1
0

QtBiomeVisualiser: Added the base for INI editting.

This commit is contained in:
madmaxoft 2014-09-21 22:58:09 +02:00
parent cb70925077
commit dda66ea6ef
5 changed files with 266 additions and 20 deletions

View File

@ -0,0 +1,125 @@
#include "Globals.h"
#include "GeneratorSetupDlg.h"
#include <QLabel>
#include <QLineEdit>
#include "Generating/BioGen.h"
#include "inifile/iniFile.h"
static const QString s_GeneratorNames[] =
{
QString("Checkerboard"),
QString("Constant"),
QString("DistortedVoronoi"),
QString("MultiStepMap"),
QString("TwoLevel"),
QString("Voronoi"),
};
GeneratorSetupDlg::GeneratorSetupDlg(const AString & a_IniFileName, QWidget * a_Parent) :
super(a_Parent),
m_IniFile(new cIniFile())
{
// The generator name is in a separate form layout at the top, always present:
m_cbGenerator = new QComboBox();
m_cbGenerator->setMinimumWidth(300);
for (size_t i = 0; i < ARRAYCOUNT(s_GeneratorNames); i++)
{
m_cbGenerator->addItem(s_GeneratorNames[i]);
}
QFormLayout * nameLayout = new QFormLayout();
nameLayout->addRow(new QLabel(tr("Generator")), m_cbGenerator);
// The rest of the controls are in a dynamically created form layout:
m_FormLayout = new QFormLayout();
// The main layout joins these two vertically:
m_MainLayout = new QVBoxLayout();
m_MainLayout->addLayout(nameLayout);
m_MainLayout->addLayout(m_FormLayout);
setLayout(m_MainLayout);
// Load the INI file, if specified, otherwise set defaults:
if (!a_IniFileName.empty() && m_IniFile->ReadFile(a_IniFileName))
{
m_cbGenerator->setCurrentText(QString::fromStdString(m_IniFile->GetValue("Generator", "BiomeGen")));
}
else
{
m_IniFile->SetValue("Generator", "Generator", "Composable");
m_IniFile->SetValue("Generator", "BiomeGen", m_cbGenerator->currentText().toStdString());
bool dummy;
delete cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy);
}
updateFromIni();
// Connect the combo change even only after the data has been loaded:
connect(m_cbGenerator, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(generatorChanged(QString)));
}
void GeneratorSetupDlg::generatorChanged(const QString & a_NewName)
{
// Clear the current contents of the form layout by assigning it to a stack temporary:
{
m_MainLayout->takeAt(1);
QWidget().setLayout(m_FormLayout);
}
// Re-create the layout:
m_FormLayout = new QFormLayout();
m_MainLayout->addLayout(m_FormLayout);
// Recreate the INI file:
m_IniFile->Clear();
m_IniFile->SetValue("Generator", "Generator", "Composable");
m_IniFile->SetValue("Generator", "BiomeGen", a_NewName.toStdString());
// Create a dummy biome gen from the INI file, this will create the defaults in the INI file:
bool dummy;
delete cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy);
// Read all values from the INI file and put them into the form layout:
updateFromIni();
}
void GeneratorSetupDlg::updateFromIni()
{
int keyID = m_IniFile->FindKey("Generator");
if (keyID <= -1)
{
return;
}
int numItems = m_IniFile->GetNumValues(keyID);
for (int i = 0; i < numItems; i++)
{
AString itemName = m_IniFile->GetValueName(keyID, i);
AString itemValue = m_IniFile->GetValue(keyID, i);
if ((itemName == "Generator") || (itemName == "BiomeGen"))
{
// These special cases are not to be added
continue;
}
QLineEdit * edit = new QLineEdit();
edit->setText(QString::fromStdString(itemValue));
m_FormLayout->addRow(new QLabel(QString::fromStdString(itemName)), edit);
} // for i - INI values[]
}

