Fixed compilation
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@ -1,4 +1,3 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Sheep.h"
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@ -50,8 +49,8 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
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Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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}
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if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE
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)
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if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
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{
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if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BLACK)
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{
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m_WoolColor = 15;
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