Merge pull request #1157 from Howaner/Window
Add more inventory actions.
This commit is contained in:
commit
ea24a4f4aa
@ -60,12 +60,35 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
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ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
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return;
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}
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case caDblClick:
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{
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DblClicked(a_Player, a_SlotNum);
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return;
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}
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case caMiddleClick:
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{
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MiddleClicked(a_Player, a_SlotNum);
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return;
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}
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case caDropKey:
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case caCtrlDropKey:
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{
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DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey));
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return;
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}
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case caNumber1:
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case caNumber2:
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case caNumber3:
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case caNumber4:
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case caNumber5:
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case caNumber6:
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case caNumber7:
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case caNumber8:
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case caNumber9:
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{
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NumberClicked(a_Player, a_SlotNum, a_ClickAction);
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return;
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}
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default:
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{
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break;
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@ -226,6 +249,77 @@ void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum)
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void cSlotArea::MiddleClicked(cPlayer & a_Player, int a_SlotNum)
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{
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cItem Slot(*GetSlot(a_SlotNum, a_Player));
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cItem & DraggingItem = a_Player.GetDraggingItem();
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if (!a_Player.IsGameModeCreative() || Slot.IsEmpty() || !DraggingItem.IsEmpty())
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{
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return;
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}
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DraggingItem = Slot;
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DraggingItem.m_ItemCount = DraggingItem.GetMaxStackSize();
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}
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void cSlotArea::DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack)
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{
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cItem Slot(*GetSlot(a_SlotNum, a_Player));
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if (Slot.IsEmpty())
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{
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return;
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}
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cItem ItemToDrop = Slot.CopyOne();
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if (a_DropStack)
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{
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ItemToDrop.m_ItemCount = Slot.m_ItemCount;
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}
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Slot.m_ItemCount -= ItemToDrop.m_ItemCount;
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if (Slot.m_ItemCount <= 0)
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{
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Slot.Empty();
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}
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SetSlot(a_SlotNum, a_Player, Slot);
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a_Player.TossPickup(ItemToDrop);
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}
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void cSlotArea::NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction)
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{
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if ((a_ClickAction < caNumber1) || (a_ClickAction > caNumber9))
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{
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return;
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}
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int HotbarSlot = (int)a_ClickAction - (int)caNumber1;
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cItem ItemInHotbar(a_Player.GetInventory().GetHotbarSlot(HotbarSlot));
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cItem ItemInSlot(*GetSlot(a_SlotNum, a_Player));
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// The items are equal. Do nothing.
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if (ItemInHotbar.IsEqual(ItemInSlot))
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{
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return;
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}
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a_Player.GetInventory().SetHotbarSlot(HotbarSlot, ItemInSlot);
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SetSlot(a_SlotNum, a_Player, ItemInHotbar);
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}
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void cSlotArea::OnPlayerAdded(cPlayer & a_Player)
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{
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UNUSED(a_Player);
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@ -410,6 +504,12 @@ cSlotAreaCrafting::cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow) :
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void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
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{
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if (a_ClickAction == caMiddleClick)
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{
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MiddleClicked(a_Player, a_SlotNum);
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return;
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}
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// Override for craft result slot
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if (a_SlotNum == 0)
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{
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@ -417,12 +517,17 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction
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{
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ShiftClickedResult(a_Player);
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}
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else if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey))
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{
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DropClickedResult(a_Player);
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}
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else
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{
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ClickedResult(a_Player);
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}
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return;
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}
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super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
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UpdateRecipe(a_Player);
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}
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@ -582,6 +687,27 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player)
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void cSlotAreaCrafting::DropClickedResult(cPlayer & a_Player)
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{
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// Get the current recipe:
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cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
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const cItem & Result = Recipe.GetResult();
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cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1;
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cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize);
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a_Player.TossPickup(Result);
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Recipe.ConsumeIngredients(Grid);
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Grid.CopyToItems(PlayerSlots);
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HandleCraftItem(Result, a_Player);
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UpdateRecipe(a_Player);
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}
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void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player)
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{
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cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize);
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@ -669,15 +795,37 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
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return;
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}
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if (a_ClickAction == caDblClick)
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switch (a_ClickAction)
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{
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return;
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}
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if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
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{
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ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
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return;
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case caDblClick:
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{
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return;
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}
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case caShiftLeftClick:
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case caShiftRightClick:
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{
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ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
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return;
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}
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case caMiddleClick:
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{
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MiddleClicked(a_Player, a_SlotNum);
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return;
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}
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case caDropKey:
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case caCtrlDropKey:
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{
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if (CanTakeResultItem(a_Player))
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{
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DropClicked(a_Player, a_SlotNum, true);
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OnTakeResult(a_Player);
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}
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return;
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}
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default:
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{
