replacing C-style cast by dynamic_cast
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@ -451,7 +451,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
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{
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try
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{
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cMonster& Monster = (cMonster&)(**itr);
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cMonster& Monster = dynamic_cast<cMonster&>(**itr);
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currentPosition = Monster.GetPosition();
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for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++)
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{
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