Merge pull request #871 from worktycho/worldstorage
Removed check for enqueuing a chunk that is already enqueued to be loaded
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e08a31daf5
@ -150,7 +150,7 @@ size_t cWorldStorage::GetSaveQueueLength(void)
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void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
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{
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m_LoadQueue.EnqueueItemIfNotPresent(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
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m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
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m_Event.Set();
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}
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