Use relative vectors in cChunk::DoWith
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parent
b6e4a986b6
commit
e4c09ca87d
@ -1999,10 +1999,10 @@ bool cChunk::ForEachFurnace(cFurnaceCallback a_Callback)
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template <class tyEntity, BLOCKTYPE... tBlocktype>
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template <class tyEntity, BLOCKTYPE... tBlocktype>
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bool cChunk::GenericDoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFunctionRef<bool(tyEntity &)> a_Callback)
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bool cChunk::GenericDoWithBlockEntityAt(Vector3i a_Position, cFunctionRef<bool(tyEntity &)> a_Callback)
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{
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{
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// The blockentity list is locked by the parent chunkmap's CS
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// The blockentity list is locked by the parent chunkmap's CS
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cBlockEntity * Block = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
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cBlockEntity * Block = GetBlockEntityRel(a_Position);
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if (Block == nullptr)
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if (Block == nullptr)
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{
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{
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return false; // No block entity here
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return false; // No block entity here
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@ -2021,165 +2021,165 @@ bool cChunk::GenericDoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ
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bool cChunk::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback a_Callback)
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bool cChunk::DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cBlockEntity>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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return GenericDoWithBlockEntityAt<cBlockEntity>(a_Position, a_Callback);
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}
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}
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bool cChunk::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback a_Callback)
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bool cChunk::DoWithBeaconAt(Vector3i a_Position, cBeaconCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cBeaconEntity,
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return GenericDoWithBlockEntityAt<cBeaconEntity,
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E_BLOCK_BEACON
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E_BLOCK_BEACON
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>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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>(a_Position, a_Callback);
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}
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}
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bool cChunk::DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback a_Callback)
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bool cChunk::DoWithBedAt(Vector3i a_Position, cBedCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cBedEntity,
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return GenericDoWithBlockEntityAt<cBedEntity,
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E_BLOCK_BED
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E_BLOCK_BED
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>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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>(a_Position, a_Callback);
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}
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}
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bool cChunk::DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback a_Callback)
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bool cChunk::DoWithBrewingstandAt(Vector3i a_Position, cBrewingstandCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cBrewingstandEntity,
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return GenericDoWithBlockEntityAt<cBrewingstandEntity,
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E_BLOCK_BREWING_STAND
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E_BLOCK_BREWING_STAND
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>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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>(a_Position, a_Callback);
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}
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}
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bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback a_Callback)
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bool cChunk::DoWithChestAt(Vector3i a_Position, cChestCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cChestEntity,
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return GenericDoWithBlockEntityAt<cChestEntity,
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E_BLOCK_CHEST,
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E_BLOCK_CHEST,
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E_BLOCK_TRAPPED_CHEST
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E_BLOCK_TRAPPED_CHEST
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>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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>(a_Position, a_Callback);
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}
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}
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bool cChunk::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback a_Callback)
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bool cChunk::DoWithDispenserAt(Vector3i a_Position, cDispenserCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cDispenserEntity,
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return GenericDoWithBlockEntityAt<cDispenserEntity,
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E_BLOCK_DISPENSER
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E_BLOCK_DISPENSER
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>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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>(a_Position, a_Callback);
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}
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}
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bool cChunk::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback a_Callback)
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bool cChunk::DoWithDropperAt(Vector3i a_Position, cDropperCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cDropperEntity,
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return GenericDoWithBlockEntityAt<cDropperEntity,
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E_BLOCK_DROPPER
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E_BLOCK_DROPPER
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>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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>(a_Position, a_Callback);
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}
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}
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bool cChunk::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback a_Callback)
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bool cChunk::DoWithDropSpenserAt(Vector3i a_Position, cDropSpenserCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cDropSpenserEntity,
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return GenericDoWithBlockEntityAt<cDropSpenserEntity,
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E_BLOCK_DISPENSER,
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E_BLOCK_DISPENSER,
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E_BLOCK_DROPPER
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E_BLOCK_DROPPER
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>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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>(a_Position, a_Callback);
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}
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}
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bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback a_Callback)
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bool cChunk::DoWithFurnaceAt(Vector3i a_Position, cFurnaceCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cFurnaceEntity,
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return GenericDoWithBlockEntityAt<cFurnaceEntity,
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E_BLOCK_FURNACE,
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E_BLOCK_FURNACE,
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E_BLOCK_LIT_FURNACE
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E_BLOCK_LIT_FURNACE
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>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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>(a_Position, a_Callback);
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}
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}
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bool cChunk::DoWithHopperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperCallback a_Callback)
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bool cChunk::DoWithHopperAt(Vector3i a_Position, cHopperCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cHopperEntity,
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return GenericDoWithBlockEntityAt<cHopperEntity,
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E_BLOCK_HOPPER
