Implemented Chunk Sparsing with segments
This commit is contained in:
parent
01546020fc
commit
e40f9d6e5b
@ -9,7 +9,7 @@
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#include "OSSupport/GZipFile.h"
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#include "Blocks/BlockHandler.h"
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#include "Cuboid.h"
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#include "ChunkBuffer.h"
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@ -1909,14 +1909,11 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ)
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void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes)
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void cBlockArea::cChunkReader::ChunkBuffer(const cChunkBuffer & a_BlockBuffer)
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{
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if (m_Area.m_BlockTypes == NULL)
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{ // BlockTypes
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if (!(m_Area.m_BlockTypes == NULL))
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{
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// Don't want BlockTypes
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return;
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}
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int SizeY = m_Area.m_Size.y;
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int MinY = m_Origin.y;
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@ -1971,54 +1968,29 @@ void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes)
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{
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int ChunkX = BaseX + x;
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int AreaX = OffX + x;
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m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetBlock(a_BlockTypes, ChunkX, ChunkY, ChunkZ);
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m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock(ChunkX, ChunkY, ChunkZ);
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} // for x
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} // for z
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} // for y
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}
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void cBlockArea::cChunkReader::BlockMeta(const NIBBLETYPE * a_BlockMetas)
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{
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if (m_Area.m_BlockMetas == NULL)
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{
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// Don't want metas
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return;
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}
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CopyNibbles(m_Area.m_BlockMetas, a_BlockMetas);
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}
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void cBlockArea::cChunkReader::BlockLight(const NIBBLETYPE * a_BlockLight)
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if (m_Area.m_BlockMetas)
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{
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if (m_Area.m_BlockLight == NULL)
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{
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// Don't want light
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return;
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}
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CopyNibbles(m_Area.m_BlockLight, a_BlockLight);
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a_BlockBuffer.CopyMeta(m_Area.m_BlockMetas);
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}
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void cBlockArea::cChunkReader::BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight)
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if (m_Area.m_BlockLight)
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{
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if (m_Area.m_BlockSkyLight == NULL)
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{
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// Don't want skylight
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return;
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}
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CopyNibbles(m_Area.m_BlockSkyLight, a_BlockSkyLight);
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a_BlockBuffer.CopyLight(m_Area.m_BlockLight);
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}
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if (m_Area.m_BlockSkyLight)
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{
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a_BlockBuffer.CopySkyLight(m_Area.m_BlockSkyLight);
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}
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}
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@ -317,10 +317,7 @@ protected:
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// cChunkDataCallback overrides:
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virtual bool Coords (int a_ChunkX, int a_ChunkZ) override;
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virtual void BlockTypes (const BLOCKTYPE * a_BlockTypes) override;
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virtual void BlockMeta (const NIBBLETYPE * a_BlockMetas) override;
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virtual void BlockLight (const NIBBLETYPE * a_BlockLight) override;
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virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override;
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virtual void ChunkBuffer (const cChunkBuffer & a_BlockTypes) override;
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} ;
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typedef NIBBLETYPE * NIBBLEARRAY;
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src/Chunk.cpp
186
src/Chunk.cpp
@ -241,23 +241,9 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
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a_Callback.HeightMap (&m_HeightMap);
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a_Callback.BiomeData (&m_BiomeMap);
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std::vector<BLOCKTYPE> Blocks = m_BlockTypes;
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Blocks.resize(NumBlocks);
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a_Callback.BlockTypes (&Blocks[0]);
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std::vector<NIBBLETYPE> Metas = m_BlockMeta;
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Metas.resize(NumBlocks / 2);
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a_Callback.BlockMeta (&Metas[0]);
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a_Callback.LightIsValid (m_IsLightValid);
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std::vector<NIBBLETYPE> BlockLights = m_BlockLight;
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BlockLights.resize(NumBlocks / 2);
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a_Callback.BlockLight (&BlockLights[0]);
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std::vector<NIBBLETYPE> BlockSkyLights = m_BlockSkyLight;
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BlockSkyLights.resize(NumBlocks / 2, 0xff);
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a_Callback.BlockSkyLight(&BlockSkyLights[0]);
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a_Callback.ChunkBuffer (m_ChunkBuffer);
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
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{
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@ -296,48 +282,10 @@ void cChunk::SetAllData(
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CalculateHeightmap(a_BlockTypes);
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}
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int IdxWhereNonEmptyStarts = 0;
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{ // Blocktype compression
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unsigned char Highest = 0;
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int X = 0, Z = 0;
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m_BlockTypes.clear();
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for (int x = 0; x < Width; x++)
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{
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for (int z = 0; z < Width; z++)
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{
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unsigned char Height = m_HeightMap[x + z * Width];
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if (Height > Highest)
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{
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Highest = Height;
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X = x; Z = z;
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}
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}
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}
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IdxWhereNonEmptyStarts = MakeIndexNoCheck(X, Highest + 1, Z);
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m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts]);
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}
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{ // Blockmeta compression
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m_BlockMeta.clear();
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m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts / 2]);
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}
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if (a_BlockLight != NULL)
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{
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// Compress blocklight
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m_BlockLight.clear();
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m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts / 2]);
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}
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if (a_BlockSkyLight != NULL)
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{
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// Compress skylight
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m_BlockSkyLight.clear();
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m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts / 2]);
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}
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m_ChunkBuffer.SetBlocks (a_BlockTypes);
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m_ChunkBuffer.SetMeta (a_BlockMeta);
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m_ChunkBuffer.SetLight (a_BlockLight);
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m_ChunkBuffer.SetSkyLight (a_BlockSkyLight);
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m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
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@ -378,39 +326,9 @@ void cChunk::SetLight(
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// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
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// Postponing until we see how bad it is :)
