Generator: Rewritten to use SharedPtrs.
This commit is contained in:
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d50bbf3899
commit
e0cfbc4d85
@ -43,7 +43,7 @@ void BioGenSource::reload()
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int seed = m_IniFile->GetValueSetI("Seed", "Seed", 0);
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bool unused = false;
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QMutexLocker lock(&m_Mtx);
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m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused));
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m_BiomeGen = cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused);
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}
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@ -53,7 +53,7 @@ protected:
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cIniFilePtr m_IniFile;
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/** The generator used for generating biomes. */
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std::unique_ptr<cBiomeGen> m_BiomeGen;
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cBiomeGenPtr m_BiomeGen;
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/** Guards m_BiomeGen against multithreaded access. */
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QMutex m_Mtx;
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@ -59,7 +59,7 @@ GeneratorSetup::GeneratorSetup(const AString & a_IniFileName, QWidget * a_Parent
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m_IniFile->SetValue("Generator", "Generator", "Composable");
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m_IniFile->SetValue("Generator", "BiomeGen", m_cbGenerator->currentText().toStdString());
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bool dummy;
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delete cBiomeGen::CreateBiomeGen(*m_IniFile, 0, dummy);
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cBiomeGen::CreateBiomeGen(*m_IniFile, 0, dummy);
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}
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updateFromIni();
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@ -91,7 +91,7 @@ void GeneratorSetup::generatorChanged(const QString & a_NewName)
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// Create a dummy biome gen from the INI file, this will create the defaults in the INI file:
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bool dummy;
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delete cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy);
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cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy);
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// Read all values from the INI file and put them into the form layout:
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updateFromIni();
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@ -45,7 +45,7 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile)
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////////////////////////////////////////////////////////////////////////////////
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// cBioGenCache:
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cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) :
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cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize) :
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m_BioGenToCache(a_BioGenToCache),
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m_CacheSize(a_CacheSize),
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m_CacheOrder(new int[a_CacheSize]),
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@ -145,25 +145,13 @@ void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile)
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////////////////////////////////////////////////////////////////////////////////
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// cBioGenMulticache:
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cBioGenMulticache::cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_CacheSize, size_t a_CachesLength) :
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m_CachesLength(a_CachesLength)
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cBioGenMulticache::cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches) :
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m_NumSubCaches(a_NumSubCaches)
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{
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m_Caches.reserve(a_CachesLength);
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for (size_t i = 0; i < a_CachesLength; i++)
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m_Caches.reserve(a_NumSubCaches);
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for (size_t i = 0; i < a_NumSubCaches; i++)
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{
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m_Caches.push_back(new cBioGenCache(a_BioGenToCache, a_CacheSize));
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}
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}
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cBioGenMulticache::~cBioGenMulticache()
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{
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for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++)
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{
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delete *it;
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m_Caches.push_back(cBiomeGenPtr(new cBioGenCache(a_BioGenToCache, a_SubCacheSize)));
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}
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}
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@ -174,7 +162,7 @@ cBioGenMulticache::~cBioGenMulticache()
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void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
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{
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const size_t coefficient = 3;
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const size_t cacheIdx = ((size_t)a_ChunkX + coefficient * (size_t)a_ChunkZ) % m_CachesLength;
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const size_t cacheIdx = ((size_t)a_ChunkX + coefficient * (size_t)a_ChunkZ) % m_NumSubCaches;
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m_Caches[cacheIdx]->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
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}
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@ -185,10 +173,9 @@ void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMa
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void cBioGenMulticache::InitializeBiomeGen(cIniFile & a_IniFile)
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{
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for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++)
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for (auto itr : m_Caches)
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{
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cBiomeGen * tmp = *it;
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tmp->InitializeBiomeGen(a_IniFile);
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itr->InitializeBiomeGen(a_IniFile);
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}
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}
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@ -932,7 +919,7 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile)
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////////////////////////////////////////////////////////////////////////////////
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// cBiomeGen:
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cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault)
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cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault)
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{
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AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
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if (BiomeGenName.empty())
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@ -988,7 +975,7 @@ cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a
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}
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res->InitializeBiomeGen(a_IniFile);
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return res;
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return cBiomeGenPtr(res);
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}
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@ -48,12 +48,12 @@ class cBioGenCache :
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typedef cBiomeGen super;
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public:
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cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Doesn't take ownership of a_BioGenToCache
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~cBioGenCache();
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cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize);
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virtual ~cBioGenCache();
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protected:
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cBiomeGen * m_BioGenToCache;
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cBiomeGenPtr m_BioGenToCache;
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struct sCacheData
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{
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@ -87,19 +87,21 @@ class cBioGenMulticache :
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typedef cBiomeGen super;
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public:
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/*
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a_CacheSize defines the size of each singular cache
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a_CachesLength defines how many caches are used for the multicache
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*/
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cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_CacheSize, size_t a_CachesLength); // Doesn't take ownership of a_BioGenToCache
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~cBioGenMulticache();
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/* Creates a new multicache - a cache that divides the caching into several sub-caches based on the chunk coords.
