cClientHandle: Alpha-sorted the sending functions.
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@ -145,7 +145,9 @@ public:
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void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
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void SendDestroyEntity (const cEntity & a_Entity);
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void SendDisconnect (const AString & a_Reason);
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void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
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void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
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void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
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void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
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void SendEntityHeadLook (const cEntity & a_Entity);
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@ -156,6 +158,8 @@ public:
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void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntityStatus (const cEntity & a_Entity, char a_Status);
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void SendEntityVelocity (const cEntity & a_Entity);
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void SendExperience (void);
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void SendExperienceOrb (const cExpOrb & a_ExpOrb);
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void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
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void SendGameMode (eGameMode a_GameMode);
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void SendHealth (void);
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@ -164,15 +168,14 @@ public:
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void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale);
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void SendMapInfo (int a_ID, unsigned int a_Scale);
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void SendPaintingSpawn (const cPainting & a_Painting);
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void SendPickupSpawn (const cPickup & a_Pickup);
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void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
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void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
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void SendPickupSpawn (const cPickup & a_Pickup);
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void SendPlayerAbilities (void);
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void SendPlayerListAddPlayer (const cPlayer & a_Player);
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void SendPlayerListRemovePlayer (const cPlayer & a_Player);
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void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName);
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void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
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void SendPlayerListUpdatePing (const cPlayer & a_Player);
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void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName);
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void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
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void SendPlayerMoveLook (void);
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void SendPlayerPosition (void);
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@ -180,11 +183,8 @@ public:
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void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
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void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
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void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
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void SendExperience (void);
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void SendExperienceOrb (const cExpOrb & a_ExpOrb);
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void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
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void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
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void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
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void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
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void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
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void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
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void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
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