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{ // Compress blocklight
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bool FoundNonEmpty = false;
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int IdxWhereNonEmptyStarts = 0;
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m_BlockLight.clear();
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m_ChunkBuffer.SetLight (a_BlockLight);
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for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--)
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{
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if (a_BlockLight[Idx] != 0)
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{
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FoundNonEmpty = true;
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IdxWhereNonEmptyStarts = Idx;
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break;
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}
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}
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m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts + 1]);
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}
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{ // Compress skylight
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bool FoundNonEmpty = false;
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int IdxWhereNonEmptyStarts = 0;
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m_BlockSkyLight.clear();
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for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--)
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{
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if (a_SkyLight[Idx] != 0xff)
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{
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FoundNonEmpty = true;
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IdxWhereNonEmptyStarts = Idx;
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break;
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}
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}
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m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[IdxWhereNonEmptyStarts + 1]);
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}
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m_ChunkBuffer.SetSkyLight (a_SkyLight);
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m_IsLightValid = true;
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}
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@ -421,10 +339,7 @@ void cChunk::SetLight(
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void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
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{
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std::vector<BLOCKTYPE> Blocks = m_BlockTypes;
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Blocks.resize(NumBlocks);
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memcpy(a_BlockTypes, &Blocks[0], NumBlocks);
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m_ChunkBuffer.CopyBlocks(a_BlockTypes);
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}
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@ -710,8 +625,7 @@ void cChunk::Tick(float a_Dt)
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void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
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{
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unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
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cBlockHandler * Handler = BlockHandler(GetBlock(Index));
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cBlockHandler * Handler = BlockHandler(GetBlock(a_RelX, a_RelY, a_RelZ));
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ASSERT(Handler != NULL); // Happenned on server restart, FS #243
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cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
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@ -836,19 +750,18 @@ void cChunk::CheckBlocks()
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{
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return;
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}
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std::vector<unsigned int> ToTickBlocks;
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std::vector<Vector3i> ToTickBlocks;
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std::swap(m_ToTickBlocks, ToTickBlocks);
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cChunkInterface ChunkInterface(m_World->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*m_World);
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for (std::vector<unsigned int>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr)
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for (std::vector<Vector3i>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr)
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{
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unsigned int index = (*itr);
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Vector3i BlockPos = IndexToCoordinate(index);
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Vector3i Pos = (*itr);
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cBlockHandler * Handler = BlockHandler(GetBlock(index));
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Handler->Check(ChunkInterface, PluginInterface, BlockPos.x, BlockPos.y, BlockPos.z, *this);
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cBlockHandler * Handler = BlockHandler(GetBlock(Pos));
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Handler->Check(ChunkInterface, PluginInterface, Pos.x, Pos.y, Pos.z, *this);
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} // for itr - ToTickBlocks[]
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}
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@ -891,8 +804,7 @@ void cChunk::TickBlocks(void)
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continue; // It's all air up here
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}
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unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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cBlockHandler * Handler = BlockHandler(GetBlock(Index));
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cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ));
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ASSERT(Handler != NULL); // Happenned on server restart, FS #243
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Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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} // for i - tickblocks
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@ -1284,9 +1196,8 @@ bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBB
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// The chunk is not available, bail out
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return false;
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}
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int idx = Chunk->MakeIndex(a_RelX, a_RelY, a_RelZ);
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a_BlockLight = Chunk->GetBlockLight(idx);
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a_SkyLight = Chunk->GetSkyLight(idx);
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a_BlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ);
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a_SkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ);
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return true;
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}
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@ -1491,10 +1402,8 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
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{
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FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
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const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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// Tick this block and its neighbors:
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m_ToTickBlocks.push_back(index);
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m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ));
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QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ);
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// If there was a block entity, remove it:
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@ -1557,7 +1466,7 @@ void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
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return;
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}
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m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
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m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ));
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}
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@ -1595,9 +1504,8 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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ASSERT(IsValid());
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const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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const BLOCKTYPE OldBlockType = GetBlock(index);
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const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
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const BLOCKTYPE OldBlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
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const BLOCKTYPE OldBlockMeta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ);
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if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
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{
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return;
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@ -1605,11 +1513,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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MarkDirty();
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if (m_BlockTypes.empty() || ((size_t)index > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */)
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{
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m_BlockTypes.resize(index + 1);
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}
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m_BlockTypes[index] = a_BlockType;
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m_ChunkBuffer.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
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// The client doesn't need to distinguish between stationary and nonstationary fluids:
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if (
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@ -1625,7 +1529,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
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}
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SetNibble(m_BlockMeta, index, a_BlockMeta);
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m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta);
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// ONLY recalculate lighting if it's necessary!
