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Implemented the actual tab completion for commands and playernames.

Each command is reported only if the player has the permission to use it.
This commit is contained in:
madmaxoft 2013-07-31 11:16:11 +02:00
parent e9f18f8b4f
commit e8a907d89e
4 changed files with 30 additions and 16 deletions

View File

@ -1239,7 +1239,7 @@ void cClientHandle::HandleTabCompletion(const AString & a_Text)
{
AStringVector Results;
m_Player->GetWorld()->TabCompleteUserName(a_Text, Results);
cRoot::Get()->GetPluginManager()->TabCompleteCommand(a_Text, Results);
cRoot::Get()->GetPluginManager()->TabCompleteCommand(a_Text, Results, m_Player);
if (Results.empty())
{
return;

View File

@ -1335,14 +1335,22 @@ bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cComma
void cPluginManager::TabCompleteCommand(const AString & a_Text, AStringVector & a_Results)
void cPluginManager::TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player)
{
// TODO
// DEBUG:
LOGWARNING("%s: Not implemented yet!", __FUNCTION__);
a_Results.push_back(a_Text + "_plgmgr1");
a_Results.push_back(a_Text + "_plgmgr3");
a_Results.push_back(a_Text + "_plgmgr2");
for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
{
if (NoCaseCompare(itr->first.substr(0, a_Text.length()), a_Text) != 0)
{
// Command name doesn't match
continue;
}
if ((a_Player != NULL) && !a_Player->HasPermission(itr->second.m_Permission))
{
// Player doesn't have permission for the command
continue;
}
a_Results.push_back(itr->first);
}
}

View File

@ -197,8 +197,10 @@ public: // tolua_export
/// Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback
bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
/// Appends all commands beginning with a_Text (case-insensitive) into a_Results
void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results);
/** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
If a_Player is not NULL, only commands for which the player has permissions are added.
*/
void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player);
private:
friend class cRoot;

View File

@ -2366,12 +2366,16 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityTy
void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results)
{
// TODO
// DEBUG:
LOGWARNING("%s: Not implemented yet!", __FUNCTION__);
a_Results.push_back(a_Text + "_world1");
a_Results.push_back(a_Text + "_world3");
a_Results.push_back(a_Text + "_world2");
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
{
if (NoCaseCompare((*itr)->GetName().substr(0, a_Text.length()), a_Text) != 0)
{
// Player name doesn't match
continue;
}
a_Results.push_back((*itr)->GetName());
}
}