Double chests are now working, and with sound. (FS #69)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@993 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
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3ac98f3f26
commit
e30bec4fd6
@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 10/20/12 13:37:50.
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** Generated automatically by tolua++-1.0.92 on 10/20/12 23:51:02.
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*/
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#ifndef __cplusplus
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@ -296,9 +296,9 @@ static int tolua_AllToLua_cStairs_RotationToMetaData00(lua_State* tolua_S)
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#endif
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{
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float a_Rotation = ((float) tolua_tonumber(tolua_S,2,0));
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int a_Direction = ((int) tolua_tonumber(tolua_S,3,0));
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char a_BlockFace = ((char) tolua_tonumber(tolua_S,3,0));
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{
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char tolua_ret = (char) cStairs::RotationToMetaData(a_Rotation,a_Direction);
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unsigned char tolua_ret = (unsigned char) cStairs::RotationToMetaData(a_Rotation,a_BlockFace);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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@ -14237,38 +14237,6 @@ static int tolua_AllToLua_cChestEntity_UsedBy00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetChestHeight of class cChestEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_GetChestHeight00
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static int tolua_AllToLua_cChestEntity_GetChestHeight00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cChestEntity",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cChestEntity* self = (cChestEntity*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChestHeight'", NULL);
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#endif
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{
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int tolua_ret = (int) self->GetChestHeight();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetChestHeight'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* get function: __cBlockEntityWindowOwner__ of class cChestEntity */
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#ifndef TOLUA_DISABLE_tolua_get_cChestEntity___cBlockEntityWindowOwner__
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static int tolua_get_cChestEntity___cBlockEntityWindowOwner__(lua_State* tolua_S)
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@ -22995,7 +22963,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cChestEntity_GetSlot00);
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tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cChestEntity_SetSlot00);
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tolua_function(tolua_S,"UsedBy",tolua_AllToLua_cChestEntity_UsedBy00);
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tolua_function(tolua_S,"GetChestHeight",tolua_AllToLua_cChestEntity_GetChestHeight00);
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tolua_variable(tolua_S,"__cBlockEntityWindowOwner__",tolua_get_cChestEntity___cBlockEntityWindowOwner__,NULL);
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tolua_endmodule(tolua_S);
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tolua_cclass(tolua_S,"Lua__cChestEntity","Lua__cChestEntity","cChestEntity",NULL);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 10/20/12 13:37:51.
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** Generated automatically by tolua++-1.0.92 on 10/20/12 23:51:03.
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*/
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/* Exported function */
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@ -22,10 +22,8 @@ class cRoot;
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cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_World)
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, m_TopChest( false )
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, m_JoinedChest( NULL )
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cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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cBlockEntity(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World)
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{
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m_Content = new cItem[ c_ChestHeight * c_ChestWidth ];
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SetBlockEntity(this); // cBlockEntityWindowOwner
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@ -37,51 +35,45 @@ cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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cChestEntity::~cChestEntity()
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{
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if( GetWindow() )
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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GetWindow()->OwnerDestroyed();
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Window->OwnerDestroyed();
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}
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if( m_Content )
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{
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delete [] m_Content;
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}
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}
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void cChestEntity::Destroy()
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void cChestEntity::Destroy(void)
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{
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// Drop items
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cItems Pickups;
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for( int i = 0; i < c_ChestHeight * c_ChestWidth; ++i )
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for (int i = 0; i < c_ChestHeight * c_ChestWidth; ++i)
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{
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if( !m_Content[i].IsEmpty() )
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if (!m_Content[i].IsEmpty())
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{
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Pickups.push_back(m_Content[i]);
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m_Content[i].Empty();
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}
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}
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m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
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if (m_JoinedChest)
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{
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m_JoinedChest->RemoveJoinedChest(this);
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}
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}
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const cItem * cChestEntity::GetSlot( int a_Slot ) const
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const cItem * cChestEntity::GetSlot(int a_Slot) const
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{
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if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
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if ((a_Slot > -1) && (a_Slot < c_ChestHeight * c_ChestWidth))
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{
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return &m_Content[ a_Slot ];
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return &m_Content[a_Slot];
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}
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return 0;
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return NULL;
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}
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@ -112,7 +104,7 @@ void cChestEntity::SetSlot(int a_Slot, const cItem & a_Item)
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bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
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bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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@ -120,7 +112,7 @@ bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
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Json::Value AllSlots = a_Value.get("Slots", 0);
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int SlotIdx = 0;
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for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
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for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
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{
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cItem Item;
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Item.FromJson( *itr );
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@ -134,7 +126,7 @@ bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
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void cChestEntity::SaveToJson( Json::Value& a_Value )
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void cChestEntity::SaveToJson(Json::Value & a_Value)
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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@ -142,12 +134,15 @@ void cChestEntity::SaveToJson( Json::Value& a_Value )
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unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
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Json::Value AllSlots;
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for(unsigned int i = 0; i < NumSlots; i++)
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for (unsigned int i = 0; i < NumSlots; i++)
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{
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Json::Value Slot;
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const cItem * Item = GetSlot( i );
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if( Item ) Item->GetJson( Slot );
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AllSlots.append( Slot );
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const cItem * Item = GetSlot(i);
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if (Item != NULL)
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{
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Item->GetJson(Slot);
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}
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AllSlots.append(Slot);
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}
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a_Value["Slots"] = AllSlots;
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}
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@ -172,7 +167,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
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{
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if (GetWindow() == NULL)
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{
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OpenWindow(new cChestWindow(m_PosX, m_PosY, m_PosZ, this));
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OpenNewWindow();
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}
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if (GetWindow())
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{
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@ -196,28 +191,51 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
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cItem * cChestEntity::GetContents(bool a_OnlyThis)
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void cChestEntity::OpenNewWindow(void)
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{
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if (m_JoinedChest && !a_OnlyThis)
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// Callback for opening together with neighbor chest:
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class cOpenDouble :
