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LuaState: Fixed untracking references.

One thread may untrack a ref while another thread was closing the LuaState, which had emptied the tracked refs.
This commit is contained in:
Mattes D 2017-01-15 12:54:46 +01:00
parent e28cecb3d1
commit e9547101b1
2 changed files with 9 additions and 6 deletions

View File

@ -2288,15 +2288,17 @@ void cLuaState::UntrackRef(cTrackedRef & a_Ref)
return;
}
// Remove the callback:
// Remove the callback (note that another thread may have cleared the callbacks by closing the LuaState):
cCSLock Lock(canonState->m_CSTrackedRefs);
auto & trackedRefs = canonState->m_TrackedRefs;
trackedRefs.erase(std::remove_if(trackedRefs.begin(), trackedRefs.end(),
[&a_Ref](cTrackedRef * a_StoredRef)
for (auto itr = trackedRefs.begin(), end = trackedRefs.end(); itr != end; ++itr)
{
if (*itr == &a_Ref)
{
return (a_StoredRef == &a_Ref);
trackedRefs.erase(itr);
break;
}
));
}
}

View File

@ -522,7 +522,8 @@ public:
/** Allows this object to be used in the same way as a lua_State *, for example in the LuaLib functions */
operator lua_State * (void) { return m_LuaState; }
/** Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor.
/** Creates the m_LuaState, if not created already.
This state will be automatically closed in the destructor.
The regular Lua libs are registered, but the MCS API is not registered (so that Lua can be used as
lite-config as well), use RegisterAPILibs() to do that. */
void Create(void);