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Player death crashfix

This commit is contained in:
LogicParrot 2016-03-31 18:47:29 +03:00
parent 0f2cebb786
commit e223eec1c0

View File

@ -108,7 +108,9 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
SetPosX(World->GetSpawnX()); SetPosX(World->GetSpawnX());
SetPosY(World->GetSpawnY()); SetPosY(World->GetSpawnY());
SetPosZ(World->GetSpawnZ()); SetPosZ(World->GetSpawnZ());
SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())));
// This is a new player. Set the player spawn point to the spawn point of the default world
SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())), World);
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()