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public cChestCallback
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{
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// TODO: "Combined" memory leaks here
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cItem * Combined = new cItem[GetChestHeight() * c_ChestWidth];
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cItem * first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
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cItem * second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
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for (int i = 0; i < GetChestHeight() * c_ChestWidth; i++)
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cChestEntity * m_ThisChest;
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public:
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cOpenDouble(cChestEntity * a_ThisChest) :
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m_ThisChest(a_ThisChest)
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{
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int index = i % (c_ChestHeight * c_ChestWidth);
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if (i < c_ChestHeight * c_ChestWidth)
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Combined[index] = first[index];
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else
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Combined[index] = second[index];
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}
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return Combined;
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}
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else
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virtual bool Item(cChestEntity * a_Chest) override
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{
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return m_Content;
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// The primary chest should eb the one with lesser X or Z coord:
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cChestEntity * Primary = a_Chest;
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cChestEntity * Secondary = m_ThisChest;
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if (
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(Primary->GetPosX() > Secondary->GetPosX()) ||
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(Primary->GetPosZ() > Secondary->GetPosZ())
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)
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{
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std::swap(Primary, Secondary);
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}
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m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary));
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return false;
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}
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} ;
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// Scan neighbors for adjacent chests:
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cOpenDouble OpenDbl(this);
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if (
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m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) ||
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m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) ||
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m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) ||
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m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl)
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)
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{
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// The double-chest window has been opened in the callback
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return;
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}
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// There is no chest neighbor, open a single-chest window:
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OpenWindow(new cChestWindow(this));
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}
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@ -27,28 +27,24 @@ class cChestEntity : // tolua_export
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public cBlockEntityWindowOwner // tolua_export
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{ // tolua_export
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public:
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cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
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cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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virtual ~cChestEntity();
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virtual void Destroy();
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void HandleData( cNBTData* a_NBTData );
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const cItem * GetSlot( int a_Slot ) const; //tolua_export
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void SetSlot(int a_Slot, const cItem & a_Item ); //tolua_export
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const cItem * GetSlot(int a_Slot) const; // tolua_export
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void SetSlot(int a_Slot, const cItem & a_Item ); // tolua_export
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bool LoadFromJson( const Json::Value& a_Value );
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// cBlockEntity overrides:
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virtual void SaveToJson(Json::Value& a_Value ) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player); // tolua_export
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virtual void UsedBy( cPlayer * a_Player ); //tolua_export
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/// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
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void OpenNewWindow(void);
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cChestEntity * GetJoinedChest() { return m_JoinedChest; } // NOTE: Is this a safe function? Should it be exported to Lua?
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void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }
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void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } }
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int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); } //tolua_export
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cItem * GetContents(bool a_OnlyThis = false);
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cItem * GetContents(void) { return m_Content; }
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static const int c_ChestWidth = 9;
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static const int c_ChestHeight = 3;
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@ -56,8 +52,6 @@ public:
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private:
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cItem * m_Content;
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bool m_TopChest;
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cChestEntity * m_JoinedChest;
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}; //tolua_export
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@ -155,8 +155,6 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player)
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} // for itr - m_SlotAreas[]
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}
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// TODO: Notify all areas that a new player has opened the window
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a_Player.GetClientHandle()->SendWindowOpen(m_WindowID, m_WindowType, m_WindowTitle, GetNumSlots() - c_NumInventorySlots);
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}
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@ -405,20 +403,43 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cChestWindow:
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cChestWindow::cChestWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cChestEntity * a_Chest) :
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cWindow(cWindow::Chest, "MCS-Chest"),
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cChestWindow::cChestWindow(cChestEntity * a_Chest) :
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cWindow(cWindow::Chest, "MCS-SingleChest"),
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m_World(a_Chest->GetWorld()),
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m_BlockX(a_BlockX),
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m_BlockY(a_BlockY),
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m_BlockZ(a_BlockZ)
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m_BlockX(a_Chest->GetPosX()),
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m_BlockY(a_Chest->GetPosY()),
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m_BlockZ(a_Chest->GetPosZ())
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{
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m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
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// TODO: Double chests
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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// Play the opening sound:
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m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
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// Send out the chest-open packet:
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST);
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}
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cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
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cWindow(cWindow::Chest, "MCS-DoubleChest"),
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m_World(a_PrimaryChest->GetWorld()),
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m_BlockX(a_PrimaryChest->GetPosX()),
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m_BlockY(a_PrimaryChest->GetPosY()),
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m_BlockZ(a_PrimaryChest->GetPosZ())
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{
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m_SlotAreas.push_back(new cSlotAreaChest(a_PrimaryChest, *this));
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m_SlotAreas.push_back(new cSlotAreaChest(a_SecondaryChest, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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// Play the opening sound:
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m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
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// Send out the chest-open packet:
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST);
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}
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@ -431,6 +452,8 @@ cChestWindow::~cChestWindow()
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{
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// Send out the chest-close packet:
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_CHEST);
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m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
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}
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@ -152,7 +152,8 @@ class cChestWindow :
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public cWindow
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{
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public:
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cChestWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cChestEntity * a_Chest);
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cChestWindow(cChestEntity * a_Chest);
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cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
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~cChestWindow();
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protected:
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