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This allows us to use shorter cache depths with faster lookups for more covered area. (#381)
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a_SubCacheSize defines the size of each sub-cache
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a_NumSubCaches defines how many sub-caches are used for the multicache. */
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cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches);
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protected:
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typedef std::vector<cBiomeGen *> cBiomeGens;
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typedef std::vector<cBiomeGenPtr> cBiomeGenPtrs;
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size_t m_CachesLength;
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cBiomeGens m_Caches;
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/** Number of sub-caches. Pulled out of m_Caches.size() for faster access. */
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size_t m_NumSubCaches;
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/** Individual sub-caches. */
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cBiomeGenPtrs m_Caches;
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virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
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@ -663,7 +663,7 @@ void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile)
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////////////////////////////////////////////////////////////////////////////////
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// cCompoGenCache:
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cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) :
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cCompoGenCache::cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_CacheSize) :
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m_Underlying(a_Underlying),
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m_CacheSize(a_CacheSize),
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m_CacheOrder(new int[a_CacheSize]),
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@ -739,7 +739,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc)
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// Not in the cache:
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m_NumMisses++;
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m_Underlying.ComposeTerrain(a_ChunkDesc);
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m_Underlying->ComposeTerrain(a_ChunkDesc);
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// Insert it as the first item in the MRU order:
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int Idx = m_CacheOrder[m_CacheSize - 1];
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@ -760,7 +760,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc)
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void cCompoGenCache::InitializeCompoGen(cIniFile & a_IniFile)
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{
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m_Underlying.InitializeCompoGen(a_IniFile);
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m_Underlying->InitializeCompoGen(a_IniFile);
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}
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@ -144,12 +144,12 @@ protected:
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/// Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas
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/** Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas */
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class cCompoGenCache :
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public cTerrainCompositionGen
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{
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public:
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cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying
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cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying
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~cCompoGenCache();
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// cTerrainCompositionGen override:
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@ -158,7 +158,7 @@ public:
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protected:
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cTerrainCompositionGen & m_Underlying;
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cTerrainCompositionGenPtr m_Underlying;
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struct sCacheData
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{
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@ -39,7 +39,7 @@
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////////////////////////////////////////////////////////////////////////////////
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// cTerrainCompositionGen:
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cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed)
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cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed)
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{
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AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
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if (CompoGenName.empty())
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@ -107,7 +107,7 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile &
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// Read the settings from the ini file:
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res->InitializeCompoGen(a_IniFile);
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return res;
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return cTerrainCompositionGenPtr(res);
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}
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@ -119,12 +119,9 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile &
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cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
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super(a_ChunkGenerator),
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m_BiomeGen(NULL),
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m_HeightGen(NULL),
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m_CompositionGen(NULL),
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m_UnderlyingBiomeGen(NULL),
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m_UnderlyingHeightGen(NULL),
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m_UnderlyingCompositionGen(NULL)
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m_BiomeGen(nullptr),
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m_HeightGen(nullptr),
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m_CompositionGen(nullptr)
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{
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}
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@ -132,33 +129,6 @@ cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
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cComposableGenerator::~cComposableGenerator()
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{
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// Delete the generating composition:
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for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
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{
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delete *itr;
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}
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m_FinishGens.clear();
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delete m_CompositionGen;
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m_CompositionGen = NULL;
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delete m_HeightGen;
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m_HeightGen = NULL;
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delete m_BiomeGen;
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m_BiomeGen = NULL;
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delete m_UnderlyingCompositionGen;
