Dropped 1.7 support (#3253)
This commit is contained in:
parent
72aa50f710
commit
e7b4d7a776
@ -5,7 +5,7 @@ Cuberite is a Minecraft-compatible multiplayer game server that is written in C+
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Cuberite can run on Windows, *nix and Android operating systems. This includes Android phones and tablets as well as Raspberry Pis.
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Cuberite can run on Windows, *nix and Android operating systems. This includes Android phones and tablets as well as Raspberry Pis.
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We currently support Release 1.7 and 1.8 (not beta) Minecraft protocol versions.
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We currently support Release 1.8 and 1.9 Minecraft protocol versions.
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Subscribe to [the newsletter](https://newsletter.cuberite.org/subscribe.htm) for important updates and project news.
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Subscribe to [the newsletter](https://newsletter.cuberite.org/subscribe.htm) for important updates and project news.
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@ -1,5 +1,5 @@
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---------------------------------------------------------------------------------
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---------------------------------------------------------------------------------
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Welcome to your new Cuberite server, compatible with Minecraft 1.7 and 1.8!
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Welcome to your new Cuberite server, compatible with Minecraft 1.8 and 1.9!
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---------------------------------------------------------------------------------
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---------------------------------------------------------------------------------
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- To get started with your server, read the user's manual at
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- To get started with your server, read the user's manual at
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@ -399,7 +399,7 @@ void cPawn::HandleFalling(void)
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TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
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TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
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// Fall particles
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// Fall particles
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// TODO: Re-enable this when effects in 1.9 aren't broken (right now this uses the wrong effect ID in 1.9 and the right one in 1.8 and 1.7)
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// TODO: Re-enable this when effects in 1.9 aren't broken (right now this uses the wrong effect ID in 1.9 and the right one in 1.8)
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// int ParticleSize = static_cast<int>((std::min(15, Damage) - 1.f) * ((50.f - 20.f) / (15.f - 1.f)) + 20.f);
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// int ParticleSize = static_cast<int>((std::min(15, Damage) - 1.f) * ((50.f - 20.f) / (15.f - 1.f)) + 20.f);
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// GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_FALL_PARTICLES, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, ParticleSize);
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// GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_FALL_PARTICLES, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, ParticleSize);
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}
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}
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@ -7,7 +7,6 @@ SET (SRCS
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ChunkDataSerializer.cpp
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ChunkDataSerializer.cpp
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MojangAPI.cpp
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MojangAPI.cpp
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Packetizer.cpp
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Packetizer.cpp
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Protocol17x.cpp
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Protocol18x.cpp
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Protocol18x.cpp
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Protocol19x.cpp
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Protocol19x.cpp
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ProtocolRecognizer.cpp
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ProtocolRecognizer.cpp
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@ -19,7 +18,6 @@ SET (HDRS
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MojangAPI.h
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MojangAPI.h
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Packetizer.h
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Packetizer.h
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Protocol.h
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Protocol.h
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Protocol17x.h
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Protocol18x.h
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Protocol18x.h
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Protocol19x.h
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Protocol19x.h
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ProtocolRecognizer.h
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ProtocolRecognizer.h
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@ -28,7 +26,6 @@ SET (HDRS
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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set_source_files_properties(Protocol19x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast -Wno-error=sign-conversion -Wno-error=conversion -Wno-error=switch-enum -Wno-error=switch")
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set_source_files_properties(Protocol19x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast -Wno-error=sign-conversion -Wno-error=conversion -Wno-error=switch-enum -Wno-error=switch")
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set_source_files_properties(Protocol18x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast -Wno-error=sign-conversion -Wno-error=conversion -Wno-error=switch-enum -Wno-error=switch")
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set_source_files_properties(Protocol18x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast -Wno-error=sign-conversion -Wno-error=conversion -Wno-error=switch-enum -Wno-error=switch")
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set_source_files_properties(Protocol17x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum ")
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endif()
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endif()
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if (NOT MSVC)
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if (NOT MSVC)
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@ -46,7 +46,6 @@ const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int
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AString data;
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AString data;
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switch (a_Version)
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switch (a_Version)
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{
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{
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case RELEASE_1_3_2: Serialize39(data); break;
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case RELEASE_1_8_0: Serialize47(data, a_ChunkX, a_ChunkZ); break;
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case RELEASE_1_8_0: Serialize47(data, a_ChunkX, a_ChunkZ); break;
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case RELEASE_1_9_0: Serialize107(data, a_ChunkX, a_ChunkZ); break;
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case RELEASE_1_9_0: Serialize107(data, a_ChunkX, a_ChunkZ); break;
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case RELEASE_1_9_4: Serialize110(data, a_ChunkX, a_ChunkZ); break;
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case RELEASE_1_9_4: Serialize110(data, a_ChunkX, a_ChunkZ); break;
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@ -69,63 +68,6 @@ const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int
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void cChunkDataSerializer::Serialize39(AString & a_Data)
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{
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// TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib can stream)
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const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
