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Further changes in coding style

This commit is contained in:
Christophe Piveteau 2014-08-14 14:29:46 +02:00
parent 2d2d4ff33b
commit e3a74f379f

View File

@ -873,80 +873,70 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
case E_META_RAIL_CURVED_ZM_XM:
case E_META_RAIL_CURVED_ZP_XP:
{
Vector3d Distance(
MinecartCollisionCallback.GetCollidedEntityPosition().x - GetPosX(),
0,
MinecartCollisionCallback.GetCollidedEntityPosition().z - GetPosZ()
);
Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
if (Distance.z == 0.)
{
Distance.z = 0.0001;
}
Distance.z = std::max(Distance.z, 0.001);
if (((Distance.z >= 0) && ((Distance.x / Distance.z) >= 1)) ||
((Distance.z<0) && ((Distance.x / Distance.z) <= 1)))
if (
((Distance.z > 0) && ((Distance.x / Distance.z) >= 1)) ||
((Distance.z < 0) && ((Distance.x / Distance.z) <= 1))
)
{
if ((-GetSpeedX() * 0.4) < 0.01)
{
AddSpeedX( -4/sqrt(2) );
AddSpeedZ( 4/sqrt(2) );
AddSpeedX(-4/sqrt(2));
AddSpeedZ(4/sqrt(2));
}
else
{
SetSpeedX( -GetSpeedX() * 0.4 );
SetSpeedZ( GetSpeedZ() * 0.4 );
SetSpeedX(-GetSpeedX() * 0.4);
SetSpeedZ(GetSpeedZ() * 0.4);
}
}
else if ((GetSpeedX() * 0.4) < 0.01)
{
AddSpeedX( 4/sqrt(2) );
AddSpeedZ( -4/sqrt(2) );
AddSpeedX(4/sqrt(2));
AddSpeedZ(-4/sqrt(2));
}
else
{
SetSpeedX( GetSpeedX() * 0.4 );
SetSpeedZ( -GetSpeedZ() * 0.4 );
SetSpeedX(GetSpeedX() * 0.4);
SetSpeedZ(-GetSpeedZ() * 0.4);
}
break;
}
case E_META_RAIL_CURVED_ZM_XP:
case E_META_RAIL_CURVED_ZP_XM:
{
Vector3d Distance(
MinecartCollisionCallback.GetCollidedEntityPosition().x - GetPosX(),
0,
MinecartCollisionCallback.GetCollidedEntityPosition().z - GetPosZ()
);
Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
if (Distance.z == 0.)
{
Distance.z = 0.0001;
}
Distance.z = std::max(Distance.z, 0.001);
if (((Distance.z >= 0) && ((Distance.x / Distance.z) <= -1)) ||
((Distance.z<0) && ((Distance.x / Distance.z) >= -1)))
if (
((Distance.z > 0) && ((Distance.x / Distance.z) <= -1)) ||
((Distance.z < 0) && ((Distance.x / Distance.z) >= -1))
)
{
if ((GetSpeedX() * 0.4) < 0.01)
{
AddSpeedX( 4/sqrt(2) );
AddSpeedZ( 4/sqrt(2) );
AddSpeedX(4/sqrt(2));
AddSpeedZ(4/sqrt(2));
}
else
{
SetSpeedX( GetSpeedX() * 0.4 );
SetSpeedZ( GetSpeedZ() * 0.4 );
SetSpeedX(GetSpeedX() * 0.4);
SetSpeedZ(GetSpeedZ() * 0.4);
}
}
else if ((-GetSpeedX() * 0.4) < 0.01)
{
AddSpeedX( -4/sqrt(2) );
AddSpeedZ( -4/sqrt(2) );
AddSpeedX(-4/sqrt(2));
AddSpeedZ(-4/sqrt(2));
}
else
{
SetSpeedX( -GetSpeedX() * 0.4 );
SetSpeedZ( -GetSpeedZ() * 0.4 );
SetSpeedX(-GetSpeedX() * 0.4);
SetSpeedZ(-GetSpeedZ() * 0.4);
}
break;
}