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m_UnderlyingCompositionGen = NULL;
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delete m_UnderlyingHeightGen;
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m_UnderlyingHeightGen = NULL;
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delete m_UnderlyingBiomeGen;
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m_UnderlyingBiomeGen = NULL;
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}
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void cComposableGenerator::Initialize(cIniFile & a_IniFile)
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{
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super::Initialize(a_IniFile);
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@ -245,15 +215,14 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
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CacheSize = 4;
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}
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LOGD("Using a cache for biomegen of size %d.", CacheSize);
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m_UnderlyingBiomeGen = m_BiomeGen;
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if (MultiCacheLength > 0)
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{
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LOGD("Enabling multicache for biomegen of length %d.", MultiCacheLength);
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m_BiomeGen = new cBioGenMulticache(m_UnderlyingBiomeGen, CacheSize, MultiCacheLength);
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m_BiomeGen = cBiomeGenPtr(new cBioGenMulticache(m_BiomeGen, CacheSize, MultiCacheLength));
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}
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else
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{
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m_BiomeGen = new cBioGenCache(m_UnderlyingBiomeGen, CacheSize);
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m_BiomeGen = cBiomeGenPtr(new cBioGenCache(m_BiomeGen, CacheSize));
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}
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}
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@ -264,7 +233,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
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void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
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{
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bool CacheOffByDefault = false;
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m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
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m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
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// Add a cache, if requested:
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int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
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@ -278,8 +247,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
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CacheSize = 4;
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}
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LOGD("Using a cache for Heightgen of size %d.", CacheSize);
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m_UnderlyingHeightGen = m_HeightGen;
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m_HeightGen = new cHeiGenCache(*m_UnderlyingHeightGen, CacheSize);
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m_HeightGen = cTerrainHeightGenPtr(new cHeiGenCache(m_HeightGen, CacheSize));
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}
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}
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@ -289,13 +257,12 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
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void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
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{
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m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, *m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed());
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m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed());
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int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64);
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if (CompoGenCacheSize > 1)
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{
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m_UnderlyingCompositionGen = m_CompositionGen;
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m_CompositionGen = new cCompoGenCache(*m_UnderlyingCompositionGen, 32);
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m_CompositionGen = cTerrainCompositionGenPtr(new cCompoGenCache(m_CompositionGen, 32));
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}
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}
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@ -319,7 +286,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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{
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int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10;
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int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
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m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
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m_FinishGens.push_back(cFinishGenPtr(new cFinishGenBottomLava(BottomLavaLevel)));
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}
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else if (NoCaseCompare(*itr, "DeadBushes") == 0)
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{
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@ -341,20 +308,20 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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AllowedBlocks.push_back(E_BLOCK_HARDENED_CLAY);
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AllowedBlocks.push_back(E_BLOCK_STAINED_CLAY);
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m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks));
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m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks)));
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}
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else if (NoCaseCompare(*itr, "DirectOverhangs") == 0)
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{
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m_FinishGens.push_back(new cStructGenDirectOverhangs(Seed));
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m_FinishGens.push_back(cFinishGenPtr(new cStructGenDirectOverhangs(Seed)));
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}
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else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0)
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{
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m_FinishGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed));
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m_FinishGens.push_back(cFinishGenPtr(new cStructGenDistortedMembraneOverhangs(Seed)));
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}
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else if (NoCaseCompare(*itr, "DualRidgeCaves") == 0)
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{
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float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
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m_FinishGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold));
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m_FinishGens.push_back(cFinishGenPtr(new cStructGenDualRidgeCaves(Seed, Threshold)));
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}
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else if (NoCaseCompare(*itr, "DungeonRooms") == 0)
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{
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@ -362,24 +329,24 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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int MaxSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMaxSize", 7);