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const int MetadataOffset = sizeof(m_BlockTypes);
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const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas);
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const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight);
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const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight);
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const int DataSize = BiomeOffset + BiomeDataSize;
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// Temporary buffer for the composed data:
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char AllData [DataSize];
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memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes));
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memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas));
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memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight));
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memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight));
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memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize);
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// Compress the data:
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// In order not to use allocation, use a fixed-size buffer, with the size
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// that uses the same calculation as compressBound():
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const uLongf CompressedMaxSize = DataSize + (DataSize >> 12) + (DataSize >> 14) + (DataSize >> 25) + 16;
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char CompressedBlockData[CompressedMaxSize];
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uLongf CompressedSize = compressBound(DataSize);
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// Run-time check that our compile-time guess about CompressedMaxSize was enough:
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ASSERT(CompressedSize <= CompressedMaxSize);
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compress2(reinterpret_cast<Bytef*>(CompressedBlockData), &CompressedSize, reinterpret_cast<const Bytef*>(AllData), sizeof(AllData), Z_DEFAULT_COMPRESSION);
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// Now put all those data into a_Data:
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// "Ground-up continuous", or rather, "biome data present" flag:
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a_Data.push_back('\x01');
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// Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively
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// Also, no endian flipping is needed because of the const values
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unsigned short BitMap1 = 0xffff;
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unsigned short BitMap2 = 0;
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a_Data.append(reinterpret_cast<const char *>(&BitMap1), sizeof(short));
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a_Data.append(reinterpret_cast<const char *>(&BitMap2), sizeof(short));
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UInt32 CompressedSizeBE = htonl(static_cast<UInt32>(CompressedSize));
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a_Data.append(reinterpret_cast<const char *>(&CompressedSizeBE), sizeof(CompressedSizeBE));
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// Unlike 29, 39 doesn't have the "unused" int
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a_Data.append(CompressedBlockData, CompressedSize);
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}
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void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_ChunkZ)
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void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_ChunkZ)
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{
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{
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// This function returns the fully compressed packet (including packet size), not the raw packet!
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// This function returns the fully compressed packet (including packet size), not the raw packet!
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@ -23,7 +23,6 @@ protected:
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Serializations m_Serializations;
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Serializations m_Serializations;
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void Serialize39(AString & a_Data); // Release 1.3.1 to 1.7.10
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void Serialize47(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.8
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void Serialize47(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.8
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void Serialize107(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.9
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void Serialize107(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.9
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void Serialize110(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.9.4
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void Serialize110(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.9.4
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@ -31,7 +30,6 @@ protected:
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public:
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public:
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enum
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enum
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{
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{
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RELEASE_1_3_2 = 39,
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RELEASE_1_8_0 = 47,
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RELEASE_1_8_0 = 47,
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RELEASE_1_9_0 = 107,
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RELEASE_1_9_0 = 107,
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RELEASE_1_9_4 = 110,
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RELEASE_1_9_4 = 110,
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File diff suppressed because it is too large
Load Diff
@ -1,277 +0,0 @@
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// Protocol17x.h
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/*
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Declares the 1.7.x protocol classes:
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- cProtocol172
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- release 1.7.2 protocol (#4)
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- cProtocol176
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- release 1.7.6 protocol (#5)
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*/
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#pragma once
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#include "Protocol.h"
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#include "../ByteBuffer.h"
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable:4127)
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#pragma warning(disable:4244)
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#pragma warning(disable:4231)
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#pragma warning(disable:4189)
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#pragma warning(disable:4702)
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#endif
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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#include "PolarSSL++/AesCfb128Decryptor.h"
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#include "PolarSSL++/AesCfb128Encryptor.h"
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// fwd:
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namespace Json
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{
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class Value;
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}
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class cProtocol172 :
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public cProtocol
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{
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typedef cProtocol super;
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public:
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cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
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/** Called when client sends some data: */
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virtual void DataReceived(const char * a_Data, size_t a_Size) override;
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/** Sending stuff to clients (alphabetically sorted): */
