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Make StatSerializer a namespace

This commit is contained in:
Tiger Wang 2020-08-20 23:27:08 +01:00
parent 8cca3db61b
commit e23dcffaff
3 changed files with 98 additions and 112 deletions

View File

@ -2327,8 +2327,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
{ {
// Load the player stats. // Load the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds. // We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString()); StatSerializer::Load(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString());
StatSerializer.Load();
} }
catch (...) catch (...)
{ {
@ -2476,8 +2475,7 @@ bool cPlayer::SaveToDisk()
{ {
// Save the player stats. // Save the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds. // We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString()); StatSerializer::Save(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString());
StatSerializer.Save();
} }
catch (...) catch (...)
{ {

View File

@ -104,53 +104,29 @@ static const std::unordered_map<std::string_view, Statistic> LegacyMapping
cStatSerializer::cStatSerializer(cStatManager & Manager, const std::string & WorldPath, std::string FileName) : namespace StatSerializer
m_Manager(Manager),
m_Path(WorldPath + cFile::GetPathSeparator() + "stats")
{ {
auto MakeStatisticsDirectory(const std::string & WorldPath, std::string FileName)
{
// Even though stats are shared between worlds, they are (usually) saved // Even though stats are shared between worlds, they are (usually) saved
// inside the folder of the default world. // inside the folder of the default world.
// Path to the world's statistics folder.
const auto Path = WorldPath + cFile::GetPathSeparator() + "stats";
// Ensure that the directory exists. // Ensure that the directory exists.
cFile::CreateFolder(m_Path); cFile::CreateFolder(Path);
m_Path += cFile::GetPathSeparator() + std::move(FileName) + ".json"; return Path + cFile::GetPathSeparator() + std::move(FileName) + ".json";
} }
void cStatSerializer::Load(void) void SaveStatToJSON(const cStatManager & Manager, Json::Value & a_Out)
{ {
Json::Value Root; Manager.ForEachStatisticType([&a_Out](const cStatManager::CustomStore & Store)
InputFileStream(m_Path) >> Root;
LoadLegacyFromJSON(Root);
LoadCustomStatFromJSON(Root["stats"]["custom"]);
}
void cStatSerializer::Save(void)
{
Json::Value Root;
SaveStatToJSON(Root["stats"]);
Root["DataVersion"] = NamespaceSerializer::DataVersion();
OutputFileStream(m_Path) << Root;
}
void cStatSerializer::SaveStatToJSON(Json::Value & a_Out)
{
m_Manager.ForEachStatisticType([&a_Out](const cStatManager::CustomStore & Store)
{ {
if (Store.empty()) if (Store.empty())
{ {
@ -164,14 +140,14 @@ void cStatSerializer::SaveStatToJSON(Json::Value & a_Out)
Custom[NamespaceSerializer::From(Item.first)] = Item.second; Custom[NamespaceSerializer::From(Item.first)] = Item.second;
} }
}); });
} }
void cStatSerializer::LoadLegacyFromJSON(const Json::Value & In) void LoadLegacyFromJSON(cStatManager & Manager, const Json::Value & In)
{ {
for (auto Entry = In.begin(); Entry != In.end(); ++Entry) for (auto Entry = In.begin(); Entry != In.end(); ++Entry)
{ {
const auto & Key = Entry.key().asString(); const auto & Key = Entry.key().asString();
@ -179,18 +155,18 @@ void cStatSerializer::LoadLegacyFromJSON(const Json::Value & In)
if ((FindResult != LegacyMapping.end()) && Entry->isInt()) if ((FindResult != LegacyMapping.end()) && Entry->isInt())
{ {
m_Manager.SetValue(FindResult->second, Entry->asInt()); Manager.SetValue(FindResult->second, Entry->asInt());
}
} }
} }
}
void cStatSerializer::LoadCustomStatFromJSON(const Json::Value & a_In) void LoadCustomStatFromJSON(cStatManager & Manager, const Json::Value & a_In)
{ {
for (auto it = a_In.begin() ; it != a_In.end() ; ++it) for (auto it = a_In.begin(); it != a_In.end(); ++it)
{ {
const auto & Key = it.key().asString(); const auto & Key = it.key().asString();
const auto StatInfo = NamespaceSerializer::SplitNamespacedID(Key); const auto StatInfo = NamespaceSerializer::SplitNamespacedID(Key);
@ -203,7 +179,7 @@ void cStatSerializer::LoadCustomStatFromJSON(const Json::Value & a_In)
const auto & StatName = StatInfo.second; const auto & StatName = StatInfo.second;
try try
{ {
m_Manager.SetValue(NamespaceSerializer::ToCustomStatistic(StatName), it->asInt()); Manager.SetValue(NamespaceSerializer::ToCustomStatistic(StatName), it->asInt());
} }
catch (const std::out_of_range & Oops) catch (const std::out_of_range & Oops)
{ {
@ -214,4 +190,32 @@ void cStatSerializer::LoadCustomStatFromJSON(const Json::Value & a_In)
FLOGWARNING("Invalid statistic value for type \"{}\"", StatName); FLOGWARNING("Invalid statistic value for type \"{}\"", StatName);
} }
} }
}
void Load(cStatManager & Manager, const std::string & WorldPath, std::string FileName)
{
Json::Value Root;
InputFileStream(MakeStatisticsDirectory(WorldPath, FileName)) >> Root;
LoadLegacyFromJSON(Manager, Root);
LoadCustomStatFromJSON(Manager, Root["stats"]["custom"]);
}
void Save(const cStatManager & Manager, const std::string & WorldPath, std::string FileName)
{
Json::Value Root;
SaveStatToJSON(Manager, Root["stats"]);
Root["DataVersion"] = NamespaceSerializer::DataVersion();
OutputFileStream(MakeStatisticsDirectory(WorldPath, FileName)) << Root;
}
} }

View File

@ -21,27 +21,11 @@ namespace Json { class Value; }
class cStatSerializer namespace StatSerializer
{ {
public:
cStatSerializer(cStatManager & Manager, const std::string & WorldPath, std::string FileName);
/* Try to load the player statistics. */ /* Try to load the player statistics. */
void Load(void); void Load(cStatManager & Manager, const std::string & WorldPath, std::string FileName);
/* Try to save the player statistics. */ /* Try to save the player statistics. */
void Save(void); void Save(const cStatManager & Manager, const std::string & WorldPath, std::string FileName);
}
private:
void SaveStatToJSON(Json::Value & a_Out);
void LoadLegacyFromJSON(const Json::Value & In);
void LoadCustomStatFromJSON(const Json::Value & a_In);
cStatManager & m_Manager;
std::string m_Path;
} ;