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int MinSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMinSize", 5);
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AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1");
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m_FinishGens.push_back(new cDungeonRoomsFinisher(*m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib));
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m_FinishGens.push_back(cFinishGenPtr(new cDungeonRoomsFinisher(m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib)));
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}
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else if (NoCaseCompare(*itr, "Ice") == 0)
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{
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m_FinishGens.push_back(new cFinishGenIce);
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m_FinishGens.push_back(cFinishGenPtr(new cFinishGenIce));
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}
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else if (NoCaseCompare(*itr, "LavaLakes") == 0)
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{
|
||||
int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10);
|
||||
m_FinishGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, m_HeightGen, Probability)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "LavaSprings") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "MarbleCaves") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cStructGenMarbleCaves(Seed));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cStructGenMarbleCaves(Seed)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "MineShafts") == 0)
|
||||
{
|
||||
@ -389,10 +356,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600);
|
||||
int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200);
|
||||
int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200);
|
||||
m_FinishGens.push_back(new cStructGenMineShafts(
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cStructGenMineShafts(
|
||||
Seed, GridSize, MaxOffset, MaxSystemSize,
|
||||
ChanceCorridor, ChanceCrossing, ChanceStaircase
|
||||
));
|
||||
)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Lilypads") == 0)
|
||||
{
|
||||
@ -406,7 +373,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
AllowedBlocks.push_back(E_BLOCK_WATER);
|
||||
AllowedBlocks.push_back(E_BLOCK_STATIONARY_WATER);
|
||||
|
||||
m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "NaturalPatches") == 0)
|
||||
{
|
||||
@ -455,18 +422,18 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
AndesiteVein.NestSize = 32;
|
||||
Ores.push_back(AndesiteVein);
|
||||
|
||||
m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenNetherClumpFoliage(Seed)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "NetherForts") == 0)
|
||||
{
|
||||
int GridSize = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512);
|
||||
int MaxOffset = a_IniFile.GetValueSetI("Generator", "NetherFortMaxOffset", 128);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12);
|
||||
m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "NetherOreNests") == 0)
|
||||
{
|
||||
@ -480,7 +447,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
QuartzVein.NestSize = 8;
|
||||
Ores.push_back(QuartzVein);
|
||||
|
||||
m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK)));
|
||||
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "OreNests") == 0)
|
||||
@ -535,11 +502,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
DiamondVein.NestSize = 4;
|
||||
Ores.push_back(DiamondVein);
|
||||
|
||||
m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "POCPieces") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cPOCPieceGenerator(Seed));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cPOCPieceGenerator(Seed)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "PreSimulator") == 0)
|
||||
{
|
||||
@ -548,7 +515,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
bool PreSimulateWater = a_IniFile.GetValueSetB("Generator", "PreSimulatorWater", true);
|
||||
bool PreSimulateLava = a_IniFile.GetValueSetB("Generator", "PreSimulatorLava", true);
|
||||
|
||||
m_FinishGens.push_back(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "RainbowRoads") == 0)
|
||||
{
|
||||
@ -556,11 +523,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
int MaxOffset = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxOffset", 128);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30);
|
||||
int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260);
|
||||
m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Ravines") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cStructGenRavines(Seed, 128));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cStructGenRavines(Seed, 128)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "RoughRavines") == 0)
|
||||
{
|
||||
@ -580,7 +547,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
double MinCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightEdge", 38);
|
||||
double MaxCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightCenter", 58);
|
||||
double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36);
|
||||
m_FinishGens.push_back(new cRoughRavines(
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cRoughRavines(
|
||||
Seed, MaxSize, MinSize,
|
||||
(float)MaxCenterWidth, (float)MinCenterWidth,
|
||||
(float)MaxRoughness, (float)MinRoughness,
|
||||
@ -589,27 +556,27 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
(float)MaxCeilingHeightEdge, (float)MinCeilingHeightEdge,
|
||||
(float)MaxCeilingHeightCenter, (float)MinCeilingHeightCenter,
|
||||
GridSize, MaxOffset
|
||||
));
|
||||
)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Snow") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenSnow);
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSnow));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSprinkleFoliage(Seed)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "TallGrass") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenTallGrass(Seed));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenTallGrass(Seed)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "TestRails") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cTestRailsGen(Seed, 100, 1, 7, 50)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Trees") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "UnderwaterBases") == 0)
|
||||
{
|
||||
@ -617,7 +584,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
int MaxOffset = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxOffset", 128);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7);
|
||||
int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128);
|
||||
m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, *m_BiomeGen));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, m_BiomeGen)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Villages") == 0)
|
||||
{
|
||||
@ -627,23 +594,23 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128);
|
||||
int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50);
|
||||
int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80);
|
||||
m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, *m_BiomeGen, *m_HeightGen));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_HeightGen)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "WaterLakes") == 0)
|
||||
{
|
||||
int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);
|
||||
m_FinishGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, m_HeightGen, Probability)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "WaterSprings") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension)));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "WormNestCaves") == 0)
|
||||
{
|
||||
int Size = a_IniFile.GetValueSetI("Generator", "WormNestCavesSize", 64);
|
||||
int Grid = a_IniFile.GetValueSetI("Generator", "WormNestCavesGrid", 96);
|
||||
int MaxOffset = a_IniFile.GetValueSetI("Generator", "WormNestMaxOffset", 32);
|
||||
m_FinishGens.push_back(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset));
|
||||
m_FinishGens.push_back(cFinishGenPtr(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset)));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -24,6 +24,16 @@ See http://forum.mc-server.org/showthread.php?tid=409 for details.