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virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override;
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
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virtual void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
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virtual void SendChat (const AString & a_Message, eChatType a_Type) override;
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virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override;
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virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
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virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
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virtual void SendDestroyEntity (const cEntity & a_Entity) override;
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virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntityLook (const cEntity & a_Entity) override;
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virtual void SendEntityMetadata (const cEntity & a_Entity) override;
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virtual void SendEntityProperties (const cEntity & a_Entity) override;
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virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
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virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
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virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
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virtual void SendEntityVelocity (const cEntity & a_Entity) override;
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virtual void SendExperience (void) override;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
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virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
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virtual void SendGameMode (eGameMode a_GameMode) override;
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virtual void SendHealth (void) override;
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virtual void SendHideTitle (void) override;
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virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendKeepAlive (UInt32 a_PingID) override;
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
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virtual void SendLoginSuccess (void) override;
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virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
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virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
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virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
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virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
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virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
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virtual void SendPlayerAbilities (void) override;
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virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
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virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
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virtual void SendResetTitle (void) override;
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virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
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virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
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virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
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virtual void SendSetSubTitle (const cCompositeChat & a_SubTitle) override;
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virtual void SendSetRawSubTitle (const AString & a_SubTitle) override;
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virtual void SendSetTitle (const cCompositeChat & a_Title) override;
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virtual void SendSetRawTitle (const AString & a_Title) override;
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virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
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virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
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virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
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virtual void SendSpawnMob (const cMonster & a_Mob) override;
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virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
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virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
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virtual void SendStatistics (const cStatManager & a_Manager) override;
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virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
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virtual void SendTeleportEntity (const cEntity & a_Entity) override;
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
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virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
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|
||||||
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
|
|
||||||
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
|
|
||||||
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
|
||||||
virtual void SendWeather (eWeather a_Weather) override;
|
|
||||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
|
||||||
virtual void SendWindowClose (const cWindow & a_Window) override;
|
|
||||||
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
|
||||||
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
|
|
||||||
|
|
||||||
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
|
|
||||||
AString m_ServerAddress;
|
|
||||||
|
|
||||||
UInt16 m_ServerPort;
|
|
||||||
|
|
||||||
AString m_AuthServerID;
|
|
||||||
|
|
||||||
/** State of the protocol. 1 = status, 2 = login, 3 = game */
|
|
||||||
UInt32 m_State;
|
|
||||||
|
|
||||||
/** Buffer for the received data */
|
|
||||||
cByteBuffer m_ReceivedData;
|
|
||||||
|
|
||||||
bool m_IsEncrypted;
|
|
||||||
|
|
||||||
cAesCfb128Decryptor m_Decryptor;
|
|
||||||
cAesCfb128Encryptor m_Encryptor;
|
|
||||||
|
|
||||||
/** The logfile where the comm is logged, when g_ShouldLogComm is true */
|
|
||||||
cFile m_CommLogFile;
|
|
||||||
|
|
||||||
/** The dimension that was last sent to a player in a Respawn or Login packet.
|
|
||||||
Used to avoid Respawning into the same dimension, which confuses the client. */
|
|
||||||
eDimension m_LastSentDimension;
|
|
||||||
|
|
||||||
|
|
||||||
/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
|
|
||||||
void AddReceivedData(const char * a_Data, size_t a_Size);
|
|
||||||
|
|
||||||
/** Reads and handles the packet. The packet length and type have already been read.
|
|
||||||
Returns true if the packet was understood, false if it was an unknown packet
|
|
||||||
*/
|
|
||||||
bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
|
|
||||||
|
|
||||||
// Packet handlers while in the Status state (m_State == 1):
|
|
||||||
void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
|
|
||||||
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
|
|
||||||
|
|
||||||
// Packet handlers while in the Login state (m_State == 2):
|
|
||||||
void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
|
|
||||||
|
|
||||||
// Packet handlers while in the Game state (m_State == 3):
|
|
||||||
void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
|
|
||||||
void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
|
|
||||||
|
|
||||||
/** Parses Vanilla plugin messages into specific ClientHandle calls.
|
|
||||||
The message payload is still in the bytebuffer, to be read by this function. */
|
|
||||||
void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel, UInt16 a_PayloadLength);
|
|
||||||
|
|
||||||
/** Sends the data to the client, encrypting them if needed. */
|
|
||||||
virtual void SendData(const char * a_Data, size_t a_Size) override;
|
|
||||||
|
|
||||||
/** Sends the packet to the client. Called by the cPacketizer's destructor. */
|
|
||||||
virtual void SendPacket(cPacketizer & a_Packet) override;
|
|
||||||
|
|
||||||
void SendCompass(const cWorld & a_World);
|
|
||||||
|
|
||||||
/** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */
|
|
||||||
virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item);
|
|
||||||
|
|
||||||
/** Parses item metadata as read by ReadItem(), into the item enchantments. */
|
|
||||||
void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
|
|
||||||
|
|
||||||
void StartEncryption(const Byte * a_Key);
|
|
||||||
|
|
||||||
/** Converts the BlockFace received by the protocol into eBlockFace constants.
