Fixed minor style issues.
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@ -734,7 +734,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_NEW_LOG ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_SLIME_BLOCK ].m_PlaceSound = "dig.slime"; // I hope it is named slime, it's definetly a new sound type though...
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a_Info[E_BLOCK_SLIME_BLOCK ].m_PlaceSound = "dig.slime"; // TODO: Check that this is the correct name
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a_Info[E_BLOCK_BARRIER ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_IRON_TRAPDOOR ].m_PlaceSound = "dig.metal";
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a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_PlaceSound = "dig.stone";
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@ -4,7 +4,7 @@
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#include "ChunkInterface.h"
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#include "ChunkMap.h"
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#include "BlockHandler.h"
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#include "WorldInterface.h"
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#include "WorldInterface.h"
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@ -25,7 +25,7 @@ class cMonster :
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typedef cPawn super;
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public:
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//Depreciated
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// Deprecated
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typedef eMonsterType eType;
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enum eFamily
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