Fixed an error in cBoundingBox's line-collision algorithm.
This commit is contained in:
parent
0dec48d496
commit
e35402c61a
@ -202,37 +202,37 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d &
|
||||
|
||||
// Check each individual bbox face for intersection with the line, remember the one with the lowest coeff
|
||||
double c = a_Line1.LineCoeffToXYPlane(a_Line2, a_Min.z);
|
||||
if (c < Coeff)
|
||||
if ((c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
{
|
||||
Face = (a_Line1.z > a_Line2.z) ? BLOCK_FACE_ZP : BLOCK_FACE_ZM;
|
||||
Coeff = c;
|
||||
}
|
||||
c = a_Line1.LineCoeffToXYPlane(a_Line2, a_Max.z);
|
||||
if (c < Coeff)
|
||||
if ((c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
{
|
||||
Face = (a_Line1.z > a_Line2.z) ? BLOCK_FACE_ZP : BLOCK_FACE_ZM;
|
||||
Coeff = c;
|
||||
}
|
||||
c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Min.y);
|
||||
if (c < Coeff)
|
||||
if ((c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
{
|
||||
Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM;
|
||||
Coeff = c;
|
||||
}
|
||||
c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Max.y);
|
||||
if (c < Coeff)
|
||||
if ((c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
{
|
||||
Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM;
|
||||
Coeff = c;
|
||||
}
|
||||
c = a_Line1.LineCoeffToYZPlane(a_Line2, a_Min.x);
|
||||
if (c < Coeff)
|
||||
if ((c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
{
|
||||
Face = (a_Line1.x > a_Line2.x) ? BLOCK_FACE_XP : BLOCK_FACE_XM;
|
||||
Coeff = c;
|
||||
}
|
||||
c = a_Line1.LineCoeffToYZPlane(a_Line2, a_Max.x);
|
||||
if (c < Coeff)
|
||||
if ((c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
{
|
||||
Face = (a_Line1.x > a_Line2.x) ? BLOCK_FACE_XP : BLOCK_FACE_XM;
|
||||
Coeff = c;
|
||||
@ -244,14 +244,6 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d &
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector3d Intersection = a_Line1 + (a_Line2 - a_Line1) * Coeff;
|
||||
if (!IsInside(a_Min, a_Max, Intersection))
|
||||
{
|
||||
// The line intersects with the individual wall planes, but not within this bounding box
|
||||
return false;
|
||||
}
|
||||
|
||||
// True intersection, return all the values:
|
||||
a_LineCoeff = Coeff;
|
||||
a_Face = Face;
|
||||
return true;
|
||||
|
@ -11,9 +11,6 @@ class Vector3f;
|
||||
class Vector3d
|
||||
{
|
||||
public:
|
||||
static const double EPS; ///< The max difference between two coords for which the coords are assumed equal
|
||||
static const double NO_INTERSECTION; ///< Return value of LineCoeffToPlane() if the line is parallel to the plane
|
||||
|
||||
// convert from float
|
||||
Vector3d(const Vector3f & v);
|
||||
Vector3d(const Vector3f * v);
|
||||
@ -33,18 +30,21 @@ public:
|
||||
/** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Z coord
|
||||
The result satisfies the following equation:
|
||||
(*this + Result * (a_OtherEnd - *this)).z = a_Z
|
||||
If the line is too close to being parallel, this function returns NO_INTERSECTION
|
||||
*/
|
||||
double LineCoeffToXYPlane(const Vector3d & a_OtherEnd, double a_Z) const;
|
||||
|
||||
/** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Y coord
|
||||
The result satisfies the following equation:
|
||||
(*this + Result * (a_OtherEnd - *this)).y = a_Y
|
||||
If the line is too close to being parallel, this function returns NO_INTERSECTION
|
||||
*/
|
||||
double LineCoeffToXZPlane(const Vector3d & a_OtherEnd, double a_Y) const;
|
||||
|
||||
/** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified X coord
|
||||
The result satisfies the following equation:
|
||||
(*this + Result * (a_OtherEnd - *this)).x = a_X
|
||||
If the line is too close to being parallel, this function returns NO_INTERSECTION
|
||||
*/
|
||||
double LineCoeffToYZPlane(const Vector3d & a_OtherEnd, double a_X) const;
|
||||
|
||||
@ -69,6 +69,9 @@ public:
|
||||
Vector3d operator / (const double f) const { return Vector3d(x / f, y / f, z / f ); }
|
||||
|
||||
double x, y, z;
|
||||
|
||||
static const double EPS; ///< The max difference between two coords for which the coords are assumed equal
|
||||
static const double NO_INTERSECTION; ///< Return value of LineCoeffToPlane() if the line is parallel to the plane
|
||||
} ;
|
||||
|
||||
// tolua_end
|
||||
|
Loading…
Reference in New Issue
Block a user