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Added packet diagnostics to 1.7 protocol.

When the packet is mis-interpreted, a log message is output about the packet type and lengths.
This commit is contained in:
madmaxoft 2014-01-16 15:26:58 +01:00
parent 6f739359e3
commit e29749b35e
2 changed files with 40 additions and 30 deletions

View File

@ -1037,11 +1037,18 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
return;
}
HandlePacket(bb, PacketType);
if (!HandlePacket(bb, PacketType))
{
// Unknown packet, already been reported, just bail out
return;
}
if (bb.GetReadableSpace() != 1)
{
// Read more or less than packet length, report as error
LOGWARNING("Protocol 1.7: Wrong number of bytes read for packet 0x%x. Read %u bytes, packet contained %u bytes",
PacketType, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
);
ASSERT(!"Read wrong number of bytes!");
m_Client->PacketError(PacketType);
}
@ -1051,7 +1058,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
void cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)
{
@ -1060,8 +1067,8 @@ void cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
// Status
switch (a_PacketType)
{
case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return;
case 0x01: HandlePacketStatusPing (a_ByteBuffer); return;
case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
}
break;
}
@ -1071,8 +1078,8 @@ void cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
// Login
switch (a_PacketType)
{
case 0x00: HandlePacketLoginStart (a_ByteBuffer); return;
case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return;
case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
}
break;
}
@ -1082,29 +1089,29 @@ void cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
// Game
switch (a_PacketType)
{
case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return;
case 0x01: HandlePacketChatMessage (a_ByteBuffer); return;
case 0x02: HandlePacketUseEntity (a_ByteBuffer); return;
case 0x03: HandlePacketPlayer (a_ByteBuffer); return;
case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return;
case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return;
case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return;
case 0x07: HandlePacketBlockDig (a_ByteBuffer); return;
case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return;
case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return;
case 0x0a: HandlePacketAnimation (a_ByteBuffer); return;
case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return;
case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return;
case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return;
case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return;
case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true;
case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true;
case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true;
case 0x03: HandlePacketPlayer (a_ByteBuffer); return true;
case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true;
case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true;
case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true;
case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true;
case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true;
case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true;
case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true;
case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true;
case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true;
case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
case 0x0f: // Confirm transaction - not used in MCS
case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return;
case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return;
case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return;
case 0x14: HandlePacketTabComplete (a_ByteBuffer); return;
case 0x15: HandlePacketClientSettings (a_ByteBuffer); return;
case 0x16: HandlePacketClientStatus (a_ByteBuffer); return;
case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return;
case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true;
case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true;
case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true;
}
break;
}
@ -1112,6 +1119,7 @@ void cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
// Unknown packet type, report to the client:
m_Client->PacketUnknown(a_PacketType);
return false;
}

View File

@ -222,8 +222,10 @@ protected:
/// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets
void AddReceivedData(const char * a_Data, int a_Size);
/// Reads and handles the packet. The packet length and type have already been read.
void HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
/** Reads and handles the packet. The packet length and type have already been read.
Returns true if the packet was understood, false if it was an unknown packet
*/
bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
// Packet handlers while in the Status state (m_State == 1):
void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer);