Moved comment.
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@ -1866,6 +1866,7 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
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{
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{
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ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
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ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
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// Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
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if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
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if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
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{
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{
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if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey))
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if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey))
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@ -1874,7 +1875,6 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
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return;
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return;
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}
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}
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// Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
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SetSlot(a_SlotNum, a_Player, a_ClickedItem);
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SetSlot(a_SlotNum, a_Player, a_ClickedItem);
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return;
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return;
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}
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}
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