;
class cInventory;
class cWindow;
@ -106,6 +108,12 @@ public:
void SendHandshake (const AString & a_ServerName);
void SendInventorySlot(int a_WindowID, short a_SlotNum, const cItem & a_Item);
void SendChat(const AString & a_Message);
void SendPlayerAnimation(const cPlayer & a_Player, char a_Animation);
void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
void SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
void SendWindowClose(char a_WindowID);
void SendWholeInventory(const cInventory & a_Inventory);
void SendWholeInventory(const cWindow & a_Window);
const AString & GetUsername(void) const; //tolua_export
@ -198,12 +206,12 @@ private:
void HandleBlockDig (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
void HandleBlockPlace (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem);
void HandleChat (const AString & a_Message);
void HandlePlayerLook (cPacket_PlayerLook * a_Packet);
void HandlePlayerMoveLook (cPacket_PlayerMoveLook * a_Packet); // While m_bPositionConfirmed (normal gameplay)
void HandleAnimation (cPacket_ArmAnim * a_Packet);
void HandleItemSwitch (cPacket_ItemSwitch * a_Packet);
void HandleWindowClose (cPacket_WindowClose * a_Packet);
void HandleWindowClick (int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_HeldItem);
void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
void HandleAnimation (char a_Animation);
void HandleSlotSelected (short a_SlotNum);
void HandleWindowClose (char a_WindowID);
void HandleWindowClick (char a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_HeldItem);
void HandleUpdateSign (cPacket_UpdateSign * a_Packet);
void HandleUseEntity (cPacket_UseEntity * a_Packet);
void HandleRespawn (void);

View File

@ -256,8 +256,7 @@ cItem & cInventory::GetEquippedItem()
void cInventory::SendWholeInventory(cClientHandle * a_Client)
{
cPacket_WholeInventory Inventory(this);
a_Client->Send(Inventory);
a_Client->SendWholeInventory(*this);
}
@ -314,7 +313,7 @@ void cInventory::SendSlot( int a_SlotNum )
int cInventory::HowManyCanFit(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot)
int cInventory::HowManyCanFit(short a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot)
{
int res = 0;
for (int i = a_BeginSlot; i <= a_EndSlot; i++)
@ -336,7 +335,7 @@ int cInventory::HowManyCanFit(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a
int cInventory::MoveItem(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot)
int cInventory::MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot)
{
int res = 0;
for (int i = a_BeginSlot; i <= a_EndSlot; i++)

View File

@ -44,7 +44,7 @@ public:
void SendWholeInventoryToAll(void);
cItem* GetSlot( int a_SlotNum ); //tolua_export
cItem* GetSlots() { return m_Slots; }
cItem* GetSlots() const { return m_Slots; }
cItem* GetFromHotBar( int a_SlotNum ); //tolua_export
cItem & GetEquippedItem(); //tolua_export
@ -56,10 +56,10 @@ public:
void SendSlot( int a_SlotNum ); //tolua_export
/// Returns how many items of the specified type would fit into the slot range specified
int HowManyCanFit(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot);
int HowManyCanFit(short a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot);
/// Moves items, fitting them into the slot range specified, up to a_Count items. Returns the number of items moved
int MoveItem(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot);
int MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot);
static const unsigned int c_NumSlots = 45;
static const unsigned int c_MainSlots = 27;

View File

@ -16,25 +16,28 @@ namespace Json
class cItem
{
public:
cItem( ENUM_ITEM_ID a_ItemID = E_ITEM_EMPTY, char a_ItemCount = 0, short a_ItemHealth = 0 )
: m_ItemID ( a_ItemID )
, m_ItemCount ( a_ItemCount )
, m_ItemHealth ( a_ItemHealth )
cItem(short a_ItemType = E_ITEM_EMPTY, char a_ItemCount = 0, short a_ItemHealth = 0)
: m_ItemType (a_ItemType)
, m_ItemCount (a_ItemCount)
, m_ItemHealth(a_ItemHealth)
{
if(!IsValidItem( m_ItemID ) ) m_ItemID = E_ITEM_EMPTY;
if (!IsValidItem( m_ItemID ) ) m_ItemID = E_ITEM_EMPTY;
}
void Empty()
{
m_ItemID = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemHealth = 0;
}
void Clear(void)
{
m_ItemID = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemHealth = 0;
}
bool IsEmpty(void) const
{
return (m_ItemID <= 0 || m_ItemCount <= 0);
@ -120,8 +123,8 @@ public:
union
{
// tolua_begin
ENUM_ITEM_ID m_ItemID; // OBSOLETE, use m_ItemType instead
short m_ItemType;
short m_ItemID; // OBSOLETE, use m_ItemType instead
short m_ItemType;
// tolua_end
} ;
char m_ItemCount; // tolua_export