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E_BLOCK_HOPPER
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>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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>(a_Position, a_Callback);
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}
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}
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bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback a_Callback)
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bool cChunk::DoWithNoteBlockAt(Vector3i a_Position, cNoteBlockCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cNoteEntity,
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return GenericDoWithBlockEntityAt<cNoteEntity,
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E_BLOCK_NOTE_BLOCK
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E_BLOCK_NOTE_BLOCK
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>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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>(a_Position, a_Callback);
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}
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}
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bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback a_Callback)
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bool cChunk::DoWithCommandBlockAt(Vector3i a_Position, cCommandBlockCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cCommandBlockEntity,
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return GenericDoWithBlockEntityAt<cCommandBlockEntity,
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E_BLOCK_COMMAND_BLOCK
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E_BLOCK_COMMAND_BLOCK
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>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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>(a_Position, a_Callback);
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}
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}
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bool cChunk::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback a_Callback)
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bool cChunk::DoWithMobHeadAt(Vector3i a_Position, cMobHeadCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cMobHeadEntity,
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return GenericDoWithBlockEntityAt<cMobHeadEntity,
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E_BLOCK_HEAD
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E_BLOCK_HEAD
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>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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>(a_Position, a_Callback);
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}
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}
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bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback a_Callback)
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bool cChunk::DoWithFlowerPotAt(Vector3i a_Position, cFlowerPotCallback a_Callback)
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{
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{
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return GenericDoWithBlockEntityAt<cFlowerPotEntity,
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return GenericDoWithBlockEntityAt<cFlowerPotEntity,
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E_BLOCK_FLOWER_POT
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E_BLOCK_FLOWER_POT
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>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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>(a_Position, a_Callback);
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}
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}
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bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
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bool cChunk::GetSignLines(Vector3i a_Position, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
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{
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{
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// The blockentity list is locked by the parent chunkmap's CS
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// The blockentity list is locked by the parent chunkmap's CS
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auto Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
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auto Entity = GetBlockEntity(a_Position);
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if (Entity == nullptr)
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if (Entity == nullptr)
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{
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{
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return false; // Not a block entity
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return false; // Not a block entity
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35
src/Chunk.h
35
src/Chunk.h
@ -306,52 +306,52 @@ public:
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tBlocktype is a list of the blocktypes to be called. If no BLOCKTYPE template arguments are given the callback is called for any block entity
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tBlocktype is a list of the blocktypes to be called. If no BLOCKTYPE template arguments are given the callback is called for any block entity
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Accessible only from within Chunk.cpp */
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Accessible only from within Chunk.cpp */
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template <class tyEntity, BLOCKTYPE... tBlocktype>
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template <class tyEntity, BLOCKTYPE... tBlocktype>
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bool GenericDoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFunctionRef<bool(tyEntity &)> a_Callback);
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bool GenericDoWithBlockEntityAt(Vector3i a_Position, cFunctionRef<bool(tyEntity &)> a_Callback);
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/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
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/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
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bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback a_Callback); // Lua-acessible
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bool DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback); // Lua-acessible
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/** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
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/** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
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bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback a_Callback); // Lua-acessible
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bool DoWithBeaconAt(Vector3i a_Position, cBeaconCallback a_Callback); // Lua-acessible
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/** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */
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/** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */
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bool DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback a_Callback); // Lua-acessible
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bool DoWithBrewingstandAt(Vector3i a_Position, cBrewingstandCallback a_Callback); // Lua-acessible
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/** Calls the callback for the bed at the specified coords; returns false if there's no bed at those coords, true if found */
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/** Calls the callback for the bed at the specified coords; returns false if there's no bed at those coords, true if found */
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bool DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback a_Callback); // Lua-acessible
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bool DoWithBedAt(Vector3i a_Position, cBedCallback a_Callback); // Lua-acessible
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/** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
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/** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
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bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback a_Callback); // Lua-acessible
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bool DoWithChestAt(Vector3i a_Position, cChestCallback a_Callback); // Lua-acessible
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/** Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found */
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/** Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found */
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bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback a_Callback);
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bool DoWithDispenserAt(Vector3i a_Position, cDispenserCallback a_Callback);
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/** Calls the callback for the dispenser at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found */
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/** Calls the callback for the dispenser at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found */
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bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback a_Callback);
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bool DoWithDropperAt(Vector3i a_Position, cDropperCallback a_Callback);
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/** Calls the callback for the dispenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found */
