Removed old MobType category.
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@ -1726,13 +1726,6 @@ a_Player:OpenWindow(Window);
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Mobs are divided into families. The following constants are used for individual family types:
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Mobs are divided into families. The following constants are used for individual family types:
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]],
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]],
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},
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},
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MobType =
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{
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Include = "mt.*",
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TextBefore = [[
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The following constants are used for distinguishing between the individual mob types:
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]],
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},
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},
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},
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Inherits = "cPawn",
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Inherits = "cPawn",
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}, -- cMonster
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}, -- cMonster
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@ -3019,7 +3012,7 @@ end
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{
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{
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Include = { "^mt.*" },
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Include = { "^mt.*" },
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TextBefore = [[
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TextBefore = [[
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The following constants are used for the mob types.
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The following constants are used for distinguishing between the individual mob types:
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]],
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]],
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},
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},
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Weather =
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Weather =
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