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Fixed ItemCategory code example.

This commit is contained in:
Hownaer 2014-08-28 00:05:11 +02:00
parent 690e6cb6f8
commit e555cb4ab3
1 changed files with 2 additions and 2 deletions

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@ -2570,8 +2570,8 @@ World:ForEachEntity(
The following code snippet checks if the player holds a shovel. The following code snippet checks if the player holds a shovel.
<pre class="prettyprint lang-lua"> <pre class="prettyprint lang-lua">
-- a_Player is a {{cPlayer}} object, possibly received as a hook param -- a_Player is a {{cPlayer}} object, possibly received as a hook param
local HeldItem = a_Player:GetEquippedItem(); local HeldItem = a_Player:GetEquippedItem()
if (cItemCategory:IsShovel(HeldItem.m_ItemType)) then if (ItemCategory.IsShovel(HeldItem.m_ItemType)) then
-- It's a shovel -- It's a shovel
end end
</pre> </pre>