Fixed bug where you could not use /time day/night
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1407 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1,7 +1,7 @@
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function HandleTimeCommand( Split, Player )
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function HandleTimeCommand( Split, Player )
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if( #Split ~= 3 ) then
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if Split[2] == nil then
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
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return true;
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return true
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end
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end
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local Server = cRoot:Get():GetServer()
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local Server = cRoot:Get():GetServer()
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if( string.upper( Split[2] ) == "DAY") then
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if( string.upper( Split[2] ) == "DAY") then
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@ -19,6 +19,5 @@ function HandleTimeCommand( Split, Player )
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else
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else
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
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end
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end
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return true
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return true
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end
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end
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