|
|
||||||
If the received value doesn't match any of our eBlockFace constants, BLOCK_FACE_NONE is returned. */
|
|
||||||
eBlockFace FaceIntToBlockFace(Int8 a_FaceInt);
|
|
||||||
|
|
||||||
/** Writes the item data into a packet. */
|
|
||||||
void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
|
|
||||||
|
|
||||||
/** Writes the metadata for the specified entity, not including the terminating 0x7f. */
|
|
||||||
void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity);
|
|
||||||
|
|
||||||
/** Writes the mob-specific metadata for the specified mob */
|
|
||||||
void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob);
|
|
||||||
|
|
||||||
/** Writes the entity properties for the specified entity, including the Count field. */
|
|
||||||
void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity);
|
|
||||||
|
|
||||||
/** Writes the block entity data for the specified block entity into the packet. */
|
|
||||||
void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
|
|
||||||
} ;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** The version 5 lengthed protocol, used by 1.7.6 through 1.7.9. */
|
|
||||||
class cProtocol176 :
|
|
||||||
public cProtocol172
|
|
||||||
{
|
|
||||||
typedef cProtocol172 super;
|
|
||||||
|
|
||||||
public:
|
|
||||||
cProtocol176(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
|
|
||||||
|
|
||||||
// cProtocol172 overrides:
|
|
||||||
virtual void SendPlayerSpawn(const cPlayer & a_Player) override;
|
|
||||||
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
|
|
||||||
|
|
||||||
} ;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -7,7 +7,6 @@
|
|||||||
#include "Globals.h"
|
#include "Globals.h"
|
||||||
|
|
||||||
#include "ProtocolRecognizer.h"
|
#include "ProtocolRecognizer.h"
|
||||||
#include "Protocol17x.h"
|
|
||||||
#include "Protocol18x.h"
|
#include "Protocol18x.h"
|
||||||
#include "Protocol19x.h"
|
#include "Protocol19x.h"
|
||||||
#include "Packetizer.h"
|
#include "Packetizer.h"
|
||||||
@ -48,8 +47,6 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
|
|||||||
{
|
{
|
||||||
switch (a_ProtocolVersion)
|
switch (a_ProtocolVersion)
|
||||||
{
|
{
|
||||||
case PROTO_VERSION_1_7_2: return "1.7.2";
|
|
||||||
case PROTO_VERSION_1_7_6: return "1.7.6";
|
|
||||||
case PROTO_VERSION_1_8_0: return "1.8";
|
case PROTO_VERSION_1_8_0: return "1.8";
|
||||||
case PROTO_VERSION_1_9_0: return "1.9";
|
case PROTO_VERSION_1_9_0: return "1.9";
|
||||||
case PROTO_VERSION_1_9_1: return "1.9.1";
|
case PROTO_VERSION_1_9_1: return "1.9.1";
|
||||||
@ -1024,16 +1021,6 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
|
|||||||
m_Buffer.CommitRead();
|
m_Buffer.CommitRead();
|
||||||
switch (ProtocolVersion)
|
switch (ProtocolVersion)
|
||||||
{
|
{
|
||||||
case PROTO_VERSION_1_7_2:
|
|
||||||
{
|
|
||||||
m_Protocol = new cProtocol172(m_Client, ServerAddress, ServerPort, NextState);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
case PROTO_VERSION_1_7_6:
|
|
||||||
{
|
|
||||||
m_Protocol = new cProtocol176(m_Client, ServerAddress, ServerPort, NextState);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
case PROTO_VERSION_1_8_0:
|
case PROTO_VERSION_1_8_0:
|
||||||
{
|
{
|
||||||
m_Buffer.CommitRead();
|
m_Buffer.CommitRead();
|
||||||
|
@ -18,8 +18,8 @@
|
|||||||
|
|
||||||
|
|
||||||
// Adjust these if a new protocol is added or an old one is removed:
|
// Adjust these if a new protocol is added or an old one is removed:
|
||||||
#define MCS_CLIENT_VERSIONS "1.7.x, 1.8.x, 1.9.x"
|
#define MCS_CLIENT_VERSIONS "1.8.x, 1.9.x"
|
||||||
#define MCS_PROTOCOL_VERSIONS "4, 5, 47, 107, 108, 109, 110"
|
#define MCS_PROTOCOL_VERSIONS "47, 107, 108, 109, 110"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -33,8 +33,6 @@ class cProtocolRecognizer :
|
|||||||
public:
|
public:
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
PROTO_VERSION_1_7_2 = 4,
|
|
||||||
PROTO_VERSION_1_7_6 = 5,
|
|
||||||
PROTO_VERSION_1_8_0 = 47,
|
PROTO_VERSION_1_8_0 = 47,
|
||||||
PROTO_VERSION_1_9_0 = 107,
|
PROTO_VERSION_1_9_0 = 107,
|
||||||
PROTO_VERSION_1_9_1 = 108,
|
PROTO_VERSION_1_9_1 = 108,
|
||||||
|
Loading…
Reference in New Issue
Block a user