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Hopefully a fix for crash when chunks are added to a client being destroyed.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1032 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-11-11 14:00:58 +00:00
parent f948551971
commit e34f097543
4 changed files with 37 additions and 18 deletions

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 11/01/12 22:24:07.
** Generated automatically by tolua++-1.0.92 on 11/11/12 14:50:43.
*/
#ifndef __cplusplus
@ -3882,14 +3882,14 @@ static int tolua_AllToLua_cClientHandle_GetViewDistance00(lua_State* tolua_S)
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
!tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetViewDistance'", NULL);
#endif

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 11/01/12 22:24:07.
** Generated automatically by tolua++-1.0.92 on 11/11/12 14:50:43.
*/
/* Exported function */

View File

@ -78,7 +78,6 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance)
: m_ViewDistance(a_ViewDistance)
, m_IPString(a_Socket->GetIPString())
, m_OutgoingData(64 KiB)
, m_bDestroyed(false)
, m_Player(NULL)
, m_bKicking(false)
, m_TimeSinceLastPacket(0)
@ -109,6 +108,8 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance)
cClientHandle::~cClientHandle()
{
ASSERT(m_State == csDestroyed); // Has Destroy() been called?
LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), this);
// Remove from cSocketThreads, we're not to be called anymore:
@ -178,13 +179,13 @@ void cClientHandle::Destroy()
// otherwise the destructor may be called within another thread before the client is removed from chunks
// http://forum.mc-server.org/showthread.php?tid=366
m_State = csDestroying;
if ((m_Player != NULL) && (m_Player->GetWorld() != NULL))
{
RemoveFromAllChunks();
m_Player->GetWorld()->RemoveClientFromChunkSender(this);
}
m_bDestroyed = true;
m_State = csDestroyed;
}
@ -268,7 +269,7 @@ void cClientHandle::Authenticate(void)
void cClientHandle::StreamChunks(void)
{
if (m_State < csAuthenticating)
if ((m_State < csAuthenticating) || (m_State >= csDestroying))
{
return;
}
@ -367,6 +368,12 @@ void cClientHandle::StreamChunks(void)
void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
if (m_State >= csDestroying)
{
// Don't stream chunks to clients that are being destroyed
return;
}
cWorld * World = m_Player->GetWorld();
ASSERT(World != NULL);
@ -1644,6 +1651,11 @@ void cClientHandle::SetViewDistance(int a_ViewDistance)
bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
if (m_State >= csDestroying)
{
return false;
}
cCSLock Lock(m_CSChunkLists);
return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)) != m_ChunksToSend.end());
}
@ -1654,6 +1666,11 @@ bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ)
{
if (m_State >= csDestroying)
{
return;
}
LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this);
cCSLock Lock(m_CSChunkLists);
if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)) == m_ChunksToSend.end())

View File

@ -69,14 +69,15 @@ public:
// Removes the client from all chunks. Used when switching worlds or destroying the player
void RemoveFromAllChunks(void);
inline bool IsLoggedIn(void) const { return m_State >= csAuthenticating; }
inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); }
void Tick(float a_Dt);
bool IsDestroyed() { return m_bDestroyed; }
void Destroy();
void Destroy(void);
bool IsPlaying (void) const { return (m_State == csPlaying); }
bool IsDestroyed (void) const { return (m_State == csDestroyed); }
bool IsDestroying(void) const { return (m_State == csDestroying); }
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
@ -124,10 +125,10 @@ public:
const AString & GetUsername(void) const; //tolua_export
void SetUsername( const AString & a_Username ); //tolua_export
inline short GetPing() const { return m_Ping; } //tolua_export
inline short GetPing(void) const { return m_Ping; } //tolua_export
void SetViewDistance(int a_ViewDistance); // tolua_export
int GetViewDistance() { return m_ViewDistance; }//tolua_export
int GetViewDistance(void) const { return m_ViewDistance; } // tolua_export
int GetUniqueID() const { return m_UniqueID; } //tolua_export
@ -199,7 +200,6 @@ private:
Vector3d m_ConfirmPosition;
bool m_bDestroyed;
cPlayer * m_Player;
bool m_bKicking;
@ -230,8 +230,10 @@ private:
csDownloadingWorld, // The client is waiting for chunks, we're waiting for the loader to provide and send them
csConfirmingPos, // The client has been sent the position packet, waiting for them to repeat the position back
csPlaying, // Normal gameplay
csDestroying, // The client is being destroyed, don't queue any more packets / don't add to chunks
csDestroyed, // The client has been destroyed, the destructor is to be called from the owner thread
// TODO: Add Kicking and Destroyed here as well
// TODO: Add Kicking here as well
} ;
eState m_State;