View File

@ -10,10 +10,6 @@
#include "cWindowOwner.h"
#include "items/Item.h"
#include "packets/cPacket_WholeInventory.h"
#include "packets/cPacket_WindowOpen.h"
#include "packets/cPacket_WindowClose.h"
@ -239,12 +235,7 @@ void cWindow::Open( cPlayer & a_Player )
m_OpenedBy.push_back( &a_Player );
}
cPacket_WindowOpen WindowOpen;
WindowOpen.m_WindowID = (char)m_WindowID;
WindowOpen.m_InventoryType = (char)m_WindowType;
WindowOpen.m_WindowTitle = m_WindowTitle;
WindowOpen.m_NumSlots = (char)m_NumSlots;
a_Player.GetClientHandle()->Send( WindowOpen );
a_Player.GetClientHandle()->SendWindowOpen(m_WindowID, m_WindowType, m_WindowTitle, m_NumSlots);
}
@ -260,12 +251,10 @@ void cWindow::Close( cPlayer & a_Player )
a_Player.TossItem(true, m_DraggingItem->m_ItemCount);
}
cPacket_WindowClose WindowClose;
WindowClose.m_Close = (char)m_WindowID;
cClientHandle * ClientHandle = a_Player.GetClientHandle();
if (ClientHandle != NULL)
{
ClientHandle->Send(WindowClose);
ClientHandle->SendWindowClose(m_WindowID);
}
{
@ -349,10 +338,9 @@ void cWindow::Destroy()
void cWindow::SendWholeWindow( cClientHandle* a_Client )
void cWindow::SendWholeWindow(cClientHandle * a_Client )
{
cPacket_WholeInventory Inventory( this );
a_Client->Send( Inventory );
a_Client->SendWholeInventory(*this);
}

View File

@ -46,11 +46,11 @@ public:
cWindow(cWindowOwner * a_Owner, bool a_bInventoryVisible, WindowType a_WindowType, int a_WindowID);
~cWindow();
int GetWindowID() { return m_WindowID; }
int GetWindowID(void) const { return m_WindowID; }
int GetWindowType(void) const { return m_WindowType; }
cItem* GetSlots() { return m_Slots; }
int GetNumSlots() { return m_NumSlots; }
cItem* GetSlots(void) const { return m_Slots; }
int GetNumSlots(void) const { return m_NumSlots; }
cItem* GetSlot( int a_Slot );

View File

@ -1282,6 +1282,24 @@ void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Ex
void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
}
void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude);
}
void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkY, a_ChunkZ);

View File

@ -79,6 +79,8 @@ public:
void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
void BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude = NULL);
void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ);

View File

@ -9,11 +9,11 @@
cPacket_EntityEquipment::cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy )
{
m_PacketID = E_ENTITY_EQUIPMENT;
m_UniqueID = a_Copy.m_UniqueID;
m_Slot = a_Copy.m_Slot;
m_ItemID = a_Copy.m_ItemID;
m_Short = 0;
m_PacketID = E_ENTITY_EQUIPMENT;
m_UniqueID = a_Copy.m_UniqueID;
m_SlotNum = a_Copy.m_SlotNum;
m_ItemType = a_Copy.m_ItemType;
m_ItemDamage = a_Copy.m_ItemDamage;
}
@ -23,10 +23,10 @@ cPacket_EntityEquipment::cPacket_EntityEquipment( const cPacket_EntityEquipment
int cPacket_EntityEquipment::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadBEInt, m_UniqueID, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_Slot, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_ItemID, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_Short, TotalBytes);
HANDLE_PACKET_READ(ReadBEInt, m_UniqueID, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_SlotNum, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_ItemType, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_ItemDamage, TotalBytes);
return TotalBytes;
}
@ -38,9 +38,9 @@ void cPacket_EntityEquipment::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_UniqueID);
AppendShort (a_Data, m_Slot);
AppendShort (a_Data, m_ItemID);
AppendShort (a_Data, m_Short);
AppendShort (a_Data, m_SlotNum);
AppendShort (a_Data, m_ItemType);
AppendShort (a_Data, m_ItemDamage);
}

View File

@ -11,22 +11,23 @@ class cPacket_EntityEquipment : public cPacket
public:
cPacket_EntityEquipment()
: m_UniqueID( 0 )
, m_Slot( 0 )
, m_ItemID( 0 )
, m_Short( 0 )
{ m_PacketID = E_ENTITY_EQUIPMENT; m_Short = 0; }
cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy );
virtual cPacket* Clone() const { return new cPacket_EntityEquipment(*this); }
, m_SlotNum( 0 )
, m_ItemType( 0 )
, m_ItemDamage( 0 )
{
m_PacketID = E_ENTITY_EQUIPMENT;
}
virtual int Parse(cByteBuffer & a_Buffer) override;
cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy );
virtual cPacket * Clone() const { return new cPacket_EntityEquipment(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
short m_Slot; // 0 = hold 1-4 = armor
short m_ItemID;
short m_Short;
static const unsigned int c_Size = 1 + 4 + 2 + 2 + 2;
short m_SlotNum; // 0 = hold 1-4 = armor
short m_ItemType;
short m_ItemDamage;
};