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if (
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@ -1648,7 +1552,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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{
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for (int y = a_RelY - 1; y > 0; --y)
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{
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if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR)
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if (GetBlock(a_RelX, y, a_RelZ) != E_BLOCK_AIR)
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{
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m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
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break;
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@ -1665,18 +1569,16 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
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{
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// The coords must be valid, because the upper level already does chunk lookup. No need to check them again.
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// There's an debug-time assert in MakeIndexNoCheck anyway
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unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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if (a_Client == NULL)
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{
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// Queue the block for all clients in the chunk (will be sent in Tick())
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m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index)));
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m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ)));
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return;
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}
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Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
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a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index));
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a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ));
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// FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client:
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr)
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@ -2535,27 +2437,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
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return 0; // Clip
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}
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return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
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}
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BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
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{
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if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
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{
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ASSERT(!"GetBlock(idx) out of bounds!");
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return 0;
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}
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if (m_BlockTypes.empty() || ((size_t)a_BlockIdx > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */)
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{
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return E_BLOCK_AIR;
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}
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return m_BlockTypes[a_BlockIdx];
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return m_ChunkBuffer.GetBlock(a_RelX, a_RelY, a_RelZ);
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}
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@ -2564,9 +2446,8 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
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void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
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{
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int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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a_BlockType = GetBlock(Idx);
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a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
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a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
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a_BlockMeta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ);
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}
