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Fixed confusion over Item Frame directions

This commit is contained in:
Tiger Wang 2015-03-13 22:29:27 +00:00
parent 57d2a09c8c
commit e15e30a030
4 changed files with 76 additions and 120 deletions

View File

@ -11,7 +11,7 @@
cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) :
cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8),
m_Facing(a_Facing)
m_Facing(cHangingEntity::BlockFaceToProtocolFace(a_Facing))
{
SetMaxHealth(1);
SetHealth(1);
@ -21,59 +21,10 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, do
void cHangingEntity::SetFacing(eBlockFace a_Facing)
{
// Y-based faces are not allowed:
switch (a_Facing)
{
case BLOCK_FACE_NONE:
case BLOCK_FACE_YM:
case BLOCK_FACE_YP:
{
LOGWARNING("%s: Invalid facing: %d. Ignoring.", __FUNCTION__, a_Facing);
ASSERT(!"Tried to set a bad facing!");
return;
}
default: break;
}
m_Facing = a_Facing;
}
void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
int Dir = 0;
// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
switch (m_Facing)
{
case BLOCK_FACE_ZP: Dir = 0; break;
case BLOCK_FACE_ZM: Dir = 2; break;
case BLOCK_FACE_XM: Dir = 1; break;
case BLOCK_FACE_XP: Dir = 3; break;
default:
{
LOGINFO("Invalid facing (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.",
m_Facing, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ()
);
Dir = 3;
}
}
if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
{
SetYaw((Dir * 90) - 180);
}
else
{
SetYaw(Dir * 90);
}
a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch());
SetYaw(GetProtocolFacing() * 90);
a_ClientHandle.SendSpawnObject(*this, 71, GetProtocolFacing(), (Byte)GetYaw(), (Byte)GetPitch());
a_ClientHandle.SendEntityMetadata(*this);
}

View File

@ -24,28 +24,77 @@ public:
// tolua_begin
/** Returns the direction in which the entity is facing. */
eBlockFace GetFacing() const { return m_Facing; }
eBlockFace GetFacing() const { return cHangingEntity::ProtocolFaceToBlockFace(m_Facing); }
/** Set the direction in which the entity is facing. */
void SetFacing(eBlockFace a_Facing);
/** Returns the X coord of the block in which the entity resides. */
int GetBlockX() const { return POSX_TOINT; }
/** Returns the Y coord of the block in which the entity resides. */
int GetBlockY() const { return POSY_TOINT; }
/** Returns the Z coord of the block in which the entity resides. */
int GetBlockZ() const { return POSZ_TOINT; }
void SetFacing(eBlockFace a_Facing) { m_Facing = cHangingEntity::BlockFaceToProtocolFace(a_Facing); }
// tolua_end
/** Returns the direction in which the entity is facing. */
Byte GetProtocolFacing() const { return m_Facing; }
/** Set the direction in which the entity is facing. */
void SetProtocolFacing(Byte a_Facing)
{
ASSERT((a_Facing <= 3) && (a_Facing >= 0));
m_Facing = a_Facing;
}
private:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override {}
eBlockFace m_Facing;
/** Converts protocol hanging item facing to eBlockFace values */
inline static eBlockFace ProtocolFaceToBlockFace(Byte a_ProtocolFace)
{
eBlockFace Dir;
// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
switch (a_ProtocolFace)
{
case 0: Dir = BLOCK_FACE_ZP; break;
case 2: Dir = BLOCK_FACE_ZM; break;
case 1: Dir = BLOCK_FACE_XM; break;
case 3: Dir = BLOCK_FACE_XP; break;
default:
{
LOGINFO("Invalid facing (%d) in a cHangingEntity, adjusting to BLOCK_FACE_XP.", a_ProtocolFace);
ASSERT(!"Tried to convert a bad facing!");
Dir = cHangingEntity::ProtocolFaceToBlockFace(3);
}
}
return Dir;
}
/** Converts eBlockFace values to protocol hanging item faces */
inline static Byte BlockFaceToProtocolFace(eBlockFace a_BlockFace)
{
Byte Dir;
// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
switch (a_BlockFace)
{
case BLOCK_FACE_ZP: Dir = 0; break;
case BLOCK_FACE_ZM: Dir = 2; break;
case BLOCK_FACE_XM: Dir = 1; break;
case BLOCK_FACE_XP: Dir = 3; break;
default:
{
LOGINFO("Invalid facing (%d) in a cHangingEntity, adjusting to BLOCK_FACE_XP.", a_BlockFace);
// Uncomment when entities are initialised with their real data, instead of dummy values: ASSERT(!"Tried to convert a bad facing!");
Dir = cHangingEntity::BlockFaceToProtocolFace(BLOCK_FACE_XP);
}
}
return Dir;
}
Byte m_Facing;
}; // tolua_export

View File

@ -726,24 +726,10 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging)
{
m_Writer.AddInt("TileX", a_Hanging->GetBlockX());
m_Writer.AddInt("TileY", a_Hanging->GetBlockY());
m_Writer.AddInt("TileZ", a_Hanging->GetBlockZ());
switch (a_Hanging->GetFacing())
{
case BLOCK_FACE_XM: m_Writer.AddByte("Facing", 1); break;
case BLOCK_FACE_XP: m_Writer.AddByte("Facing", 3); break;
case BLOCK_FACE_ZM: m_Writer.AddByte("Facing", 2); break;
case BLOCK_FACE_ZP: m_Writer.AddByte("Facing", 0); break;
case BLOCK_FACE_YM:
case BLOCK_FACE_YP:
case BLOCK_FACE_NONE:
{
// These directions are invalid, but they may have been previously loaded, so keep them.
break;
}
}
m_Writer.AddInt("TileX", FloorC(a_Hanging->GetPosX()));
m_Writer.AddInt("TileY", FloorC(a_Hanging->GetPosY()));
m_Writer.AddInt("TileZ", FloorC(a_Hanging->GetPosZ()));
m_Writer.AddByte("Facing", a_Hanging->GetProtocolFacing());
}

View File

@ -1747,52 +1747,22 @@ void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT
{
// "Facing" tag is the prime source of the Facing; if not available, translate from older "Direction" or "Dir"
int Facing = a_NBT.FindChildByName(a_TagIdx, "Facing");
if (Facing > 0)
if (Facing < 0)
{
Facing = (int)a_NBT.GetByte(Facing);
if ((Facing >= 2) && (Facing <= 5))
{
a_Hanging.SetFacing(static_cast<eBlockFace>(Facing));
}
}
else
{
Facing = a_NBT.FindChildByName(a_TagIdx, "Direction");
if (Facing > 0)
{
switch ((int)a_NBT.GetByte(Facing))
{
case 0: a_Hanging.SetFacing(BLOCK_FACE_ZM); break;
case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break;
case 2: a_Hanging.SetFacing(BLOCK_FACE_ZP); break;
case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break;
}
}
else
{
Facing = a_NBT.FindChildByName(a_TagIdx, "Dir"); // Has values 0 and 2 swapped
if (Facing > 0)
{
switch ((int)a_NBT.GetByte(Facing))
{
case 0: a_Hanging.SetFacing(BLOCK_FACE_ZP); break;
case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break;
case 2: a_Hanging.SetFacing(BLOCK_FACE_ZM); break;
case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break;
}
}
}
return;
}
a_Hanging.SetProtocolFacing(a_NBT.GetByte(Facing));
int TileX = a_NBT.FindChildByName(a_TagIdx, "TileX");
int TileY = a_NBT.FindChildByName(a_TagIdx, "TileY");
int TileZ = a_NBT.FindChildByName(a_TagIdx, "TileZ");
if ((TileX > 0) && (TileY > 0) && (TileZ > 0))
{
a_Hanging.SetPosition(
(double)a_NBT.GetInt(TileX),
(double)a_NBT.GetInt(TileY),
(double)a_NBT.GetInt(TileZ)
static_cast<double>(a_NBT.GetInt(TileX)),
static_cast<double>(a_NBT.GetInt(TileY)),
static_cast<double>(a_NBT.GetInt(TileZ))
);
}
}