|
||||
|
||||
|
||||
|
||||
// Forward-declare the shared pointers to subgenerator classes:
|
||||
class cBiomeGen;
|
||||
class cTerrainHeightGen;
|
||||
class cTerrainCompositionGen;
|
||||
class cFinishGen;
|
||||
typedef SharedPtr<cBiomeGen> cBiomeGenPtr;
|
||||
typedef SharedPtr<cTerrainHeightGen> cTerrainHeightGenPtr;
|
||||
typedef SharedPtr<cTerrainCompositionGen> cTerrainCompositionGenPtr;
|
||||
typedef SharedPtr<cFinishGen> cFinishGenPtr;
|
||||
|
||||
// fwd: Noise3DGenerator.h
|
||||
class cNoise3DComposable;
|
||||
|
||||
@ -53,8 +63,7 @@ public:
|
||||
a_CacheOffByDefault gets set to whether the cache should be disabled by default.
|
||||
Used in BiomeVisualiser, too.
|
||||
Implemented in BioGen.cpp! */
|
||||
static cBiomeGen * CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault);
|
||||
|
||||
static cBiomeGenPtr CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault);
|
||||
} ;
|
||||
|
||||
|
||||
@ -83,7 +92,7 @@ public:
|
||||
a_CacheOffByDefault gets set to whether the cache should be disabled by default
|
||||
Implemented in HeiGen.cpp!
|
||||
*/
|
||||
static cTerrainHeightGen * CreateHeightGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault);
|
||||
static cTerrainHeightGenPtr CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault);
|
||||
} ;
|
||||
|
||||
|
||||
@ -109,7 +118,7 @@ public:
|
||||
a_BiomeGen is the underlying biome generator, some composition generators may depend on it to generate more biomes
|
||||
a_HeightGen is the underlying height generator, some composition generators may depend on it providing additional values
|
||||
*/
|
||||
static cTerrainCompositionGen * CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed);
|
||||
static cTerrainCompositionGenPtr CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed);
|
||||
} ;
|
||||
|
||||
|
||||
@ -131,7 +140,7 @@ public:
|
||||
virtual void GenFinish(cChunkDesc & a_ChunkDesc) = 0;
|
||||
} ;
|
||||
|
||||
typedef std::list<cFinishGen *> cFinishGenList;
|
||||
typedef std::list<cFinishGenPtr> cFinishGenList;
|
||||
|
||||
|
||||
|
||||
@ -144,7 +153,6 @@ class cComposableGenerator :
|
||||
|
||||
public:
|
||||
cComposableGenerator(cChunkGenerator & a_ChunkGenerator);
|
||||
virtual ~cComposableGenerator();
|
||||
|
||||
virtual void Initialize(cIniFile & a_IniFile) override;
|
||||
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
|
||||
@ -152,16 +160,11 @@ public:
|
||||
|
||||
protected:
|
||||
// The generation composition:
|
||||
cBiomeGen * m_BiomeGen;
|
||||
cTerrainHeightGen * m_HeightGen;
|
||||
cTerrainCompositionGen * m_CompositionGen;
|
||||
cBiomeGenPtr m_BiomeGen;
|
||||
cTerrainHeightGenPtr m_HeightGen;
|
||||
cTerrainCompositionGenPtr m_CompositionGen;
|
||||
cFinishGenList m_FinishGens;
|
||||
|
||||
// Generators underlying the caches:
|
||||
cBiomeGen * m_UnderlyingBiomeGen;
|
||||
cTerrainHeightGen * m_UnderlyingHeightGen;
|
||||
cTerrainCompositionGen * m_UnderlyingCompositionGen;
|
||||
|
||||
|
||||
/** Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly */
|
||||
void InitBiomeGen(cIniFile & a_IniFile);
|
||||
|
@ -276,13 +276,13 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] =
|
||||
|
||||
|
||||
|
||||
cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) :
|
||||
cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen) :
|
||||
m_NoiseDistortX(a_Seed + 1000),
|
||||
m_NoiseDistortZ(a_Seed + 2000),
|
||||
m_OceanFloorSelect(a_Seed + 3000),
|
||||
m_MesaFloor(a_Seed + 4000),
|
||||
m_BiomeGen(a_BiomeGen),
|
||||
m_UnderlyingHeiGen(a_Seed, a_BiomeGen),
|
||||
m_UnderlyingHeiGen(new cHeiGenBiomal(a_Seed, a_BiomeGen)),
|
||||
m_HeightGen(m_UnderlyingHeiGen, 64),
|
||||
m_IsInitialized(false)
|
||||
{
|
||||
