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Fixed assertion bug in NamedEntitySpawn packet, it used to assert when item ID is 0, but now 0 is allowed

git-svn-id: http://mc-server.googlecode.com/svn/trunk@296 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2012-02-19 19:31:38 +00:00
parent 3a8d2aa421
commit df39f12e30

View File

@ -10,7 +10,7 @@
void cPacket_NamedEntitySpawn::Serialize(AString & a_Data) const
{
short CurrentItem = m_CurrentItem;
assert(CurrentItem > 0);
assert(CurrentItem >= 0);
if (CurrentItem <= 0)
{
CurrentItem = 0;