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|
||||
@ -2575,11 +2456,10 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_
|
||||
|
||||
void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
|
||||
{
|
||||
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
|
||||
a_BlockType = GetBlock(Idx);
|
||||
a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
|
||||
a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
|
||||
a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);
|
||||
a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
|
||||
a_Meta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ);
|
||||
a_SkyLight = m_ChunkBuffer.GetSkyLight(a_RelX, a_RelY, a_RelZ);
|
||||
a_BlockLight = m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ);
|
||||
}
|
||||
|
||||
|
||||
|
30
src/Chunk.h
30
src/Chunk.h
@ -3,6 +3,7 @@
|
||||
|
||||
#include "Entities/Entity.h"
|
||||
#include "ChunkDef.h"
|
||||
#include "ChunkBuffer.h"
|
||||
|
||||
#include "Simulator/FireSimulator.h"
|
||||
#include "Simulator/SandSimulator.h"
|
||||
@ -66,6 +67,7 @@ public:
|
||||
cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects
|
||||
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP // Neighbor chunks
|
||||
);
|
||||
cChunk(cChunk& other);
|
||||
~cChunk();
|
||||
|
||||
bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk block data is valid (loaded / generated)
|
||||
@ -154,7 +156,7 @@ public:
|
||||
|
||||
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
|
||||
BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const;
|
||||
BLOCKTYPE GetBlock(int a_BlockIdx) const;
|
||||
BLOCKTYPE GetBlock(Vector3i a_cords) const { return GetBlock(a_cords.x,a_cords.y,a_cords.z);}
|
||||
void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
|
||||
void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
|
||||
|
||||
@ -320,15 +322,17 @@ public:
|
||||
m_BlockTickZ = a_RelZ;
|
||||
}
|
||||
|
||||
inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); }
|
||||
inline NIBBLETYPE GetMeta(int a_BlockIdx) const {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); }
|
||||
inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); }
|
||||
inline void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); }
|
||||
inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
|
||||
{
|
||||
return m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ);
|
||||
}
|
||||
inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta)
|
||||
{
|
||||
m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta);
|
||||
}
|
||||
|
||||
inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
|
||||
inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ, true); }
|
||||
inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); }
|
||||
inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx, true); }
|
||||
inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ); }
|
||||
inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkBuffer.GetSkyLight(a_RelX, a_RelY, a_RelZ); }
|
||||
|
||||
/** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success */
|
||||
bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
|
||||
@ -403,7 +407,7 @@ private:
|
||||
bool m_IsSaving; // True if the chunk is being saved
|
||||
bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then
|
||||
|
||||
std::vector<unsigned int> m_ToTickBlocks;
|
||||
std::vector<Vector3i> m_ToTickBlocks;
|
||||
sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
|
||||
|
||||
sSetBlockQueueVector m_SetBlockQueue; ///< Block changes that are queued to a specific tick
|
||||
@ -420,11 +424,7 @@ private:
|
||||
cWorld * m_World;
|
||||
cChunkMap * m_ChunkMap;
|
||||
|
||||
// TODO: Make these pointers and don't allocate what isn't needed
|
||||
std::vector<BLOCKTYPE> m_BlockTypes;
|
||||
std::vector<NIBBLETYPE> m_BlockMeta;
|
||||
std::vector<NIBBLETYPE> m_BlockLight;
|
||||
std::vector<NIBBLETYPE> m_BlockSkyLight;
|
||||
cChunkBuffer m_ChunkBuffer;
|
||||
|
||||
cChunkDef::HeightMap m_HeightMap;
|
||||
cChunkDef::BiomeMap m_BiomeMap;
|
||||
|
146
src/ChunkBuffer.cpp
Normal file
146
src/ChunkBuffer.cpp
Normal file
@ -0,0 +1,146 @@
|
||||
|
||||
#include "Globals.h"
|
||||
#include "ChunkBuffer.h"
|
||||
|
||||
cChunkBuffer cChunkBuffer::Copy() const
|
||||
{
|
||||
cChunkBuffer copy;
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
if(m_Sections[i])
|
||||
{
|
||||
copy.m_Sections[i] = Allocate();
|
||||
*copy.m_Sections[i] = *m_Sections[i];
|
||||
}
|
||||
}
|
||||
return copy;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16;
|
||||
if (a_Idx > 0) a_Idx = a_Idx > length ? a_Idx - length : 0;
|
||||
if (a_Idx == 0)
|
||||
{
|
||||
size_t tocopy = length > segment_length ? segment_length : length;
|
||||
length -= tocopy;
|
||||
memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockTypes, sizeof(BLOCKTYPE) * length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::CopyMeta(NIBBLETYPE * a_dest) const
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockMeta, sizeof(NIBBLETYPE) * segment_length);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::CopyLight(NIBBLETYPE * a_dest) const
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockLight, sizeof(NIBBLETYPE) * segment_length);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::CopySkyLight(NIBBLETYPE * a_dest) const
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockSkyLight, sizeof(NIBBLETYPE) * segment_length);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src)
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if (m_Sections[i])
|
||||
{
|
||||
memcpy(&m_Sections[i]->m_BlockTypes, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src)
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if (m_Sections[i])
|
||||
{
|
||||
memcpy(&m_Sections[i]->m_BlockMeta, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::SetLight(const NIBBLETYPE * a_src)
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if (m_Sections[i])
|
||||
{
|
||||
memcpy(&m_Sections[i]->m_BlockLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src)
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if (m_Sections[i])
|
||||
{
|
||||
memcpy(&m_Sections[i]->m_BlockSkyLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cChunkBuffer::sChunkSection * cChunkBuffer::Allocate() const
|
||||
{
|
||||
// TODO: use a allocation pool
|
||||
return new cChunkBuffer::sChunkSection;
|
||||
}
|
310
src/ChunkBuffer.h
Normal file
310
src/ChunkBuffer.h
Normal file
@ -0,0 +1,310 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#define CHUNK_SECTION_HEIGHT 16
|
||||
#define CHUNK_SECTION_NUM (256 / CHUNK_SECTION_HEIGHT)
|
||||
|
||||
#if __cplusplus < 201103L
|
||||
// auto_ptr style interface for memory management
|
||||
#else
|
||||
// unique_ptr style interface for memory management
|
||||
#endif
|
||||
|
||||
class cChunkBuffer
|
||||
{
|
||||
public:
|
||||
|
||||
cChunkBuffer()
|
||||
#if __cplusplus < 201103L
|
||||
// auto_ptr style interface for memory management
|
||||
: IsOwner(true)
|
||||
#endif
|
||||
{
|
||||
memset(m_Sections, 0, sizeof(m_Sections));
|
||||
}
|
||||
~cChunkBuffer()
|
||||
{
|
||||
#if __cplusplus < 201103L
|
||||
// auto_ptr style interface for memory management
|
||||
if(!IsOwner) return;
|
||||
#endif
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
if(m_Sections[i]) delete m_Sections[i];
|
||||
}
|
||||
}
|
||||
|
||||
#if __cplusplus < 201103L
|
||||
// auto_ptr style interface for memory management
|
||||
cChunkBuffer(cChunkBuffer& other) :
|
||||
IsOwner(true);
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
m_Sections[i] = other.m_Sections[i];
|
||||
}
|
||||
other.IsOwner = false;
|
||||
}
|
||||
void operator=(cChunkBuffer& other)
|
||||
{
|
||||
if(IsOwner)
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
if(m_Sections[i]) delete m_Sections[i];
|
||||
}
|
||||
}
|
||||
IsOwner = true;
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
m_Sections[i] = other.m_Sections[i];
|
||||
}
|
||||
other.IsOwner = false;
|
||||
}
|
||||
#else
|
||||
// unique_ptr style interface for memory management
|
||||
cChunkBuffer(cChunkBuffer&& other)
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
m_Sections[i] = other.m_Sections[i];
|
||||
}
|
||||
}
|
||||
|
||||
void operator=(cChunkBuffer&& other)
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
if(m_Sections[i]) delete m_Sections[i];
|
||||
m_Sections[i] = other.m_Sections[i];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X < cChunkDef::Width));
|
||||
ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height));
|
||||
ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width));
|
||||
int Section = a_Y / CHUNK_SECTION_HEIGHT;
|
||||
if(m_Sections[Section])
|
||||
{
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z);
|
||||
return m_Sections[Section]->m_BlockTypes[Index];
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
|
||||
{
|
||||
if (
|
||||
(a_RelX >= cChunkDef::Width) || (a_RelX < 0) ||
|
||||
(a_RelY >= cChunkDef::Height) || (a_RelY < 0) ||
|
||||
(a_RelZ >= cChunkDef::Width) || (a_RelZ < 0)
|
||||
)
|
||||
{
|
||||
ASSERT(!"cChunkBuffer::SetMeta(): index out of range!");
|
||||
return;
|
||||
}
|
||||
|
||||
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
|
||||
if(!m_Sections[Section])
|
||||
{
|
||||
m_Sections[Section] = Allocate();
|
||||
if(!m_Sections[Section])
|
||||
{
|
||||
ASSERT("Failed to allocate a new section in Chunkbuffer");
|
||||
return;
|
||||
}
|
||||
}
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
|
||||
m_Sections[Section]->m_BlockTypes[Index] = a_Block;
|
||||
}
|
||||
|
||||
NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
|
||||
{
|
||||
if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
