Remove settings.ini world migration code (#3360)
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49
src/Root.cpp
49
src/Root.cpp
@ -361,55 +361,6 @@ void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIn
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m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
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m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
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auto Worlds = a_Settings.GetValues("Worlds");
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auto Worlds = a_Settings.GetValues("Worlds");
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// Fix servers that have default world configs created prior to #2815. See #2810.
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// This can probably be removed several years after 2016
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// We start by inspecting the world linkage and determining if it's the default one
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if ((DefaultWorldName == "world") && (Worlds.size() == 1))
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{
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auto DefaultWorldIniFile= cpp14::make_unique<cIniFile>();
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if (DefaultWorldIniFile->ReadFile("world/world.ini"))
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{
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AString NetherName = DefaultWorldIniFile->GetValue("LinkedWorlds", "NetherWorldName", "");
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AString EndName = DefaultWorldIniFile->GetValue("LinkedWorlds", "EndWorldName", "");
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if ((NetherName.compare("world_nether") == 0) && (EndName.compare("world_end") == 0))
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{
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// This is a default world linkage config, see if the nether and end are in settings.ini
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// If both of them are not in settings.ini, then this is a pre-#2815 default config
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// so we add them to settings.ini
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// Note that if only one of them is not in settings.ini, it's nondefault and we don't touch it
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bool NetherInSettings = false;
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bool EndInSettings = false;
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for (auto WorldNameValue : Worlds)
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{
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AString ValueName = WorldNameValue.first;
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if (ValueName.compare("World") != 0)
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{
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continue;
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}
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AString WorldName = WorldNameValue.second;
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if (WorldName.compare("world_nether") == 0)
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{
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NetherInSettings = true;
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}
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else if (WorldName.compare("world_end") == 0)
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{
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EndInSettings = true;
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}
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}
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if ((!NetherInSettings) && (!EndInSettings))
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{
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a_Settings.AddValue("Worlds", "World", "world_nether");
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a_Settings.AddValue("Worlds", "World", "world_end");
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Worlds = a_Settings.GetValues("Worlds"); // Refresh the Worlds list so that the rest of the function works as usual
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LOG("The server detected an old default config with bad world linkages. This has been autofixed by adding \"world_nether\" and \"world_end\" to settings.ini. If you do not want this autofix to trigger, please remove the nether and / or end from settings.ini and from world/world.ini");
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}
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}
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}
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}
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// Then load the other worlds
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// Then load the other worlds
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if (Worlds.size() <= 0)
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if (Worlds.size() <= 0)
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{
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{
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