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break;
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}
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}
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cItem Slot(*GetSlot(a_SlotNum, a_Player));
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@ -1075,12 +1223,16 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
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ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
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return;
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}
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case caDblClick:
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{
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DblClicked(a_Player, a_SlotNum);
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return;
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}
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case caMiddleClick:
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{
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MiddleClicked(a_Player, a_SlotNum);
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return;
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}
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default:
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{
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break;
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@ -1425,11 +1577,32 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
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bAsync = true;
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}
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if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
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switch (a_ClickAction)
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{
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HandleSmeltItem(Slot, a_Player);
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ShiftClicked(a_Player, a_SlotNum, Slot);
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return;
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case caShiftLeftClick:
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case caShiftRightClick:
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{
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HandleSmeltItem(Slot, a_Player);
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ShiftClicked(a_Player, a_SlotNum, Slot);
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return;
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}
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case caMiddleClick:
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{
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MiddleClicked(a_Player, a_SlotNum);
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return;
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}
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case caDropKey:
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case caCtrlDropKey:
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{
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DropClicked(a_Player, a_SlotNum, (a_SlotNum == caCtrlDropKey));
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Slot.m_ItemCount = Slot.m_ItemCount - GetSlot(a_SlotNum, a_Player)->m_ItemCount;
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HandleSmeltItem(Slot, a_Player);
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return;
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}
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default:
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{
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break;
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}
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}
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cItem & DraggingItem = a_Player.GetDraggingItem();
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@ -1607,6 +1780,12 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc
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{
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if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
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{
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if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey))
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{
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DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey));
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return;
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}
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// Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
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SetSlot(a_SlotNum, a_Player, a_ClickedItem);
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return;
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@ -1694,16 +1873,28 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
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return;
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}
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if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
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switch (a_ClickAction)
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{
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ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
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return;
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}
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// Armors haven't a dbl click
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if (a_ClickAction == caDblClick)
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{
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return;
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case caDblClick:
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{
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// Armors haven't a dbl click
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return;
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}
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case caShiftLeftClick:
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case caShiftRightClick:
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{
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ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
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return;
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}
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case caMiddleClick:
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{
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MiddleClicked(a_Player, a_SlotNum);
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return;
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}
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default:
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{
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break;
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}
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}
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cItem Slot(*GetSlot(a_SlotNum, a_Player));
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@ -46,10 +46,19 @@ public:
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/// Called from Clicked when the action is a shiftclick (left or right)
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virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem);
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/// Called from Clicked when the action is a caDblClick
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virtual void DblClicked(cPlayer & a_Player, int a_SlotNum);
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/** Called from Clicked when the action is a middleclick */
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virtual void MiddleClicked(cPlayer & a_Player, int a_SlotNum);
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/** Called from Clicked when the action is a drop click. */
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virtual void DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack);
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/** Called from Clicked when the action is a number click. */
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virtual void NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction);
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/// Called when a new player opens the same parent window. The window already tracks the player. CS-locked.
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virtual void OnPlayerAdded(cPlayer & a_Player);
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@ -237,6 +246,7 @@ public:
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// Distributing items into this area is completely disabled
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virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
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protected:
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/// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params
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typedef std::list<std::pair<int, cCraftingRecipe> > cRecipeMap;
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@ -249,7 +259,10 @@ protected:
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/// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result.
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void ShiftClickedResult(cPlayer & a_Player);
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/** Handles a drop-click in the result slot. */
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void DropClickedResult(cPlayer & a_Player);
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/// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player
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void UpdateRecipe(cPlayer & a_Player);
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@ -178,6 +178,7 @@ void cWindow::Clicked(
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switch (a_ClickAction)
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{
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case caLeftClickOutside:
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case caRightClickOutside:
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{
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if (PlgMgr->CallHookPlayerTossingItem(a_Player))
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@ -190,25 +191,16 @@ void cWindow::Clicked(
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a_Player.TossPickup(a_ClickedItem);
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}
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// Toss one of the dragged items:
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a_Player.TossHeldItem();
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return;
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}
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case caLeftClickOutside:
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{
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if (PlgMgr->CallHookPlayerTossingItem(a_Player))
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if (a_ClickAction == caLeftClickOutside)
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{
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// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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return;
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// Toss all dragged items:
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a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
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}
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if (a_Player.IsGameModeCreative())
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else
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{
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a_Player.TossPickup(a_ClickedItem);
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// Toss one of the dragged items:
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a_Player.TossHeldItem();
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}
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// Toss all dragged items:
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a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
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return;
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}
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case caLeftClickOutsideHoldNothing:
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