Add additional spacing between template/function definitions
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@ -167,6 +167,9 @@ public:
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/** Mixin for blocks whose meta on placement depends on the yaw of the player placing the block. BitMask
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/** Mixin for blocks whose meta on placement depends on the yaw of the player placing the block. BitMask
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selects the direction bits from the block's meta values. */
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selects the direction bits from the block's meta values. */
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template <class Base, NIBBLETYPE BitMask = 0x7, NIBBLETYPE North = 0x2, NIBBLETYPE East = 0x5, NIBBLETYPE South = 0x3, NIBBLETYPE West = 0x4, bool AssertIfNotMatched = false>
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template <class Base, NIBBLETYPE BitMask = 0x7, NIBBLETYPE North = 0x2, NIBBLETYPE East = 0x5, NIBBLETYPE South = 0x3, NIBBLETYPE West = 0x4, bool AssertIfNotMatched = false>
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@ -201,6 +204,7 @@ public:
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/** Converts the rotation value as returned by cPlayer::GetYaw() to the appropriate metadata
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/** Converts the rotation value as returned by cPlayer::GetYaw() to the appropriate metadata
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value for a block placed by a player facing that way */
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value for a block placed by a player facing that way */
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static NIBBLETYPE YawToMetaData(double a_Rotation)
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static NIBBLETYPE YawToMetaData(double a_Rotation)
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@ -230,6 +234,10 @@ public:
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}
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}
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};
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};
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/** Mixin for blocks whose meta on placement depends on the pitch and yaw of the player placing the block. BitMask
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/** Mixin for blocks whose meta on placement depends on the pitch and yaw of the player placing the block. BitMask
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selects the direction bits from the block's meta values. */
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selects the direction bits from the block's meta values. */
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template <class Base, NIBBLETYPE BitMask = 0x7, NIBBLETYPE North = 0x2, NIBBLETYPE East = 0x5, NIBBLETYPE South = 0x3, NIBBLETYPE West = 0x4, NIBBLETYPE Up = 0x1, NIBBLETYPE Down = 0x0>
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template <class Base, NIBBLETYPE BitMask = 0x7, NIBBLETYPE North = 0x2, NIBBLETYPE East = 0x5, NIBBLETYPE South = 0x3, NIBBLETYPE West = 0x4, NIBBLETYPE Up = 0x1, NIBBLETYPE Down = 0x0>
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@ -280,6 +288,7 @@ public:
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/** Converts the rotation and pitch values as returned by cPlayer::GetYaw() and cPlayer::GetPitch()
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/** Converts the rotation and pitch values as returned by cPlayer::GetYaw() and cPlayer::GetPitch()
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respectively to the appropriate metadata value for a block placed by a player facing that way */
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respectively to the appropriate metadata value for a block placed by a player facing that way */
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static NIBBLETYPE PitchYawToMetaData(double a_Rotation, double a_Pitch)
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static NIBBLETYPE PitchYawToMetaData(double a_Rotation, double a_Pitch)
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