Merge branch 'master' into Inventory
This commit is contained in:
commit
e431bb4e63
@ -2851,7 +2851,7 @@ end
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MirrorBlockFaceY = { Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "{{Globals#BlockFaces|eBlockFace}}", Notes = "Returns the {{Globals#BlockFaces|eBlockFace}} that corresponds to the given {{Globals#BlockFaces|eBlockFace}} after mirroring it around the Y axis (or rotating 180 degrees around it)." },
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NoCaseCompare = {Params = "string, string", Return = "number", Notes = "Case-insensitive string comparison; returns 0 if the strings are the same"},
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NormalizeAngleDegrees = { Params = "AngleDegrees", Return = "AngleDegrees", Notes = "Returns the angle, wrapped into the [-180, +180) range." },
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ReplaceString = {Params = "full-string, to-be-replaced-string, to-replace-string", Notes = "Replaces *each* occurence of to-be-replaced-string in full-string with to-replace-string"},
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ReplaceString = {Params = "full-string, to-be-replaced-string, to-replace-string", Return = "string", Notes = "Replaces *each* occurence of to-be-replaced-string in full-string with to-replace-string"},
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RotateBlockFaceCCW = { Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "{{Globals#BlockFaces|eBlockFace}}", Notes = "Returns the {{Globals#BlockFaces|eBlockFace}} that corresponds to the given {{Globals#BlockFaces|eBlockFace}} after rotating it around the Y axis 90 degrees counter-clockwise." },
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RotateBlockFaceCW = { Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "{{Globals#BlockFaces|eBlockFace}}", Notes = "Returns the {{Globals#BlockFaces|eBlockFace}} that corresponds to the given {{Globals#BlockFaces|eBlockFace}} after rotating it around the Y axis 90 degrees clockwise." },
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StringSplit = {Params = "string, SeperatorsString", Return = "array table of strings", Notes = "Seperates string into multiple by splitting every time any of the characters in SeperatorsString is encountered."},
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@ -1 +1 @@
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Subproject commit 7cc99285ae5117418f657c3b295ca71f2b75b4f4
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Subproject commit bd23915df763b182610c6163c5ff2d64a0756560
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@ -44,6 +44,8 @@ ApplePlanks, 4 = AppleLog, *
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ConiferPlanks, 4 = ConiferLog, *
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BirchPlanks, 4 = BirchLog, *
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JunglePlanks, 4 = JungleLog, *
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AcaciaPlanks, 4 = AcaciaLog, *
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DarkOakPlanks, 4 = DarkOakLog, *
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Stick, 4 = Planks, 2:2, 2:3
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Torch, 4 = Stick, 1:2 | Coal, 1:1
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Workbench = Planks, 1:1, 1:2, 2:1, 2:2
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@ -59,36 +61,77 @@ Furnace = Cobblestone, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
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#******************************************************#
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# Blocks
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#
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IronBlock = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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GoldBlock = GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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DiamondBlock = Diamond, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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LapisBlock = LapisLazuli, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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EmeraldBlock = Emerald, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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RedstoneBlock = RedstoneDust, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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QuartzBlock = NetherQuartz, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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NetherBrick = netherbrickitem, 1:1, 1:2, 2:1, 2:2
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Glowstone = GlowstoneDust, 1:1, 1:2, 2:1, 2:2
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Wool = String, 1:1, 1:2, 2:1, 2:2
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TNT = Gunpowder, 1:1, 3:1, 2:2, 1:3, 3:3 | Sand, 2:1, 1:2, 3:2, 2:3
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PillarQuartzBlock = QuartzSlab, 1:1, 1:2
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ChiseledQuartzBlock, 2 = QuartzBlock, 1:1, 1:2
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CoalBlock = Coal, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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HayBale = Wheat, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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IronBlock = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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GoldBlock = GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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DiamondBlock = Diamond, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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LapisBlock = LapisLazuli, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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EmeraldBlock = Emerald, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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RedstoneBlock = RedstoneDust, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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QuartzBlock = NetherQuartz, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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NetherBrick = netherbrickitem, 1:1, 1:2, 2:1, 2:2
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Glowstone = GlowstoneDust, 1:1, 1:2, 2:1, 2:2
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Wool = String, 1:1, 1:2, 2:1, 2:2
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TNT = Gunpowder, 1:1, 3:1, 2:2, 1:3, 3:3 | Sand, 2:1, 1:2, 3:2, 2:3
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PillarQuartzBlock = QuartzSlab, 1:1, 1:2
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ChiseledQuartzBlock, 2 = QuartzBlock, 1:1, 1:2
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CoalBlock = Coal, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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HayBale = Wheat, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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SnowBlock = SnowBall, 1:1, 1:2, 2:1, 2:2
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ClayBlock = Clay, 1:1, 1:2, 2:1, 2:2
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BrickBlock = Brick, 1:1, 1:2, 2:1, 2:2
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StoneBrick, 4 = Stone, 1:1, 1:2, 2:1, 2:2
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BookShelf = Planks, 1:1, 2:1, 3:1, 1:3, 2:3, 3:3 | Book, 1:2, 2:2, 3:2
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Sandstone, 4 = Sand, 1:1, 1:2, 2:1, 2:2
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SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2
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OrnamentSandstone = SandstoneSlab, 1:1, 1:2
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JackOLantern = Pumpkin, 1:1 | Torch, 1:2
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PolishedGranite, 4 = Granite, 1:1, 1:2, 2:1, 2:2
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PolishedDiorite, 4 = Diorite, 1:1, 1:2, 2:1, 2:2
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PolishedAndesite, 4 = Andesite, 1:1, 1:2, 2:1, 2:2
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CoarsedDirt, 4 = Dirt, 1:1, 2:2 | Gravel, 1:2, 2:1
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CoarsedDirt, 4 = Gravel, 1:1, 2:2 | Dirt, 1:2, 2:1
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SlimeBlock = Slimeball, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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Prismarine = PrismarineShard, 1:1, 1:2, 2:1, 2:2
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PrismarineBricks = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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DarkPrismarine = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Inksac, 2:2
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SeaLantern = PrismarineShard, 1:1, 1:3, 3:1, 3:3 | PrismarineCrystals, 1:2, 2:1, 2:2, 2:3, 3:2
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RedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2
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ChiseledRedSandstone, 4 = RedSandstoneSlab, 1:1, 1:2
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SmoothRedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2
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MossyStoneBrick = Stonebrick, * | Vines, *
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Leather = RabbitHide, 1:1, 1:2, 2:1, 2:2
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# Slabs:
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||||
StoneSlab, 6 = Stone, 1:1, 2:1, 3:1
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SandstoneSlab, 6 = Sandstone, 1:1, 2:1, 3:1
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WoodSlab, 6 = Planks, 1:1, 2:1, 3:1
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SpruceWoodSlab, 6 = SprucePlanks, 1:1, 2:1, 3:1
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BirchWoodSlab, 6 = BirchPlanks, 1:1, 2:1, 3:1
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JungleWoodSlab, 6 = JunglePlanks, 1:1, 2:1, 3:1
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AcaciaWoodSlab, 6 = AcaciaPlanks, 1:1, 2:1, 3:1
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DarkOakWoodSlab, 6 = DarkOakPlanks, 1:1, 2:1, 3:1
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OakWoodSlab, 6 = OakPlanks, 1:1, 2:1, 3:1
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CobblestoneSlab, 6 = Cobblestone, 1:1, 2:1, 3:1
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BrickSlab, 6 = BrickBlock, 1:1, 2:1, 3:1
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StonebrickSlab, 6 = StoneBrick, 1:1, 2:1, 3:1
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NetherbrickSlab, 6 = NetherBrick, 1:1, 2:1, 3:1
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Quartzslab, 6 = QuartzBlock, 1:1, 2:1, 3:1
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snow, 6 = SnowBlock, 1:1, 2:1, 3:1
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snow, 6 = SnowBlock, 1:1, 2:1, 3:1
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RedSandstoneSlab, 6 = RedSandstone, 1:1, 2:1, 3:1
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# Stairs:
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WoodStairs, 4 = Planks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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WoodStairs, 4 = Planks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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SpruceWoodStairs, 4 = SprucePlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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SpruceWoodStairs, 4 = SprucePlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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BirchWoodStairs, 4 = BirchPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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BirchWoodStairs, 4 = BirchPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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JungleWoodStairs, 4 = JunglePlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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JungleWoodStairs, 4 = JunglePlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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AcaciaWoodStairs, 4 = AcaciaPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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AcaciaWoodStairs, 4 = AcaciaPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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DarkOakWoodStairs, 4 = DarkOakPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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DarkOakWoodStairs, 4 = DarkOakPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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WoodStairs, 4 = OakPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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WoodStairs, 4 = OakPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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cobblestoneStairs, 4 = Cobblestone, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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cobblestoneStairs, 4 = Cobblestone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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BrickStairs, 4 = BrickBlock, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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@ -101,15 +144,8 @@ quartzstairs, 4 = QuartzBlock, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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quartzstairs, 4 = QuartzBlock, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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StoneBrickStairs, 4 = StoneBrick, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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StoneBrickStairs, 4 = StoneBrick, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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SnowBlock = SnowBall, 1:1, 1:2, 2:1, 2:2
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ClayBlock = Clay, 1:1, 1:2, 2:1, 2:2
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BrickBlock = Brick, 1:1, 1:2, 2:1, 2:2
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StoneBrick, 4 = Stone, 1:1, 1:2, 2:1, 2:2
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BookShelf = Planks, 1:1, 2:1, 3:1, 1:3, 2:3, 3:3 | Book, 1:2, 2:2, 3:2
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Sandstone, 4 = Sand, 1:1, 1:2, 2:1, 2:2
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SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2
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OrnamentSandstone = SandstoneSlab, 1:1, 1:2
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JackOLantern = Pumpkin, 1:1 | Torch, 1:2
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RedSandstoneStairs, 4 = RedSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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RedSandstoneStairs, 4 = RedSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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# Other
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Carpet = Wool, 1:3, 2:3
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@ -244,11 +280,19 @@ ActivatorRail, 6 = IronIngot, 1:1, 1:2, 1:3, 3:1, 3:2, 3:3 | Stick, 2:1, 2:3 | R
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#******************************************************#
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||||
# Mechanisms
|
||||
#
|
||||
WoodenDoor = Planks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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||||
IronDoor = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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WoodenDoor, 3 = OakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
|
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SpruceDoor, 3 = SprucePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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BirchDoor, 3 = BirchPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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JungleDoor, 3 = JunglePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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AcaciaDoor, 3 = AcaciaPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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DarkOakDoor, 3 = DarkOakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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IronDoor, 3 = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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||||
TrapDoor, 2 = Planks, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
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IronTrapDoor = IronIngot, 1:1, 1:2, 2:1, 2:2
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||||
WoodPlate = Planks, 1:1, 2:1
|
||||