@ -577,7 +577,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void)
|
||||
{
|
||||
for (int x = -1; x <= 1; x++)
|
||||
{
|
||||
m_BiomeGen.GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]);
|
||||
m_BiomeGen->GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]);
|
||||
} // for x
|
||||
} // for z
|
||||
|
||||
|
@ -35,7 +35,7 @@ public:
|
||||
NIBBLETYPE BlockMeta;
|
||||
} ;
|
||||
|
||||
cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen);
|
||||
cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen);
|
||||
|
||||
protected:
|
||||
typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
|
||||
@ -64,9 +64,14 @@ protected:
|
||||
int m_CurChunkZ;
|
||||
NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17];
|
||||
|
||||
cBiomeGen & m_BiomeGen;
|
||||
cHeiGenBiomal m_UnderlyingHeiGen; // This generator provides us with base heightmap (before distortion)
|
||||
cHeiGenCache m_HeightGen; // Cache above m_UnderlyingHeiGen
|
||||
/** The bime generator to query for biomes. */
|
||||
cBiomeGenPtr m_BiomeGen;
|
||||
|
||||
/** The generator that provides the base heightmap (before distortion). */
|
||||
cTerrainHeightGenPtr m_UnderlyingHeiGen;
|
||||
|
||||
/** Cache for m_UnderlyingHeiGen. */
|
||||
cHeiGenCache m_HeightGen;
|
||||
|
||||
/// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization.
|
||||
cChunkDef::HeightMap m_CurChunkHeights;
|
||||
|
@ -258,7 +258,7 @@ protected:
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cDungeonRoomsFinisher:
|
||||
|
||||
cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) :
|
||||
cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) :
|
||||
super(a_Seed + 100, a_GridSize, a_GridSize, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 1024),
|
||||
m_HeightGen(a_HeightGen),
|
||||
m_MaxHalfSize((a_MaxSize + 1) / 2),
|
||||
@ -294,7 +294,7 @@ cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int
|
||||
int RelX = a_OriginX, RelY = 0, RelZ = a_OriginZ;
|
||||
cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ);
|
||||
cChunkDef::HeightMap HeightMap;
|
||||
m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap);
|
||||
m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
|
||||
int Height = cChunkDef::GetHeight(HeightMap, RelX, RelZ); // Max room height at {a_OriginX, a_OriginZ}
|
||||
Height = Clamp(m_HeightProbability.MapValue(rnd % m_HeightProbability.GetSum()), 10, Height - 5);
|
||||
|
||||
|
@ -26,12 +26,12 @@ public:
|
||||
a_HeightGen is the underlying height generator, so that the rooms can always be placed under the terrain.
|
||||
a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across.
|
||||
a_HeightDistrib is the string defining the height distribution for the rooms (cProbabDistrib format). */
|
||||
cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib);
|
||||
cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib);
|
||||
|
||||
protected:
|
||||
|
||||
/** The height gen that is used for limiting the rooms' Y coords */
|
||||
cTerrainHeightGen & m_HeightGen;
|
||||
cTerrainHeightGenPtr m_HeightGen;
|
||||
|
||||
/** Maximum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 3 (vanilla). */
|
||||
int m_MaxHalfSize;
|
||||
|
@ -19,7 +19,7 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cTerrainHeightGen:
|
||||
|
||||
cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault)
|
||||
cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault)
|
||||
{
|
||||
AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
|
||||
if (HeightGenName.empty())
|
||||
@ -84,7 +84,7 @@ cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBio
|
||||
// Read the settings:
|
||||
res->InitializeHeightGen(a_IniFile);
|
||||
|
||||
return res;
|
||||
return cTerrainHeightGenPtr(res);
|
||||
}
|
||||
|
||||
