Added a size check for portals.
Made the portal size configurable Alpha-sorted SetXYZNetherPortalXYZ functions
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@ -2379,8 +2379,12 @@ local CompressedString = cStringCompression.CompressStringGZIP("DataToCompress")
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GetLinkedOverworldName = { Params = "", Return = "string", Notes = "Returns the name of the world this world is linked to." },
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GetMapManager = { Params = "", Return = "{{cMapManager}}", Notes = "Returns the {{cMapManager|MapManager}} object used by this world." },
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GetMaxCactusHeight = { Params = "", Return = "number", Notes = "Returns the configured maximum height to which cacti will grow naturally." },
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GetMaxNetherPortalHeight = { Params = "", Return = "number", Notes = "Returns the maximum height for a nether portal" },
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GetMaxNetherPortalWidth = { Params = "", Return = "number", Notes = "Returns the maximum width for a nether portal" },
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GetMaxSugarcaneHeight = { Params = "", Return = "number", Notes = "Returns the configured maximum height to which sugarcane will grow naturally." },
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GetMaxViewDistance = { Params = "", Return = "number", Notes = "Returns the maximum viewdistance that players can see in this world. The view distance is the amount of chunks around the player that the player can see." },
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GetMinNetherPortalHeight = { Params = "", Return = "number", Notes = "Returns the minimum height for a nether portal" },
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GetMinNetherPortalWidth = { Params = "", Return = "number", Notes = "Returns the minimum width for a nether portal" },
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GetName = { Params = "", Return = "string", Notes = "Returns the name of the world, as specified in the settings.ini file." },
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GetNumChunks = { Params = "", Return = "number", Notes = "Returns the number of chunks currently loaded." },
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GetScoreBoard = { Params = "", Return = "{{cScoreBoard}}", Notes = "Returns the {{cScoreBoard|ScoreBoard}} object used by this world. " },
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@ -2448,6 +2452,10 @@ local CompressedString = cStringCompression.CompressStringGZIP("DataToCompress")
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SetLinkedNetherWorldName = { Params = "string", Return = "", Notes = "Sets the name of the world that the nether portal should link to." },
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SetLinkedOverworldName = { Params = "string", Return = "", Notes = "Sets the name of the world that the nether portal should link to?" },
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SetMaxViewDistance = { Params = "number", Return = "", Notes = "Sets the maximum viewdistance of the players in the world." },
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SetMaxNetherPortalHeight = { Params = "number", Return = "", Notes = "Sets the maximum height for a nether portal" },
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SetMaxNetherPortalWidth = { Params = "number", Return = "", Notes = "Sets the maximum width for a nether portal" },
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SetMinNetherPortalHeight = { Params = "number", Return = "", Notes = "Sets the minimum height for a nether portal" },
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SetMinNetherPortalWidth = { Params = "number", Return = "", Notes = "Sets the minimum width for a nether portal" },
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SetShouldUseChatPrefixes = { Params = "", Return = "ShouldUse (bool)", Notes = "Sets whether coloured chat prefixes such as [INFO] is used with the SendMessageXXX() or BroadcastChatXXX(), or simply the entire message is coloured in the respective colour." },
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SetSignLines = { Params = "X, Y, Z, Line1, Line2, Line3, Line4, [{{cPlayer|Player}}]", Return = "", Notes = "Sets the sign text at the specified coords. The sign-updating hooks are called for the change. The Player parameter is used to indicate the player from whom the change has come, it may be nil." },
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SetTicksUntilWeatherChange = { Params = "NumTicks", Return = "", Notes = "Sets the number of ticks after which the weather will be changed." },
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@ -121,6 +121,20 @@ public:
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}
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}
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int PortalHeight = MaxY - Y - 1;
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int PortalWidth = XZP - XZM + 1;
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if ((PortalHeight < a_WorldInterface.GetMinNetherPortalHeight()) || (PortalHeight > a_WorldInterface.GetMaxNetherPortalHeight()))
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{
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// The portal isn't high enough, or is too high
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return;
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}
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if ((PortalWidth < a_WorldInterface.GetMinNetherPortalWidth()) || (PortalWidth > a_WorldInterface.GetMaxNetherPortalWidth()))
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{
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// The portal isn't wide enough, or is too wide
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return;
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}
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for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks
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{
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for (int Width = XZM; Width <= XZP; Width++)
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@ -55,6 +55,18 @@ public:
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/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
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virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0;
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/** Returns or sets the minumim or maximum netherportal width */
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virtual int GetMinNetherPortalWidth(void) const = 0;
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virtual int GetMaxNetherPortalWidth(void) const = 0;
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virtual void SetMinNetherPortalWidth(int a_NewMinWidth) = 0;
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virtual void SetMaxNetherPortalWidth(int a_NewMaxWidth) = 0;
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/** Returns or sets the minumim or maximum netherportal height */
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virtual int GetMinNetherPortalHeight(void) const = 0;
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virtual int GetMaxNetherPortalHeight(void) const = 0;
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virtual void SetMinNetherPortalHeight(int a_NewMinHeight) = 0;
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virtual void SetMaxNetherPortalHeight(int a_NewMaxHeight) = 0;
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/** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */
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virtual int GetHeight(int a_BlockX, int a_BlockZ) = 0;
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@ -464,6 +464,10 @@ void cWorld::Start(void)
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m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
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m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
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m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
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m_MinNetherPortalWidth = IniFile.GetValueSetI("Mechanics", "MinNetherPortalWidth", 2);
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m_MaxNetherPortalWidth = IniFile.GetValueSetI("Mechanics", "MaxNetherPortalWidth", 21);
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m_MinNetherPortalHeight = IniFile.GetValueSetI("Mechanics", "MinNetherPortalHeight", 3);
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m_MaxNetherPortalHeight = IniFile.GetValueSetI("Mechanics", "MaxNetherPortalHeight", 21);
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m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
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m_IsDaylightCycleEnabled = IniFile.GetValueSetB("General", "IsDaylightCycleEnabled", true);
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int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode);
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18
src/World.h
18
src/World.h
@ -713,6 +713,18 @@ public:
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AString GetLinkedOverworldName(void) const { return m_LinkedOverworldName; }
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void SetLinkedOverworldName(const AString & a_Name) { m_LinkedOverworldName = a_Name; }
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/** Returns or sets the minumim or maximum netherportal width */
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virtual int GetMinNetherPortalWidth(void) const override { return m_MinNetherPortalWidth; }
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virtual int GetMaxNetherPortalWidth(void) const override { return m_MaxNetherPortalWidth; }
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virtual void SetMinNetherPortalWidth(int a_NewMinWidth) override { m_MinNetherPortalWidth = a_NewMinWidth; }
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virtual void SetMaxNetherPortalWidth(int a_NewMaxWidth) override { m_MaxNetherPortalWidth = a_NewMaxWidth; }
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/** Returns or sets the minumim or maximum netherportal height */
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virtual int GetMinNetherPortalHeight(void) const override { return m_MinNetherPortalHeight; }
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virtual int GetMaxNetherPortalHeight(void) const override { return m_MaxNetherPortalHeight; }
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virtual void SetMinNetherPortalHeight(int a_NewMinHeight) override { m_MinNetherPortalHeight = a_NewMinHeight; }
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virtual void SetMaxNetherPortalHeight(int a_NewMaxHeight) override { m_MaxNetherPortalHeight = a_NewMaxHeight; }
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// tolua_end
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/** Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead */
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@ -942,6 +954,12 @@ private:
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double m_SpawnY;
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double m_SpawnZ;
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// Variables defining the minimum and maximum size for a nether portal
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int m_MinNetherPortalWidth;
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int m_MaxNetherPortalWidth;
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int m_MinNetherPortalHeight;
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int m_MaxNetherPortalHeight;
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bool m_BroadcastDeathMessages;
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bool m_BroadcastAchievementMessages;
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