Added the InfoReg plugin library file.
This file should be used by all plugins that use Info.lua to register their commands. It defines the functions that register the commands and provide handling for the subcommands.
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157
MCServer/Plugins/InfoReg.lua
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157
MCServer/Plugins/InfoReg.lua
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-- InfoReg.lua
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-- Implements registration functions that process g_PluginInfo
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--- Lists all the subcommands that the player has permissions for
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local function ListSubcommands(a_Player, a_Subcommands, a_CmdString)
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a_Player:SendMessage("The " .. a_CmdString .. " command requires another verb:");
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local Verbs = {};
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for cmd, info in pairs(a_Subcommands) do
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if (a_Player:HasPermission(info.Permission or "")) then
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table.insert(Verbs, a_CmdString .. " " .. cmd);
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end
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end
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table.sort(Verbs);
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for idx, verb in ipairs(Verbs) do
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a_Player:SendMessage(verb);
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end
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end
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--- This is a generic command callback used for handling multicommands' parent commands
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-- For example, if there are "/gal save" and "/gal load" commands, this callback handles the "/gal" command
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local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level)
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local Verb = a_Split[a_Level + 1];
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if (Verb == nil) then
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-- No verb was specified. If there is a handler for the upper level command, call it:
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if (a_CmdInfo.Handler ~= nil) then
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return a_CmdInfo.Handler(a_Split, a_Player);
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end
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-- Let the player know they need to give a subcommand:
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ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString);
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return true;
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end
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-- A verb was specified, look it up in the subcommands table:
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local Subcommand = a_CmdInfo.Subcommands[Verb];
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if (Subcommand == nil) then
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if (a_Level > 1) then
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-- This is a true subcommand, display the message and make MCS think the command was handled
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-- Otherwise we get weird behavior: for "/cmd verb" we get "unknown command /cmd" although "/cmd" is valid
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a_Player:SendMessage("The " .. a_CmdString .. " command doesn't support verb " .. Verb);
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return true;
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end
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-- This is a top-level command, let MCS handle the unknown message
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return false;
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end
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-- Check the permission:
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if not(a_Player:HasPermission(Subcommand.Permission or "")) then
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a_Player:SendMessage("You don't have permission to execute this command");
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return true;
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end
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-- Check if the handler is valid:
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if (Subcommand.Handler == nil) then
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if (Subcommand.Subcommands == nil) then
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LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb);
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return false;
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end
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ListSubcommands(a_Player, Subcommand.Subcommands, a_CmdString .. " " .. Verb);
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return true;
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end
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-- Execute:
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return Subcommand.Handler(a_Split, a_Player);
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end
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--- Registers all commands specified in the g_PluginInfo.Commands
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function RegisterPluginInfoCommands()
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-- A sub-function that registers all subcommands of a single command, using the command's Subcommands table
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-- The a_Prefix param already contains the space after the previous command
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-- a_Level is the depth of the subcommands being registered, with 1 being the top level command
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local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level)
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assert(a_Subcommands ~= nil);
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for cmd, info in pairs(a_Subcommands) do
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local CmdName = a_Prefix .. cmd;
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local Handler = info.Handler;
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-- Provide a special handler for multicommands:
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if (info.Subcommands ~= nil) then
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Handler = function(a_Split, a_Player)
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return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level);
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end
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end
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if (Handler == nil) then
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LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered.");
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else
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local HelpString;
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if (info.HelpString ~= nil) then
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HelpString = " - " .. info.HelpString;
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else
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HelpString = "";
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end
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cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString);
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-- Register all aliases for the command:
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if (info.Alias ~= nil) then
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if (type(info.Alias) == "string") then
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info.Alias = {info.Alias};
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end
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for idx, alias in ipairs(info.Alias) do
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cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString);
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end
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end
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end
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-- Recursively register any subcommands:
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if (info.Subcommands ~= nil) then
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RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1);
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end
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end
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end
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-- Loop through all commands in the plugin info, register each:
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RegisterSubcommands("", g_PluginInfo.Commands, 1);
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end
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--- Registers all console commands specified in the g_PluginInfo.ConsoleCommands
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function RegisterPluginInfoConsoleCommands()
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-- A sub-function that registers all subcommands of a single command, using the command's Subcommands table
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-- The a_Prefix param already contains the space after the previous command
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local function RegisterSubcommands(a_Prefix, a_Subcommands)
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assert(a_Subcommands ~= nil);
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for cmd, info in pairs(a_Subcommands) do
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local CmdName = a_Prefix .. cmd;
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cPluginManager.BindConsoleCommand(cmd, info.Handler, info.HelpString or "");
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-- Recursively register any subcommands:
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if (info.Subcommands ~= nil) then
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RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands);
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end
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end
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end
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-- Loop through all commands in the plugin info, register each:
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RegisterSubcommands("", g_PluginInfo.ConsoleCommands);
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end
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