Moved cThrownEggEntity out of ProjectileEntity.h
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477b3e7861
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59
src/Entities/ProjectileEgg.cpp
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59
src/Entities/ProjectileEgg.cpp
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@ -0,0 +1,59 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileEgg.h"
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#include "../World.h"
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cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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TrySpawnChicken(a_HitPos);
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Destroy();
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}
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void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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int TotalDamage = 0;
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// TODO: If entity is Ender Crystal, destroy it
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TrySpawnChicken(a_HitPos);
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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Destroy(true);
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}
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void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
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{
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if (m_World->GetTickRandomNumber(7) == 1)
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{
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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}
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else if (m_World->GetTickRandomNumber(32) == 1)
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{
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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}
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}
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39
src/Entities/ProjectileEgg.h
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39
src/Entities/ProjectileEgg.h
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@ -0,0 +1,39 @@
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//
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// ProjectileEgg.h
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//
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#pragma once
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#include "ProjectileEntity.h"
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class cThrownEggEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cThrownEggEntity);
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cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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protected:
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// tolua_end
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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// Randomly decides whether to spawn a chicken where the egg lands.
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void TrySpawnChicken(const Vector3d & a_HitPos);
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// tolua_begin
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} ;
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@ -14,6 +14,7 @@
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#include "../Chunk.h"
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#include "ProjectileArrow.h"
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#include "ProjectileEgg.h"
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@ -408,64 +409,6 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cThrownEggEntity:
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cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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TrySpawnChicken(a_HitPos);
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Destroy();
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}
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void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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int TotalDamage = 0;
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// TODO: If entity is Ender Crystal, destroy it
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TrySpawnChicken(a_HitPos);
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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Destroy(true);
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}
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void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
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{
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if (m_World->GetTickRandomNumber(7) == 1)
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{
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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}
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else if (m_World->GetTickRandomNumber(32) == 1)
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{
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cThrownEnderPearlEntity :
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@ -101,38 +101,6 @@ protected:
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class cThrownEggEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cThrownEggEntity);
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cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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protected:
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// tolua_end
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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// Randomly decides whether to spawn a chicken where the egg lands.
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void TrySpawnChicken(const Vector3d & a_HitPos);
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// tolua_begin
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} ;
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class cThrownEnderPearlEntity :
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public cProjectileEntity
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{
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@ -27,7 +27,6 @@
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#include "../BlockEntities/MobHeadEntity.h"
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#include "../BlockEntities/FlowerPotEntity.h"
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#include "../Mobs/Monster.h"
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#include "../Mobs/IncludeAllMonsters.h"
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@ -37,6 +36,7 @@
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#include "../Entities/Minecart.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/ProjectileArrow.h"
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#include "../Entities/ProjectileEgg.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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