StonePlate = Stone, 1:1, 2:1
|
||||
lightweightedpressureplate = IronIngot, 1:1, 2:1
|
||||
heavyweightedpressureplate = GoldIngot, 1:1, 2:1
|
||||
StoneButton = Stone, 1:1
|
||||
WoodenButton = Planks, 1:1
|
||||
RedstoneTorchOn = Stick, 1:2 | RedstoneDust, 1:1
|
||||
@ -286,6 +330,8 @@ MelonSeeds = MelonSlice, *
|
||||
PumpkinSeeds, 4 = Pumpkin, *
|
||||
PumpkinPie = Pumpkin, * | Sugar, * | egg, *
|
||||
Wheat, 9 = Haybale, *
|
||||
RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | BrownMushroom, 3:2 | Bowl, 2:3
|
||||
RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | RedMushroom, 3:2 | Bowl, 2:3
|
||||
|
||||
|
||||
|
||||
@ -314,17 +360,49 @@ IronBars, 16 = IronIngot, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
|
||||
Paper, 3 = Sugarcane, 1:1, 2:1, 3:1
|
||||
Book = Paper, *, *, * | leather, *
|
||||
Bookandquill = Book, * | feather, * | inksac, *
|
||||
Fence, 2 = Stick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
|
||||
Fence, 3 = OakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
|
||||
SpruceFence, 3 = SprucePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
|
||||
BirchFence, 3 = BirchPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
|
||||
JungleFence, 3 = JunglePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
|
||||
DarkOakFence, 3 = DarkOakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
|
||||
AcaciaFence, 3 = AcaciaPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
|
||||
Cobblestonewall, 6 = cobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
|
||||
mossycobblestonewall, 6 = mossycobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
|
||||
NetherBrickFence, 6 = NetherBrick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
|
||||
FenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | Planks, 2:1, 2:2
|
||||
FenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | OakPlanks, 2:1, 2:2
|
||||
SpruceFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | SprucePlanks, 2:1, 2:2
|
||||
BirchFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | BirchPlanks, 2:1, 2:2
|
||||
JungleFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | JunglePlanks, 2:1, 2:2
|
||||
DarkOakFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | DarkOakPlanks, 2:1, 2:2
|
||||
AcaciaFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | AcaciaPlanks, 2:1, 2:2
|
||||
Bed = Planks, 1:2, 2:2, 3:2 | Wool, 1:1, 2:1, 3:1
|
||||
GoldIngot = GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
|
||||
EyeOfEnder = EnderPearl, * | BlazePowder, *
|
||||
Beacon = Glass, 1:1, 1:2, 2:1, 3:1, 3:2 | Obsidian, 1:3, 2:3, 3:3 | NetherStar, 2:2
|
||||
Anvil = IronBlock, 1:1, 2:1, 3:1 | IronIngot, 2:2, 1:3, 2:3, 3:3
|
||||
FlowerPot = Brick, 1:2, 2:3, 3:2
|
||||
ArmorStand = Stick, 1:1, 1:3, 2:1, 2:2, 3:1, 3:3 | StoneSlab, 2:3
|
||||
|
||||
# These are just the basic ones, you can add various shapes and stuff to each of them
|
||||
# ToDo: Add the various shapes (saved in NBT-Tags, not in meta)
|
||||
# Banners:
|
||||
|
||||
WhiteBanner = Stick, 2:3 | WhiteWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
OrangeBanner = Stick, 2:3 | OrangeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
MagentaBanner = Stick, 2:3 | MagentaWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
LightBlueBanner = Stick, 2:3 | LightBlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
YellowBanner = Stick, 2:3 | YellowWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
LimeBanner = Stick, 2:3 | LimeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
PinkBanner = Stick, 2:3 | PinkWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
GrayBanner = Stick, 2:3 | GrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
LightGrayBanner = Stick, 2:3 | LightGrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
CyanBanner = Stick, 2:3 | CyanWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
PurpleBanner = Stick, 2:3 | PurpleWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
BlueBanner = Stick, 2:3 | BlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
BrownBanner = Stick, 2:3 | BrownWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
GreenBanner = Stick, 2:3 | GreenWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
RedBanner = Stick, 2:3 | RedWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
BlackBanner = Stick, 2:3 | BlackWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
|
||||
|
||||
|
||||
|
||||
|
@ -10,25 +10,28 @@
|
||||
# An Item is defined by an Item Type, an amount (and damage)
|
||||
# The damage is optional, and if not specified it's assumed to be 0
|
||||
#
|
||||
# -Cactus Green:
|
||||
# 351 : 1 ( : 2 )
|
||||
# ItemType : Amount ( : Damage )
|
||||
# Cactus Green example:
|
||||
# 351 : 2 ( , 1 )
|
||||
# ItemType : Damage ( , Amount )
|
||||
# or simple use the item name (marked in items.ini):
|
||||
# CactusGreen ( , 1 )
|
||||
#
|
||||
#
|
||||
# **** Recipe and result ****
|
||||
#
|
||||
# 4:1@200=1:1 -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
|
||||
# Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
|
||||
#
|
||||
# 4 : 1 @ 200 = 1 : 1
|
||||
# ItemType : Amount @ ticks = ItemID : Amount
|
||||
# Write in full:
|
||||
# Cobble : 0 , 1 @ 200 = 1 : 1 , 1
|
||||
# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount
|
||||
#
|
||||
#
|
||||
# **** Fuel ****
|
||||
#
|
||||
# !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s)
|
||||
#
|
||||
# ! 17 : 1 = 300
|
||||
# Fuel ItemType : Amount = ticks
|
||||
# ! Wood , 1 = 300
|
||||
# Fuel ItemType , Amount = ticks
|
||||
#
|
||||
#******************************************************#
|
||||
|
||||
@ -39,20 +42,24 @@
|
||||
#--------------------------
|
||||
# Smelting recipes
|
||||
|
||||
4:1 @ 200 = 1:1 # 1 Cobblestone -> 1 Rock
|
||||
15:1 @ 200 = 265:1 # 1 Iron Ore -> 1 Iron Ingot
|
||||
14:1 @ 200 = 266:1 # 1 Gold Ore -> 1 Gold Ingot
|
||||
153:1 @ 200 = 406:1 # 1 Quartz Ore -> 1 Quartz
|
||||
12:1 @ 200 = 20:1 # 1 Sand -> 1 Glass
|
||||
319:1 @ 200 = 320:1 # 1 Raw Pork -> 1 Cooked Pork
|
||||
363:1 @ 200 = 364:1 # 1 Raw Beef -> 1 Cooked Beef (steak)
|
||||
365:1 @ 200 = 366:1 # 1 Raw Chicken -> 1 Cooked Chicken
|
||||
337:1 @ 200 = 336:1 # 1 Clay -> 1 Clay Brick
|
||||
82:1 @ 200 = 172:1 # 1 Clay Block -> 1 Hardened Clay
|
||||
87:1 @ 200 = 405:1 # 1 NetherRack -> 1 NetherBrick
|
||||
349:1 @ 200 = 350:1 # 1 Raw Fish -> 1 Cooked Fish
|
||||
17:1 @ 200 = 263:1:1 # 1 Log -> 1 Charcoal
|
||||
81:1 @ 200 = 351:1:2 # 1 Cactus -> 1 Green Dye
|
||||
Cobble = Stone
|
||||
IronOre = IronIngot
|
||||
GoldOre = GoldIngot
|
||||
NetherQuartzOre = NetherQuartz
|
||||
Sand = Glass
|
||||
Pork = CookedPork
|
||||
RawBeef = Steak
|
||||
RawChicken = CookedChicken
|
||||
Clay = Brick
|
||||
ClayBlock = HardenedClay
|
||||
TallGrass = NetherBrickItem
|
||||
RawFish = CookedFish
|
||||
Log = CharCoal
|
||||
Cactus = GreenDye
|
||||
WetSponge = Sponge
|
||||
Stonebrick = CrackedStonebrick
|
||||
RawRabbit = CookedRabbit
|
||||
RawMutton = CookedMutton
|
||||
|
||||
|
||||
|
||||
@ -61,31 +68,41 @@
|
||||
#--------------------------
|
||||
# Fuels
|
||||
|
||||
! 263:1 = 1600 # 1 Coal -> 80 sec
|
||||
! 263:1:1 = 1600 # 1 Charcoal -> 80 sec
|
||||
! 126:1 = 15 # 1 Halfslab -> 7.5 sec
|
||||
! 5:1 = 300 # 1 Planks -> 15 sec
|
||||
! 280:1 = 100 # 1 Stick -> 5 sec
|
||||
! 85:1 = 300 # 1 Fence -> 15 sec
|
||||
! 53:1 = 300 # 1 Wooden Stairs -> 15 sec
|
||||
! 58:1 = 300 # 1 Crafting Table -> 15 sec
|
||||
! 47:1 = 300 # 1 Bookshelf -> 15 sec
|
||||
! 54:1 = 300 # 1 Chest -> 15 sec
|
||||
! 84:1 = 300 # 1 Jukebox -> 15 sec
|
||||
! 327:1 = 20000 # 1 Lava Bucket -> 1000 sec
|
||||
! 17:1 = 300 # 1 Wood -> 15 sec
|
||||
! 6:1 = 100 # 1 Sapling -> 5 sec
|
||||
! 173:1 = 16000 # 1 Coal Block -> 800 sec
|
||||
! 369:1 = 2400 # 1 Blaze Rod -> 120 sec
|
||||
! 25:1 = 300 # 1 Note Block -> 15 sec
|
||||
! 151:1 = 300 # 1 Daylight Sensor -> 15 sec
|
||||
! 107:1 = 300 # 1 Fence Gate -> 15 sec
|
||||
! 167:1 = 300 # 1 Trapdoor -> 15 sec
|
||||
! 146:1 = 300 # 1 Trapped Chest -> 15 sec
|
||||
! 72:1 = 300 # 1 Pressure Plate -> 15 sec
|
||||
! 270:1 = 200 # 1 Wooden Pickaxe -> 10 sec
|
||||
! 271:1 = 200 # 1 Wooden Axe -> 10 sec
|
||||
! 269:1 = 200 # 1 Wooden Shovel -> 10 sec
|
||||
! 290:1 = 200 # 1 Wooden Hoe -> 10 sec
|
||||
! 268:1 = 200 # 1 Wooden Sword -> 10 sec
|
||||
! CharCoal = 1600 # -> 80 sec
|
||||
! Coal = 1600 # -> 80 sec
|
||||
! WoodenSlab = 15 # -> 7.5 sec
|
||||
! Planks = 300 # -> 15 sec
|
||||
! Stick = 100 # -> 5 sec
|
||||
! Fence = 300 # -> 15 sec
|
||||
! SpruceFence = 300 # -> 15 sec
|
||||
! BirchFence = 300 # -> 15 sec
|
||||
! JungleFence = 300 # -> 15 sec
|
||||
! DarkOakFence = 300 # -> 15 sec
|
||||
! AcaciaFence = 300 # -> 15 sec
|
||||
! WoodStairs = 300 # -> 15 sec
|
||||
! Workbench = 300 # -> 15 sec
|
||||
! Bookshelf = 300 # -> 15 sec
|
||||
! Chest = 300 # -> 15 sec
|
||||
! Jukebox = 300 # -> 15 sec
|
||||
! Lavabucket = 20000 # -> 1000 sec
|
||||
! Log = 300 # -> 15 sec
|
||||
! Sapling = 100 # -> 5 sec
|
||||
! CoalBlock = 16000 # -> 800 sec
|
||||
! BlazeRod = 2400 # -> 120 sec
|
||||
! NoteBlock = 300 # -> 15 sec
|
||||
! DaylightSensor = 300 # -> 15 sec
|
||||
! FenceGate = 300 # -> 15 sec
|
||||
! SpruceFenceGate = 300 # -> 15 sec
|
||||
! BirchFenceGate = 300 # -> 15 sec
|
||||
! JungleFenceGate = 300 # -> 15 sec
|
||||
! DarkOakFenceGate = 300 # -> 15 sec
|
||||
! Trapdoor = 300 # -> 15 sec
|
||||
! TrappedChest = 300 # -> 15 sec
|
||||
! WoodPlate = 300 # -> 15 sec
|
||||
! WoodPickaxe = 200 # -> 10 sec
|
||||
! WoodAxe = 200 # -> 10 sec
|
||||
! WoodShovel = 200 # -> 10 sec
|
||||
! WoodHoe = 200 # -> 10 sec
|
||||
! WoodSword = 200 # -> 10 sec
|
||||
|
||||
|
||||
|
@ -1,9 +1,17 @@
|
||||
[Items]
|
||||
air=0
|
||||
rock=1
|
||||
granite=1:1
|
||||
polishedgranite=1:2
|
||||
diorite=1:3
|
||||
polisheddiorite=1:4
|
||||
andesite=1:5
|
||||
polishedandesite=1:6
|
||||
stone=1
|
||||
grass=2
|
||||
dirt=3
|
||||
coarseddirt=3:1
|
||||
podzol=3:2
|
||||
cobblestone=4
|
||||
cobble=4
|
||||
planks=5
|
||||
@ -17,6 +25,11 @@ birchplanks=5:2
|
||||
lightplanks=5:2
|
||||
jungleplanks=5:3
|
||||
redplanks=5:3
|
||||
acaciaplanks=5:4
|
||||
darkoakplanks=5:5
|
||||
bigoakplanks=5:5
|
||||
roofedoakplanks=5:5
|
||||
|
||||
|
||||
; Obsolete: do not use "wood", as its meaning is not clear - wiki uses log as wood, we use planks as wood.
|
||||
wood=5
|
||||
@ -40,6 +53,7 @@ stilllava=11
|
||||
slava=11
|
||||
stationarylava=11
|
||||
sand=12
|
||||
redsand=12:1
|
||||
gravel=13
|
||||
goldore=14
|
||||
ironore=15
|
||||
@ -64,6 +78,7 @@ spruceleaves=18:1
|
||||
birchleaves=18:2
|
||||
jungleleaves=18:3
|
||||
sponge=19
|
||||
wetsponge=19:1
|
||||
glass=20
|
||||
lapisore=21
|
||||
lapisblock=22
|
||||
@ -169,6 +184,7 @@ torch=50
|
||||
fire=51
|
||||
mobspawner=52
|
||||
woodstairs=53
|
||||
oakwoodstairs=53
|
||||
chest=54
|
||||
redstonedust=55
|
||||
redstonewire=55
|
||||
@ -274,13 +290,47 @@ redstonelamp=123
|
||||
redstonelampoff=123
|
||||
redstonelampon=124
|
||||
woodendoubleslab=125
|
||||
appledoublewoodslab=125:0
|
||||
oakwooddoubleslab=125:0
|
||||
coniferwooddoubleslab=125:1
|
||||
pinewooddoubleslab=125:1
|
||||
sprucewooddoubleslab=125:1
|
||||
darkwooddoubleslab=125:1
|
||||
birchwooddoubleslab=125:2
|
||||
whitewooddoubleslab=125:2
|
||||
junglewooddoubleslab=125:3
|
||||
acaciawooddoubleslab=125:4
|
||||
bigoakwooddoubleslab=125:5
|
||||
darkoakwooddoubleslab=125:5
|
||||
roofedwooddoubleslab=125:5
|
||||
woodenslab=126
|
||||
applewoodslab=126:0
|
||||
oakwoodslab=126:0
|
||||
coniferwoodslab=126:1
|
||||
pinewoodslab=126:1
|
||||
sprucewoodslab=126:1
|
||||
darkwoodslab=126:1
|
||||
birchwoodslab=126:2
|
||||
whitewoodslab=126:2
|
||||
junglewoodslab=126:3
|
||||
acaciawoodslab=126:4
|
||||
bigoakwoodslab=126:5
|
||||
darkoakwoodslab=126:5
|
||||
roofedwoodslab=126:5
|
||||
cocoabeans=127
|
||||
sandstonestairs=128
|
||||
emeraldore=129
|
||||
enderchest=130
|
||||
tripwirehook=131
|
||||
tripwire=132
|
||||
emeraldblock=133
|
||||
coniferwoodstairs=134
|
||||
pinewoodstairs=134
|
||||
sprucewoodstairs=134
|
||||
darkwoodstairs=134
|
||||
birchwoodstairs=135
|
||||
whitewoodstairs=135
|
||||
junglewoodstairs=136
|
||||
commandblock=137
|
||||
beacon=138
|
||||
cobblestonewall=139
|
||||
@ -343,12 +393,54 @@ brownstainedglasspane=160:12
|
||||
greenstainedglasspane=160:13
|
||||
redstainedglasspane=160:14
|
||||
blackstainedglasspane=160:15
|
||||
acaciawood=162
|
||||
darkoakwood=162:1
|
||||
acaciawoodenstairs=163
|
||||
darkoakwoodenstairs=164
|
||||
acacialeaves=161
|
||||
bigoakleaves=161:1
|
||||
darkoakleaves=161:1
|
||||
roofedoakleaves=161:1
|
||||
acacialog=162
|
||||
bigoaklog=162:1
|
||||
darkoaklog=162:1
|
||||
roofedoaklog=162:1
|
||||
acaciawoodstairs=163
|
||||
bigoakwoodstiars=164
|
||||
darkoakwoodstairs=164
|
||||
roofedoakwoodstairs=164
|
||||
slimeblock=165
|
||||
irontrapdoor=167
|
||||
prismarine=168
|
||||
prismarinebricks=168:1
|
||||
darkprismarine=168:2
|
||||
sealantern=169
|
||||
haybale=170
|
||||
carpet=171
|
||||
hardenedclay=172
|
||||
redsandstone=179
|
||||
chiseledredsandstone=179:1
|
||||
smoothredsandstone=179:2
|
||||
redsandstonestairs=180
|
||||
redsandstoneslab=182
|
||||
coniferfencegate=183
|
||||
pinefencegate=183
|
||||
sprucefencegate=183
|
||||
darkfencegate=183
|
||||
birchfencegate=184
|
||||
whitefencegate=184
|
||||
junglefencegate=185
|
||||
darkoakfencegate=186
|
||||
bigoakfencegate=186
|
||||
roofedoakfencegate=186
|
||||
acaciafencegate=187
|
||||
coniferfence=188
|
||||
pinefence=188
|
||||
sprucefence=188
|
||||
darkfence=188
|
||||
birchfence=189
|
||||
whitefence=189
|
||||
junglefence=190
|
||||
darkoakfence=191
|
||||
bigoakfence=191
|
||||
roofedoakfence=191
|
||||
acaciafence=192
|
||||
ironshovel=256
|
||||
ironspade=256
|
||||
ironpickaxe=257
|
||||
@ -596,13 +688,52 @@ netherbrickitem=405
|
||||
netherquartz=406
|
||||
tntminecart=407
|
||||
hopperminecart=408
|
||||
prismarineshard=409
|
||||
prismarinecrystals=410
|
||||
rawrabbit=411
|
||||
cookedrabbit=412
|
||||
rabbitstew=413
|
||||
rabbitsoup=413
|
||||
rabbitsfood=414
|
||||
rabbithide=415
|
||||
armorstand=416
|
||||
ironhorsearmor=417
|
||||
goldhorsearmor=418
|
||||
diamondhorsearmor=419
|
||||
lead=420
|
||||
nametag=421
|
||||
commandblockminecart=422
|
||||
|
||||
rawmutton=423
|
||||
cookedmutton=424
|
||||
banner=425
|
||||
blackbanner=415:0
|
||||
redbanner=415:1
|
||||
greenbanner=415:2
|
||||
brownbanner=415:3
|
||||
bluebanner=415:4
|
||||
purplebanner=415:5
|
||||
cyanbanner=415:6
|
||||
silverbanner=415:7
|
||||
lightgraybanner=415:7
|
||||
graybanner=415:8
|
||||
pinkbanner=415:9
|
||||
limebanner=415:10
|
||||
yellowbanner=415:11
|
||||
lightbluebanner=415:12
|
||||
magentabanner=415:13
|
||||
orangebanner=415:14
|
||||
whitebanner=415:15
|
||||
coniferdoor=427
|
||||
pinedoor=427
|
||||
sprucedoor=427
|
||||
darkdoor=427
|
||||
birchdoor=428
|
||||
whitedoor=428
|
||||
jungledoor=429
|
||||
acaciadoor=430
|
||||
bigoakdoor=431
|
||||
darkoakdoor=431
|
||||
roofedoakdoor=431
|
||||
goldrecord=2256
|
||||
greenrecord=2257
|
||||
blocksrecord=2258
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
template<class T>
|
||||
template <class T>
|
||||
class cAllocationPool
|
||||
{
|
||||
public:
|
||||
@ -34,7 +34,7 @@ public:
|
||||
|
||||
/** Allocates memory storing unused elements in a linked list. Keeps at least NumElementsInReserve
|
||||
elements in the list unless malloc fails so that the program has a reserve to handle OOM.**/
|
||||
template<class T, size_t NumElementsInReserve>
|
||||
template <class T, size_t NumElementsInReserve>
|
||||
class cListAllocationPool : public cAllocationPool<T>
|
||||
{
|
||||
public:
|
||||
|
@ -301,11 +301,11 @@ static int tolua_cFile_GetFolderContents(lua_State * tolua_S)
|
||||
|
||||
|
||||
|
||||
template<
|
||||
template <
|
||||
class Ty1,
|
||||
class Ty2,
|
||||
bool (Ty1::*Func1)(const AString &, cItemCallback<Ty2> &)
|
||||
>
|
||||
>
|
||||
static int tolua_DoWith(lua_State* tolua_S)
|
||||
{
|
||||
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
|
||||
@ -395,7 +395,7 @@ static int tolua_DoWith(lua_State* tolua_S)
|
||||
|
||||
|
||||
|
||||
template<
|
||||
template <
|
||||
class Ty1,
|
||||
class Ty2,
|
||||
bool (Ty1::*Func1)(int, cItemCallback<Ty2> &)
|
||||
@ -485,7 +485,7 @@ static int tolua_DoWithID(lua_State* tolua_S)
|
||||
|
||||
|
||||
|
||||
template<
|
||||
template <
|
||||
class Ty1,
|
||||
class Ty2,
|
||||
bool (Ty1::*Func1)(int, int, int, cItemCallback<Ty2> &)
|
||||
@ -580,7 +580,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
|
||||
|
||||
|
||||
|
||||
template<
|
||||
template <
|
||||
class Ty1,
|
||||
class Ty2,
|
||||
bool (Ty1::*Func1)(int, int, cItemCallback<Ty2> &)
|
||||
@ -676,7 +676,7 @@ static int tolua_ForEachInChunk(lua_State * tolua_S)
|
||||
|
||||
|
||||
|
||||
template<
|
||||
template <
|
||||
class Ty1,
|
||||
class Ty2,
|
||||
bool (Ty1::*Func1)(cItemCallback<Ty2> &)
|
||||
@ -2663,7 +2663,7 @@ static int tolua_cRoot_GetFurnaceRecipe(lua_State * tolua_S)
|
||||
|
||||
// Get the recipe for the input
|
||||
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
|
||||
const cFurnaceRecipe::Recipe * Recipe = FR->GetRecipeFrom(*Input);
|
||||
const cFurnaceRecipe::cRecipe * Recipe = FR->GetRecipeFrom(*Input);
|
||||
if (Recipe == NULL)
|
||||
{
|
||||
// There is no such furnace recipe for this input, return no value
|
||||
|
