Fixes #2059
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@ -80,6 +80,13 @@ public:
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return false;
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}
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// Check to see if destination block is too far away
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// Reach Distance Multiplayer = 5 Blocks
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if ((BlockPos.x - a_Player->GetPosX() > 5) || (BlockPos.z - a_Player->GetPosZ() > 5))
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{
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return false;
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}
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// Remove water / lava block (unless plugins disagree)
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if (!a_Player->PlaceBlock(BlockPos.x, BlockPos.y, BlockPos.z, E_BLOCK_AIR, 0))
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{
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@ -127,6 +134,13 @@ public:
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return false;
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}
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// Check to see if destination block is too far away
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// Reach Distance Multiplayer = 5 Blocks
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if ((BlockPos.x - a_Player->GetPosX() > 5) || (BlockPos.z - a_Player->GetPosZ() > 5))
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{
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return false;
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}
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if (a_Player->GetGameMode() != gmCreative)
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{
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// Remove fluid bucket, add empty bucket:
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