DungeonRooms: Fixed an off-by-one error.
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@ -184,9 +184,9 @@ protected:
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virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override
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{
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if (
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(m_EndX <= a_ChunkDesc.GetChunkX() * cChunkDef::Width) ||
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(m_EndX < a_ChunkDesc.GetChunkX() * cChunkDef::Width) ||
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(m_StartX >= a_ChunkDesc.GetChunkX() * cChunkDef::Width + cChunkDef::Width) ||
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(m_EndZ <= a_ChunkDesc.GetChunkZ() * cChunkDef::Width) ||
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(m_EndZ < a_ChunkDesc.GetChunkZ() * cChunkDef::Width) ||
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(m_StartZ >= a_ChunkDesc.GetChunkZ() * cChunkDef::Width + cChunkDef::Width)
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)
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{
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