@ -28,7 +28,7 @@ typedef void (CombinatorFunc)(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLE
|
||||
|
||||
// This wild construct allows us to pass a function argument and still have it inlined by the compiler :)
|
||||
/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function
|
||||
template<bool MetasValid, CombinatorFunc Combinator>
|
||||
template <bool MetasValid, CombinatorFunc Combinator>
|
||||
void InternalMergeBlocks(
|
||||
BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes,
|
||||
NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
|
||||
@ -74,7 +74,7 @@ void InternalMergeBlocks(
|
||||
|
||||
|
||||
/// Combinator used for cBlockArea::msOverwrite merging
|
||||
template<bool MetaValid>
|
||||
template <bool MetaValid>
|
||||
void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
|
||||
{
|
||||
a_DstType = a_SrcType;
|
||||
@ -89,7 +89,7 @@ void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLE
|
||||
|
||||
|
||||
/// Combinator used for cBlockArea::msFillAir merging
|
||||
template<bool MetaValid>
|
||||
template <bool MetaValid>
|
||||
void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
|
||||
{
|
||||
if (a_DstType == E_BLOCK_AIR)
|
||||
@ -108,7 +108,7 @@ void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETY
|
||||
|
||||
|
||||
/// Combinator used for cBlockArea::msImprint merging
|
||||
template<bool MetaValid>
|
||||
template <bool MetaValid>
|
||||
void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
|
||||
{
|
||||
if (a_SrcType != E_BLOCK_AIR)
|
||||
@ -127,7 +127,7 @@ void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETY
|
||||
|
||||
|
||||
/// Combinator used for cBlockArea::msLake merging
|
||||
template<bool MetaValid>
|
||||
template <bool MetaValid>
|
||||
void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
|
||||
{
|
||||
// Sponge is the NOP block
|
||||
@ -201,7 +201,7 @@ void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE
|
||||
|
||||
|
||||
/** Combinator used for cBlockArea::msSpongePrint merging */
|
||||
template<bool MetaValid>
|
||||
template <bool MetaValid>
|
||||
void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
|
||||
{
|
||||
// Sponge overwrites nothing, everything else overwrites anything
|
||||
@ -220,7 +220,7 @@ void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBB
|
||||
|
||||
|
||||
/** Combinator used for cBlockArea::msDifference merging */
|
||||
template<bool MetaValid>
|
||||
template <bool MetaValid>
|
||||
void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
|
||||
{
|
||||
if ((a_DstType == a_SrcType) && (!MetaValid || (a_DstMeta == a_SrcMeta)))
|
||||
@ -246,7 +246,7 @@ void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBL
|
||||
|
||||
|
||||
/** Combinator used for cBlockArea::msMask merging */
|
||||
template<bool MetaValid>
|
||||
template <bool MetaValid>
|
||||
void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
|
||||
{
|
||||
// If the blocks are the same, keep the dest; otherwise replace with air
|
||||
@ -2121,7 +2121,7 @@ void cBlockArea::RelSetData(
|
||||
|
||||
|
||||
|
||||
template<bool MetasValid>
|
||||
template <bool MetasValid>
|
||||
void cBlockArea::MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas)
|
||||
{
|
||||
// Block types are compulsory, block metas are voluntary
|
||||
|
@ -362,7 +362,7 @@ protected:
|
||||
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
|
||||
);
|
||||
|
||||
template<bool MetasValid>
|
||||
template <bool MetasValid>
|
||||
void MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas);
|
||||
// tolua_begin
|
||||
} ;
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "../Root.h"
|
||||
#include "../Server.h" // ExecuteConsoleCommand()
|
||||
#include "../Chunk.h"
|
||||
#include "../ChatColor.h"
|
||||
|
||||
|
||||
|
||||
@ -187,12 +188,11 @@ void cCommandBlockEntity::SaveToJson(Json::Value & a_Value)
|
||||
|
||||
void cCommandBlockEntity::Execute()
|
||||
{
|
||||
if (m_World != NULL)
|
||||
ASSERT(m_World != NULL); // Execute should not be called before the command block is attached to a world
|
||||
|
||||
if (!m_World->AreCommandBlocksEnabled())
|
||||
{
|
||||
if (!m_World->AreCommandBlocksEnabled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
class CommandBlockOutCb :
|
||||
@ -206,15 +206,28 @@ void cCommandBlockEntity::Execute()
|
||||
virtual void Out(const AString & a_Text)
|
||||
{
|
||||
// Overwrite field
|
||||
m_CmdBlock->SetLastOutput(a_Text);
|
||||
m_CmdBlock->SetLastOutput(cClientHandle::FormatChatPrefix(m_CmdBlock->GetWorld()->ShouldUseChatPrefixes(), "SUCCESS", cChatColor::Green, cChatColor::White) + a_Text);
|
||||
}
|
||||
} CmdBlockOutCb(this);
|
||||
|
||||
LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str());
|
||||
|
||||
cServer * Server = cRoot::Get()->GetServer();
|
||||
|
||||
Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb);
|
||||
// Administrator commands are not executable by command blocks:
|
||||
if (
|
||||
(m_Command != "stop") &&
|
||||
(m_Command != "restart") &&
|
||||
(m_Command != "kick") &&
|
||||
(m_Command != "ban") &&
|
||||
(m_Command != "ipban")
|
||||
)
|
||||
{
|
||||
cServer * Server = cRoot::Get()->GetServer();
|
||||
LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str());
|
||||
Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetLastOutput(cClientHandle::FormatChatPrefix(GetWorld()->ShouldUseChatPrefixes(), "FAILURE", cChatColor::Rose, cChatColor::White) + "Adminstration commands can not be executed");
|
||||
LOGD("cCommandBlockEntity: Prevented execution of administration command %s", m_Command.c_str());
|
||||
}
|
||||
|
||||
// TODO 2014-01-18 xdot: Update the signal strength.
|
||||
m_Result = 0;
|
||||
|
@ -105,7 +105,7 @@ protected:
|
||||
NIBBLETYPE m_BlockMeta;
|
||||
|
||||
/// The recipe for the current input slot
|
||||
const cFurnaceRecipe::Recipe * m_CurrentRecipe;
|
||||
const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
|
||||
|
||||
/// The item that is being smelted
|
||||
cItem m_LastInput;
|
||||
|
@ -40,14 +40,15 @@ public:
|
||||
) override
|
||||
{
|
||||
a_BlockType = m_BlockType;
|
||||
NIBBLETYPE HighBits = a_BlockMeta & 0x0c; // Only highest two bits are preserved
|
||||
NIBBLETYPE Meta = (NIBBLETYPE)a_Player->GetEquippedItem().m_ItemDamage;
|
||||
int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 1.5) & 0x3;
|
||||
|
||||
switch (Direction)
|
||||
{
|
||||
case 0: a_BlockMeta = 0x2 | HighBits; break;
|
||||
case 1: a_BlockMeta = 0x3 | HighBits; break;
|
||||
case 2: a_BlockMeta = 0x0 | HighBits; break;
|
||||
case 3: a_BlockMeta = 0x1 | HighBits; break;
|
||||
case 0: a_BlockMeta = 0x2 | Meta << 2; break;
|
||||
case 1: a_BlockMeta = 0x3 | Meta << 2; break;
|
||||
case 2: a_BlockMeta = 0x0 | Meta << 2; break;
|
||||
case 3: a_BlockMeta = 0x1 | Meta << 2; break;
|
||||
default:
|
||||
{
|
||||
return false;
|
||||
|
@ -431,10 +431,45 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
|
||||
else
|
||||
{
|
||||
// TODO: Add a proper overridable function for this
|
||||
Pickups.Add(m_BlockType, 1, Meta);
|
||||
if (a_Digger != NULL)
|
||||
{
|
||||
cEnchantments Enchantments = a_Digger->GetEquippedWeapon().m_Enchantments;
|
||||
if ((Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0) && a_Digger->IsPlayer())
|
||||
{
|
||||
switch (m_BlockType)
|
||||
{
|
||||
case E_BLOCK_CAKE:
|
||||
case E_BLOCK_CARROTS:
|
||||
case E_BLOCK_COCOA_POD:
|
||||
case E_BLOCK_DOUBLE_STONE_SLAB:
|
||||
case E_BLOCK_DOUBLE_WOODEN_SLAB:
|
||||
case E_BLOCK_FIRE:
|
||||
case E_BLOCK_FARMLAND:
|
||||
case E_BLOCK_MELON_STEM:
|
||||
case E_BLOCK_MOB_SPAWNER:
|
||||
case E_BLOCK_NETHER_WART:
|
||||
case E_BLOCK_POTATOES:
|
||||
case E_BLOCK_PUMPKIN_STEM:
|
||||
case E_BLOCK_SNOW:
|
||||
case E_BLOCK_SUGARCANE:
|
||||
case E_BLOCK_TALL_GRASS:
|
||||
case E_BLOCK_CROPS:
|
||||
{
|
||||
// Silktouch can't be used for this blocks
|
||||
ConvertToPickups(Pickups, Meta);
|
||||
break;
|
||||
};
|
||||
default: Pickups.Add(m_BlockType, 1, Meta);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Pickups.Add(m_BlockType, 1, Meta);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Allow plugins to modify the pickups:
|
||||
a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
|
||||
|
||||
|
@ -30,18 +30,18 @@ public:
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
|
||||
if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow) && !IsBlockLiquid(BlockBelow))
|
||||
|
||||
cEnchantments Enchantments = a_Player->GetInventory().GetEquippedItem().m_Enchantments;
|
||||
if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
|
||||
if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow) && !IsBlockLiquid(BlockBelow))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
|
||||
// This is called later than the real destroying of this ice block
|
||||
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
|
||||
// This is called later than the real destroying of this ice block
|
||||
}
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -152,7 +152,7 @@ bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE);
|
||||
for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++)
|
||||
{
|
||||
for (int y = a_BlockY - i; y <= a_BlockY + i; y++)
|
||||
for (int y = std::max(a_BlockY - i, 0); y <= std::min(a_BlockY + i, 255); y++)
|
||||
{
|
||||
for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++)
|
||||
{
|
||||
|
@ -7,7 +7,7 @@
|
||||
// For example to use in class Foo which should inherit Bar use
|
||||
// class Foo : public cClearMetaOnDrop<Bar>;
|
||||
|
||||
template<class Base>
|
||||
template <class Base>
|
||||
class cClearMetaOnDrop : public Base
|
||||
{
|
||||
public:
|
||||
|
@ -20,7 +20,7 @@ Usage:
|
||||
Inherit from this class providing your base class as Base, the BitMask for the direction bits in bitmask and the masked value for the directions in North, East, South, West. There is also an aptional parameter AssertIfNotMatched. Set this if it is invalid for a block to exist in any other state.
|
||||
*/
|
||||
|
||||
template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched = false>
|
||||
template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched = false>
|
||||
class cMetaRotator : public Base
|
||||
{
|
||||
public:
|
||||
@ -41,7 +41,7 @@ public:
|
||||
|
||||
|
||||
|
||||
template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
|
||||
template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
|
||||
NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaRotateCW(NIBBLETYPE a_Meta)
|
||||
{
|
||||
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
|
||||
@ -63,7 +63,7 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc
|
||||
|
||||
|
||||
|
||||
template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
|
||||
template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
|
||||
NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaRotateCCW(NIBBLETYPE a_Meta)
|
||||
{
|
||||
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
|
||||
@ -85,7 +85,7 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc
|
||||
|
||||
|
||||
|
||||
template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
|
||||
template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
|
||||
NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaMirrorXY(NIBBLETYPE a_Meta)
|
||||
{
|
||||
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
|
||||
@ -102,7 +102,7 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc
|
||||
|
||||
|
||||
|
||||
template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
|
||||
template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
|
||||
NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaMirrorYZ(NIBBLETYPE a_Meta)
|
||||
{
|
||||
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
|
||||
|
@ -256,6 +256,11 @@ set(EXECUTABLE MCServer)
|
||||
if (MSVC)
|
||||
get_directory_property(BINDING_OUTPUTS DIRECTORY "Bindings" DEFINITION BINDING_OUTPUTS)
|
||||
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
|
||||
|
||||
# The paths in BINDING_DEPENDENCIES are relative to the Bindings folder, convert them relative to this folder:
|
||||
foreach (dep ${BINDING_DEPENDENCIES})
|
||||
list (APPEND BINDINGS_DEPENDENCIES "Bindings/${dep}")
|
||||
endforeach(dep)
|
||||
|
||||
ADD_CUSTOM_COMMAND(
|
||||
OUTPUT ${BINDING_OUTPUTS}
|
||||
@ -268,7 +273,7 @@ if (MSVC)
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
|
||||
|
||||
# add any new generation dependencies here
|
||||
DEPENDS ${BINDING_DEPENDENCIES}
|
||||
DEPENDS ${BINDINGS_DEPENDENCIES}
|
||||
)
|
||||
endif()
|
||||
|
||||
|
@ -119,6 +119,7 @@ local g_ViolationPatterns =
|
||||
{"while%(", "Needs a space after \"while\""},
|
||||
{"switch%(", "Needs a space after \"switch\""},
|
||||
{"catch%(", "Needs a space after \"catch\""},
|
||||
{"template<", "Needs a space after \"template\""},
|
||||
|
||||
-- No space after keyword's parenthesis:
|
||||
{"[^%a#]if %( ", "Remove the space after \"(\""},
|
||||
|
@ -296,6 +296,16 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
|
||||
}
|
||||
m_BlockEntities.clear();
|
||||
std::swap(a_SetChunkData.GetBlockEntities(), m_BlockEntities);
|
||||
|
||||
// Check that all block entities have a valid blocktype at their respective coords (DEBUG-mode only):
|
||||
#ifdef _DEBUG
|
||||
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
|
||||
{
|
||||
BLOCKTYPE EntityBlockType = (*itr)->GetBlockType();
|
||||
BLOCKTYPE WorldBlockType = GetBlock((*itr)->GetRelX(), (*itr)->GetPosY(), (*itr)->GetRelZ());
|
||||
ASSERT(EntityBlockType == WorldBlockType);
|
||||
} // for itr - m_BlockEntities
|
||||
#endif // _DEBUG
|
||||
|
||||
// Set all block entities' World variable:
|
||||
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
|
||||
|
@ -155,7 +155,7 @@ public:
|
||||
|
||||
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
|
||||
BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const;
|
||||
BLOCKTYPE GetBlock(Vector3i a_cords) const { return GetBlock(a_cords.x, a_cords.y, a_cords.z);}
|
||||
BLOCKTYPE GetBlock(const Vector3i & a_RelCoords) const { return GetBlock(a_RelCoords.x, a_RelCoords.y, a_RelCoords.z); }
|
||||
void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
|
||||
void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
|
||||
|
||||
|
@ -197,32 +197,32 @@ public:
|
||||
|
||||
inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X <= Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z <= Width));
|
||||
ASSERT((a_X >= 0) && (a_X < Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||
return a_HeightMap[a_X + Width * a_Z];
|
||||
}
|
||||
|
||||
|
||||
inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X <= Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z <= Width));
|
||||
ASSERT((a_X >= 0) && (a_X < Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||
a_HeightMap[a_X + Width * a_Z] = a_Height;
|
||||
}
|
||||
|
||||
|
||||
inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X <= Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z <= Width));
|
||||
ASSERT((a_X >= 0) && (a_X < Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||
return a_BiomeMap[a_X + Width * a_Z];
|
||||
}
|
||||
|
||||
|
||||
inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X <= Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z <= Width));
|
||||
ASSERT((a_X >= 0) && (a_X < Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||
a_BiomeMap[a_X + Width * a_Z] = a_Biome;
|
||||
}
|
||||
|
||||
|
@ -1880,21 +1880,19 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
|
||||
}
|
||||
else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
|
||||
{
|
||||
if (!cBlockInfo::FullyOccupiesVoxel(Block))
|
||||
// If the block is shrapnel-able, make a falling block entity out of it:
|
||||
if (
|
||||
((m_World->GetTNTShrapnelLevel() == slAll) && cBlockInfo::FullyOccupiesVoxel(Block)) ||
|
||||
((m_World->GetTNTShrapnelLevel() == slGravityAffectedOnly) && ((Block == E_BLOCK_SAND) || (Block == E_BLOCK_GRAVEL)))
|
||||
)
|
||||
{
|
||||
break;
|
||||
m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z));
|
||||
}
|
||||
else if ((m_World->GetTNTShrapnelLevel() == slGravityAffectedOnly) && ((Block != E_BLOCK_SAND) && (Block != E_BLOCK_GRAVEL)))
|
||||
{
|
||||
break;
|
||||
}
|
||||
m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z));
|
||||
}
|
||||
|
||||
area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0);
|
||||
a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
|
||||
break;
|
||||
|
||||
}
|
||||
} // switch (BlockType)
|
||||
} // for z
|
||||
@ -1916,51 +1914,31 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
|
||||
|
||||
virtual bool Item(cEntity * a_Entity) override
|
||||
{
|
||||
if (a_Entity->IsPickup())
|
||||
if (a_Entity->IsPickup() && (a_Entity->GetTicksAlive() < 20))
|
||||
{
|
||||
if (((cPickup *)a_Entity)->GetAge() < 20) // If pickup age is smaller than one second, it is invincible (so we don't kill pickups that were just spawned)
|
||||
// If pickup age is smaller than one second, it is invincible (so we don't kill pickups that were just spawned)
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector3d DistanceFromExplosion = a_Entity->GetPosition() - m_ExplosionPos;
|
||||
|
||||
if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
|
||||
{
|
||||
cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
|
||||
|
||||
if (!m_bbTNT.IsInside(bbEntity)) // If bbEntity is inside bbTNT, not vice versa!
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3d EntityPos = a_Entity->GetPosition();
|
||||
cBoundingBox bbEntity(EntityPos, a_Entity->GetWidth() / 2, a_Entity->GetHeight());
|
||||
|
||||
if (!m_bbTNT.IsInside(bbEntity)) // IsInside actually acts like DoesSurround
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector3d AbsoluteEntityPos(abs(EntityPos.x), abs(EntityPos.y), abs(EntityPos.z));
|
||||
|
||||
// Work out how far we are from the edge of the TNT's explosive effect
|
||||
AbsoluteEntityPos -= m_ExplosionPos;
|
||||
|
||||
// All to positive
|
||||
AbsoluteEntityPos.x = abs(AbsoluteEntityPos.x);
|
||||
AbsoluteEntityPos.y = abs(AbsoluteEntityPos.y);
|
||||
AbsoluteEntityPos.z = abs(AbsoluteEntityPos.z);
|
||||
|
||||
double FinalDamage = (((1 / AbsoluteEntityPos.x) + (1 / AbsoluteEntityPos.y) + (1 / AbsoluteEntityPos.z)) * 2) * m_ExplosionSize;
|
||||
|
||||
// Clip damage values
|
||||
FinalDamage = Clamp(FinalDamage, 0.0, (double)a_Entity->GetMaxHealth());
|
||||
|
||||
if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
|
||||
{
|
||||
a_Entity->TakeDamage(dtExplosion, NULL, (int)FinalDamage, 0);
|
||||
// Ensure that the damage dealt is inversely proportional to the distance to the TNT centre - the closer a player is, the harder they are hit
|
||||
a_Entity->TakeDamage(dtExplosion, NULL, (int)((1 / DistanceFromExplosion.Length()) * 6 * m_ExplosionSize), 0);
|
||||
}
|
||||
|
||||
// Apply force to entities around the explosion - code modified from World.cpp DoExplosionAt()
|
||||
Vector3d distance_explosion = a_Entity->GetPosition() - m_ExplosionPos;
|
||||
if (distance_explosion.SqrLength() < 4096.0)
|
||||
{
|
||||
distance_explosion.Normalize();
|
||||
distance_explosion *= m_ExplosionSize * m_ExplosionSize;
|
||||
|
||||
a_Entity->AddSpeed(distance_explosion);
|
||||
}
|
||||
DistanceFromExplosion.Normalize();
|
||||
DistanceFromExplosion *= m_ExplosionSize * m_ExplosionSize;
|
||||
a_Entity->AddSpeed(DistanceFromExplosion);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -1059,7 +1059,8 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
|
||||
|
||||
if (
|
||||
m_Player->IsGameModeCreative() &&
|
||||
ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
|
||||
ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType) &&
|
||||
(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE)
|
||||
)
|
||||
{
|
||||
// Players can't destroy blocks with a Sword in the hand.
|
||||
|
@ -1,4 +1,4 @@
|
||||
|
||||
|
||||
// CraftingRecipes.cpp
|
||||
|
||||
// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
|
||||
@ -83,7 +83,7 @@ cItem & cCraftingGrid::GetItem(int x, int y) const
|
||||
|
||||
|
||||
|
||||
void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
|
||||
void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
|
||||
{
|
||||
// Accessible through scripting, must verify parameters:
|
||||
if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
|
||||
@ -228,7 +228,7 @@ void cCraftingRecipe::Clear(void)
|
||||
|
||||
|
||||
|
||||
void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
|
||||
void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
|
||||
{
|
||||
m_Result = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
|
||||
}
|
||||
@ -324,7 +324,11 @@ void cCraftingRecipes::LoadRecipes(void)
|
||||
return;
|
||||
}
|
||||
AString Everything;
|
||||
f.ReadRestOfFile(Everything);
|
||||
if (!f.ReadRestOfFile(Everything))
|
||||
{
|
||||
LOGWARNING("Cannot read file \"crafting.txt\", no crafting recipes will be available!");
|
||||
return;
|
||||
}
|
||||
f.Close();
|
||||
|
||||
// Split it into lines, then process each line as a single recipe:
|
||||
@ -362,7 +366,10 @@ void cCraftingRecipes::ClearRecipes(void)
|
||||
|
||||
void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine)
|
||||
{
|
||||
AStringVector Sides = StringSplit(a_RecipeLine, "=");
|
||||
AString RecipeLine(a_RecipeLine);
|
||||
RecipeLine.erase(std::remove_if(RecipeLine.begin(), RecipeLine.end(), isspace), RecipeLine.end());
|
||||
|
||||
AStringVector Sides = StringSplit(RecipeLine, "=");
|
||||
if (Sides.size() != 2)
|
||||
{
|
||||
LOGWARNING("crafting.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
|
||||
@ -388,8 +395,7 @@ void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine
|
||||
}
|
||||
if (ResultSplit.size() > 1)
|
||||
{
|
||||
Recipe->m_Result.m_ItemCount = atoi(ResultSplit[1].c_str());
|
||||
if (Recipe->m_Result.m_ItemCount == 0)
|
||||
if (!StringToInteger<char>(ResultSplit[1].c_str(), Recipe->m_Result.m_ItemCount))
|
||||
{
|
||||
LOGWARNING("crafting.txt: line %d: Cannot parse result count, ignoring the recipe.", a_LineNum);
|
||||
LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
|
||||
@ -441,8 +447,7 @@ bool cCraftingRecipes::ParseItem(const AString & a_String, cItem & a_Item)
|
||||
if (Split.size() > 1)
|
||||
{
|
||||
AString Damage = TrimString(Split[1]);
|
||||
a_Item.m_ItemDamage = atoi(Damage.c_str());
|
||||
if ((a_Item.m_ItemDamage == 0) && (Damage.compare("0") != 0))
|
||||
if (!StringToInteger<short>(Damage.c_str(), a_Item.m_ItemDamage))
|
||||
{
|
||||
// Parsing the number failed
|
||||
return false;
|
||||
|
@ -33,7 +33,7 @@ public:
|
||||
int GetWidth (void) const {return m_Width; }
|
||||
int GetHeight(void) const {return m_Height; }
|
||||
cItem & GetItem (int x, int y) const;
|
||||
void SetItem (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
|
||||
void SetItem (int x, int y, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth);
|
||||
void SetItem (int x, int y, const cItem & a_Item);
|
||||
void Clear (void);
|
||||
|
||||
@ -72,13 +72,13 @@ public:
|
||||
int GetIngredientsHeight(void) const {return m_Ingredients.GetHeight(); }
|
||||
cItem & GetIngredient (int x, int y) const {return m_Ingredients.GetItem(x, y); }
|
||||
const cItem & GetResult (void) const {return m_Result; }
|
||||
void SetResult (ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
|
||||
void SetResult (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth);
|
||||
void SetResult (const cItem & a_Item)
|
||||
{
|
||||
m_Result = a_Item;
|
||||
}
|
||||
|
||||
void SetIngredient (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
|
||||
void SetIngredient (int x, int y, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
|
||||
{
|
||||
m_Ingredients.SetItem(x, y, a_ItemType, a_ItemCount, a_ItemHealth);
|
||||
}
|
||||
|
@ -528,7 +528,7 @@ inline float GetSpecialSignf( float a_Val)
|
||||
|
||||
|
||||
|
||||
template<class T> inline T Diff(T a_Val1, T a_Val2)
|
||||
template <class T> inline T Diff(T a_Val1, T a_Val2)
|
||||
{
|
||||
return std::abs(a_Val1 - a_Val2);
|
||||
}
|
||||
|
@ -90,6 +90,13 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
|
||||
|
||||
// Broadcast arrow hit sound
|
||||
m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
|
||||
|
||||
if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire())
|
||||
{
|
||||
m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0);
|
||||
m_World->SpawnPrimedTNT(X, Y, Z);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -103,8 +110,36 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
|
||||
}
|
||||
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
|
||||
|
||||
int PowerLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPower);
|
||||
if (PowerLevel > 0)
|
||||
{
|
||||
int ExtraDamage = (int)ceil(0.25 * (PowerLevel + 1));
|
||||
Damage += ExtraDamage;
|
||||
}
|
||||
|
||||
int KnockbackAmount = 1;
|
||||
int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch);
|
||||
if (PunchLevel > 0)
|
||||
{
|
||||
Vector3d LookVector = GetLookVector();
|
||||
Vector3f FinalSpeed = Vector3f(0, 0, 0);
|
||||
switch (PunchLevel)
|
||||
{
|
||||
case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5); break;
|
||||
case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8); break;
|
||||
default: break;
|
||||
}
|
||||
a_EntityHit.SetSpeed(FinalSpeed);
|
||||
}
|
||||
|
||||
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount);
|
||||
|
||||
if (IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming())
|
||||
{
|
||||
a_EntityHit.StartBurning(100);
|
||||
}
|
||||
|
||||
// Broadcast successful hit sound
|
||||
GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
|
||||
|
||||
|
@ -10,6 +10,7 @@
|
||||
|
||||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
class cArrowEntity :
|
||||
@ -46,7 +47,7 @@ public:
|
||||
|
||||
/// Returns the damage modifier coeff.