View File

@ -0,0 +1,53 @@
#pragma once
#include <memory>
#include <QDialog>
#include <QComboBox>
#include <QVBoxLayout>
#include <QFormLayout>
class cIniFile;
class GeneratorSetupDlg :
public QDialog
{
typedef QDialog super;
Q_OBJECT
public:
/** Creates the dialog and loads the contents of the INI file, if not empty. */
explicit GeneratorSetupDlg(const std::string & a_IniFileName, QWidget * parent = nullptr);
signals:
public slots:
/** Called when the user selects a different generator from the top combobox.
Re-creates m_IniFile and updates the form layout. */
void generatorChanged(const QString & a_NewName);
protected:
QComboBox * m_cbGenerator;
QVBoxLayout * m_MainLayout;
QFormLayout * m_FormLayout;
std::unique_ptr<cIniFile> m_IniFile;
int m_Seed;
/** Updates the form layout with the values from m_IniFile. */
void updateFromIni();
};

View File

@ -12,6 +12,7 @@
#include "Generating/BioGen.h"
#include "StringCompression.h"
#include "WorldStorage/FastNBT.h"
#include "GeneratorSetupDlg.h"
@ -42,13 +43,37 @@ MainWindow::~MainWindow()
void MainWindow::generate()
void MainWindow::newGenerator()
{
// TODO
// (Re-)open the generator setup dialog:
m_GeneratorSetupDlg.reset(new GeneratorSetupDlg(""));
m_GeneratorSetupDlg->show();
m_GeneratorSetupDlg->raise();
// TODO
}
void MainWindow::openGenerator()
{
// Let the user specify the world.ini file:
QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
if (worldIni.isEmpty())
{
return;
}
// (Re-)open the generator setup dialog:
m_GeneratorSetupDlg.reset(new GeneratorSetupDlg(worldIni.toStdString()));
m_GeneratorSetupDlg->show();
m_GeneratorSetupDlg->raise();
// Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(worldIni)));
m_BiomeView->redraw();
}
@ -57,13 +82,23 @@ void MainWindow::generate()
void MainWindow::open()
void MainWindow::openWorld()
{
// Let the user specify the world:
QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString());
if (regionFolder.isEmpty())
{
return;
}
// Remove the generator setup dialog, if open:
if (m_GeneratorSetupDlg.get() != nullptr)
{
m_GeneratorSetupDlg->hide();
m_GeneratorSetupDlg.reset(nullptr);
}
// Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(regionFolder)));
m_BiomeView->redraw();
}
@ -74,11 +109,21 @@ void MainWindow::open()
void MainWindow::openVanillaWorld()
{
// The world is stored in the sender action's data, retrieve it:
QAction * action = qobject_cast<QAction *>(sender());
if (action == nullptr)
{
return;
}
// Remove the generator setup dialog, if open:
if (m_GeneratorSetupDlg.get() != nullptr)
{
m_GeneratorSetupDlg->hide();
m_GeneratorSetupDlg.reset(nullptr);
}
// Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString())));
m_BiomeView->redraw();
}
@ -107,19 +152,24 @@ void MainWindow::createActions()
{
createWorldActions();
m_actGen = new QAction(tr("&Generate..."), this);
m_actGen->setShortcut(tr("Ctrl+N"));
m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
connect(m_actGen, SIGNAL(triggered()), this, SLOT(generate()));
m_actNewGen = new QAction(tr("&New generator"), this);
m_actNewGen->setShortcut(tr("Ctrl+N"));
m_actNewGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
connect(m_actNewGen, SIGNAL(triggered()), this, SLOT(newGenerator()));
m_actOpen = new QAction(tr("&Open world..."), this);
m_actOpen->setShortcut(tr("Ctrl+O"));
m_actOpen->setStatusTip(tr("Open an existing world and display its biomes"));
connect(m_actOpen, SIGNAL(triggered()), this, SLOT(open()));
m_actOpenGen = new QAction(tr("&Open generator..."), this);
m_actOpenGen->setShortcut(tr("Ctrl+G"));
m_actOpenGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
connect(m_actOpenGen, SIGNAL(triggered()), this, SLOT(openGenerator()));
m_actOpenWorld = new QAction(tr("&Open world..."), this);
m_actOpenWorld->setShortcut(tr("Ctrl+O"));
m_actOpenWorld->setStatusTip(tr("Open an existing world and display its biomes"));
connect(m_actOpenWorld, SIGNAL(triggered()), this, SLOT(openWorld()));
m_actReload = new QAction(tr("&Reload"), this);
m_actReload->setShortcut(tr("F5"));
m_actReload->setStatusTip(tr("Open an existing world and display its biomes"));
m_actReload->setStatusTip(tr("Clear the view cache and force a reload of all the data"));
connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload()));
m_actExit = new QAction(tr("E&xit"), this);
@ -174,7 +224,8 @@ void MainWindow::createWorldActions()
void MainWindow::createMenus()
{
QMenu * file = menuBar()->addMenu(tr("&Map"));
file->addAction(m_actGen);
file->addAction(m_actNewGen);
file->addAction(m_actOpenGen);
file->addSeparator();
QMenu * worlds = file->addMenu(tr("Open existing"));
worlds->addActions(m_WorldActions);
@ -182,7 +233,7 @@ void MainWindow::createMenus()
{
worlds->setEnabled(false);
}
file->addAction(m_actOpen);
file->addAction(m_actOpenWorld);
file->addSeparator();
file->addAction(m_actReload);
file->addSeparator();

View File

@ -1,5 +1,6 @@
#pragma once
#include <memory>
#include <QList>
#include <QMainWindow>
#include "BiomeView.h"
@ -8,6 +9,13 @@
// fwd:
class GeneratorSetupDlg;
class MainWindow :
public QMainWindow
{
@ -16,23 +24,27 @@ class MainWindow :
BiomeView * m_BiomeView;
public:
MainWindow(QWidget *parent = 0);
MainWindow(QWidget * parent = nullptr);
~MainWindow();
private slots:
/** Creates a generator definition from scratch, lets user modify generator params in realtime. */
void newGenerator();
/** Opens a generator definition and generates the biomes based on that. */
void generate();
void openGenerator();
/** Opens an existing world and displays the loaded biomes. */
void open();
void openWorld();
/** Opens a vanilla world that is specified by the calling action. */
void openVanillaWorld();
protected:
// Actions:
QAction * m_actGen;
QAction * m_actOpen;
QAction * m_actNewGen;
QAction * m_actOpenGen;
QAction * m_actOpenWorld;
QAction * m_actReload;
QAction * m_actExit;
@ -42,6 +54,9 @@ protected:
/** Path to the vanilla folder. */
QString m_MinecraftPath;
/** The dialog for setting up the generator. */
std::unique_ptr<GeneratorSetupDlg> m_GeneratorSetupDlg;
/** Initializes the m_MinecraftPath based on the proper MC path */
void initMinecraftPath();

View File

@ -46,7 +46,8 @@ SOURCES += main.cpp\
../../lib/zlib/inftrees.c \
../../lib/zlib/trees.c \
../../lib/zlib/uncompr.c \
../../lib/zlib/zutil.c
../../lib/zlib/zutil.c \
GeneratorSetupDlg.cpp
HEADERS += MainWindow.h \
Globals.h \
@ -78,7 +79,8 @@ HEADERS += MainWindow.h \
../../lib/zlib/trees.h \
../../lib/zlib/zconf.h \
../../lib/zlib/zlib.h \
../../lib/zlib/zutil.h
../../lib/zlib/zutil.h \
GeneratorSetupDlg.h
INCLUDEPATH += $$_PRO_FILE_PWD_ \
$$_PRO_FILE_PWD_/../../src \