|
||||
{
|
||||
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
|
||||
if(m_Sections[Section])
|
||||
{
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
|
||||
return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble)
|
||||
{
|
||||
if (
|
||||
(a_RelX >= cChunkDef::Width) || (a_RelX < 0) ||
|
||||
(a_RelY >= cChunkDef::Height) || (a_RelY < 0) ||
|
||||
(a_RelZ >= cChunkDef::Width) || (a_RelZ < 0)
|
||||
)
|
||||
{
|
||||
ASSERT(!"cChunkBuffer::SetMeta(): index out of range!");
|
||||
return;
|
||||
}
|
||||
|
||||
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
|
||||
if(!m_Sections[Section])
|
||||
{
|
||||
m_Sections[Section] = Allocate();
|
||||
if(!m_Sections[Section])
|
||||
{
|
||||
ASSERT("Failed to allocate a new section in Chunkbuffer");
|
||||
return;
|
||||
}
|
||||
}
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
|
||||
m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast<NIBBLETYPE>(
|
||||
(m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
|
||||
((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
|
||||
);
|
||||
}
|
||||
|
||||
NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
|
||||
{
|
||||
if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
|
||||
{
|
||||
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
|
||||
if(m_Sections[Section])
|
||||
{
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
|
||||
return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
|
||||
{
|
||||
if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
|
||||
{
|
||||
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
|
||||
if(m_Sections[Section])
|
||||
{
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
|
||||
return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0xFF;
|
||||
}
|
||||
}
|
||||
ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
cChunkBuffer Copy() const;
|
||||
void CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx = 0, size_t length = cChunkDef::NumBlocks) const;
|
||||
void CopyMeta (NIBBLETYPE * a_dest) const;
|
||||
void CopyLight (NIBBLETYPE * a_dest) const;
|
||||
void CopySkyLight (NIBBLETYPE * a_dest) const;
|
||||
|
||||
void SetBlocks (const BLOCKTYPE * a_src);
|
||||
void SetMeta (const NIBBLETYPE * a_src);
|
||||
void SetLight (const NIBBLETYPE * a_src);
|
||||
void SetSkyLight (const NIBBLETYPE * a_src);
|
||||
|
||||
private:
|
||||
|
||||
#if __cplusplus < 201103L
|
||||
// auto_ptr style interface for memory management
|
||||
bool IsOwner;
|
||||
#endif
|
||||
|
||||
struct sChunkSection {
|
||||
BLOCKTYPE m_BlockTypes [CHUNK_SECTION_HEIGHT * 16 * 16] ;
|
||||
NIBBLETYPE m_BlockMeta [CHUNK_SECTION_HEIGHT * 16 * 16 / 2];
|
||||
NIBBLETYPE m_BlockLight [CHUNK_SECTION_HEIGHT * 16 * 16 / 2];
|
||||
NIBBLETYPE m_BlockSkyLight[CHUNK_SECTION_HEIGHT * 16 * 16 / 2];
|
||||
};
|
||||
|
||||
sChunkSection *m_Sections[CHUNK_SECTION_NUM];
|
||||
|
||||
sChunkSection * Allocate() const;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a buffer
|
||||
*/
|
||||
class cChunkBufferCollector :
|
||||
public cChunkDataCallback
|
||||
{
|
||||
public:
|
||||
|
||||
cChunkBuffer m_BlockData;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void ChunkBuffer(const cChunkBuffer & a_BlockData) override
|
||||
{
|
||||
m_BlockData = a_BlockData.Copy();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
|
||||
*/
|
||||
class cChunkDataCollector :
|
||||
public cChunkDataCallback
|
||||
{
|
||||
public:
|
||||
|
||||
// Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
|
||||
unsigned char m_BlockData[cChunkDef::BlockDataSize];
|
||||
|
||||
protected:
|
||||
|
||||
virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override
|
||||
{
|
||||
a_ChunkBuffer.CopyBlocks(m_BlockData);
|
||||
a_ChunkBuffer.CopyMeta(m_BlockData + cChunkDef::NumBlocks);
|
||||
a_ChunkBuffer.CopyLight(m_BlockData + 3 * cChunkDef::NumBlocks / 2);
|
||||
a_ChunkBuffer.CopySkyLight(m_BlockData + 2 * cChunkDef::NumBlocks);
|
||||
}
|
||||
};
|
||||
|
||||
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers
|
||||
*/
|
||||
class cChunkDataSeparateCollector :
|
||||
public cChunkDataCallback
|
||||
{
|
||||
public:
|
||||
|
||||
cChunkDef::BlockTypes m_BlockTypes;
|
||||
cChunkDef::BlockNibbles m_BlockMetas;
|
||||
cChunkDef::BlockNibbles m_BlockLight;
|
||||
cChunkDef::BlockNibbles m_BlockSkyLight;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override
|
||||
{
|
||||
a_ChunkBuffer.CopyBlocks(m_BlockTypes);
|
||||
a_ChunkBuffer.CopyMeta(m_BlockMetas);
|
||||
a_ChunkBuffer.CopyLight(m_BlockLight);
|
||||
a_ChunkBuffer.CopySkyLight(m_BlockSkyLight);
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
100
src/ChunkDef.h
100
src/ChunkDef.h
@ -366,6 +366,7 @@ public:
|
||||
|
||||
|
||||
|
||||
class cChunkBuffer;
|
||||
|
||||
|
||||
/** Interface class used for getting data out of a chunk using the GetAllData() function.