|
||||
double GetDamageCoeff(void) const { return m_DamageCoeff; }
|
||||
|
||||
|
||||
/// Sets the damage modifier coeff
|
||||
void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
|
||||
|
||||
@ -89,7 +90,7 @@ protected:
|
||||
|
||||
/// If true, the arrow is in the process of being collected - don't go to anyone else
|
||||
bool m_bIsCollected;
|
||||
|
||||
|
||||
/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
|
||||
Vector3i m_HitBlockPos;
|
||||
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "../Tracer.h"
|
||||
#include "Player.h"
|
||||
#include "Items/ItemHandler.h"
|
||||
#include "../FastRandom.h"
|
||||
|
||||
|
||||
|
||||
@ -316,8 +317,107 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
|
||||
// IsOnGround() only is false if the player is moving downwards
|
||||
// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
|
||||
if (!Player->IsOnGround())
|
||||
const cEnchantments & Enchantments = Player->GetEquippedItem().m_Enchantments;
|
||||
|
||||
int SharpnessLevel = Enchantments.GetLevel(cEnchantments::enchSharpness);
|
||||
int SmiteLevel = Enchantments.GetLevel(cEnchantments::enchSmite);
|
||||
int BaneOfArthropodsLevel = Enchantments.GetLevel(cEnchantments::enchBaneOfArthropods);
|
||||
|
||||
if (SharpnessLevel > 0)
|
||||
{
|
||||
a_TDI.FinalDamage += (int)ceil(1.25 * SharpnessLevel);
|
||||
}
|
||||
else if (SmiteLevel > 0)
|
||||
{
|
||||
if (IsMob())
|
||||
{
|
||||
cMonster * Monster = (cMonster *)this;
|
||||
switch (Monster->GetMobType())
|
||||
{
|
||||
case cMonster::mtSkeleton:
|
||||
case cMonster::mtZombie:
|
||||
case cMonster::mtWither:
|
||||
case cMonster::mtZombiePigman:
|
||||
{
|
||||
a_TDI.FinalDamage += (int)ceil(2.5 * SmiteLevel);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (BaneOfArthropodsLevel > 0)
|
||||
{
|
||||
if (IsMob())
|
||||
{
|
||||
cMonster * Monster = (cMonster *)this;
|
||||
switch (Monster->GetMobType())
|
||||
{
|
||||
case cMonster::mtSpider:
|
||||
case cMonster::mtCaveSpider:
|
||||
case cMonster::mtSilverfish:
|
||||
{
|
||||
a_TDI.RawDamage += (int)ceil(2.5 * BaneOfArthropodsLevel);
|
||||
// TODO: Add slowness effect
|
||||
|
||||
break;
|
||||
};
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int FireAspectLevel = Enchantments.GetLevel(cEnchantments::enchFireAspect);
|
||||
if (FireAspectLevel > 0)
|
||||
{
|
||||
int BurnTicks = 3;
|
||||
|
||||
if (FireAspectLevel > 1)
|
||||
{
|
||||
BurnTicks += 4 * (FireAspectLevel - 1);
|
||||
}
|
||||
if (!IsMob() && !IsSubmerged() && !IsSwimming())
|
||||
{
|
||||
StartBurning(BurnTicks * 20);
|
||||
}
|
||||
else if (IsMob() && !IsSubmerged() && !IsSwimming())
|
||||
{
|
||||
cMonster * Monster = (cMonster *)this;
|
||||
switch (Monster->GetMobType())
|
||||
{
|
||||
case cMonster::mtGhast:
|
||||
case cMonster::mtZombiePigman:
|
||||
case cMonster::mtMagmaCube:
|
||||
{
|
||||
break;
|
||||
};
|
||||
default: StartBurning(BurnTicks * 20);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int ThornsLevel = 0;
|
||||
const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
|
||||
for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
|
||||
{
|
||||
const cItem & Item = ArmorItems[i];
|
||||
ThornsLevel = std::max(ThornsLevel, Item.m_Enchantments.GetLevel(cEnchantments::enchThorns));
|
||||
}
|
||||
|
||||
if (ThornsLevel > 0)
|
||||
{
|
||||
int Chance = ThornsLevel * 15;
|
||||
|
||||
cFastRandom Random;
|
||||
int RandomValue = Random.GenerateRandomInteger(0, 100);
|
||||
|
||||
if (RandomValue <= Chance)
|
||||
{
|
||||
a_TDI.Attacker->TakeDamage(dtAttack, this, 0, Random.GenerateRandomInteger(1, 4), 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (!Player->IsOnGround())
|
||||
{
|
||||
if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack))
|
||||
{
|
||||
a_TDI.FinalDamage += 2;
|
||||
@ -328,13 +428,123 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
|
||||
}
|
||||
|
||||
if (IsPlayer())
|
||||
{
|
||||
double TotalEPF = 0.0;
|
||||
double EPFProtection = 0.00;
|
||||
double EPFFireProtection = 0.00;
|
||||
double EPFBlastProtection = 0.00;
|
||||
double EPFProjectileProtection = 0.00;
|
||||
double EPFFeatherFalling = 0.00;
|
||||
|
||||
const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
|
||||
for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
|
||||
{
|
||||
const cItem & Item = ArmorItems[i];
|
||||
int Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProtection);
|
||||
if (Level > 0)
|
||||
{
|
||||
EPFProtection += (6 + Level * Level) * 0.75 / 3;
|
||||
}
|
||||
|
||||
Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection);
|
||||
if (Level > 0)
|
||||
{
|
||||
EPFFireProtection += (6 + Level * Level) * 1.25 / 3;
|
||||
}
|
||||
|
||||
Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling);
|
||||
if (Level > 0)
|
||||
{
|
||||
EPFFeatherFalling += (6 + Level * Level) * 2.5 / 3;
|
||||
}
|
||||
|
||||
Level = Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection);
|
||||
if (Level > 0)
|
||||
{
|
||||
EPFBlastProtection += (6 + Level * Level) * 1.5 / 3;
|
||||
}
|
||||
|
||||
Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection);
|
||||
if (Level > 0)
|
||||
{
|
||||
EPFProjectileProtection += (6 + Level * Level) * 1.5 / 3;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
TotalEPF = EPFProtection + EPFFireProtection + EPFFeatherFalling + EPFBlastProtection + EPFProjectileProtection;
|
||||
|
||||
EPFProtection = EPFProtection / TotalEPF;
|
||||
EPFFireProtection = EPFFireProtection / TotalEPF;
|
||||
EPFFeatherFalling = EPFFeatherFalling / TotalEPF;
|
||||
EPFBlastProtection = EPFBlastProtection / TotalEPF;
|
||||
EPFProjectileProtection = EPFProjectileProtection / TotalEPF;
|
||||
|
||||
if (TotalEPF > 25)
|
||||
{
|
||||
TotalEPF = 25;
|
||||
}
|
||||
|
||||
cFastRandom Random;
|
||||
float RandomValue = Random.GenerateRandomInteger(50, 100) * 0.01f;
|
||||
|
||||
TotalEPF = ceil(TotalEPF * RandomValue);
|
||||
|
||||
if (TotalEPF > 20)
|
||||
{
|
||||
TotalEPF = 20;
|
||||
}
|
||||
|
||||
EPFProtection = TotalEPF * EPFProtection;
|
||||
EPFFireProtection = TotalEPF * EPFFireProtection;
|
||||
EPFFeatherFalling = TotalEPF * EPFFeatherFalling;
|
||||
EPFBlastProtection = TotalEPF * EPFBlastProtection;
|
||||
EPFProjectileProtection = TotalEPF * EPFProjectileProtection;
|
||||
|
||||
int RemovedDamage = 0;
|
||||
|
||||
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtAdmin))
|
||||
{
|
||||
RemovedDamage += (int)ceil(EPFProtection * 0.04 * a_TDI.FinalDamage);
|
||||
}
|
||||
|
||||
if ((a_TDI.DamageType == dtFalling) || (a_TDI.DamageType == dtFall) || (a_TDI.DamageType == dtEnderPearl))
|
||||
{
|
||||
RemovedDamage += (int)ceil(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage);
|
||||
}
|
||||
|
||||
if (a_TDI.DamageType == dtBurning)
|
||||
{
|
||||
RemovedDamage += (int)ceil(EPFFireProtection * 0.04 * a_TDI.FinalDamage);
|
||||
}
|
||||
|
||||
if (a_TDI.DamageType == dtExplosion)
|
||||
{
|
||||
RemovedDamage += (int)ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
|
||||
}
|
||||
|
||||
if (a_TDI.DamageType == dtProjectile)
|
||||
{
|
||||
RemovedDamage += (int)ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
|
||||
}
|
||||
|
||||
if (a_TDI.FinalDamage < RemovedDamage)
|
||||
{
|
||||
RemovedDamage = 0;
|
||||
}
|
||||
|
||||
a_TDI.FinalDamage -= RemovedDamage;
|
||||
}
|
||||
|
||||
m_Health -= (short)a_TDI.FinalDamage;
|
||||
|
||||
// TODO: Apply damage to armor
|
||||
|
||||
m_Health = std::max(m_Health, 0);
|
||||
|
||||
if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
|
||||
// Add knockback:
|
||||
if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL))
|
||||
{
|
||||
int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment
|
||||
if (KnockbackLevel < 1)
|
||||
@ -1252,6 +1462,8 @@ void cEntity::HandleAir(void)
|
||||
// See if the entity is /submerged/ water (block above is water)
|
||||
// Get the type of block the entity is standing in:
|
||||
|
||||
int RespirationLevel = GetEquippedHelmet().m_Enchantments.GetLevel(cEnchantments::enchRespiration);
|
||||
|
||||
if (IsSubmerged())
|
||||
{
|
||||
if (!IsPlayer()) // Players control themselves
|
||||
@ -1259,6 +1471,11 @@ void cEntity::HandleAir(void)
|
||||
SetSpeedY(1); // Float in the water
|
||||
}
|
||||
|
||||
if (RespirationLevel > 0)
|
||||
{
|
||||
((cPawn *)this)->AddEntityEffect(cEntityEffect::effNightVision, 200, 5, 0);
|
||||
}
|
||||
|
||||
if (m_AirLevel <= 0)
|
||||
{
|
||||
// Runs the air tick timer to check whether the player should be damaged
|
||||
@ -1285,6 +1502,12 @@ void cEntity::HandleAir(void)
|
||||
// Set the air back to maximum
|
||||
m_AirLevel = MAX_AIR_LEVEL;
|
||||
m_AirTickTimer = DROWNING_TICKS;
|
||||
|
||||
if (RespirationLevel > 0)
|
||||
{
|
||||
m_AirTickTimer = DROWNING_TICKS + (RespirationLevel * 15 * 20);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -55,7 +55,6 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
|
||||
{
|
||||
if (m_Item.IsEmpty())
|
||||
{
|
||||
SetHealth(0);
|
||||
super::KilledBy(a_TDI);
|
||||
Destroy();
|
||||
return;
|
||||
|
@ -871,11 +871,101 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
|
||||
return true;
|
||||
}
|
||||
case E_META_RAIL_CURVED_ZM_XM:
|
||||
case E_META_RAIL_CURVED_ZM_XP:
|
||||
case E_META_RAIL_CURVED_ZP_XM:
|
||||
case E_META_RAIL_CURVED_ZP_XP:
|
||||
{
|
||||
// TODO - simply can't be bothered right now
|
||||
Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
|
||||
|
||||
// Prevent division by small numbers
|
||||
if (abs(Distance.z) < 0.001)
|
||||
{
|
||||
Distance.z = 0.001;
|
||||
}
|
||||
|
||||
/* Check to which side the minecart is to be pushed.
|
||||
Let's consider a z-x-coordinate system where the minecart is the center (0/0).
|
||||
The minecart moves along the line x = -z, the perpendicular line to this is x = z.
|
||||
In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */
|
||||
if (
|
||||
((Distance.z > 0) && ((Distance.x / Distance.z) >= 1)) ||
|
||||
((Distance.z < 0) && ((Distance.x / Distance.z) <= 1))
|
||||
)
|
||||
{
|
||||
// Moving -X +Z
|
||||
if ((-GetSpeedX() * 0.4 / sqrt(2.0)) < 0.01)
|
||||
{
|
||||
// ~ SpeedX >= 0 Immobile or not moving in the "right" direction. Give it a bump!
|
||||
AddSpeedX(-4 / sqrt(2.0));
|
||||
AddSpeedZ(4 / sqrt(2.0));
|
||||
}
|
||||
else
|
||||
{
|
||||
// ~ SpeedX < 0 Moving in the "right" direction. Only accelerate it a bit.
|
||||
SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0));
|
||||
SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0));
|
||||
}
|
||||
}
|
||||
else if ((GetSpeedX() * 0.4 / sqrt(2.0)) < 0.01)
|
||||
{
|
||||
// Moving +X -Z
|
||||
// ~ SpeedX <= 0 Immobile or not moving in the "right" direction
|
||||
AddSpeedX(4 / sqrt(2.0));
|
||||
AddSpeedZ(-4 / sqrt(2.0));
|
||||
}
|
||||
else
|
||||
{
|
||||
// ~ SpeedX > 0 Moving in the "right" direction
|
||||
SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0));
|
||||
SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case E_META_RAIL_CURVED_ZM_XP:
|
||||
case E_META_RAIL_CURVED_ZP_XM:
|
||||
{
|
||||
Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
|
||||
|
||||
// Prevent division by small numbers
|
||||
if (abs(Distance.z) < 0.001)
|
||||
{
|
||||
Distance.z = 0.001;
|
||||
}
|
||||
|
||||
/* Check to which side the minecart is to be pushed.
|
||||
Let's consider a z-x-coordinate system where the minecart is the center (0/0).
|
||||
The minecart moves along the line x = z, the perpendicular line to this is x = -z.
|
||||
In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */
|
||||
if (
|
||||
((Distance.z > 0) && ((Distance.x / Distance.z) <= -1)) ||
|
||||
((Distance.z < 0) && ((Distance.x / Distance.z) >= -1))
|
||||
)
|
||||
{
|
||||
// Moving +X +Z
|
||||
if ((GetSpeedX() * 0.4) < 0.01)
|
||||
{
|
||||
// ~ SpeedX <= 0 Immobile or not moving in the "right" direction
|
||||
AddSpeedX(4 / sqrt(2.0));
|
||||
AddSpeedZ(4 / sqrt(2.0));
|
||||
}
|
||||
else
|
||||
{
|
||||
// ~ SpeedX > 0 Moving in the "right" direction
|
||||
SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0));
|
||||
SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0));
|
||||
}
|
||||
}
|
||||
else if ((-GetSpeedX() * 0.4) < 0.01)
|
||||
{
|
||||
// Moving -X -Z
|
||||
// ~ SpeedX >= 0 Immobile or not moving in the "right" direction
|
||||
AddSpeedX(-4 / sqrt(2.0));
|
||||
AddSpeedZ(-4 / sqrt(2.0));
|
||||
}
|
||||
else
|
||||
{
|
||||
// ~ SpeedX < 0 Moving in the "right" direction
|
||||
SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0));
|
||||
SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0));
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
|
@ -150,10 +150,14 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
}
|
||||
}
|
||||
|
||||
if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup
|
||||
// Try to combine the pickup with adjacent same-item pickups:
|
||||
if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine if already full
|
||||
{
|
||||
// By using a_Chunk's ForEachEntity() instead of cWorld's, pickups don't combine across chunk boundaries.
|
||||
// That is a small price to pay for not having to traverse the entire world for each entity.
|
||||
// The speedup in the tick thread is quite considerable.
|
||||
cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
|
||||
m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
|
||||
a_Chunk.ForEachEntity(PickupCombiningCallback);
|
||||
if (PickupCombiningCallback.FoundMatchingPickup())
|
||||
{
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "../Chunk.h"
|
||||
#include "../Items/ItemHandler.h"
|
||||
#include "../Vector3.h"
|
||||
#include "../FastRandom.h"
|
||||
|
||||
#include "../WorldStorage/StatSerializer.h"
|
||||
#include "../CompositeChat.h"
|
||||
@ -1795,6 +1796,28 @@ void cPlayer::UseEquippedItem(int a_Amount)
|
||||
return;
|
||||
}
|
||||
|
||||
// If the item has an unbreaking enchantment, give it a random chance of not breaking:
|
||||
cItem Item = GetEquippedItem();
|
||||
int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking);
|
||||
if (UnbreakingLevel > 0)
|
||||
{
|
||||
int chance;
|
||||
if (ItemCategory::IsArmor(Item.m_ItemType))
|
||||
{
|
||||
chance = 60 + (40 / (UnbreakingLevel + 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
chance = 100 / (UnbreakingLevel + 1);
|
||||
}
|
||||
|
||||
cFastRandom Random;
|
||||
if (Random.NextInt(101) <= chance)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (GetInventory().DamageEquippedItem(a_Amount))
|
||||
{
|
||||
m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
|
||||
|
@ -222,7 +222,8 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
|
||||
m_ProjectileKind(a_Kind),
|
||||
m_CreatorData(
|
||||
((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1),
|
||||
((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "")
|
||||
((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : ""),
|
||||
((a_Creator != NULL) ? a_Creator->GetEquippedWeapon().m_Enchantments : cEnchantments())
|
||||
),
|
||||
m_IsInGround(false)
|
||||
{
|
||||
@ -235,7 +236,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
|
||||
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
|
||||
super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
|
||||
m_ProjectileKind(a_Kind),
|
||||
m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""),
|
||||
m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "", a_Creator->GetEquippedWeapon().m_Enchantments),
|
||||
m_IsInGround(false)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
|
@ -94,14 +94,16 @@ protected:
|
||||
*/
|
||||
struct CreatorData
|
||||
{
|
||||
CreatorData(int a_UniqueID, const AString & a_Name) :
|
||||
CreatorData(int a_UniqueID, const AString & a_Name, const cEnchantments & a_Enchantments) :
|
||||
m_UniqueID(a_UniqueID),
|
||||
m_Name(a_Name)
|
||||
m_Name(a_Name),
|
||||
m_Enchantments(a_Enchantments)
|
||||
{
|
||||
}
|
||||
|
||||
const int m_UniqueID;
|
||||
AString m_Name;
|
||||
cEnchantments m_Enchantments;
|
||||
};
|
||||
|
||||
/** The type of projectile I am */
|
||||
|
@ -12,8 +12,8 @@
|
||||
|
||||
|
||||
|
||||
typedef std::list< cFurnaceRecipe::Recipe > RecipeList;
|
||||
typedef std::list< cFurnaceRecipe::Fuel > FuelList;
|
||||
typedef std::list<cFurnaceRecipe::cRecipe> RecipeList;
|
||||
typedef std::list<cFurnaceRecipe::cFuel> FuelList;
|
||||
|
||||
|
||||
|
||||
@ -30,7 +30,7 @@ struct cFurnaceRecipe::sFurnaceRecipeState
|
||||
|
||||
|
||||
cFurnaceRecipe::cFurnaceRecipe()
|
||||
: m_pState( new sFurnaceRecipeState)
|
||||
: m_pState(new sFurnaceRecipeState)
|
||||
{
|
||||
ReloadRecipes();
|
||||
}
|
||||
@ -68,12 +68,18 @@ void cFurnaceRecipe::ReloadRecipes(void)
|
||||
while (std::getline(f, ParsingLine))
|
||||
{
|
||||
LineNum++;
|
||||
ParsingLine.erase(std::remove_if(ParsingLine.begin(), ParsingLine.end(), isspace), ParsingLine.end()); // Remove ALL whitespace from the line
|
||||
if (ParsingLine.empty())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Remove comments from the line:
|
||||
size_t FirstCommentSymbol = ParsingLine.find('#');
|
||||
if ((FirstCommentSymbol != AString::npos) && (FirstCommentSymbol != 0))
|
||||
{
|
||||
ParsingLine.erase(ParsingLine.begin() + (const long)FirstCommentSymbol, ParsingLine.end());
|
||||
}
|
||||
|
||||
switch (ParsingLine[0])
|
||||
{
|
||||
case '#':
|
||||
@ -103,97 +109,131 @@ void cFurnaceRecipe::ReloadRecipes(void)
|
||||
|
||||
|
||||
|
||||
void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, int a_LineNum)
|
||||
void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, unsigned int a_LineNum)
|
||||
{
|
||||
// Fuel
|
||||
int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0;
|
||||
AString::size_type BeginPos = 1; // Begin at one after exclamation mark (bang)
|
||||
AString Line(a_Line);
|
||||
Line.erase(Line.begin()); // Remove the beginning "!"