View File

@ -106,10 +106,10 @@ void cPacket_PlayerListItem::Serialize(AString & a_Data) const
cPacket_PlayerLook::cPacket_PlayerLook( cPlayer* a_Player )
{
m_PacketID = E_PLAYERLOOK;
m_Rotation = a_Player->GetRotation();
m_Pitch = a_Player->GetPitch();
m_bFlying = a_Player->GetFlying();
m_PacketID = E_PLAYERLOOK;
m_Rotation = a_Player->GetRotation();
m_Pitch = a_Player->GetPitch();
m_IsOnGround = a_Player->IsOnGround();
}
@ -119,9 +119,9 @@ cPacket_PlayerLook::cPacket_PlayerLook( cPlayer* a_Player )
int cPacket_PlayerLook::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadBEFloat, m_Rotation, TotalBytes);
HANDLE_PACKET_READ(ReadBEFloat, m_Pitch, TotalBytes);
HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
HANDLE_PACKET_READ(ReadBEFloat, m_Rotation, TotalBytes);
HANDLE_PACKET_READ(ReadBEFloat, m_Pitch, TotalBytes);
HANDLE_PACKET_READ(ReadBool, m_IsOnGround, TotalBytes);
return TotalBytes;
}
@ -134,7 +134,7 @@ void cPacket_PlayerLook::Serialize(AString & a_Data) const
AppendByte (a_Data, m_PacketID);
AppendFloat (a_Data, m_Rotation);
AppendFloat (a_Data, m_Pitch);
AppendBool (a_Data, m_bFlying);
AppendBool (a_Data, m_IsOnGround);
}
@ -145,14 +145,14 @@ void cPacket_PlayerLook::Serialize(AString & a_Data) const
cPacket_PlayerMoveLook::cPacket_PlayerMoveLook( cPlayer* a_Player )
{
m_PacketID = E_PLAYERMOVELOOK;
m_PosX = a_Player->GetPosX();
m_PosY = a_Player->GetPosY() + 1.65;
m_PosZ = a_Player->GetPosZ();
m_Stance = a_Player->GetStance();
m_Rotation = a_Player->GetRotation();
m_Pitch = a_Player->GetPitch();
m_bFlying = a_Player->GetFlying();
m_PacketID = E_PLAYERMOVELOOK;
m_PosX = a_Player->GetPosX();
m_PosY = a_Player->GetPosY() + 1.65;
m_PosZ = a_Player->GetPosZ();
m_Stance = a_Player->GetStance();
m_Rotation = a_Player->GetRotation();
m_Pitch = a_Player->GetPitch();
m_IsOnGround = a_Player->IsOnGround();
}
@ -162,13 +162,13 @@ cPacket_PlayerMoveLook::cPacket_PlayerMoveLook( cPlayer* a_Player )
int cPacket_PlayerMoveLook::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadBEDouble, m_PosX, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_PosY, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_Stance, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_PosZ, TotalBytes);
HANDLE_PACKET_READ(ReadBEFloat, m_Rotation, TotalBytes);
HANDLE_PACKET_READ(ReadBEFloat, m_Pitch, TotalBytes);
HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_PosX, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_PosY, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_Stance, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_PosZ, TotalBytes);
HANDLE_PACKET_READ(ReadBEFloat, m_Rotation, TotalBytes);
HANDLE_PACKET_READ(ReadBEFloat, m_Pitch, TotalBytes);
HANDLE_PACKET_READ(ReadBool, m_IsOnGround, TotalBytes);
return TotalBytes;
}
@ -185,7 +185,7 @@ void cPacket_PlayerMoveLook::Serialize(AString & a_Data) const
AppendDouble(a_Data, m_PosZ);
AppendFloat (a_Data, m_Rotation);
AppendFloat (a_Data, m_Pitch);
AppendBool (a_Data, m_bFlying);
AppendBool (a_Data, m_IsOnGround);
}