|
||||
@ -118,7 +118,7 @@ void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile)
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cHeiGenCache:
|
||||
|
||||
cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) :
|
||||
cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize) :
|
||||
m_HeiGenToCache(a_HeiGenToCache),
|
||||
m_CacheSize(a_CacheSize),
|
||||
m_CacheOrder(new int[a_CacheSize]),
|
||||
@ -190,7 +190,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
|
||||
|
||||
// Not in the cache:
|
||||
m_NumMisses++;
|
||||
m_HeiGenToCache.GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
|
||||
m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
|
||||
|
||||
// Insert it as the first item in the MRU order:
|
||||
int Idx = m_CacheOrder[m_CacheSize - 1];
|
||||
@ -210,7 +210,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
|
||||
|
||||
void cHeiGenCache::InitializeHeightGen(cIniFile & a_IniFile)
|
||||
{
|
||||
m_HeiGenToCache.InitializeHeightGen(a_IniFile);
|
||||
m_HeiGenToCache->InitializeHeightGen(a_IniFile);
|
||||
}
|
||||
|
||||
|
||||
@ -479,7 +479,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
|
||||
{
|
||||
for (int x = -1; x <= 1; x++)
|
||||
{
|
||||
m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]);
|
||||
m_BiomeGen->GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]);
|
||||
} // for x
|
||||
} // for z
|
||||
|
||||
|
@ -45,7 +45,7 @@ class cHeiGenCache :
|
||||
public cTerrainHeightGen
|
||||
{
|
||||
public:
|
||||
cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize); // Doesn't take ownership of a_HeiGenToCache
|
||||
cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize);
|
||||
~cHeiGenCache();
|
||||
|
||||
// cTerrainHeightGen overrides:
|
||||
@ -57,7 +57,7 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
cTerrainHeightGen & m_HeiGenToCache;
|
||||
cTerrainHeightGenPtr m_HeiGenToCache;
|
||||
|
||||
struct sCacheData
|
||||
{
|
||||
@ -131,7 +131,7 @@ class cHeiGenBiomal :
|
||||
public cTerrainHeightGen
|
||||
{
|
||||
public:
|
||||
cHeiGenBiomal(int a_Seed, cBiomeGen & a_BiomeGen) :
|
||||
cHeiGenBiomal(int a_Seed, cBiomeGenPtr a_BiomeGen) :
|
||||
m_Noise(a_Seed),
|
||||
m_BiomeGen(a_BiomeGen)
|
||||
{
|
||||
@ -142,7 +142,7 @@ protected:
|
||||
typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
|
||||
|
||||
cNoise m_Noise;
|
||||
cBiomeGen & m_BiomeGen;
|
||||
cBiomeGenPtr m_BiomeGen;
|
||||
|
||||
// Per-biome terrain generator parameters:
|
||||
struct sGenParam
|
||||
|
@ -411,7 +411,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
|
||||
|
||||
// Find the minimum height in this chunk:
|
||||
cChunkDef::HeightMap HeightMap;
|
||||
m_HeiGen.GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
|
||||
m_HeiGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
|
||||
HEIGHTTYPE MinHeight = HeightMap[0];
|
||||
for (size_t i = 1; i < ARRAYCOUNT(HeightMap); i++)
|
||||
{
|
||||
|
@ -24,7 +24,7 @@ class cStructGenTrees :
|
||||
public cFinishGen
|
||||
{
|
||||
public:
|
||||
cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) :
|
||||
cStructGenTrees(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, cTerrainCompositionGenPtr a_CompositionGen) :
|
||||
m_Seed(a_Seed),
|
||||
m_Noise(a_Seed),
|
||||
m_BiomeGen(a_BiomeGen),
|
||||
@ -36,9 +36,9 @@ protected:
|
||||
|
||||
int m_Seed;
|
||||
cNoise m_Noise;
|
||||
cBiomeGen * m_BiomeGen;
|
||||
cTerrainHeightGen * m_HeightGen;
|
||||
cTerrainCompositionGen * m_CompositionGen;
|
||||
cBiomeGenPtr m_BiomeGen;
|
||||
cTerrainHeightGenPtr m_HeightGen;
|
||||
cTerrainCompositionGenPtr m_CompositionGen;
|
||||
|
||||
/** Generates and applies an image of a single tree.
|
||||
Parts of the tree inside the chunk are applied to a_BlockX.