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/** Calls the callback for the dispenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found */
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bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback a_Callback);
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bool DoWithDropSpenserAt(Vector3i a_Position, cDropSpenserCallback a_Callback);
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/** Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found */
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/** Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found */
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bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback a_Callback); // Lua-accessible
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bool DoWithFurnaceAt(Vector3i a_Position, cFurnaceCallback a_Callback); // Lua-accessible
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/** Calls the callback for the hopper at the specified coords; returns false if there's no hopper at those coords or callback returns true, returns true if found */
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/** Calls the callback for the hopper at the specified coords; returns false if there's no hopper at those coords or callback returns true, returns true if found */
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bool DoWithHopperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperCallback a_Callback); // Lua-accessible
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bool DoWithHopperAt(Vector3i a_Position, cHopperCallback a_Callback); // Lua-accessible
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/** Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found */
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/** Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found */
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bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback a_Callback);
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bool DoWithNoteBlockAt(Vector3i a_Position, cNoteBlockCallback a_Callback);
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/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
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/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
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bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback a_Callback);
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bool DoWithCommandBlockAt(Vector3i a_Position, cCommandBlockCallback a_Callback);
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/** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
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/** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
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bool DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback a_Callback);
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bool DoWithMobHeadAt(Vector3i a_Position, cMobHeadCallback a_Callback);
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/** Calls the callback for the flower pot at the specified coords; returns false if there's no flower pot at those coords or callback returns true, returns true if found */
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/** Calls the callback for the flower pot at the specified coords; returns false if there's no flower pot at those coords or callback returns true, returns true if found */
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bool DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback a_Callback);
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bool DoWithFlowerPotAt(Vector3i a_Position, cFlowerPotCallback a_Callback);
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/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
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/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
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bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
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bool GetSignLines (Vector3i a_Position, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
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/** Use block entity on coordinate.
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/** Use block entity on coordinate.
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returns true if the use was successful, return false to use the block as a "normal" block */
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returns true if the use was successful, return false to use the block as a "normal" block */
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@ -536,9 +536,7 @@ public:
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cFluidSimulatorData * GetWaterSimulatorData(void) { return m_WaterSimulatorData; }
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cFluidSimulatorData * GetWaterSimulatorData(void) { return m_WaterSimulatorData; }
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cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; }
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cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; }
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cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; }
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cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; }
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cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; }
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cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; }
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void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) { m_RedstoneSimulatorData = a_Data; }
|
|
||||||
|
|
||||||
/** Returns the block entity at the specified (absolute) coords.
|
/** Returns the block entity at the specified (absolute) coords.
|
||||||
Returns nullptr if no such BE or outside this chunk. */
|
Returns nullptr if no such BE or outside this chunk. */
|
||||||
@ -643,7 +641,6 @@ private:
|
|||||||
cFluidSimulatorData * m_WaterSimulatorData;
|
cFluidSimulatorData * m_WaterSimulatorData;
|
||||||
cFluidSimulatorData * m_LavaSimulatorData;
|
cFluidSimulatorData * m_LavaSimulatorData;
|
||||||
cSandSimulatorChunkData m_SandSimulatorData;
|
cSandSimulatorChunkData m_SandSimulatorData;
|
||||||
|
|
||||||
cRedstoneSimulatorChunkData * m_RedstoneSimulatorData;
|
cRedstoneSimulatorChunkData * m_RedstoneSimulatorData;
|
||||||
|
|
||||||
/** If greater than zero, the chunk is ticked even if it has no clients.
|
/** If greater than zero, the chunk is ticked even if it has no clients.
|
||||||
|
@ -1474,7 +1474,7 @@ bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cB
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithBlockEntityAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1492,7 +1492,7 @@ bool cChunkMap::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeacon
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithBeaconAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithBeaconAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1510,7 +1510,7 @@ bool cChunkMap::DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallba
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithBedAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1528,7 +1528,7 @@ bool cChunkMap::DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithBrewingstandAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithBrewingstandAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1546,7 +1546,7 @@ bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCa
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithChestAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1564,7 +1564,7 @@ bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDis
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithDispenserAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1582,7 +1582,7 @@ bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropp
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithDropperAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1600,7 +1600,7 @@ bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cD
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithDropSpenserAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1618,7 +1618,7 @@ bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurna
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithFurnaceAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1636,7 +1636,7 @@ bool cChunkMap::DoWithHopperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cHopper
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithHopperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithHopperAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1654,7 +1654,7 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithNoteBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithNoteBlockAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1672,7 +1672,7 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithCommandBlockAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1690,7 +1690,7 @@ bool cChunkMap::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHe
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithMobHeadAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1708,7 +1708,7 @@ bool cChunkMap::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlo
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->DoWithFlowerPotAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
return Chunk->DoWithFlowerPotAt({ BlockX, BlockY, BlockZ }, a_Callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1726,7 +1726,7 @@ bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString &
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return Chunk->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
|
return Chunk->GetSignLines({ BlockX, BlockY, BlockZ }, a_Line1, a_Line2, a_Line3, a_Line4);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user