Refactored code to use vectors in the cPistonHandler class
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@ -30,16 +30,15 @@ cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockType)
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void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ);
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const Vector3i pushDir = MetadataToOffset(OldMeta);
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int newX = a_BlockX + pushDir.x;
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int newY = a_BlockY + pushDir.y;
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int newZ = a_BlockZ + pushDir.z;
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// Get the extension of the piston
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NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(blockPos.x, blockPos.y, blockPos.z);
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blockPos += MetadataToOffset(OldMeta);
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if (a_ChunkInterface.GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
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if (a_ChunkInterface.GetBlock(blockPos) == E_BLOCK_PISTON_EXTENSION)
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{
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a_ChunkInterface.SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(blockPos.x, blockPos.y, blockPos.z, E_BLOCK_AIR, 0);
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}
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}
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@ -143,7 +142,7 @@ void cBlockPistonHandler::PushBlocks(
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bool cBlockPistonHandler::CanPushBlock(
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int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, bool a_RequirePushable,
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const Vector3i & a_BlockPos, cWorld * a_World, bool a_RequirePushable,
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Vector3iSet & a_BlocksPushed, const Vector3i & a_PushDir
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)
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{
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@ -158,7 +157,7 @@ bool cBlockPistonHandler::CanPushBlock(
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BLOCKTYPE currBlock;
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NIBBLETYPE currMeta;
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a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currMeta);
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a_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, currBlock, currMeta);
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if (currBlock == E_BLOCK_AIR)
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{
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@ -184,7 +183,7 @@ bool cBlockPistonHandler::CanPushBlock(
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return false;
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}
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if (!a_BlocksPushed.emplace(a_BlockX, a_BlockY, a_BlockZ).second || cBlockInfo::IsPistonBreakable(currBlock))
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if (!a_BlocksPushed.insert(a_BlockPos).second || cBlockInfo::IsPistonBreakable(currBlock))
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{
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return true; // Element exist already
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}
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@ -194,10 +193,7 @@ bool cBlockPistonHandler::CanPushBlock(
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// Try to push the other directions
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for (const auto & testDir : pushingDirs)
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{
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if (!CanPushBlock(
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a_BlockX + testDir.x, a_BlockY + testDir.y, a_BlockZ + testDir.z,
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a_World, false, a_BlocksPushed, a_PushDir)
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)
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if (!CanPushBlock(a_BlockPos + testDir, a_World, false, a_BlocksPushed, a_PushDir))
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{
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// When it's not possible for a direction, then fail
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return false;
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@ -206,21 +202,18 @@ bool cBlockPistonHandler::CanPushBlock(
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}
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// Try to push the block in front of this block
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return CanPushBlock(
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a_BlockX + a_PushDir.x, a_BlockY + a_PushDir.y, a_BlockZ + a_PushDir.z,
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a_World, true, a_BlocksPushed, a_PushDir
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);
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return CanPushBlock(a_BlockPos + a_PushDir, a_World, true, a_BlocksPushed, a_PushDir);
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}
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void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
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void cBlockPistonHandler::ExtendPiston(Vector3i a_BlockPos, cWorld * a_World)
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{
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BLOCKTYPE pistonBlock;
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NIBBLETYPE pistonMeta;
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a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta);
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a_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta);
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if (IsExtended(pistonMeta))
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{
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@ -231,23 +224,22 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ,
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Vector3i pushDir = MetadataToOffset(pistonMeta);
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Vector3iSet blocksPushed;
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if (!CanPushBlock(
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a_BlockX + pushDir.x, a_BlockY + pushDir.y, a_BlockZ + pushDir.z,
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a_World, true, blocksPushed, pushDir)
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)
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if (!CanPushBlock(a_BlockPos + pushDir, a_World, true, blocksPushed, pushDir))
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{
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// Can't push anything, bail out
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return;
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}
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a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 0, pistonMeta, pistonBlock);
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a_World->BroadcastSoundEffect("tile.piston.out", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 0.5f, 0.7f);
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a_World->BroadcastBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0, pistonMeta, pistonBlock);
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a_World->BroadcastSoundEffect("tile.piston.out", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f);
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PushBlocks(blocksPushed, a_World, pushDir);
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// Set the extension and the piston base correctly
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8);
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a_World->SetBlock(a_BlockX + pushDir.x, a_BlockY + pushDir.y, a_BlockZ + pushDir.z,
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Vector3i extensionPos = a_BlockPos + pushDir;
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a_World->SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta | 0x8);
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a_World->SetBlock(
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extensionPos.x, extensionPos.y, extensionPos.z,
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E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0)
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);
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}
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@ -256,11 +248,11 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ,
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void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
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void cBlockPistonHandler::RetractPiston(Vector3i a_BlockPos, cWorld * a_World)
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{
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BLOCKTYPE pistonBlock;