View File

@ -74,8 +74,11 @@ public:
cPacket_PlayerLook()
: m_Rotation( 0 )
, m_Pitch( 0 )
, m_bFlying( false )
{ m_PacketID = E_PLAYERLOOK; }
, m_IsOnGround( false )
{
m_PacketID = E_PLAYERLOOK;
}
cPacket_PlayerLook( cPlayer* a_Player );
virtual cPacket* Clone() const { return new cPacket_PlayerLook(*this); }
@ -84,7 +87,7 @@ public:
float m_Rotation;
float m_Pitch;
bool m_bFlying; // Yeah.. wtf
bool m_IsOnGround;
} ;
@ -101,12 +104,15 @@ public:
, m_PosZ( 0.0 )
, m_Rotation( 0.f )
, m_Pitch( 0.f )
, m_bFlying( false )
{ m_PacketID = E_PLAYERMOVELOOK; }
, m_IsOnGround( false )
{
m_PacketID = E_PLAYERMOVELOOK;
}
cPacket_PlayerMoveLook( cPlayer* a_Player );
virtual cPacket* Clone() const { return new cPacket_PlayerMoveLook(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
double m_PosX;
@ -115,7 +121,7 @@ public:
double m_PosZ;
float m_Rotation;
float m_Pitch;
bool m_bFlying; // Yeah.. wtf
bool m_IsOnGround;
} ;

View File

@ -25,28 +25,28 @@ cPacket_WholeInventory::cPacket_WholeInventory( const cPacket_WholeInventory & a
cPacket_WholeInventory::cPacket_WholeInventory(cInventory * a_Inventory)
cPacket_WholeInventory::cPacket_WholeInventory(const cInventory & a_Inventory)
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = 0;
m_Count = a_Inventory->c_NumSlots;
m_Items = new cItem[m_Count];
m_WindowID = 0; // Inventory window has a constant ID of 0
m_Count = a_Inventory.c_NumSlots;
m_Items = new cItem[m_Count];
// TODO: copy items one by one, they may have some values that needn't be shallow-copiable
memcpy( m_Items, a_Inventory->GetSlots(), sizeof(cItem)*m_Count );
memcpy( m_Items, a_Inventory.GetSlots(), sizeof(cItem) * m_Count);
}
cPacket_WholeInventory::cPacket_WholeInventory(cWindow * a_Window)
cPacket_WholeInventory::cPacket_WholeInventory(const cWindow & a_Window)
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = (char)a_Window->GetWindowID();
m_Count = (short)a_Window->GetNumSlots();
m_Items = new cItem[m_Count];
m_WindowID = (char)a_Window.GetWindowID();
m_Count = (short)a_Window.GetNumSlots();
m_Items = new cItem[m_Count];
// TODO: copy items one by one, they may have some values that needn't be shallow-copiable
memcpy( m_Items, a_Window->GetSlots(), sizeof(cItem) * m_Count);
memcpy( m_Items, a_Window.GetSlots(), sizeof(cItem) * m_Count);
}

View File

@ -17,29 +17,29 @@ class cItem;
class cPacket_WholeInventory : public cPacket // full inventory [S -> C] ?
class cPacket_WholeInventory :
public cPacket // full inventory [S -> C] ?
{
public:
cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone );
cPacket_WholeInventory( cInventory* a_Inventory );
cPacket_WholeInventory( cWindow* a_Window );
cPacket_WholeInventory(const cPacket_WholeInventory & a_Clone);
cPacket_WholeInventory(const cInventory & a_Inventory);
cPacket_WholeInventory(const cWindow & a_Window);
~cPacket_WholeInventory();
cPacket_WholeInventory()
: m_WindowID( 0 )
, m_Count( 0 )
, m_Items( 0 )
{ m_PacketID = E_INVENTORY_WHOLE; }
{
m_PacketID = E_INVENTORY_WHOLE;
}
virtual cPacket* Clone() const { return new cPacket_WholeInventory(*this); }
virtual cPacket * Clone() const { return new cPacket_WholeInventory(*this); }
virtual void Serialize(AString & a_Data) const override;
char m_WindowID; // WTF?
short m_Count; // Number of items
cItem * m_Items; // Array of m_Count items
static const unsigned int c_Size = 1 + 1 + 2; // Minimal size
char m_WindowID;
short m_Count;
cItem * m_Items;
};

View File

@ -10,7 +10,7 @@
int cPacket_WindowClose::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadChar, m_Close, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_WindowID, TotalBytes);
return TotalBytes;
}
@ -21,7 +21,7 @@ int cPacket_WindowClose::Parse(cByteBuffer & a_Buffer)
void cPacket_WindowClose::Serialize(AString & a_Data) const
{
AppendByte(a_Data, m_PacketID);
AppendByte(a_Data, m_Close);
AppendByte(a_Data, m_WindowID);
}

View File

@ -11,16 +11,17 @@ class cPacket_WindowClose : public cPacket
{
public:
cPacket_WindowClose()
: m_Close( 0 )
{ m_PacketID = E_WINDOW_CLOSE; }
: m_WindowID( 0 )
{
m_PacketID = E_WINDOW_CLOSE;
}
virtual cPacket* Clone() const { return new cPacket_WindowClose(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
char m_Close; // m_Close == cWindow WindowType number
static const unsigned int c_Size = 1 + 1;
char m_WindowID;
};