|
||||
Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end());
|
||||
|
||||
if (
|
||||
!ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID
|
||||
!ReadOptionalNumbers(BeginPos, ":", "=", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health)
|
||||
!ReadMandatoryNumber(BeginPos, "0123456789", a_Line, a_LineNum, IBurnTime, true) // Read item burn time - last value
|
||||
)
|
||||
std::auto_ptr<cItem> Item(new cItem);
|
||||
int BurnTime;
|
||||
|
||||
const AStringVector & Sides = StringSplit(Line, "=");
|
||||
if (Sides.size() != 2)
|
||||
{
|
||||
LOGWARNING("furnace.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
|
||||
LOGINFO("Offending line: \"%s\"", a_Line.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ParseItem(Sides[0], *Item))
|
||||
{
|
||||
LOGWARNING("furnace.txt: line %d: Cannot parse item \"%s\".", a_LineNum, Sides[0].c_str());
|
||||
LOGINFO("Offending line: \"%s\"", a_Line.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!StringToInteger<int>(Sides[1], BurnTime))
|
||||
{
|
||||
LOGWARNING("furnace.txt: line %d: Cannot parse burn time.", a_LineNum);
|
||||
LOGINFO("Offending line: \"%s\"", a_Line.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// Add to fuel list:
|
||||
Fuel F;
|
||||
F.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth);
|
||||
F.BurnTime = IBurnTime;
|
||||
m_pState->Fuel.push_back(F);
|
||||
cFuel Fuel;
|
||||
Fuel.In = Item.release();
|
||||
Fuel.BurnTime = BurnTime;
|
||||
m_pState->Fuel.push_back(Fuel);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, int a_LineNum)
|
||||
void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, unsigned int a_LineNum)
|
||||
{
|
||||
int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0;
|
||||
int OItemID = 0, OItemCount = 0, OItemHealth = 0;
|
||||
AString::size_type BeginPos = 0; // Begin at start of line
|
||||
AString Line(a_Line);
|
||||
Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end());
|
||||
|
||||
if (
|
||||
!ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID
|
||||
!ReadOptionalNumbers(BeginPos, ":", "@", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health)
|
||||
!ReadMandatoryNumber(BeginPos, "=", a_Line, a_LineNum, IBurnTime) || // Read item burn time
|
||||
!ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, OItemID) || // Read result ID
|
||||
!ReadOptionalNumbers(BeginPos, ":", "012456789", a_Line, a_LineNum, OItemCount, OItemHealth, true) // Read result count (and optionally health) - last value
|
||||
)
|
||||
int CookTime = 200;
|
||||
std::auto_ptr<cItem> InputItem(new cItem());
|
||||
std::auto_ptr<cItem> OutputItem(new cItem());
|
||||
|
||||
const AStringVector & Sides = StringSplit(Line, "=");
|
||||
if (Sides.size() != 2)
|
||||
{
|
||||
LOGWARNING("furnace.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
|
||||
LOGINFO("Offending line: \"%s\"", a_Line.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// Add to recipe list
|
||||
Recipe R;
|
||||
R.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth);
|
||||
R.Out = new cItem((ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth);
|
||||
R.CookTime = IBurnTime;
|
||||
m_pState->Recipes.push_back(R);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFurnaceRecipe::PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing)
|
||||
{
|
||||
LOGWARN("Error parsing furnace recipes at line %i pos " SIZE_T_FMT ": missing '%s'", a_Line, a_Position, a_CharactersMissing.c_str());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cFurnaceRecipe::ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue)
|
||||
{
|
||||
// TODO: replace atoi with std::stoi
|
||||
AString::size_type End;
|
||||
if (a_IsLastValue)
|
||||
const AStringVector & InputSplit = StringSplit(Sides[0], "@");
|
||||
if (!ParseItem(InputSplit[0], *InputItem))
|
||||
{
|
||||
End = a_Text.find_first_not_of(a_Delimiter, a_Begin);
|
||||
LOGWARNING("furnace.txt: line %d: Cannot parse input item \"%s\".", a_LineNum, InputSplit[0].c_str());
|
||||
LOGINFO("Offending line: \"%s\"", a_Line.c_str());
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
||||
if (InputSplit.size() > 1)
|
||||
{
|
||||
End = a_Text.find_first_of(a_Delimiter, a_Begin);
|
||||
if (End == AString::npos)
|
||||
if (!StringToInteger<int>(InputSplit[1], CookTime))
|
||||
{
|
||||
LOGWARNING("furnace.txt: line %d: Cannot parse cook time \"%s\".", a_LineNum, InputSplit[1].c_str());
|
||||
LOGINFO("Offending line: \"%s\"", a_Line.c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ParseItem(Sides[1], *OutputItem))
|
||||
{
|
||||
LOGWARNING("furnace.txt: line %d: Cannot parse output item \"%s\".", a_LineNum, Sides[1].c_str());
|
||||
LOGINFO("Offending line: \"%s\"", a_Line.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
cRecipe Recipe;
|
||||
Recipe.In = InputItem.release();
|
||||
Recipe.Out = OutputItem.release();
|
||||
Recipe.CookTime = CookTime;
|
||||
m_pState->Recipes.push_back(Recipe);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cFurnaceRecipe::ParseItem(const AString & a_String, cItem & a_Item)
|
||||
{
|
||||
AString ItemString = a_String;
|
||||
|
||||
const AStringVector & SplitAmount = StringSplit(ItemString, ",");
|
||||
ItemString = SplitAmount[0];
|
||||
|
||||
const AStringVector & SplitMeta = StringSplit(ItemString, ":");
|
||||
ItemString = SplitMeta[0];
|
||||
|
||||
if (!StringToItem(ItemString, a_Item))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SplitAmount.size() > 1)
|
||||
{
|
||||
if (!StringToInteger<char>(SplitAmount[1].c_str(), a_Item.m_ItemCount))
|
||||
{
|
||||
PrintParseError(a_Line, a_Begin, a_Delimiter);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// stoi won't throw an exception if the string is alphanumeric, we should check for this
|
||||
if (!DoesStringContainOnlyNumbers(a_Text.substr(a_Begin, End - a_Begin)))
|
||||
{
|
||||
PrintParseError(a_Line, a_Begin, "number");
|
||||
return false;
|
||||
}
|
||||
a_Value = atoi(a_Text.substr(a_Begin, End - a_Begin).c_str());
|
||||
|
||||
a_Begin = End + 1; // Jump over delimiter
|
||||
if (SplitMeta.size() > 1)
|
||||
{
|
||||
if (!StringToInteger<short>(SplitMeta[1].c_str(), a_Item.m_ItemDamage))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -201,84 +241,23 @@ bool cFurnaceRecipe::ReadMandatoryNumber(AString::size_type & a_Begin, const ASt
|
||||
|
||||
|
||||
|
||||
bool cFurnaceRecipe::ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue)
|
||||
{
|
||||
// TODO: replace atoi with std::stoi
|
||||
AString::size_type End, Begin = a_Begin;
|
||||
|
||||
End = a_Text.find_first_of(a_DelimiterOne, Begin);
|
||||
if (End != AString::npos)
|
||||
{
|
||||
if (DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin)))
|
||||
{
|
||||
a_ValueOne = std::atoi(a_Text.substr(Begin, End - Begin).c_str());
|
||||
Begin = End + 1;
|
||||
|
||||
if (a_IsLastValue)
|
||||
{
|
||||
End = a_Text.find_first_not_of(a_DelimiterTwo, Begin);
|
||||
}
|
||||
else
|
||||
{
|
||||
End = a_Text.find_first_of(a_DelimiterTwo, Begin);
|
||||
if (End == AString::npos)
|
||||
{
|
||||
PrintParseError(a_Line, Begin, a_DelimiterTwo);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// stoi won't throw an exception if the string is alphanumeric, we should check for this
|
||||
if (!DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin)))
|
||||
{
|
||||
PrintParseError(a_Line, Begin, "number");
|
||||
return false;
|
||||
}
|
||||
a_ValueTwo = atoi(a_Text.substr(Begin, End - Begin).c_str());
|
||||
|
||||
a_Begin = End + 1; // Jump over delimiter
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue);
|
||||
}
|
||||
}
|
||||
|
||||
return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cFurnaceRecipe::DoesStringContainOnlyNumbers(const AString & a_String)
|
||||
{
|
||||
// TODO: replace this with std::all_of(a_String.begin(), a_String.end(), isdigit)
|
||||
return (a_String.find_first_not_of("0123456789") == AString::npos);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFurnaceRecipe::ClearRecipes(void)
|
||||
{
|
||||
for (RecipeList::iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
|
||||
{
|
||||
Recipe R = *itr;
|
||||
delete R.In;
|
||||
R.In = NULL;
|
||||
delete R.Out;
|
||||
R.Out = NULL;
|
||||
cRecipe Recipe = *itr;
|
||||
delete Recipe.In;
|
||||
Recipe.In = NULL;
|
||||
delete Recipe.Out;
|
||||
Recipe.Out = NULL;
|
||||
}
|
||||
m_pState->Recipes.clear();
|
||||
|
||||
for (FuelList::iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
|
||||
{
|
||||
Fuel F = *itr;
|
||||
delete F.In;
|
||||
F.In = NULL;
|
||||
cFuel Fuel = *itr;
|
||||
delete Fuel.In;
|
||||
Fuel.In = NULL;
|
||||
}
|
||||
m_pState->Fuel.clear();
|
||||
}
|
||||
@ -287,21 +266,21 @@ void cFurnaceRecipe::ClearRecipes(void)
|
||||
|
||||
|
||||
|
||||
const cFurnaceRecipe::Recipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_Ingredient) const
|
||||
const cFurnaceRecipe::cRecipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_Ingredient) const
|
||||
{
|
||||
const Recipe * BestRecipe = 0;
|
||||
const cRecipe * BestRecipe = 0;
|
||||
for (RecipeList::const_iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
|
||||
{
|
||||
const Recipe & R = *itr;
|
||||
if ((R.In->m_ItemType == a_Ingredient.m_ItemType) && (R.In->m_ItemCount <= a_Ingredient.m_ItemCount))
|
||||
const cRecipe & Recipe = *itr;
|
||||
if ((Recipe.In->m_ItemType == a_Ingredient.m_ItemType) && (Recipe.In->m_ItemCount <= a_Ingredient.m_ItemCount))
|
||||
{
|
||||
if (BestRecipe && (BestRecipe->In->m_ItemCount > R.In->m_ItemCount))
|
||||
if (BestRecipe && (BestRecipe->In->m_ItemCount > Recipe.In->m_ItemCount))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
BestRecipe = &R;
|
||||
BestRecipe = &Recipe;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -317,16 +296,16 @@ int cFurnaceRecipe::GetBurnTime(const cItem & a_Fuel) const
|
||||
int BestFuel = 0;
|
||||
for (FuelList::const_iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
|
||||
{
|
||||
const Fuel & F = *itr;
|
||||
if ((F.In->m_ItemType == a_Fuel.m_ItemType) && (F.In->m_ItemCount <= a_Fuel.m_ItemCount))
|
||||
const cFuel & Fuel = *itr;
|
||||
if ((Fuel.In->m_ItemType == a_Fuel.m_ItemType) && (Fuel.In->m_ItemCount <= a_Fuel.m_ItemCount))
|
||||
{
|
||||
if (BestFuel > 0 && (BestFuel > F.BurnTime))
|
||||
if (BestFuel > 0 && (BestFuel > Fuel.BurnTime))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
BestFuel = F.BurnTime;
|
||||
BestFuel = Fuel.BurnTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,23 +19,23 @@ public:
|
||||
|
||||
void ReloadRecipes(void);
|
||||
|
||||
struct Fuel
|
||||
struct cFuel
|
||||
{
|
||||
cItem * In;
|
||||
int BurnTime; ///< How long this fuel burns, in ticks
|
||||
};
|
||||
|
||||
struct Recipe
|
||||
struct cRecipe
|
||||
{
|
||||
cItem * In;
|
||||
cItem * Out;
|
||||
int CookTime; ///< How long this recipe takes to smelt, in ticks
|
||||
};
|
||||
|
||||
/// Returns a recipe for the specified input, NULL if no recipe found
|
||||
const Recipe * GetRecipeFrom(const cItem & a_Ingredient) const;
|
||||
/** Returns a recipe for the specified input, NULL if no recipe found */
|
||||
const cRecipe * GetRecipeFrom(const cItem & a_Ingredient) const;
|
||||
|
||||
/// Returns the amount of time that the specified fuel burns, in ticks
|
||||
/** Returns the amount of time that the specified fuel burns, in ticks */
|
||||
int GetBurnTime(const cItem & a_Fuel) const;
|
||||
|
||||
private:
|
||||
@ -43,33 +43,14 @@ private:
|
||||
|
||||
/** Parses the fuel contained in the line, adds it to m_pState's fuels.
|
||||
Logs a warning to the console on input error. */
|
||||
void AddFuelFromLine(const AString & a_Line, int a_LineNum);
|
||||
void AddFuelFromLine(const AString & a_Line, unsigned int a_LineNum);
|
||||
|
||||
/** Parses the recipe contained in the line, adds it to m_pState's recipes.
|
||||
Logs a warning to the console on input error. */
|
||||
void AddRecipeFromLine(const AString & a_Line, int a_LineNum);
|
||||
|
||||
/** Calls LOGWARN with the line, position, and error */
|
||||
static void PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing);
|
||||
|
||||
/** Reads a number from a string given, starting at a given position and ending at a delimiter given
|
||||
Updates beginning position to the delimiter found + 1, and updates the value to the one read
|
||||
If it encounters a substring that is not fully numeric, it will call SetParseError() and return false; the caller should abort processing
|
||||
Otherwise, the function will return true
|
||||
*/
|
||||
static bool ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue = false);
|
||||
|
||||
/** Reads two numbers from a string given, starting at a given position and ending at the first delimiter given, then again (with an updated position) until the second delimiter given
|
||||
Updates beginning position to the second delimiter found + 1, and updates the values to the ones read
|
||||
If it encounters a substring that is not fully numeric whilst reading the second value, it will call SetParseError() and return false; the caller should abort processing
|
||||
If this happens whilst reading the first value, it will call ReadMandatoryNumber() with the appropriate position, as this may legitimately occur with the optional value and AString::find_first_of finding the incorrect delimiter. It will return the result of ReadMandatoryNumber()
|
||||
True will be returned definitively for an optional value that is valid
|
||||
*/
|
||||
static bool ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue = false);
|
||||
|
||||
/** Uses std::all_of to determine if a string contains only digits */
|
||||
static bool DoesStringContainOnlyNumbers(const AString & a_String);
|
||||
void AddRecipeFromLine(const AString & a_Line, unsigned int a_LineNum);
|
||||
|
||||
/** Parses an item string in the format "<ItemType>[: <Damage>][, <Amount>]", returns true if successful. */
|
||||
bool ParseItem(const AString & a_String, cItem & a_Item);
|
||||
|
||||
struct sFurnaceRecipeState;
|
||||
sFurnaceRecipeState * m_pState;
|
||||
|
@ -75,7 +75,6 @@ public:
|
||||
Arrow = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force);
|
||||
if (!a_Player->IsGameModeCreative())
|
||||
{
|
||||
@ -83,8 +82,19 @@ public:
|
||||
{
|
||||
a_Player->GetInventory().RemoveItem(cItem(E_ITEM_ARROW));
|
||||
}
|
||||
else
|
||||
{
|
||||
Arrow->SetPickupState(cArrowEntity::psNoPickup);
|
||||
}
|
||||
|
||||
|
||||
a_Player->UseEquippedItem();
|
||||
}
|
||||
|
||||
if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchFlame) > 0)
|
||||
{
|
||||
Arrow->StartBurning(100);
|
||||
}
|
||||
}
|
||||
} ;
|
||||
|
||||
|
@ -75,7 +75,7 @@ public:
|
||||
int FoodLevel;
|
||||
double Saturation;
|
||||
|
||||
FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) :
|
||||
FoodInfo(int a_FoodLevel, double a_Saturation) :
|
||||
FoodLevel(a_FoodLevel),
|
||||
Saturation(a_Saturation)
|
||||
{
|
||||
|
@ -31,7 +31,7 @@ Linearly interpolates values in the array between the equidistant anchor points
|
||||
Works in-place (input is already present at the correct output coords)
|
||||
Uses templates to make it possible for the compiler to further optimizer the loops
|
||||
*/
|
||||
template<
|
||||
template <
|
||||
int SizeX, int SizeY, // Dimensions of the array
|
||||
int AnchorStepX, int AnchorStepY,
|
||||
typename TYPE
|
||||
@ -83,7 +83,7 @@ void LinearUpscale2DArrayInPlace(TYPE * a_Array)
|
||||
Linearly interpolates values in the array between the equidistant anchor points (upscales).
|
||||
Works on two arrays, input is packed and output is to be completely constructed.
