1
0
Fork 0

Time and weather is saved, part of #1058

Also fixed unreliability in Health and LootPickup loading.
This commit is contained in:
Tiger Wang 2014-06-04 20:52:54 +01:00
parent 9c7a6bc443
commit ea49abd113
2 changed files with 22 additions and 3 deletions

View File

@ -11,6 +11,7 @@
#include "ChunkMap.h"
#include "Generating/ChunkDesc.h"
#include "OSSupport/Timer.h"
#include <sstream>
// Serializers
#include "WorldStorage/ScoreboardSerializer.h"
@ -569,6 +570,11 @@ void cWorld::Start(void)
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode);
int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather);
std::stringstream ss;
ss << m_TimeOfDay;
Int64 TimeOfDay = _atoi64(IniFile.GetValueSet("General", "TimeInTicks", ss.str()).c_str());
if ((GetDimension() != dimNether) && (GetDimension() != dimEnd))
{
@ -581,6 +587,7 @@ void cWorld::Start(void)
// Adjust the enum-backed variables into their respective bounds:
m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure);
m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm);
switch (GetDimension())
{
@ -759,6 +766,11 @@ void cWorld::Stop(void)
IniFile.SetValueI("Physics", "TNTShrapnelLevel", (int)m_TNTShrapnelLevel);
IniFile.SetValueB("Mechanics", "CommandBlocksEnabled", m_bCommandBlocksEnabled);
IniFile.SetValueB("Mechanics", "UseChatPrefixes", m_bUseChatPrefixes);
IniFile.SetValueI("General", "Weather", (int)m_Weather);
std::stringstream ss;
ss << m_TimeOfDay;
IniFile.SetValue("General", "TimeInTicks", ss.str());
IniFile.WriteFile(m_IniFileName);
m_TickThread.Stop();

View File

@ -2454,9 +2454,16 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
a_Monster.SetDropChanceChestplate(DropChance[2]);
a_Monster.SetDropChanceLeggings(DropChance[3]);
a_Monster.SetDropChanceBoots(DropChance[4]);
bool CanPickUpLoot = (a_NBT.GetByte(a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot")) == 1);
a_Monster.SetCanPickUpLoot(CanPickUpLoot);
a_Monster.SetHealth(a_NBT.GetShort(a_NBT.FindChildByName(a_TagIdx, "Health")));
int LootTag = a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot");
if (LootTag > 0)
{
bool CanPickUpLoot = (a_NBT.GetByte(LootTag) == 1);
a_Monster.SetCanPickUpLoot(CanPickUpLoot);
}
int HealthTag = a_NBT.FindChildByName(a_TagIdx, "Health");
a_Monster.SetHealth(HealthTag > 0 ? a_NBT.GetShort(HealthTag) : a_Monster.GetMaxHealth());
return true;
}