Added LuaChunkStay to Bindings sources.
This should fix *nix compilation. Also alpha-sorted the lists.
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@ -20,60 +20,60 @@ if (NOT MSVC)
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set(BINDING_DEPENDECIES
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set(BINDING_DEPENDECIES
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${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua
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${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua
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${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg
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${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg
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ChunkDef.h
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BiomeDef.h
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OSSupport/File.h
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Bindings/LuaFunctions.h
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Bindings/LuaFunctions.h
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Bindings/PluginManager.h
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Bindings/LuaWindow.h
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Bindings/Plugin.h
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Bindings/Plugin.h
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Bindings/PluginLua.h
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Bindings/PluginLua.h
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Bindings/PluginManager.h
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Bindings/WebPlugin.h
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Bindings/WebPlugin.h
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Bindings/LuaWindow.h
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BiomeDef.h
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BlockID.h
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BlockArea.h
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StringUtils.h
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Defines.h
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ChatColor.h
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ClientHandle.h
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Entities/Entity.h
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Entities/Floater.h
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Entities/Pawn.h
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Entities/Player.h
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Entities/Pickup.h
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Entities/ProjectileEntity.h
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Entities/TNTEntity.h
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Entities/Effects.h
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Server.h
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World.h
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Inventory.h
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Enchantments.h
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Item.h
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ItemGrid.h
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BlockEntities/BlockEntity.h
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BlockEntities/BlockEntity.h
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BlockEntities/BlockEntityWithItems.h
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BlockEntities/BlockEntityWithItems.h
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BlockEntities/ChestEntity.h
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BlockEntities/ChestEntity.h
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BlockEntities/DropSpenserEntity.h
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BlockEntities/DispenserEntity.h
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BlockEntities/DispenserEntity.h
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BlockEntities/DropSpenserEntity.h
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BlockEntities/DropperEntity.h
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BlockEntities/DropperEntity.h
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BlockEntities/FurnaceEntity.h
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BlockEntities/FurnaceEntity.h
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BlockEntities/HopperEntity.h
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BlockEntities/HopperEntity.h
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BlockEntities/JukeboxEntity.h
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BlockEntities/JukeboxEntity.h
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BlockEntities/NoteEntity.h
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BlockEntities/NoteEntity.h
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BlockEntities/SignEntity.h
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BlockEntities/SignEntity.h
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WebAdmin.h
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BlockID.h
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Root.h
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Vector3f.h
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Vector3d.h
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Vector3i.h
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Matrix4f.h
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Cuboid.h
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BoundingBox.h
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BoundingBox.h
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Tracer.h
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ChatColor.h
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Group.h
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ChunkDef.h
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BlockArea.h
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ClientHandle.h
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Generating/ChunkDesc.h
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CraftingRecipes.h
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CraftingRecipes.h
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UI/Window.h
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Cuboid.h
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Defines.h
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Enchantments.h
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Entities/Effects.h
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Entities/Entity.h
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Entities/Floater.h
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Entities/Pawn.h
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Entities/Pickup.h
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Entities/Player.h
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Entities/ProjectileEntity.h
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Entities/TNTEntity.h
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Generating/ChunkDesc.h
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Group.h
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Inventory.h
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Item.h
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ItemGrid.h
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Matrix4f.h
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Mobs/Monster.h
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Mobs/Monster.h
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OSSupport/File.h
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Root.h
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Server.h
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StringUtils.h
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Tracer.h
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UI/Window.h
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Vector3d.h
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Vector3f.h
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Vector3i.h
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WebAdmin.h
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World.h
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)
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)
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include_directories(Bindings)
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include_directories(Bindings)
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@ -91,7 +91,18 @@ if (NOT MSVC)
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DEPENDS ${BINDING_DEPENDECIES}
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DEPENDS ${BINDING_DEPENDECIES}
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)
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)
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#add cpp files here
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#add cpp files here
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add_library(Bindings Bindings/PluginManager Bindings/LuaState Bindings/WebPlugin Bindings/Bindings Bindings/ManualBindings Bindings/LuaWindow Bindings/Plugin Bindings/PluginLua Bindings/WebPlugin)
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add_library(Bindings
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Bindings/Bindings
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Bindings/LuaChunkStay
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Bindings/LuaState
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Bindings/LuaWindow
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Bindings/ManualBindings
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Bindings/Plugin
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Bindings/PluginLua
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Bindings/PluginManager
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Bindings/WebPlugin
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Bindings/WebPlugin
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)
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target_link_libraries(Bindings lua sqlite tolualib)
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target_link_libraries(Bindings lua sqlite tolualib)
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