Moved cFireworkEntity out of ProjectileEntity.h
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cb93a57963
commit
e3c3795aa4
@ -19,6 +19,7 @@
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#include "ProjectileExpBottle.h"
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#include "ProjectileSnowball.h"
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#include "ProjectileFireCharge.h"
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#include "ProjectileFirework.h"
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#include "ProjectileGhastFireball.h"
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@ -409,74 +410,3 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
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// Overriden in arrow
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UNUSED(a_Dest);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cFireworkEntity :
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cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
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super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_ExplodeTimer(0),
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m_FireworkItem(a_Item)
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{
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}
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void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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{
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int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
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int PosY = POSY_TOINT;
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if ((PosY < 0) || (PosY >= cChunkDef::Height))
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{
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goto setspeed;
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}
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if (m_IsInGround)
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{
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if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
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{
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m_IsInGround = false;
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}
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else
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{
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return;
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}
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}
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else
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{
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if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
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{
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OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
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return;
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}
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}
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setspeed:
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AddSpeedY(1);
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AddPosition(GetSpeed() * (a_Dt / 1000));
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}
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void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
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{
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m_World->BroadcastEntityStatus(*this, esFireworkExploding);
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Destroy();
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}
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m_ExplodeTimer++;
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}
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@ -94,47 +94,4 @@ protected:
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virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
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virtual void SpawnOn(cClientHandle & a_Client) override;
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// tolua_begin
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} ;
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class cFireworkEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cFireworkEntity);
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cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
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const cItem & GetItem(void) const { return m_FireworkItem; }
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protected:
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// cProjectileEntity overrides:
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virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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private:
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int m_ExplodeTimer;
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cItem m_FireworkItem;
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// tolua_begin
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};
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// tolua_end
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73
src/Entities/ProjectileFirework.cpp
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73
src/Entities/ProjectileFirework.cpp
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@ -0,0 +1,73 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileFirework.h"
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#include "../World.h"
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#include "../Chunk.h"
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cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
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super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_ExplodeTimer(0),
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m_FireworkItem(a_Item)
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{
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}
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void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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{
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int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
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int PosY = POSY_TOINT;
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if ((PosY < 0) || (PosY >= cChunkDef::Height))
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{
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goto setspeed;
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}
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if (m_IsInGround)
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{
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if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
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{
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m_IsInGround = false;
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}
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else
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{
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return;
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}
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}
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else
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{
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if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
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{
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OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
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return;
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}
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}
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setspeed:
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AddSpeedY(1);
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AddPosition(GetSpeed() * (a_Dt / 1000));
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}
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void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
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{
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m_World->BroadcastEntityStatus(*this, esFireworkExploding);
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Destroy();
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}
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m_ExplodeTimer++;
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}
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40
src/Entities/ProjectileFirework.h
Normal file
40
src/Entities/ProjectileFirework.h
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@ -0,0 +1,40 @@
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//
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// ProjectileFirework.h
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//
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#pragma once
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#include "ProjectileEntity.h"
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class cFireworkEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cFireworkEntity);
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cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
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const cItem & GetItem(void) const { return m_FireworkItem; }
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protected:
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// cProjectileEntity overrides:
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virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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private:
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int m_ExplodeTimer;
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cItem m_FireworkItem;
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// tolua_begin
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};
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@ -32,6 +32,7 @@ Implements the 1.7.x protocol classes:
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#include "../BlockEntities/FlowerPotEntity.h"
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#include "../CompositeChat.h"
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ProjectileFirework.h"
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