|
||||
@ -390,20 +391,11 @@ public:
|
||||
/// Called once to provide biome data
|
||||
virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
|
||||
|
||||
/// Called once to export block types
|
||||
virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); };
|
||||
/// Called once to let know if the chunk lighting is valid. Return value is ignored
|
||||
virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); };
|
||||
|
||||
/// Called once to export block meta
|
||||
virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); };
|
||||
|
||||
/// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true)
|
||||
virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; };
|
||||
|
||||
/// Called once to export block light
|
||||
virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); };
|
||||
|
||||
/// Called once to export sky light
|
||||
virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); };
|
||||
/// Called once to export block info
|
||||
virtual void ChunkBuffer (const cChunkBuffer & a_Buffer) {UNUSED(a_Buffer); };
|
||||
|
||||
/// Called for each entity in the chunk
|
||||
virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
|
||||
@ -416,88 +408,6 @@ public:
|
||||
|
||||
|
||||
|
||||
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
|
||||
*/
|
||||
class cChunkDataCollector :
|
||||
public cChunkDataCallback
|
||||
{
|
||||
public:
|
||||
|
||||
// Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
|
||||
unsigned char m_BlockData[cChunkDef::BlockDataSize];
|
||||
|
||||
protected:
|
||||
|
||||
virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
|
||||
{
|
||||
memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
|
||||
}
|
||||
|
||||
|
||||
virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
|
||||
{
|
||||
memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2);
|
||||
}
|
||||
|
||||
|
||||
virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
|
||||
{
|
||||
memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2);
|
||||
}
|
||||
|
||||
|
||||
virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
|
||||
{
|
||||
memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2);
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers
|
||||
*/
|
||||
class cChunkDataSeparateCollector :
|
||||
public cChunkDataCallback
|
||||
{
|
||||
public:
|
||||
|
||||
cChunkDef::BlockTypes m_BlockTypes;
|
||||
cChunkDef::BlockNibbles m_BlockMetas;
|
||||
cChunkDef::BlockNibbles m_BlockLight;
|
||||
cChunkDef::BlockNibbles m_BlockSkyLight;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
|
||||
{
|
||||
memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
|
||||
}
|
||||
|
||||
|
||||
virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
|
||||
{
|
||||
memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas));
|
||||
}
|
||||
|
||||
|
||||
virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
|
||||
{
|
||||
memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
|
||||
}
|
||||
|
||||
|
||||
virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
|
||||
{
|
||||
memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** Interface class used for comparing clients of two chunks.
|
||||
Used primarily for entity moving while both chunks are locked.
|
||||
*/
|
||||
|
@ -219,9 +219,8 @@ bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
|
||||
return false;
|
||||
}
|
||||
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
|
||||
a_BlockType = Chunk->GetBlock(Index);
|
||||
a_BlockMeta = Chunk->GetMeta(Index);
|
||||
a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -242,8 +241,7 @@ bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
|
||||
return false;
|
||||
}
|
||||
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
|
||||
a_BlockType = Chunk->GetBlock(Index);
|
||||
a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -264,8 +262,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB
|
||||
return false;
|
||||
}
|
||||
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
|
||||
a_BlockMeta = Chunk->GetMeta(Index);
|
||||
a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1486,9 +1483,8 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
|
||||
res = false;
|
||||
continue;
|
||||
}
|
||||
int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
|
||||
itr->BlockType = Chunk->GetBlock(idx);
|
||||
itr->BlockMeta = Chunk->GetMeta(idx);
|
||||
itr->BlockType = Chunk->GetBlock(itr->x, itr->y, itr->z);
|
||||
itr->BlockMeta = Chunk->GetMeta(itr->x, itr->y, itr->z);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
@ -27,6 +27,7 @@ Note that it may be called by world's BroadcastToChunk() if the client is still
|
||||
|
||||
#include "OSSupport/IsThread.h"
|
||||
#include "ChunkDef.h"
|
||||
#include "ChunkBuffer.h"
|
||||
|
||||
|
||||
|
||||
|
@ -55,9 +55,8 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
return;
|
||||
}
|
||||
|
||||
int idx = a_Chunk.MakeIndexNoCheck(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width);
|
||||
BLOCKTYPE BlockBelow = a_Chunk.GetBlock(idx);
