APIDump: Documented functions & Variables in cBlockInfo
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@ -356,9 +356,11 @@ g_APIDesc =
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]],
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Functions =
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{
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CanBeTerraformed = { Params = "Type", Return = "bool", Notes = "(STATIC) Returns true if the block is suitable to be changed by a generator" },
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FullyOccupiesVoxel = { Params = "Type", Return = "bool", Notes = "(STATIC) Returns whether the specified block fully occupies its voxel." },
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Get = { Params = "Type", Return = "{{cBlockInfo}}", Notes = "(STATIC) Returns the {{cBlockInfo}} structure for the specified type." },
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GetLightValue = { Params = "Type", Return = "number", Notes = "(STATIC) Returns how much light the specified block emits on its own." },
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GetPlaceSound = { Params = "Type", Return = "", Notes = "(STATIC) Returns the name of the sound that is played when placing the block." },
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GetSpreadLightFalloff = { Params = "Type", Return = "number", Notes = "(STATIC) Returns how much light the specified block consumes." },
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IsOneHitDig = { Params = "Type", Return = "bool", Notes = "(STATIC) Returns whether the specified block will be destroyed after a single hit." },
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IsPistonBreakable = { Params = "Type", Return = "bool", Notes = "(STATIC) Returns whether a piston can break the specified block." },
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@ -369,12 +371,14 @@ g_APIDesc =
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},
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Variables =
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{
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m_CanBeTerraformed = { Type = "bool", Notes = "Is this block suited to be terraformed?" },
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m_FullyOccupiesVoxel = { Type = "bool", Notes = "Does this block fully occupy its voxel - is it a 'full' block?" },
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m_IsSnowable = { Type = "bool", Notes = "Can this block hold snow atop?" },
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m_IsSolid = { Type = "bool", Notes = "Is this block solid (player cannot walk through)?" },
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m_LightValue = { Type = "number", Notes = "How much light do the blocks emit on their own?" },
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m_OneHitDig = { Type = "bool", Notes = "Is a block destroyed after a single hit?" },
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m_PistonBreakable = { Type = "bool", Notes = "Can a piston break this block?" },
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m_PlaceSound = { Type = "string", Notes = "The name of the sound that is placed when a block is placed." },
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m_RequiresSpecialTool = { Type = "bool", Notes = "Does this block require a tool to drop?" },
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m_SpreadLightFalloff = { Type = "number", Notes = "How much light do the blocks consume?" },
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m_Transparent = { Type = "bool", Notes = "Is a block completely transparent? (light doesn't get decreased(?))" },
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