|
||||
*/
|
||||
template<typename TYPE> void LinearUpscale2DArray(
|
||||
template <typename TYPE> void LinearUpscale2DArray(
|
||||
TYPE * a_Src, ///< Source array of size a_SrcSizeX x a_SrcSizeY
|
||||
int a_SrcSizeX, int a_SrcSizeY, ///< Dimensions of the src array
|
||||
TYPE * a_Dst, ///< Dest array, of size (a_SrcSizeX * a_UpscaleX + 1) x (a_SrcSizeY * a_UpscaleY + 1)
|
||||
@ -153,7 +153,7 @@ template<typename TYPE> void LinearUpscale2DArray(
|
||||
Linearly interpolates values in the array between the equidistant anchor points (upscales).
|
||||
Works on two arrays, input is packed and output is to be completely constructed.
|
||||
*/
|
||||
template<typename TYPE> void LinearUpscale3DArray(
|
||||
template <typename TYPE> void LinearUpscale3DArray(
|
||||
TYPE * a_Src, ///< Source array of size a_SrcSizeX x a_SrcSizeY x a_SrcSizeZ
|
||||
int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Dimensions of the src array
|
||||
TYPE * a_Dst, ///< Dest array, of size (a_SrcSizeX * a_UpscaleX + 1) x (a_SrcSizeY * a_UpscaleY + 1) x (a_SrcSizeZ * a_UpscaleZ + 1)
|
||||
|
@ -20,7 +20,7 @@ cQueueFuncs and is used as the default behavior.
|
||||
*/
|
||||
|
||||
/// This empty struct allows for the callback functions to be inlined
|
||||
template<class T>
|
||||
template <class T>
|
||||
struct cQueueFuncs
|
||||
{
|
||||
public:
|
||||
|
@ -158,7 +158,8 @@ cMojangAPI::cMojangAPI(void) :
|
||||
m_NameToUUIDServer(DEFAULT_NAME_TO_UUID_SERVER),
|
||||
m_NameToUUIDAddress(DEFAULT_NAME_TO_UUID_ADDRESS),
|
||||
m_UUIDToProfileServer(DEFAULT_UUID_TO_PROFILE_SERVER),
|
||||
m_UUIDToProfileAddress(DEFAULT_UUID_TO_PROFILE_ADDRESS)
|
||||
m_UUIDToProfileAddress(DEFAULT_UUID_TO_PROFILE_ADDRESS),
|
||||
m_RankMgr(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -979,9 +979,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
|
||||
AString ServerAddress;
|
||||
short ServerPort;
|
||||
UInt32 NextState;
|
||||
m_Buffer.ReadVarUTF8String(ServerAddress);
|
||||
m_Buffer.ReadBEShort(ServerPort);
|
||||
m_Buffer.ReadVarInt(NextState);
|
||||
if (!m_Buffer.ReadVarUTF8String(ServerAddress))
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (!m_Buffer.ReadBEShort(ServerPort))
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (!m_Buffer.ReadVarInt(NextState))
|
||||
{
|
||||
break;
|
||||
}
|
||||
m_Buffer.CommitRead();
|
||||
m_Protocol = new cProtocol172(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
|
||||
return true;
|
||||
@ -991,9 +1000,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
|
||||
AString ServerAddress;
|
||||
short ServerPort;
|
||||
UInt32 NextState;
|
||||
m_Buffer.ReadVarUTF8String(ServerAddress);
|
||||
m_Buffer.ReadBEShort(ServerPort);
|
||||
m_Buffer.ReadVarInt(NextState);
|
||||
if (!m_Buffer.ReadVarUTF8String(ServerAddress))
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (!m_Buffer.ReadBEShort(ServerPort))
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (!m_Buffer.ReadVarInt(NextState))
|
||||
{
|
||||
break;
|
||||
}
|
||||
m_Buffer.CommitRead();
|
||||
m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
|
||||
return true;
|
||||
|
@ -477,8 +477,8 @@ AString cRankManager::GetPlayerRankName(const AString & a_PlayerUUID)
|
||||
{
|
||||
SQLite::Statement stmt(m_DB, "SELECT Rank.Name FROM Rank LEFT JOIN PlayerRank ON Rank.RankID = PlayerRank.RankID WHERE PlayerRank.PlayerUUID = ?");
|
||||
stmt.bind(1, a_PlayerUUID);
|
||||
stmt.executeStep();
|
||||
if (stmt.isDone())
|
||||
// executeStep returns false on no data
|
||||
if (!stmt.executeStep())
|
||||
{
|
||||
// No data returned from the DB
|
||||
return AString();
|
||||
|
14
src/Root.cpp
14
src/Root.cpp
@ -468,16 +468,6 @@ void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCall
|
||||
|
||||
void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
|
||||
{
|
||||
// Some commands are built-in:
|
||||
if (a_Cmd == "stop")
|
||||
{
|
||||
m_bStop = true;
|
||||
}
|
||||
else if (a_Cmd == "restart")
|
||||
{
|
||||
m_bRestart = true;
|
||||
}
|
||||
|
||||
// Put the command into a queue (Alleviates FS #363):
|
||||
cCSLock Lock(m_CSPendingCommands);
|
||||
m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback));
|
||||
@ -489,14 +479,16 @@ void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
|
||||
|
||||
void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
|
||||
{
|
||||
// Some commands are built-in:
|
||||
// cRoot handles stopping and restarting due to our access to controlling variables
|
||||
if (a_Cmd == "stop")
|
||||
{
|
||||
m_bStop = true;
|
||||
return;
|
||||
}
|
||||
else if (a_Cmd == "restart")
|
||||
{
|
||||
m_bRestart = true;
|
||||
return;
|
||||
}
|
||||
|
||||
LOG("Executing console command: \"%s\"", a_Cmd.c_str());
|
||||
|
@ -458,56 +458,80 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
|
||||
return;
|
||||
}
|
||||
|
||||
// Special handling: "stop" and "restart" are built in
|
||||
if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
// "stop" and "restart" are handled in cRoot::ExecuteConsoleCommand, our caller, due to its access to controlling variables
|
||||
|
||||
// "help" and "reload" are to be handled by MCS, so that they work no matter what
|
||||
if (split[0] == "help")
|
||||
{
|
||||
PrintHelp(split, a_Output);
|
||||
a_Output.Finished();
|
||||
return;
|
||||
}
|
||||
else if (split[0] == "reload")
|
||||
{
|
||||
cPluginManager::Get()->ReloadPlugins();
|
||||
a_Output.Finished();
|
||||
return;
|
||||
}
|
||||
else if (split[0] == "reloadplugins")
|
||||
{
|
||||
cPluginManager::Get()->ReloadPlugins();
|
||||
a_Output.Out("Plugins reloaded");
|
||||
a_Output.Finished();
|
||||
return;
|
||||
}
|
||||
else if (split[0] == "load")
|
||||
{
|
||||
if (split.size() > 1)
|
||||
{
|
||||
cPluginManager::Get()->LoadPlugin(split[1]);
|
||||
|
||||
return;
|
||||
a_Output.Out(cPluginManager::Get()->LoadPlugin(split[1]) ? "Plugin loaded" : "Error occurred loading plugin");
|
||||
}
|
||||
else
|
||||
{
|
||||
a_Output.Out("No plugin given! Command: load <pluginname>");
|
||||
a_Output.Finished();
|
||||
return;
|
||||
a_Output.Out("Usage: load <pluginname>");
|
||||
}
|
||||
a_Output.Finished();
|
||||
return;
|
||||
}
|
||||
else if (split[0] == "unload")
|
||||
{
|
||||
if (split.size() > 1)
|
||||
{
|
||||
cPluginManager::Get()->RemovePlugin(cPluginManager::Get()->GetPlugin(split[1]));
|
||||
return;
|
||||
a_Output.Out("Plugin unloaded");
|
||||
}
|
||||
else
|
||||
{
|
||||
a_Output.Out("No plugin given! Command: unload <pluginname>");
|
||||
a_Output.Finished();
|
||||
return;
|
||||
a_Output.Out("Usage: unload <pluginname>");
|
||||
}
|
||||
a_Output.Finished();
|
||||
return;
|
||||
}
|
||||
if (split[0] == "destroyentities")
|
||||
{
|
||||
class WorldCallback : public cWorldListCallback
|
||||
{
|
||||
virtual bool Item(cWorld * a_World) override
|
||||
{
|
||||
class EntityCallback : public cEntityCallback
|
||||
{
|
||||
virtual bool Item(cEntity * a_Entity) override
|
||||
{
|
||||
if (!a_Entity->IsPlayer())
|
||||
{
|
||||
a_Entity->Destroy();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
} EC;
|
||||
a_World->ForEachEntity(EC);
|
||||
return false;
|
||||
}
|
||||
} WC;
|
||||
cRoot::Get()->ForEachWorld(WC);
|
||||
a_Output.Out("Destroyed all entities");
|
||||
a_Output.Finished();
|
||||
return;
|
||||
}
|
||||
|
||||
// There is currently no way a plugin can do these (and probably won't ever be):
|
||||
@ -602,6 +626,7 @@ void cServer::BindBuiltInConsoleCommands(void)
|
||||
PlgMgr->BindConsoleCommand("chunkstats", NULL, " - Displays detailed chunk memory statistics");
|
||||
PlgMgr->BindConsoleCommand("load <pluginname>", NULL, " - Adds and enables the specified plugin");
|
||||
PlgMgr->BindConsoleCommand("unload <pluginname>", NULL, " - Disables the specified plugin");
|
||||
PlgMgr->BindConsoleCommand("destroyentities", NULL, " - Destroys all entities in all worlds");
|
||||
|
||||
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
|
||||
PlgMgr->BindConsoleCommand("dumpmem", NULL, " - Dumps all used memory blocks together with their callstacks into memdump.xml");
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
#include "Globals.h"
|
||||
#include "SetChunkData.h"
|
||||
#include "BlockEntities/BlockEntity.h"
|
||||
|
||||
|
||||
|
||||
@ -116,3 +117,35 @@ void cSetChunkData::CalculateHeightMap(void)
|
||||
|
||||
|
||||
|
||||
|
||||
void cSetChunkData::RemoveInvalidBlockEntities(void)
|
||||
{
|
||||
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end();)
|
||||
{
|
||||
BLOCKTYPE EntityBlockType = (*itr)->GetBlockType();
|
||||
BLOCKTYPE WorldBlockType = cChunkDef::GetBlock(m_BlockTypes, (*itr)->GetRelX(), (*itr)->GetPosY(), (*itr)->GetRelZ());
|
||||
if (EntityBlockType != WorldBlockType)
|
||||
{
|
||||
// Bad blocktype, remove the block entity:
|
||||
LOGD("Block entity blocktype mismatch at {%d, %d, %d}: entity for blocktype %s(%d) in block %s(%d). Deleting the block entity.",
|
||||
(*itr)->GetPosX(), (*itr)->GetPosY(), (*itr)->GetPosZ(),
|
||||
ItemTypeToString(EntityBlockType).c_str(), EntityBlockType,
|
||||
ItemTypeToString(WorldBlockType).c_str(), WorldBlockType
|
||||
);
|
||||
cBlockEntityList::iterator itr2 = itr;
|
||||
itr2++;
|
||||
delete *itr;
|
||||
m_BlockEntities.erase(itr);
|
||||
itr = itr2;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Good blocktype, keep the block entity:
|
||||
++itr;
|
||||
}
|
||||
} // for itr - m_BlockEntities[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -92,6 +92,9 @@ public:
|
||||
/** Calculates the heightmap based on the contained blocktypes and marks it valid. */
|
||||
void CalculateHeightMap(void);
|
||||
|
||||
/** Removes the block entities that don't have a proper blocktype at their corresponding coords. */
|
||||
void RemoveInvalidBlockEntities(void);
|
||||
|
||||
protected:
|
||||
int m_ChunkX;
|
||||
int m_ChunkZ;
|
||||
|
@ -98,7 +98,7 @@ int cVanillaFluidSimulator::CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int
|
||||
}
|
||||
|
||||
// Check if block below is passable
|
||||
if (!a_Chunk->UnboundedRelGetBlock(a_RelX, a_RelY - 1, a_RelZ, BlockType, BlockMeta))
|
||||
if ((a_RelY > 0) && !a_Chunk->UnboundedRelGetBlock(a_RelX, a_RelY - 1, a_RelZ, BlockType, BlockMeta))
|
||||
{
|
||||
return Cost;
|
||||
}
|
||||
|
@ -9,6 +9,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <limits>
|
||||
|
||||
|
||||
|
||||
@ -98,6 +99,68 @@ extern int GetBEInt(const char * a_Mem);
|
||||
/// Writes four bytes to the specified memory location so that they interpret as BigEndian int
|
||||
extern void SetBEInt(char * a_Mem, Int32 a_Value);
|
||||
|
||||
/// Parses any integer type. Checks bounds and returns errors out of band.
|
||||
template <class T>
|
||||
bool StringToInteger(const AString & a_str, T & a_Num)
|
||||
{
|
||||
size_t i = 0;
|
||||
bool positive = true;
|
||||
T result = 0;
|
||||
if (a_str[0] == '+')
|
||||
{
|
||||
i++;
|
||||
}
|
||||
else if (a_str[0] == '-')
|
||||
{
|
||||
i++;
|
||||
positive = false;
|
||||
}
|
||||
if (positive)
|
||||
{
|
||||
for (size_t size = a_str.size(); i < size; i++)
|
||||
{
|
||||
if ((a_str[i] < '0') || (a_str[i] > '9'))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (std::numeric_limits<T>::max() / 10 < result)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
result *= 10;
|
||||
T digit = a_str[i] - '0';
|
||||
if (std::numeric_limits<T>::max() - digit < result)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
result += digit;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (size_t size = a_str.size(); i < size; i++)
|
||||
{
|
||||
if ((a_str[i] < '0') || (a_str[i] > '9'))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (std::numeric_limits<T>::min() / 10 > result)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
result *= 10;
|
||||
T digit = a_str[i] - '0';
|
||||
if (std::numeric_limits<T>::min() + digit > result)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
result -= digit;
|
||||
}
|
||||
}
|
||||
a_Num = result;
|
||||
return true;
|
||||
}
|
||||
|
||||
// If you have any other string helper functions, declare them here
|
||||
|
||||
|
||||
|
@ -1226,24 +1226,26 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Add damage to entities and implement block hardiness
|
||||
// TODO: Implement block hardiness
|
||||
Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
|
||||
cVector3iArray BlocksAffected;
|
||||
m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
|
||||
BroadcastSoundEffect("random.explode", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f);
|
||||
|
||||
{
|
||||
cCSLock Lock(m_CSPlayers);
|
||||
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
||||
{
|
||||
cClientHandle * ch = (*itr)->GetClientHandle();
|
||||
if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
|
||||
if (ch == NULL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos;
|
||||
if (distance_explosion.SqrLength() < 4096.0)
|
||||
{
|
||||
double real_distance = std::max(0.004, sqrt(distance_explosion.SqrLength()));
|
||||
double real_distance = std::max(0.004, distance_explosion.Length());
|
||||
double power = a_ExplosionSize / real_distance;
|
||||
if (power <= 1)
|
||||
{
|
||||
@ -1255,6 +1257,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData);
|
||||
}
|
||||
|
||||
@ -3484,14 +3487,16 @@ void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc
|
||||
cChunkDef::BlockNibbles BlockMetas;
|
||||
a_ChunkDesc.CompressBlockMetas(BlockMetas);
|
||||
|
||||
m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData(
|
||||
cSetChunkDataPtr SetChunkData(new cSetChunkData(
|
||||
a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(),
|
||||
a_ChunkDesc.GetBlockTypes(), BlockMetas,
|
||||
NULL, NULL, // We don't have lighting, chunk will be lighted when needed
|
||||
&a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(),
|
||||
a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(),
|
||||
true
|
||||
)));
|
||||
));
|
||||
SetChunkData->RemoveInvalidBlockEntities();
|
||||
m_World->QueueSetChunkData(SetChunkData);
|
||||
}
|
||||
|
||||
|
||||
|
@ -615,7 +615,6 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
|
||||
{
|
||||
m_Writer.BeginCompound("");
|
||||
AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
|
||||
Vector3d Pos = a_Projectile->GetPosition();
|
||||
m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0);
|
||||
|
||||
switch (a_Projectile->GetProjectileKind())
|
||||
|
@ -396,7 +396,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
|
||||
} // for y
|
||||
//*/
|
||||
|
||||
m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData(
|
||||
cSetChunkDataPtr SetChunkData(new cSetChunkData(
|
||||
a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
|
||||
BlockTypes, MetaData,
|
||||
IsLightValid ? BlockLight : NULL,
|
||||
@ -404,7 +404,8 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
|
||||
NULL, Biomes,
|
||||
Entities, BlockEntities,
|
||||
false
|
||||
)));
|
||||
));
|
||||
m_World->QueueSetChunkData(SetChunkData);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -581,64 +582,28 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
|
||||
{
|
||||
continue;
|
||||
}
|
||||
int sID = a_NBT.FindChildByName(Child, "id");
|
||||
if (sID < 0)
|
||||
|
||||
// Get the BlockEntity's position
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, Child, x, y, z))
|
||||
{
|
||||
LOGWARNING("Bad block entity, missing the coords. Will be ignored.");
|
||||
continue;
|
||||
}
|
||||
int RelX = x, RelY = y, RelZ = z, ChunkX, ChunkZ;
|
||||
cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ);
|
||||
|
||||
// Load the proper BlockEntity type based on the block type:
|
||||
BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, RelY, RelZ);
|
||||
NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, RelY, RelZ);
|
||||
std::auto_ptr<cBlockEntity> be(LoadBlockEntityFromNBT(a_NBT, Child, x, y, z, BlockType, BlockMeta));
|
||||
if (be.get() == NULL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (strncmp(a_NBT.GetData(sID), "Beacon", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadBeaconFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_CHEST);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "Control", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadCommandBlockFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadDropperFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "FlowerPot", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadFlowerPotFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child, a_BlockTypes, a_BlockMetas);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "Hopper", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadHopperFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "Music", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadNoteFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "RecordPlayer", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadJukeboxFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "Sign", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "Skull", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadMobHeadFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "TrappedChest", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_TRAPPED_CHEST);
|
||||
}
|
||||
// TODO: Other block entities
|
||||
|
||||
// Add the BlockEntity to the loaded data:
|
||||
a_BlockEntities.push_back(be.release());
|
||||
} // for Child - tag children
|
||||
}
|
||||
|
||||
@ -646,6 +611,52 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
|
||||
|
||||
|
||||
|
||||
cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
// Load the specific BlockEntity type:
|
||||
switch (a_BlockType)
|
||||
{
|
||||
// Specific entity loaders:
|
||||
case E_BLOCK_BEACON: return LoadBeaconFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
|
||||
case E_BLOCK_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CHEST);
|
||||
case E_BLOCK_COMMAND_BLOCK: return LoadCommandBlockFromNBT(a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
|
||||
case E_BLOCK_DISPENSER: return LoadDispenserFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
|
||||
case E_BLOCK_DROPPER: return LoadDropperFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
|
||||
case E_BLOCK_FLOWER_POT: return LoadFlowerPotFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
|
||||
case E_BLOCK_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FURNACE, a_BlockMeta);
|
||||
case E_BLOCK_HEAD: return LoadMobHeadFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
|
||||
case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
|
||||
case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
|
||||
case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LIT_FURNACE, a_BlockMeta);
|
||||
case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
|
||||
case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SIGN_POST);
|
||||
case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_TRAPPED_CHEST);
|
||||
case E_BLOCK_WALLSIGN: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WALLSIGN);
|
||||
|
||||
// Blocktypes that have block entities but don't load their contents from disk:
|
||||
case E_BLOCK_ENDER_CHEST: return NULL;
|
||||
}
|
||||
|
||||
// All the other blocktypes should have no entities assigned to them. Report an error:
|
||||
// Get the "id" tag:
|
||||
int TagID = a_NBT.FindChildByName(a_Tag, "id");
|
||||
AString TypeName("<unknown>");
|
||||
if (TagID >= 0)
|
||||
{
|
||||
TypeName.assign(a_NBT.GetData(TagID), (size_t)a_NBT.GetDataLength(TagID));
|
||||
}
|
||||
LOGINFO("WorldLoader(%s): Block entity mismatch: block type %s (%d), type \"%s\", at {%d, %d, %d}; the entity will be lost.",
|
||||
m_World->GetName().c_str(),
|
||||
ItemTypeToString(a_BlockType).c_str(), a_BlockType, TypeName.c_str(),
|
||||
a_BlockX, a_BlockY, a_BlockZ
|
||||
);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
int Type = a_NBT.FindChildByName(a_TagIdx, "id");
|
||||
@ -656,7 +667,6 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
|
||||
a_Item.m_ItemType = a_NBT.GetShort(Type);
|
||||
if (a_Item.m_ItemType < 0)
|
||||
{
|
||||
LOGD("Encountered an item with negative type (%d). Replacing with an empty item.", a_NBT.GetShort(Type));
|
||||
a_Item.Empty();
|
||||
return true;
|
||||
}
|
||||
@ -754,16 +764,46 @@ void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadBeaconFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
bool cWSSAnvil::CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, const char * a_ExpectedType)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||
// Check if the given tag is a compound:
|
||||
if (a_NBT.GetType(a_TagIdx) != TAG_Compound)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
std::auto_ptr<cBeaconEntity> Beacon(new cBeaconEntity(x, y, z, m_World));
|
||||
// Get the "id" tag:
|
||||
int TagID = a_NBT.FindChildByName(a_TagIdx, "id");
|
||||
if (TagID < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Compare the value:
|
||||
if (strncmp(a_NBT.GetData(TagID), a_ExpectedType, (size_t)a_NBT.GetDataLength(TagID)) == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
LOGWARNING("Block entity type mismatch: exp \"%s\", got \"%s\".",
|
||||
a_ExpectedType,
|
||||
AString(a_NBT.GetData(TagID), (size_t)a_NBT.GetDataLength(TagID)).c_str()
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
// Check if the data has a proper type:
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Beacon"))
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
std::auto_ptr<cBeaconEntity> Beacon(new cBeaconEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
|
||||
|
||||
int CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Levels");
|
||||
if (CurrentLine >= 0)
|
||||
@ -790,88 +830,128 @@ void cWSSAnvil::LoadBeaconFromNBT(cBlockEntityList & a_BlockEntities, const cPar
|
||||
LoadItemGridFromNBT(Beacon->GetContents(), a_NBT, Items);
|
||||
}
|
||||
|
||||
a_BlockEntities.push_back(Beacon.release());
|
||||
return Beacon.release();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_ChestType)
|
||||
cBlockEntity * cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_ChestBlockType)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||
// Check if the data has a proper type:
|
||||
// TODO: Does vanilla use "TrappedChest" or not? MCWiki says no, but previous code says yes
|
||||
// Ref.: http://minecraft.gamepedia.com/Trapped_Chest
|
||||
// https://github.com/mc-server/MCServer/blob/d0551e2e0a98a28f31a88d489d17b408e4a7d38d/src/WorldStorage/WSSAnvil.cpp#L637
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Chest") && !CheckBlockEntityType(a_NBT, a_TagIdx, "TrappedChest"))
|
||||
{
|
||||
return;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
||||
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
||||
{
|
||||
return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
|
||||
return NULL; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
|
||||
}
|
||||
std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World, a_ChestType));
|
||||
std::auto_ptr<cChestEntity> Chest(new cChestEntity(a_BlockX, a_BlockY, a_BlockZ, m_World, a_ChestBlockType));
|
||||
LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items);
|
||||
a_BlockEntities.push_back(Chest.release());
|
||||
return Chest.release();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
cBlockEntity * cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||
// Check if the data has a proper type:
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Control"))
|
||||
{
|
||||
return;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
|
||||
|
||||
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
CmdBlock->SetCommand(a_NBT.GetString(currentLine));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
CmdBlock->SetResult(a_NBT.GetInt(currentLine));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
CmdBlock->SetLastOutput(a_NBT.GetString(currentLine));
|
||||
}
|
||||
|
||||
// TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it.
|
||||
|
||||
return CmdBlock.release();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockEntity * cWSSAnvil::LoadDispenserFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
// Check if the data has a proper type:
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Trap"))
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
||||
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
||||
{
|
||||
return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
|
||||
return NULL; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
|
||||
}
|
||||
std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(x, y, z, m_World));
|
||||
std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
|
||||
LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items);
|
||||
a_BlockEntities.push_back(Dispenser.release());
|
||||
return Dispenser.release();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadDropperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
cBlockEntity * cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||
// Check if the data has a proper type:
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Dropper"))
|
||||
{
|
||||
return;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
||||
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
||||
{
|
||||
return; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
|
||||
return NULL; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
|
||||
}
|
||||
std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(x, y, z, m_World));
|
||||
std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
|
||||
LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items);
|
||||
a_BlockEntities.push_back(Dropper.release());
|
||||
return Dropper.release();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadFlowerPotFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||
// Check if the data has a proper type:
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "FlowerPot"))
|
||||
{
|
||||
return;
|
||||
return NULL;
|
||||
}
|
||||
std::auto_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(x, y, z, m_World));
|
||||
|
||||
std::auto_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
|
||||
short ItemType = 0, ItemData = 0;
|
||||
|
||||
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Item");
|
||||
@ -887,37 +967,28 @@ void cWSSAnvil::LoadFlowerPotFromNBT(cBlockEntityList & a_BlockEntities, const c
|
||||
}
|
||||
|
||||
FlowerPot->SetItem(cItem(ItemType, 1, ItemData));
|
||||
a_BlockEntities.push_back(FlowerPot.release());
|
||||
return FlowerPot.release();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas)
|
||||
cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||
// Check if the data has a proper type:
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Furnace"))
|
||||
{
|
||||
return;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
||||
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
||||
{
|
||||
return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
|
||||
return NULL; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
|
||||
}
|
||||
|
||||
// Convert coords to relative:
|
||||
int RelX = x;
|
||||
int RelZ = z;
|
||||
int ChunkX, ChunkZ;
|
||||
cChunkDef::AbsoluteToRelative(RelX, y, RelZ, ChunkX, ChunkZ);
|
||||
|
||||
// Create the furnace entity, with proper BlockType and BlockMeta info:
|
||||
BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, y, RelZ);
|
||||
NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, y, RelZ);
|
||||
std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, BlockType, BlockMeta, m_World));
|
||||
std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, m_World));
|
||||
|
||||
// Load slots:
|
||||
for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
|
||||
@ -954,86 +1025,121 @@ void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cPa
|
||||
|
||||
// Restart cooking:
|
||||
Furnace->ContinueCooking();
|
||||
a_BlockEntities.push_back(Furnace.release());
|
||||
return Furnace.release();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadHopperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||
// Check if the data has a proper type:
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Hopper"))
|
||||
{
|
||||
return;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
||||
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
||||
{
|
||||
return; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
|
||||
return NULL; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
|
||||
}
|
||||
std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(x, y, z, m_World));
|
||||
std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
|
||||
LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items);
|
||||
a_BlockEntities.push_back(Hopper.release());
|
||||
return Hopper.release();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
cBlockEntity * cWSSAnvil::LoadJukeboxFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||
// Check if the data has a proper type:
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "RecordPlayer"))
|
||||
{
|
||||
return;
|
||||
return NULL;
|
||||
}
|
||||
std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(x, y, z, m_World));
|
||||
|
||||
std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
|
||||
int Record = a_NBT.FindChildByName(a_TagIdx, "Record");
|
||||
if (Record >= 0)
|
||||
{
|
||||
Jukebox->SetRecord(a_NBT.GetInt(Record));
|
||||
}
|
||||
a_BlockEntities.push_back(Jukebox.release());
|
||||
return Jukebox.release();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
cBlockEntity * cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||
// Check if the data has a proper type:
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Skull"))
|
||||
{
|
||||
return;
|
||||
return NULL;
|
||||
}
|
||||
std::auto_ptr<cNoteEntity> Note(new cNoteEntity(x, y, z, m_World));
|
||||
|
||||
std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
|
||||
|
||||
int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine)));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine)));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
MobHead->SetOwner(a_NBT.GetString(currentLine));
|
||||
}
|
||||
|
||||
return MobHead.release();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockEntity * cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
// Check if the data has a proper type:
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Music"))
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
std::auto_ptr<cNoteEntity> NoteBlock(new cNoteEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
|
||||
int note = a_NBT.FindChildByName(a_TagIdx, "note");
|
||||
if (note >= 0)
|
||||
{
|
||||
Note->SetPitch(a_NBT.GetByte(note));
|
||||
NoteBlock->SetPitch(a_NBT.GetByte(note));
|
||||
}
|
||||
a_BlockEntities.push_back(Note.release());
|
||||
return NoteBlock.release();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
cBlockEntity * cWSSAnvil::LoadSignFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||
// Check if the data has a proper type:
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Sign"))
|
||||
{
|
||||
return;
|
||||
return NULL;
|
||||
}
|
||||
std::auto_ptr<cSignEntity> Sign(new cSignEntity(E_BLOCK_SIGN_POST, x, y, z, m_World));
|
||||
|
||||
std::auto_ptr<cSignEntity> Sign(new cSignEntity(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, m_World));
|
||||
|
||||
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1");
|
||||
if (currentLine >= 0)
|
||||
@ -1059,79 +1165,7 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse
|
||||
Sign->SetLine(3, a_NBT.GetString(currentLine));
|
||||
}
|
||||
|
||||
a_BlockEntities.push_back(Sign.release());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadMobHeadFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||
{
|
||||
return;
|
||||
}
|
||||
std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(x, y, z, m_World));
|
||||
|
||||
int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine)));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine)));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
MobHead->SetOwner(a_NBT.GetString(currentLine));
|
||||
}
|
||||
|
||||
a_BlockEntities.push_back(MobHead.release());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||
{
|
||||
return;
|
||||
}
|
||||
std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(x, y, z, m_World));
|
||||
|
||||
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
CmdBlock->SetCommand(a_NBT.GetString(currentLine));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
CmdBlock->SetResult(a_NBT.GetInt(currentLine));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
CmdBlock->SetLastOutput(a_NBT.GetString(currentLine));
|
||||
}
|
||||
|
||||
// TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it.
|
||||
|
||||
a_BlockEntities.push_back(CmdBlock.release());
|
||||
return Sign.release();
|
||||
}
|
||||
|
||||
|
||||
|
@ -125,6 +125,10 @@ protected:
|
||||
/// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
|
||||
void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
|
||||
|
||||
/** Loads the data for a block entity from the specified NBT tag.
|
||||
Returns the loaded block entity, or NULL upon failure. */
|
||||
cBlockEntity * LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
|
||||
/// Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag
|
||||
bool LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
|
||||
@ -134,18 +138,21 @@ protected:
|
||||
*/
|
||||
void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0);
|
||||
|
||||
void LoadBeaconFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_ChestType);
|
||||
void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadFlowerPotFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
|
||||
void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadMobHeadFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
/** Returns true iff the "id" child tag inside the specified tag equals the specified expected type. */
|
||||
bool CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, const char * a_ExpectedType);
|
||||
|
||||
cBlockEntity * LoadBeaconFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cBlockEntity * LoadChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_ChestBlockType);
|
||||
cBlockEntity * LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cBlockEntity * LoadDispenserFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cBlockEntity * LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cBlockEntity * LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cBlockEntity * LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
cBlockEntity * LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cBlockEntity * LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cBlockEntity * LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cBlockEntity * LoadNoteBlockFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cBlockEntity * LoadSignFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SignBlockType);
|
||||
|
||||
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, size_t a_IDTagLength);
|
||||
|
||||
|
@ -45,7 +45,7 @@ int main(int argc, char ** argv)
|
||||
BLOCKTYPE * WritePosition = &TestBuffer[WritePosIdx];
|
||||
memset(TestBuffer, 0x03, sizeof(TestBuffer));
|
||||
size_t LastReportedStep = 1;
|
||||
for (size_t idx = 0; idx < 5000; idx += 7)
|
||||
for (size_t idx = 0; idx < 5000; idx += 73)
|
||||
{
|
||||
if (idx / 500 != LastReportedStep)
|
||||
{
|
||||
@ -53,7 +53,7 @@ int main(int argc, char ** argv)
|
||||
LastReportedStep = idx / 500;
|
||||
}
|
||||
|
||||
for (size_t len = 3; len < 1000; len += 13)
|
||||
for (size_t len = 3; len < 700; len += 13)
|
||||
{
|
||||
Data.CopyBlockTypes(WritePosition, idx, len);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user