Fixed a (pretty big) memory leak in cSandSimulator
git-svn-id: http://mc-server.googlecode.com/svn/trunk@252 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -13,8 +13,8 @@
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cSandSimulator::cSandSimulator( cWorld* a_World )
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cSandSimulator::cSandSimulator( cWorld* a_World )
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: cSimulator(a_World)
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: cSimulator(a_World)
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, m_Blocks(new std::list <Vector3i *>)
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, m_Blocks(new BlockList)
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, m_Buffer(new std::list <Vector3i *>)
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, m_Buffer(new BlockList)
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{
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{
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}
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}
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@ -30,19 +30,19 @@ void cSandSimulator::Simulate( float a_Dt )
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m_Buffer->clear();
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m_Buffer->clear();
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std::swap( m_Blocks, m_Buffer );
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std::swap( m_Blocks, m_Buffer );
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for( std::list<Vector3i *>::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
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for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
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{
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{
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Vector3i *Pos = *itr;
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Vector3i Pos = *itr;
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char BlockID = m_World->GetBlock(Pos->x, Pos->y, Pos->z);
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char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
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if(!IsAllowedBlock(BlockID))
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if(!IsAllowedBlock(BlockID))
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continue;
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continue;
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char BottomBlock = m_World->GetBlock( Pos->x, Pos->y - 1, Pos->z );
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char BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z );
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if( IsPassable(BottomBlock) )
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if( IsPassable(BottomBlock) )
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{
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{
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m_World->SetBlock( Pos->x, Pos->y, Pos->z, E_BLOCK_AIR, 0 );
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m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
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m_World->SetBlock( Pos->x, Pos->y - 1, Pos->z, BlockID, 0 );
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m_World->SetBlock( Pos.x, Pos.y - 1, Pos.z, BlockID, 0 );
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}
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}
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}
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}
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@ -60,13 +60,13 @@ void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z)
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if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) //This should save very much time because it doesn´t have to iterate through all blocks
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if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) //This should save very much time because it doesn´t have to iterate through all blocks
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return;
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return;
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Vector3i *Block = new Vector3i(a_X, a_Y, a_Z);
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Vector3i Block(a_X, a_Y, a_Z);
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//check for duplicates
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//check for duplicates
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for( std::list<Vector3i *>::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr )
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for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr )
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{
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{
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Vector3i *Pos = *itr;
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Vector3i Pos = *itr;
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if( Pos->x == a_X && Pos->y == a_Y && Pos->z == a_Z )
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if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z )
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return;
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return;
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}
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}
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@ -2,8 +2,8 @@
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#include "cSimulator.h"
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#include "cSimulator.h"
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#include "cBlockEntity.h"
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#include "cBlockEntity.h"
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#include <list>
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#include <list>
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#include "Vector3i.h"
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class Vector3i;
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class cWorld;
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class cWorld;
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class cSandSimulator : public cSimulator
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class cSandSimulator : public cSimulator
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{
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{
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@ -20,6 +20,7 @@ public:
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protected:
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protected:
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virtual void AddBlock(int a_X, int a_Y, int a_Z);
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virtual void AddBlock(int a_X, int a_Y, int a_Z);
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std::list <Vector3i *> *m_Blocks;
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typedef std::list <Vector3i> BlockList;
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std::list <Vector3i *> *m_Buffer;
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BlockList * m_Blocks;
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BlockList * m_Buffer;
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};
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};
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