|
||||
@ -124,7 +124,7 @@ class cStructGenLakes :
|
||||
public cFinishGen
|
||||
{
|
||||
public:
|
||||
cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) :
|
||||
cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGenPtr a_HeiGen, int a_Probability) :
|
||||
m_Noise(a_Seed),
|
||||
m_Seed(a_Seed),
|
||||
m_Fluid(a_Fluid),
|
||||
@ -137,7 +137,7 @@ protected:
|
||||
cNoise m_Noise;
|
||||
int m_Seed;
|
||||
BLOCKTYPE m_Fluid;
|
||||
cTerrainHeightGen & m_HeiGen;
|
||||
cTerrainHeightGenPtr m_HeiGen;
|
||||
int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake
|
||||
|
||||
// cFinishGen override:
|
||||
|
@ -93,7 +93,7 @@ protected:
|
||||
|
||||
|
||||
|
||||
cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen) :
|
||||
cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen) :
|
||||
super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
|
||||
m_Noise(a_Seed + 1000),
|
||||
m_MaxDepth(a_MaxDepth),
|
||||
@ -112,7 +112,7 @@ cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_GridX, i
|
||||
int ChunkX, ChunkZ;
|
||||
cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ);
|
||||
cChunkDef::BiomeMap Biomes;
|
||||
m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes);
|
||||
m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes);
|
||||
|
||||
// Check if all the biomes are ocean:
|
||||
// If just one is not, no base is created, because it's likely that an unfriendly biome is too close
|
||||
|
@ -22,7 +22,7 @@ class cUnderwaterBaseGen :
|
||||
typedef cGridStructGen super;
|
||||
|
||||
public:
|
||||
cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen);
|
||||
cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen);
|
||||
|
||||
protected:
|
||||
class cUnderwaterBase; // fwd: UnderwaterBaseGen.cpp
|
||||
@ -38,7 +38,7 @@ protected:
|
||||
int m_MaxSize;
|
||||
|
||||
/** The underlying biome generator that defines whether the base is created or not */
|
||||
cBiomeGen & m_BiomeGen;
|
||||
cBiomeGenPtr m_BiomeGen;
|
||||
|
||||
|
||||
// cGridStructGen overrides:
|
||||
|
@ -116,7 +116,7 @@ public:
|
||||
int a_MaxSize,
|
||||
int a_Density,
|
||||
cPiecePool & a_Prefabs,
|
||||
cTerrainHeightGen & a_HeightGen,
|
||||
cTerrainHeightGenPtr a_HeightGen,
|
||||
BLOCKTYPE a_RoadBlock,
|
||||
BLOCKTYPE a_WaterRoadBlock
|
||||
) :
|
||||
@ -175,7 +175,7 @@ protected:
|
||||
cPiecePool & m_Prefabs;
|
||||
|
||||
/** The underlying height generator, used for placing the structures on top of the terrain. */
|
||||
cTerrainHeightGen & m_HeightGen;
|
||||
cTerrainHeightGenPtr m_HeightGen;
|
||||
|
||||
/** The village pieces, placed by the generator. */
|
||||
cPlacedPieces m_Pieces;
|
||||
@ -194,7 +194,7 @@ protected:
|
||||
// Each intersecting prefab is placed on ground, then drawn
|
||||
// Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks
|
||||
cChunkDef::HeightMap HeightMap; // Heightmap for this chunk, used by roads
|
||||
m_HeightGen.GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap);
|
||||
m_HeightGen->GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap);
|
||||
for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
|
||||
{
|
||||
cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
|
||||
@ -224,7 +224,7 @@ protected:
|
||||
int BlockY;
|
||||
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
|
||||
cChunkDef::HeightMap HeightMap;
|
||||
m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap);
|
||||
m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
|
||||
int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ);
|
||||
a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1);
|
||||
}
|
||||
@ -359,7 +359,7 @@ static cVillagePiecePool * g_PlainsVillagePools[] =
|
||||
|
||||
|
||||
|
||||
cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) :
|
||||
cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen) :
|
||||
super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
|
||||
m_Noise(a_Seed + 1000),
|
||||
m_MaxDepth(a_MaxDepth),
|
||||
@ -381,7 +381,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr
|
||||
int ChunkX, ChunkZ;
|
||||
cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ);
|
||||
cChunkDef::BiomeMap Biomes;
|
||||
m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes);
|
||||
m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes);
|
||||
|
||||
// Check if all the biomes are village-friendly:
|
||||
// If just one is not, no village is created, because it's likely that an unfriendly biome is too close
|
||||
|
@ -21,7 +21,7 @@ class cVillageGen :
|
||||
{
|
||||
typedef cGridStructGen super;
|
||||
public:
|
||||
cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen);
|
||||
cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen);
|
||||
|
||||
protected:
|
||||
class cVillage; // fwd: VillageGen.cpp
|
||||
@ -42,10 +42,10 @@ protected:
|
||||
int m_MaxDensity;
|
||||
|
||||
/** The underlying biome generator that defines whether the village is created or not */
|
||||
cBiomeGen & m_BiomeGen;
|
||||
cBiomeGenPtr m_BiomeGen;
|
||||
|
||||
/** The underlying height generator, used to position the prefabs crossing chunk borders */
|
||||
cTerrainHeightGen & m_HeightGen;
|
||||
cTerrainHeightGenPtr m_HeightGen;
|
||||
|
||||
|
||||
// cGridStructGen overrides:
|
||||
|
Loading…
Reference in New Issue
Block a user