Disabled excessive entity-related logging in Debug mode.
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c44ce84497
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de4ac55398
@ -1743,7 +1743,14 @@ bool cChunk::AddClient(cClientHandle* a_Client)
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
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{
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LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str());
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/*
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// DEBUG:
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LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"",
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(*itr)->GetUniqueID(), (*itr)->GetClass(),
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m_PosX, m_PosY, m_PosZ,
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a_Client->GetUsername().c_str()
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);
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*/
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(*itr)->SpawnOn(*a_Client);
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}
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return true;
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@ -1768,7 +1775,13 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
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{
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
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{
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LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() );
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/*
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// DEBUG:
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LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"",
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m_PosX, m_PosZ,
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(*itr)->GetUniqueID(), a_Client->GetUsername().c_str()
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);
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*/
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a_Client->SendDestroyEntity(*(*itr));
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}
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}
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@ -75,12 +75,15 @@ cEntity::~cEntity()
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{
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ASSERT(!m_World->HasEntity(m_UniqueID)); // Before deleting, the entity needs to have been removed from the world
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/*
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// DEBUG:
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LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
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m_UniqueID,
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m_Pos.x, m_Pos.y, m_Pos.z,
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(int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
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this
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);
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*/
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if (m_AttachedTo != NULL)
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{
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@ -138,9 +141,13 @@ bool cEntity::Initialize(cWorld * a_World)
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return false;
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}
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/*
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// DEBUG:
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LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}",
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m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z
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);
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*/
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m_IsInitialized = true;
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m_World = a_World;
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m_World->AddEntity(this);
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@ -617,9 +624,12 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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m_bOnGround = true;
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/*
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// DEBUG:
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LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}",
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m_UniqueID, GetClass(), BlockX, BlockY, BlockZ
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);
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*/
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}
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if (!m_bOnGround)
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