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Merge pull request #1291 from mc-server/RedstoneCleanUp

Redstone clean up
This commit is contained in:
Mattes D 2014-08-06 17:14:39 +02:00
commit eae42d91f9
6 changed files with 83 additions and 21 deletions

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@ -11,7 +11,7 @@
#pragma once
#include "BlockEntityWithItems.h"
#include "RedstonePoweredEntity.h"
@ -31,6 +31,9 @@ class cServer;
// tolua_begin
class cDropSpenserEntity :
public cBlockEntityWithItems
// tolua_end
, public cRedstonePoweredEntity
// tolua_begin
{
typedef cBlockEntityWithItems super;
@ -64,10 +67,10 @@ public:
/// Sets the dropspenser to dropspense an item in the next tick
void Activate(void);
/// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
void SetRedstonePower(bool a_IsPowered);
// tolua_end
/// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
virtual void SetRedstonePower(bool a_IsPowered) override;
protected:
bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick

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@ -2,6 +2,7 @@
#pragma once
#include "BlockEntity.h"
#include "RedstonePoweredEntity.h"
namespace Json
@ -30,6 +31,9 @@ enum ENUM_NOTE_INSTRUMENTS
class cNoteEntity :
public cBlockEntity
// tolua_end
, public cRedstonePoweredEntity
// tolua_begin
{
typedef cBlockEntity super;
public:
@ -38,6 +42,7 @@ public:
/// Creates a new note entity. a_World may be NULL
cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cNoteEntity() {}
bool LoadFromJson(const Json::Value & a_Value);
virtual void SaveToJson(Json::Value & a_Value) override;
@ -53,6 +58,14 @@ public:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override {}
virtual void SetRedstonePower(bool a_Value)
{
if (a_Value)
{
MakeSound();
}
}
static const char * GetClassStatic(void) { return "cNoteEntity"; }

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@ -0,0 +1,13 @@
#pragma once
// Interface class representing a blockEntity that responds to redstone
class cRedstonePoweredEntity
{
public:
virtual ~cRedstonePoweredEntity() {};
/// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
virtual void SetRedstonePower(bool a_IsPowered) = 0;
};

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@ -2127,6 +2127,41 @@ bool cChunk::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBloc
bool cChunk::DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cRedstonePoweredCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{
++itr2;
if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
{
continue;
}
switch ((*itr)->GetBlockType())
{
case E_BLOCK_DROPPER:
case E_BLOCK_DISPENSER:
case E_BLOCK_NOTE_BLOCK:
break;
default:
// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
return false;
}
if (a_Callback.Item((cRedstonePoweredEntity *)*itr))
{
return false;
}
return true;
} // for itr - m_BlockEntitites[]
// Not found:
return false;
}
bool cChunk::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS

View File

@ -43,6 +43,7 @@ class cBlockArea;
class cFluidSimulatorData;
class cMobCensus;
class cMobSpawner;
class cRedstonePoweredEntity;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cItemCallback<cEntity> cEntityCallback;
@ -54,6 +55,7 @@ typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
typedef cItemCallback<cMobHeadEntity> cMobHeadCallback;
typedef cItemCallback<cFlowerPotEntity> cFlowerPotCallback;
typedef cItemCallback<cRedstonePoweredEntity> cRedstonePoweredCallback;
@ -237,7 +239,9 @@ public:
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible
/** Calls the callback for the redstone powered entity at the specified coords; returns false if there's no redstone powered entity at those coords, true if found */
bool DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cRedstonePoweredCallback & a_Callback);
/** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible

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@ -3,11 +3,9 @@
#include "IncrementalRedstoneSimulator.h"
#include "BoundingBox.h"
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/RedstonePoweredEntity.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/Pickup.h"
#include "../Blocks/BlockTorch.h"
#include "../Blocks/BlockDoor.h"
@ -842,13 +840,13 @@ void cIncrementalRedstoneSimulator::HandlePiston(int a_RelBlockX, int a_RelBlock
void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
class cSetPowerToDropSpenser :
public cDropSpenserCallback
public cRedstonePoweredCallback
{
bool m_IsPowered;
public:
cSetPowerToDropSpenser(bool a_IsPowered) : m_IsPowered(a_IsPowered) {}
virtual bool Item(cDropSpenserEntity * a_DropSpenser) override
virtual bool Item(cRedstonePoweredEntity * a_DropSpenser) override
{
a_DropSpenser->SetRedstonePower(m_IsPowered);
return false;
@ -857,7 +855,7 @@ void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_RelBlockX, int a_Rel
int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
m_Chunk->DoWithDropSpenserAt(BlockX, a_RelBlockY, BlockZ, DrSpSP);
m_Chunk->DoWithRedstonePoweredEntityAt(BlockX, a_RelBlockY, BlockZ, DrSpSP);
}
@ -1034,25 +1032,21 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_RelBlockX, int a_RelBl
if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
{
class cSetPowerToNoteBlock :
public cNoteBlockCallback
public cRedstonePoweredCallback
{
bool m_IsPowered;
public:
cSetPowerToNoteBlock(bool a_IsPowered) : m_IsPowered(a_IsPowered) {}
cSetPowerToNoteBlock() {}
virtual bool Item(cNoteEntity * a_NoteBlock) override
virtual bool Item(cRedstonePoweredEntity * a_NoteBlock) override
{
if (m_IsPowered)
{
a_NoteBlock->MakeSound();
}
a_NoteBlock->SetRedstonePower(true);
return false;
}
} NoteBlockSP(m_bAreCoordsPowered);
} NoteBlockSP;
int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
m_Chunk->DoWithNoteBlockAt(BlockX, a_RelBlockY, BlockZ, NoteBlockSP);
m_Chunk->DoWithRedstonePoweredEntityAt(BlockX, a_RelBlockY, BlockZ, NoteBlockSP);
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
}
}