Make StatSerializer a namespace
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@ -2327,8 +2327,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
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{
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{
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// Load the player stats.
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// Load the player stats.
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// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
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// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
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cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString());
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StatSerializer::Load(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString());
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StatSerializer.Load();
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}
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}
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catch (...)
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catch (...)
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{
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{
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@ -2476,8 +2475,7 @@ bool cPlayer::SaveToDisk()
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{
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{
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// Save the player stats.
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// Save the player stats.
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// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
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// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
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cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString());
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StatSerializer::Save(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString());
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StatSerializer.Save();
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}
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}
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catch (...)
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catch (...)
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{
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{
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@ -104,114 +104,118 @@ static const std::unordered_map<std::string_view, Statistic> LegacyMapping
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cStatSerializer::cStatSerializer(cStatManager & Manager, const std::string & WorldPath, std::string FileName) :
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namespace StatSerializer
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m_Manager(Manager),
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m_Path(WorldPath + cFile::GetPathSeparator() + "stats")
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{
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{
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// Even though stats are shared between worlds, they are (usually) saved
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auto MakeStatisticsDirectory(const std::string & WorldPath, std::string FileName)
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// inside the folder of the default world.
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// Ensure that the directory exists.
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cFile::CreateFolder(m_Path);
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m_Path += cFile::GetPathSeparator() + std::move(FileName) + ".json";
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}
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void cStatSerializer::Load(void)
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{
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Json::Value Root;
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InputFileStream(m_Path) >> Root;
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LoadLegacyFromJSON(Root);
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LoadCustomStatFromJSON(Root["stats"]["custom"]);
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}
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void cStatSerializer::Save(void)
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{
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Json::Value Root;
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SaveStatToJSON(Root["stats"]);
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Root["DataVersion"] = NamespaceSerializer::DataVersion();
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OutputFileStream(m_Path) << Root;
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}
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void cStatSerializer::SaveStatToJSON(Json::Value & a_Out)
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{
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m_Manager.ForEachStatisticType([&a_Out](const cStatManager::CustomStore & Store)
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{
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{
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if (Store.empty())
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// Even though stats are shared between worlds, they are (usually) saved
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{
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// inside the folder of the default world.
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// Avoid saving "custom": null to disk:
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return;
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}
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auto & Custom = a_Out["custom"];
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// Path to the world's statistics folder.
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for (const auto & Item : Store)
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const auto Path = WorldPath + cFile::GetPathSeparator() + "stats";
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{
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Custom[NamespaceSerializer::From(Item.first)] = Item.second;
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// Ensure that the directory exists.
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}
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cFile::CreateFolder(Path);
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});
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}
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return Path + cFile::GetPathSeparator() + std::move(FileName) + ".json";
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}
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void cStatSerializer::LoadLegacyFromJSON(const Json::Value & In)
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void SaveStatToJSON(const cStatManager & Manager, Json::Value & a_Out)
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{
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for (auto Entry = In.begin(); Entry != In.end(); ++Entry)
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{
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{
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const auto & Key = Entry.key().asString();
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Manager.ForEachStatisticType([&a_Out](const cStatManager::CustomStore & Store)
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const auto FindResult = LegacyMapping.find(Key);
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if ((FindResult != LegacyMapping.end()) && Entry->isInt())
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{
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{
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m_Manager.SetValue(FindResult->second, Entry->asInt());
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if (Store.empty())
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{
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// Avoid saving "custom": null to disk:
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return;
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}
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auto & Custom = a_Out["custom"];
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for (const auto & Item : Store)
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{
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Custom[NamespaceSerializer::From(Item.first)] = Item.second;
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}
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});
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}
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void LoadLegacyFromJSON(cStatManager & Manager, const Json::Value & In)
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{
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for (auto Entry = In.begin(); Entry != In.end(); ++Entry)
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{
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const auto & Key = Entry.key().asString();
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const auto FindResult = LegacyMapping.find(Key);
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if ((FindResult != LegacyMapping.end()) && Entry->isInt())
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{
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Manager.SetValue(FindResult->second, Entry->asInt());
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}
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}
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}
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}
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}
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}
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void cStatSerializer::LoadCustomStatFromJSON(const Json::Value & a_In)
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void LoadCustomStatFromJSON(cStatManager & Manager, const Json::Value & a_In)
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{
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for (auto it = a_In.begin() ; it != a_In.end() ; ++it)
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{
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{
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const auto & Key = it.key().asString();
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for (auto it = a_In.begin(); it != a_In.end(); ++it)
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const auto StatInfo = NamespaceSerializer::SplitNamespacedID(Key);
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if (StatInfo.first == NamespaceSerializer::Namespace::Unknown)
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{
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{
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// Ignore non-Vanilla, non-Cuberite namespaces for now:
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const auto & Key = it.key().asString();
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continue;
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const auto StatInfo = NamespaceSerializer::SplitNamespacedID(Key);
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}
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if (StatInfo.first == NamespaceSerializer::Namespace::Unknown)
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{
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// Ignore non-Vanilla, non-Cuberite namespaces for now:
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continue;
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}
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const auto & StatName = StatInfo.second;
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const auto & StatName = StatInfo.second;
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try
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try
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{
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{
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m_Manager.SetValue(NamespaceSerializer::ToCustomStatistic(StatName), it->asInt());
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Manager.SetValue(NamespaceSerializer::ToCustomStatistic(StatName), it->asInt());
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}
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}
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catch (const std::out_of_range & Oops)
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catch (const std::out_of_range & Oops)
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{
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{
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FLOGWARNING("Invalid statistic type \"{}\"", StatName);
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FLOGWARNING("Invalid statistic type \"{}\"", StatName);
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}
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}
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catch (const Json::LogicError & Oops)
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catch (const Json::LogicError & Oops)
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{
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{
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FLOGWARNING("Invalid statistic value for type \"{}\"", StatName);
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FLOGWARNING("Invalid statistic value for type \"{}\"", StatName);
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}
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}
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}
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}
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}
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void Load(cStatManager & Manager, const std::string & WorldPath, std::string FileName)
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{
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Json::Value Root;
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InputFileStream(MakeStatisticsDirectory(WorldPath, FileName)) >> Root;
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LoadLegacyFromJSON(Manager, Root);
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LoadCustomStatFromJSON(Manager, Root["stats"]["custom"]);
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}
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void Save(const cStatManager & Manager, const std::string & WorldPath, std::string FileName)
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{
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Json::Value Root;
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SaveStatToJSON(Manager, Root["stats"]);
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Root["DataVersion"] = NamespaceSerializer::DataVersion();
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OutputFileStream(MakeStatisticsDirectory(WorldPath, FileName)) << Root;
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}
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}
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}
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@ -21,27 +21,11 @@ namespace Json { class Value; }
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class cStatSerializer
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namespace StatSerializer
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{
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{
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public:
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cStatSerializer(cStatManager & Manager, const std::string & WorldPath, std::string FileName);
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/* Try to load the player statistics. */
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/* Try to load the player statistics. */
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void Load(void);
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void Load(cStatManager & Manager, const std::string & WorldPath, std::string FileName);
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/* Try to save the player statistics. */
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/* Try to save the player statistics. */
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void Save(void);
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void Save(const cStatManager & Manager, const std::string & WorldPath, std::string FileName);
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}
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private:
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void SaveStatToJSON(Json::Value & a_Out);
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void LoadLegacyFromJSON(const Json::Value & In);
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void LoadCustomStatFromJSON(const Json::Value & a_In);
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cStatManager & m_Manager;
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std::string m_Path;
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} ;
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