|
||||
NIBBLETYPE BelowMeta = a_Chunk.GetMeta(idx);
|
||||
BLOCKTYPE BlockBelow = a_Chunk.GetBlock(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width);
|
||||
NIBBLETYPE BelowMeta = a_Chunk.GetMeta(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width);
|
||||
if (cSandSimulator::DoesBreakFallingThrough(BlockBelow, BelowMeta))
|
||||
{
|
||||
// Fallen onto a block that breaks this into pickups (e. g. half-slab)
|
||||
|
@ -18,20 +18,17 @@
|
||||
class cReader :
|
||||
public cChunkDataCallback
|
||||
{
|
||||
virtual void BlockTypes(const BLOCKTYPE * a_Type) override
|
||||
virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override
|
||||
{
|
||||
// ROW is a block of 16 Blocks, one whole row is copied at a time (hopefully the compiler will optimize that)
|
||||
// C++ doesn't permit copying arrays, but arrays as a part of a struct is ok :)
|
||||
typedef struct {BLOCKTYPE m_Row[16]; } ROW;
|
||||
ROW * InputRows = (ROW *)a_Type;
|
||||
ROW * OutputRows = (ROW *)m_BlockTypes;
|
||||
BLOCKTYPE * OutputRows = m_BlockTypes;
|
||||
int InputIdx = 0;
|
||||
int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3;
|
||||
for (int y = 0; y < cChunkDef::Height; y++)
|
||||
{
|
||||
for (int z = 0; z < cChunkDef::Width; z++)
|
||||
{
|
||||
OutputRows[OutputIdx] = InputRows[InputIdx++];
|
||||
a_ChunkBuffer.CopyBlocks(OutputRows + OutputIdx * 16, InputIdx * 16, 16);
|
||||
InputIdx++;
|
||||
OutputIdx += 3;
|
||||
} // for z
|
||||
// Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows
|
||||
|
@ -24,7 +24,8 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl
|
||||
if (a_Distance < it->second.m_Distance)
|
||||
{
|
||||
it->second.m_Distance = a_Distance;
|
||||
it->second.m_Chunk = a_Chunk;
|
||||
ASSERT(false);
|
||||
//it->second.m_Chunk = a_Chunk;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -95,8 +95,10 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun
|
||||
int NumMSecs = (int)a_Dt;
|
||||
for (cCoordWithIntList::iterator itr = Data.begin(); itr != Data.end();)
|
||||
{
|
||||
int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
|
||||
BLOCKTYPE BlockType = a_Chunk->GetBlock(idx);
|
||||
int x = itr->x;
|
||||
int y = itr->y;
|
||||
int z = itr->z;
|
||||
BLOCKTYPE BlockType = a_Chunk->GetBlock(x,y,z);
|
||||
|
||||
if (!IsAllowedBlock(BlockType))
|
||||
{
|
||||
@ -125,7 +127,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun
|
||||
itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width
|
||||
);
|
||||
*/
|
||||
NIBBLETYPE BlockMeta = a_Chunk->GetMeta(idx);
|
||||
NIBBLETYPE BlockMeta = a_Chunk->GetMeta(x, y, z);
|
||||
if (BlockMeta == 0x0f)
|
||||
{
|
||||
// The fire burnt out completely
|
||||
@ -140,7 +142,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun
|
||||
|
||||
if((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z))))
|
||||
{
|
||||
a_Chunk->SetMeta(idx, BlockMeta + 1);
|
||||
a_Chunk->SetMeta(x, y, z, BlockMeta + 1);
|
||||
}
|
||||
itr->Data = GetBurnStepTime(a_Chunk, itr->x, itr->y, itr->z); // TODO: Add some randomness into this
|
||||
} // for itr - Data[]
|
||||
|
@ -692,10 +692,9 @@ void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Mineca
|
||||
|
||||
|
||||
|
||||
bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
|
||||
void cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
|
||||
{
|
||||
m_IsLightValid = a_IsLightValid;
|
||||
return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother
|
||||
}
|
||||
|
||||
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../ChunkDef.h"
|
||||
#include "../ChunkBuffer.h"
|
||||
|
||||
|
||||
|
||||
@ -121,7 +121,7 @@ protected:
|
||||
void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
|
||||
|
||||
// cChunkDataSeparateCollector overrides:
|
||||
virtual bool LightIsValid(bool a_IsLightValid) override;
|
||||
virtual void LightIsValid(bool a_IsLightValid) override;
|
||||
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
|
||||
virtual void Entity(cEntity * a_Entity) override;
|
||||
virtual void BlockEntity(cBlockEntity * a_Entity) override;
|
||||
|
@ -107,15 +107,13 @@ void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
|
||||
|
||||
|
||||
|
||||
bool cJsonChunkSerializer::LightIsValid(bool a_IsLightValid)
|
||||
void cJsonChunkSerializer::LightIsValid(bool a_IsLightValid)
|
||||
{
|
||||
if (!a_IsLightValid)
|
||||
if (a_IsLightValid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m_Root["IsLightValid"] = true;
|
||||
m_HasJsonData = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "WorldStorage.h"
|
||||
#include "../Vector3.h"
|
||||
#include "json/json.h"
|
||||
#include "ChunkBuffer.h"
|
||||
|
||||
|
||||
|
||||
@ -42,7 +43,7 @@ protected:
|
||||
// cChunkDataCollector overrides:
|
||||
virtual void Entity (cEntity * a_Entity) override;
|
||||
virtual void BlockEntity (cBlockEntity * a_Entity) override;
|
||||
virtual bool LightIsValid (bool a_IsLightValid) override;
|
||||
virtual void LightIsValid (bool a_IsLightValid) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user