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NIBBLETYPE pistonMeta;
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a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta);
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a_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta);
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if (!IsExtended(pistonMeta))
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{
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@ -271,18 +263,19 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ
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Vector3i pushDir = MetadataToOffset(pistonMeta);
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// Check the extension:
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if (a_World->GetBlock(a_BlockX + pushDir.x, a_BlockY + pushDir.y, a_BlockZ + pushDir.z) != E_BLOCK_PISTON_EXTENSION)
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Vector3i extensionPos = a_BlockPos + pushDir;
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if (a_World->GetBlock(extensionPos) != E_BLOCK_PISTON_EXTENSION)
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{
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LOGD("%s: Piston without an extension - still extending, or just in an invalid state?", __FUNCTION__);
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return;
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}
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// Remove Extension
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a_World->SetBlock(a_BlockX + pushDir.x, a_BlockY + pushDir.y, a_BlockZ + pushDir.z, E_BLOCK_AIR, 0);
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a_World->SetBlock(extensionPos.x, extensionPos.y, extensionPos.z, E_BLOCK_AIR, 0);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta & ~(8));
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a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 1, pistonMeta & ~(8), pistonBlock);
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a_World->BroadcastSoundEffect("tile.piston.in", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 0.5f, 0.7f);
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a_World->SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta & ~(8));
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a_World->BroadcastBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 1, pistonMeta & ~(8), pistonBlock);
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a_World->BroadcastSoundEffect("tile.piston.in", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f);
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if (!IsSticky(pistonBlock))
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{
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@ -291,14 +284,12 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ
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}
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// Get the block to pull
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a_BlockX += 2 * pushDir.x;
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a_BlockY += 2 * pushDir.y;
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a_BlockZ += 2 * pushDir.z;
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a_BlockPos += pushDir * 2;
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// Try to "push" the pulling block in the opposite direction
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pushDir *= -1;
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Vector3iSet pushedBlocks;
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if (!CanPushBlock(a_BlockX, a_BlockY, a_BlockZ, a_World, false, pushedBlocks, pushDir))
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if (!CanPushBlock(a_BlockPos, a_World, false, pushedBlocks, pushDir))
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{
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// Not pushable, bail out
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return;
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@ -325,17 +316,16 @@ cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) :
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void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ);
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Vector3i pushDir = cBlockPistonHandler::MetadataToOffset(OldMeta);
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int newX = a_BlockX - pushDir.x;
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int newY = a_BlockY - pushDir.y;
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int newZ = a_BlockZ - pushDir.z;
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// Get the base of the piston
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NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(blockPos.x, blockPos.y, blockPos.z);
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blockPos -= cBlockPistonHandler::MetadataToOffset(OldMeta);
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BLOCKTYPE Block = a_ChunkInterface.GetBlock(newX, newY, newZ);
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BLOCKTYPE Block = a_ChunkInterface.GetBlock(blockPos);
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if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
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{
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a_ChunkInterface.DigBlock(a_WorldInterface, newX, newY, newZ);
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a_ChunkInterface.DigBlock(a_WorldInterface, blockPos.x, blockPos.y, blockPos.z);
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if (a_Player->IsGameModeCreative())
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{
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return; // No pickups if creative
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@ -343,7 +333,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter
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cItems Pickups;
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Pickups.push_back(cItem(Block, 1));
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a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5);
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a_WorldInterface.SpawnItemPickups(Pickups, blockPos.x + 0.5, blockPos.y + 0.5, blockPos.z + 0.5);
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}
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}
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@ -84,8 +84,8 @@ public:
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/** Converts piston block's metadata into a unit vector representing the direction in which the piston will extend. */
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static Vector3i MetadataToOffset(NIBBLETYPE a_PistonMeta);
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static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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static void ExtendPiston(Vector3i a_BlockPos, cWorld * a_World);
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static void RetractPiston(Vector3i a_BlockPos, cWorld * a_World);
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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@ -150,7 +150,7 @@ private:
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/** Tries to push a block and increases the pushed blocks variable. Returns true if the block is pushable */
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static bool CanPushBlock(
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int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, bool a_RequirePushable,
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const Vector3i & a_BlockPos, cWorld * a_World, bool a_RequirePushable,
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Vector3iSet & a_BlocksPushed, const Vector3i & a_PushDir
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);
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@ -882,11 +882,11 @@ void cIncrementalRedstoneSimulator::HandlePiston(int a_RelBlockX, int a_RelBlock
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if (IsPistonPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7)) // We only want the bottom three bits (4th controls extended-ness)
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{
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GetHandlerCompileTime<E_BLOCK_PISTON>::type::ExtendPiston(BlockX, a_RelBlockY, BlockZ, &this->m_World);
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GetHandlerCompileTime<E_BLOCK_PISTON>::type::ExtendPiston(Vector3i(BlockX, a_RelBlockY, BlockZ), &this->m_World);
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}
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else
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{
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GetHandlerCompileTime<E_BLOCK_PISTON>::type::RetractPiston(BlockX, a_RelBlockY, BlockZ, &this->m_World);
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GetHandlerCompileTime<E_BLOCK_PISTON>::type::RetractPiston(Vector3i(BlockX, a_RelBlockY, BlockZ), &this->m_World);
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}
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}
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